It has nothing to do with anything in regards to one deck being strong or this or that, every deck has a playable archtype (obviously dk is a bit strong though)
The real issue is no deck is fun to play against at all
Blood control DK - Literally not fun to play against
Frost Dk - not fun to play against
tony druid - not fun to play against
shadow priest - not fun to play against
steal yo girl priest - not fun to play against
pure pally - not fun to play against
secret rogue - not fun to play against
literally every deck is basically made so as quickly as possible in a match you basically just not longer get to play the game. Even if you are playing one of those decks, its just not fun to run up into a mirror match or another one. Its the days of the og where every match was secret pally, midrange druid, control warrior, freeze mage, miracle rogue, or face hunter
anything that wasn't exactly those decks was just not viable and if you played against one of those it just was not a fun game.
The real issue is no deck is fun to play against at all
All you did there was give your opinion. Here is mine.
Playing against those decks is fine. And they are way better than queueing into Face Hunter, Aggro DH, Pirate Warrior, Pillager Rogue, Resurrection Priest, secret mage. Etc etc etc...
The real issue is no deck is fun to play against at all
All you did there was give your opinion. Here is mine.
Playing against those decks is fine. And they are way better than queueing into Face Hunter, Aggro DH, Pirate Warrior, Pillager Rogue, Resurrection Priest, secret mage. Etc etc etc...
I Mean its really no different, blizzard just thinks its more enjoyable to add cards that stop the other player from playing
For the majority of the playerbase, any deck that is good is not fun to play against. And team 5 knows that. The recent designs have been focused more on cards/archetypes that are fun to play with, so at least 1 of the players is having fun.
I just think they need to work on their discover mechanic rules, because I can’t mentally handle the idea that blood DK discovers 5+ class legendary cards from a tiny pool every damn game. Sorry to anyone that thinks it’s okay, but you shouldn’t have 3 patchworks, 2 of that new legendary spell, 2 scourges, etc cause as everyone has forgotten LEGENDARY card are meant to be played once, or rarely twice. I know there are a few examples of repeatable spells and such. But in general you get one copy and it should be a game changer…
I just think they need to work on their discover mechanic rules, because I can’t mentally handle the idea that blood DK discovers 5+ class legendary cards from a tiny pool every damn game. Sorry to anyone that thinks it’s okay, but you shouldn’t have 3 patchworks, 2 of that new legendary spell, 2 scourges, etc cause as everyone has forgotten LEGENDARY card are meant to be played once, or rarely twice. I know there are a few examples of repeatable spells and such. But in general you get one copy and it should be a game changer…
I've always thought that discover cards shouldn't be able to discover legendaries (unelss they specifically say so). Not because of their pwoerlevel, rather it cheapens the "rarity" of legendaries.
secret pally, midrange druid, control warrior, freeze mage, miracle rogue, or face hunter
People complained about the same thing about those decks in the old days.... Basically, people don't like it when any decks is too good, and the same cycle repeats over and over again...
This is a game, decks are supposed to be good so people can play and climb... The only way to avoid the intimidation of the top-tier decks is by having diversity of many viable decks/classes at the same time. More than half of the classes are viable and competitive right now, which is a good thing.
The real issue is no deck is fun to play against at all
So you simply don't enjoy the game and devs can't do shit about this.
Also you should find decks that are fun to play with, not against. The opponent isn't responsible for your own enjoyment. They probably enjoy what they're doing and that's all they should care about.
Card games are solo games. Always have been. In fact, every competitive online game is a solo game. If you want to play mutliplayer games where people are responsible for the enjoyment of the group, go play cooperative games.
I agree that a lot of the good decks are frustrating to play against, but they are all very interactive in my opinion. There are so many tech options right now, that even freeze and other mechanics that would traditionally shut you out of the game can be countered.
Homebrew decks are also fairly viable right now; I just got to legend with one.
Because so many cards are very swingy and because of card generation, it's often very hard to tell if you are winning. Basically, if you don't like infinite value and you do not like the discover mechanic, you are not having a good time right now.
I agree that a lot of the good decks are frustrating to play against, but they are all very interactive in my opinion. There are so many tech options right now, that even freeze and other mechanics that would traditionally shut you out of the game can be countered.
Homebrew decks are also fairly viable right now; I just got to legend with one.
Because so many cards are very swingy and because of card generation, it's often very hard to tell if you are winning. Basically, if you don't like infinite value and you do not like the discover mechanic, you are not having a good time right now.
bull shit they're interactive. tell that to turn 4 win shadow priest. tell that to frost wyrm fury. tell that to secret rogue, tell that to tony druid. like dude im fairly sure you were joking with that statement but i'll let it slide if you are magically only fighting homebrew decks in high legend
I agree that a lot of the good decks are frustrating to play against, but they are all very interactive in my opinion. There are so many tech options right now, that even freeze and other mechanics that would traditionally shut you out of the game can be countered.
