Your playing Wild mode dude. Its impossible to balance Wild becuz theres too many cards. Save your energy and just play standard or Arena for a more balanced game mode. Hs has 8 years of card in Wild mode. Its like being a basebasll team, and playing against every world Series winning team in the last 8 years, all at once.......its not gonna go well.
That’s just untrue because 99% of those cards are unplayable. Balancing wild is easy, just tone down turn 5/6/7 kill combos and early non game highrolls aka neptulon on 3.
the reason they don’t do it is because they want you to play standard.
exactly, thank you sir. they also print more and more broken cards, harming wild's balance even further
Wild is just fun mode anyways, Thats Why devs dont balance it. Its for casuals ;)
Stated after cards were changed barely 2 weeks ago purely for Wild. Look, I get if you want to stick witch Standard and BGs, but a lot of folks play Wild 50%+ of the time. Any changes being requested from this community has zero overlap with what you apparently like, so I've never understood people making statements like this.
Wild is just fun mode anyways, Thats Why devs dont balance it. Its for casuals ;)
Stated after cards were changed barely 2 weeks ago purely for Wild. Look, I get if you want to stick witch Standard and BGs, but a lot of folks play Wild 50%+ of the time. Any changes being requested from this community has zero overlap with what you apparently like, so I've never understood people making statements like this.
Your playing Wild mode dude. Its impossible to balance Wild becuz theres too many cards. Save your energy and just play standard or Arena for a more balanced game mode. Hs has 8 years of card in Wild mode. Its like being a basebasll team, and playing against every world Series winning team in the last 8 years, all at once.......its not gonna go well.
That’s just untrue because 99% of those cards are unplayable. Balancing wild is easy, just tone down turn 5/6/7 kill combos and early non game highrolls aka neptulon on 3.
the reason they don’t do it is because they want you to play standard.
No, YOUR statement is untrue. 99% is a wildly ludicrous figure. I'm guessing math, and well thinking in general doesn't seem to be your strong suit. And they don't balance wild because IT'S FUCKING WILD! They have already stated wild is just that, wild. Anything goes and all the non banned cards are legal.
The only real balancing this game needs is in the form of real counter play
Ok, if you want Math: there are around 4-5 very good wild decks, most of them will have 15-17 different cards. That makes around 75-100 played cards. Of those, maybe 10 are Problematic.
Complaining that Wild is unbalanced is pointless. They have Standard which they try to keep balanced. There is no miraculous way to keep Wild balanced due to the huge number of cards.
That is just untrue as stated above. Almost all of those cards are unplayable or meme and certainly not problematic. A huge number of trash cards doesn’t make balancing any more complicated.
Also, why do people that don’t play wild complain about people wanting balance changes for wild?
and blizz plans a big wild update this year anyways
One shouldn’t make such assumptions. I do play wild. I don’t expect it to be balanced. I’ve played other CCG’s and I’m telling you: it’s a fool’s errand to try and keep things balanced once you get past a certain number of cards.
Another thing: a one-time “meme” card can end up being a game-breaker in wild. Mecha’thun wasn’t meant to be a competitive win condition, nor was Time Warp meant to give players infinite turns.
And the wild card pool isn’t that big. They printed a lot of pack fillers until recently that will never break the game. wild breaks whenever they give a decent thing new mana cheat or a way to win previous counters.
and I don’t want them to nerf things all the time just because they are good or for the sake of change. I certainly don’t want them to nerf stuff like even shaman pirate rouge etc pp, they are strong, annoying - but no Auto loss. What they should nerf are a) extreme power outliers like they did with twig and b) extreme highrolls/non games (what they did sometimes) like neptulon on 3.
Alternatively they could print some very specific hate cards that suck in all other matchups but win the non game one like 1 mana 0/1 remove neptulon from the game (wherever it is). But that’s an unfun counter against an unfun and not that good deck. Alternatively just make the highroll one turn slower -> illuminate reduces by 2. the second one seems the better idea
exactly, thank you sir. they also print more and more broken cards, harming wild's balance even further
Stated after cards were changed barely 2 weeks ago purely for Wild. Look, I get if you want to stick witch Standard and BGs, but a lot of folks play Wild 50%+ of the time. Any changes being requested from this community has zero overlap with what you apparently like, so I've never understood people making statements like this.
Amen.
No, YOUR statement is untrue. 99% is a wildly ludicrous figure. I'm guessing math, and well thinking in general doesn't seem to be your strong suit. And they don't balance wild because IT'S FUCKING WILD! They have already stated wild is just that, wild. Anything goes and all the non banned cards are legal.
The only real balancing this game needs is in the form of real counter play
Ok, if you want Math: there are around 4-5 very good wild decks, most of them will have 15-17 different cards. That makes around 75-100 played cards. Of those, maybe 10 are Problematic.
Hearthstone? Broken?
Naaaah. For real?
Complaining that Wild is unbalanced is pointless. They have Standard which they try to keep balanced. There is no miraculous way to keep Wild balanced due to the huge number of cards.
That is just untrue as stated above. Almost all of those cards are unplayable or meme and certainly not problematic. A huge number of trash cards doesn’t make balancing any more complicated.
Wild is wild, that's it.
Also, why do people that don’t play wild complain about people wanting balance changes for wild?
and blizz plans a big wild update this year anyways
One shouldn’t make such assumptions. I do play wild. I don’t expect it to be balanced. I’ve played other CCG’s and I’m telling you: it’s a fool’s errand to try and keep things balanced once you get past a certain number of cards.
Another thing: a one-time “meme” card can end up being a game-breaker in wild. Mecha’thun wasn’t meant to be a competitive win condition, nor was Time Warp meant to give players infinite turns.
Yeah but real-life ccgs and digital ones are different…
And the wild card pool isn’t that big. They printed a lot of pack fillers until recently that will never break the game.
wild breaks whenever they give a decent thing new mana cheat or a way to win previous counters.
and I don’t want them to nerf things all the time just because they are good or for the sake of change. I certainly don’t want them to nerf stuff like even shaman pirate rouge etc pp, they are strong, annoying - but no Auto loss. What they should nerf are a) extreme power outliers like they did with twig and b) extreme highrolls/non games (what they did sometimes) like neptulon on 3.
Alternatively they could print some very specific hate cards that suck in all other matchups but win the non game one like 1 mana 0/1 remove neptulon from the game (wherever it is). But that’s an unfun counter against an unfun and not that good deck. Alternatively just make the highroll one turn slower -> illuminate reduces by 2. the second one seems the better idea
ashen elemental. problem solved.