Homebrew decks are also fairly viable right now; I just got to legend with one.
Because so many cards are very swingy and because of card generation, it's often very hard to tell if you are winning. Basically, if you don't like infinite value and you do not like the discover mechanic, you are not having a good time right now.
bull shit they're interactive. tell that to turn 4 win shadow priest. tell that to frost wyrm fury. tell that to secret rogue, tell that to tony druid. like dude im fairly sure you were joking with that statement but i'll let it slide if you are magically only fighting homebrew decks in high legend
The most popular decks right now are blood dk, frost dk, and pure paladin. They are interactive because they all fight for board control and usually win by overwhelming their opponent with minions as some point in the game.
Tony Druid is also pretty interactive for a combo deck because it often has to sacrifice its combo pieces as board clears and because it does not have stalls that allow it to reach its combo without keeping its opponent's board fairly clear.
Uninteractive doesn't mean that the power level is very high, it means that there is not counterplay and that both decks are just racing for their win condition. Shadow priest is a good example of this because clearing their board isn't helpful and you are usually better off just racing to kill them. Milhouse mage is an example of a very weak uninteractive deck. Frost Dk is not a good example of this because most of their damage currently comes from minions and because silence tech cards are very effective against it.
I agree that a lot of the good decks are frustrating to play against, but they are all very interactive in my opinion. There are so many tech options right now, that even freeze and other mechanics that would traditionally shut you out of the game can be countered.
Homebrew decks are also fairly viable right now; I just got to legend with one.
Because so many cards are very swingy and because of card generation, it's often very hard to tell if you are winning. Basically, if you don't like infinite value and you do not like the discover mechanic, you are not having a good time right now.
bull shit they're interactive. tell that to turn 4 win shadow priest. tell that to frost wyrm fury. tell that to secret rogue, tell that to tony druid. like dude im fairly sure you were joking with that statement but i'll let it slide if you are magically only fighting homebrew decks in high legend
The most popular decks right now are blood dk, frost dk, and pure paladin. They are interactive because they all fight for board control and usually win by overwhelming their opponent with minions as some point in the game.
Tony Druid is also pretty interactive for a combo deck because it often has to sacrifice its combo pieces as board clears and because it does not have stalls that allow it to reach its combo without keeping its opponent's board fairly clear.
Uninteractive doesn't mean that the power level is very high, it means that there is not counterplay and that both decks are just racing for their win condition. Shadow priest is a good example of this because clearing their board isn't helpful and you are usually better off just racing to kill them. Milhouse mage is an example of a very weak uninteractive deck. Frost Dk is not a good example of this because most of their damage currently comes from minions and because silence tech cards are very effective against it.
its uninteractive because they have an answer for everything + 20 extras cards and theres literally no punishment towards them in the beginning of the game because they keep discovering 2 mana +10 hp overheal??? so they beat other control decks easily by overpowering them with a 7 mana do 3 dmg every turn for the rest of your life and just roping while aggro runs up on 15 different heal things. and combo decks get shut out to dirty rat and patchwerk....
frost dk is the same race as shadow priest just has a face blizzard and a spread 6mana pyroblast
pureadin is literally the only example you've given that is even a little interactive because its the only viable midrange deck
It has nothing to do with anything in regards to one deck being strong or this or that, every deck has a playable archtype (obviously dk is a bit strong though)
The real issue is no deck is fun to play against at all
Blood control DK - Literally not fun to play against
Frost Dk - not fun to play against
tony druid - not fun to play against
shadow priest - not fun to play against
steal yo girl priest - not fun to play against
pure pally - not fun to play against
secret rogue - not fun to play against
literally every deck is basically made so as quickly as possible in a match you basically just not longer get to play the game. Even if you are playing one of those decks, its just not fun to run up into a mirror match or another one. Its the days of the og where every match was secret pally, midrange druid, control warrior, freeze mage, miracle rogue, or face hunter
anything that wasn't exactly those decks was just not viable and if you played against one of those it just was not a fun game.
All you did there was give your opinion. Here is mine.
Playing against those decks is fine. And they are way better than queueing into Face Hunter, Aggro DH, Pirate Warrior, Pillager Rogue, Resurrection Priest, secret mage. Etc etc etc...
I Mean its really no different, blizzard just thinks its more enjoyable to add cards that stop the other player from playing
Look i wanna play wralock in standard too but here we are
Here's my opinion on that subject:
For the majority of the playerbase, any deck that is good is not fun to play against. And team 5 knows that. The recent designs have been focused more on cards/archetypes that are fun to play with, so at least 1 of the players is having fun.
I just think they need to work on their discover mechanic rules, because I can’t mentally handle the idea that blood DK discovers 5+ class legendary cards from a tiny pool every damn game. Sorry to anyone that thinks it’s okay, but you shouldn’t have 3 patchworks, 2 of that new legendary spell, 2 scourges, etc cause as everyone has forgotten LEGENDARY card are meant to be played once, or rarely twice. I know there are a few examples of repeatable spells and such. But in general you get one copy and it should be a game changer…
It’s impossible to discover the new legendary spell
I've always thought that discover cards shouldn't be able to discover legendaries (unelss they specifically say so). Not because of their pwoerlevel, rather it cheapens the "rarity" of legendaries.
People complained about the same thing about those decks in the old days....
Basically, people don't like it when any decks is too good, and the same cycle repeats over and over again...
This is a game, decks are supposed to be good so people can play and climb... The only way to avoid the intimidation of the top-tier decks is by having diversity of many viable decks/classes at the same time. More than half of the classes are viable and competitive right now, which is a good thing.
So you simply don't enjoy the game and devs can't do shit about this.
Also you should find decks that are fun to play with, not against. The opponent isn't responsible for your own enjoyment. They probably enjoy what they're doing and that's all they should care about.
Card games are solo games. Always have been. In fact, every competitive online game is a solo game. If you want to play mutliplayer games where people are responsible for the enjoyment of the group, go play cooperative games.
I agree that a lot of the good decks are frustrating to play against, but they are all very interactive in my opinion. There are so many tech options right now, that even freeze and other mechanics that would traditionally shut you out of the game can be countered.
Homebrew decks are also fairly viable right now; I just got to legend with one.
Because so many cards are very swingy and because of card generation, it's often very hard to tell if you are winning. Basically, if you don't like infinite value and you do not like the discover mechanic, you are not having a good time right now.
bull shit they're interactive. tell that to turn 4 win shadow priest. tell that to frost wyrm fury. tell that to secret rogue, tell that to tony druid. like dude im fairly sure you were joking with that statement but i'll let it slide if you are magically only fighting homebrew decks in high legend
The most popular decks right now are blood dk, frost dk, and pure paladin. They are interactive because they all fight for board control and usually win by overwhelming their opponent with minions as some point in the game.
Tony Druid is also pretty interactive for a combo deck because it often has to sacrifice its combo pieces as board clears and because it does not have stalls that allow it to reach its combo without keeping its opponent's board fairly clear.
Uninteractive doesn't mean that the power level is very high, it means that there is not counterplay and that both decks are just racing for their win condition. Shadow priest is a good example of this because clearing their board isn't helpful and you are usually better off just racing to kill them. Milhouse mage is an example of a very weak uninteractive deck. Frost Dk is not a good example of this because most of their damage currently comes from minions and because silence tech cards are very effective against it.
u forgot glitches, Bugs, bots and more. Hs is stupid sińce over 5 years
its uninteractive because they have an answer for everything + 20 extras cards and theres literally no punishment towards them in the beginning of the game because they keep discovering 2 mana +10 hp overheal??? so they beat other control decks easily by overpowering them with a 7 mana do 3 dmg every turn for the rest of your life and just roping while aggro runs up on 15 different heal things. and combo decks get shut out to dirty rat and patchwerk....
frost dk is the same race as shadow priest just has a face blizzard and a spread 6mana pyroblast
pureadin is literally the only example you've given that is even a little interactive because its the only viable midrange deck
Your blood dk Description is the epitome of interaction
Some people still do have fun playing the game.
Maybe it's just that you don't have any fun playing in this meta which is okay.
I usually stop when I don't find the meta interesting. I did however find Relic DH quite fun and a decent deck.
My advice would be maybe to try different game modes until you find the meta playable and fun again.
Time traveller: "What year are we in?"
Time traveller 2: "Don't know, let's ask the hearthstone player over there!"
"Hey, what meta are we in?"
Hearthstone Player: "I hate facing the decks I am losing to"
Time traveller 2: "We are somewhere between 2014-2023"
It’s weird to me how you complain about the game not being interactive and yet:
https://hsreplay.net/replay/DykWD5LeBWxCNxYp8AxgBm
If this isn’t playing Solitaire I don’t know what is. The other played made a mistake by leaving that on board but still.
The problem with Hearthstone right now is it sucks.