Warrior is in a dire state and really could use some love, here are the changes which I as a many times over warrior legend player would show some love to warrior
Lady Ashvane is a card which has seen little to no play at all, however the effect of the card is very warrior-ish in my opinion, but to pull off the synergy is a very unreliable event. weapons as a card type, you normally don't run many of because you can only have one in play at a given time. I believe the rule is max 5 weapons should be run in the deck before it gets problematic and the effect of the 1 extra durability only worsen the problem, with having too many weapons in the deck.
Speaking of Remornia, Living Blade I believe this card should be given the effect lifesteal, warrior is struggeling to stay alive and this is the blade of Sire Denathrius so it is only fitting
Trenchstalker is a very fun card and I believe warriors primary win condition with cards such as Blackrock 'n' Roll buffing its stats for the finisher, however this strategy is not only hard because you need to have setup a situation where you can play Blackrock 'n' Roll without getting out tempo'd too much, but you also need to have the Trenchstalker in your deck for the card to be worth running, for this reason I suggest that Trenchstalker gets the keyword tradeable added, so it more reliablely can recive the buff and not sit in the warriors hand at early game and dooming him to a game without a win condition because he drew it too early.
I believe Roaring Applause is not working as the text implies in regards to dual tribe minions such as Hookfist-3000 which only counts as controlling 1 tribe card(if it is only one, which one is it???) and I believe should count as controlling two types of tribes, not to be confused with the tribe "all" which i still only believe should draw 1
lastly i believe that From the Depths should have its nerf reverted and go back to being a 3 cost card, it would smooth out the curve of the warrior and make it less awkward to play.
together I believe these changes could bring some solid strength into warrior without making it too power and keeping the complexity of the class which is so much fun
I don't believe Remornia and Trenchstalker need a buff I think they are severely underestimated at the moment (from a wild perspective at least), they need the right deck but they are extremely strong in said deck, however they are some of my favorite cards in the game so yes please, lifesteal and tradeable, let's go !
Roaring applause I don't think is necessary just because warrior has so many different ways to draw cards already, why bother with this one, even in multi tribe deck it's not worth it. Then again it's exactly your point.
From the depth yes definitely, I still don't know why it got nerfed in the first place, especially since they are not continuing the dredge keyword.
I used to be a warrior main for a long time. Mostly played control or controlish decks.
The State of warrior is that bad, that I believe, not even a 1 mana reduction on all cards that arent aggro, would help the class at all.
Ofc I am talking about Standard.
The last good set for warrior rotated out, all remaining sets, inculding the new one, were plain insults.
Weapon singergy dosnt work, fire dosnt work, taunt dosnt work, armor dosnt work anymore, Riffs were never suposed to work, enrage is a joke.
Warrior has a truckload of different ineffectice concepts packed into one class and whenever they brought some more Support for any of those, they toke something else out.
Btw dunno if I am the only one who noticed this... since Rotation pretty much all removals are from classic times. If all they give a class is 10 years old or in par on power (look at riffs) you got nothing to do.
There is zero tempo, almost no card generation, no 2023 removals, not even a serious win condition, in the entire class
I used to be a warrior main for a long time. Mostly played control or controlish decks.
The State of warrior is that bad, that I believe, not even a 1 mana reduction on all cards that arent aggro, would help the class at all.
Ofc I am talking about Standard.
The last good set for warrior rotated out, all remaining sets, inculding the new one, were plain insults.
Weapon singergy dosnt work, fire dosnt work, taunt dosnt work, armor dosnt work anymore, Riffs were never suposed to work, enrage is a joke.
Warrior has a truckload of different ineffectice concepts packed into one class and whenever they brought some more Support for any of those, they toke something else out.
Btw dunno if I am the only one who noticed this... since Rotation pretty much all removals are from classic times. If all they give a class is 10 years old or in par on power (look at riffs) you got nothing to do.
There is zero tempo, almost no card generation, no 2023 removals, not even a serious win condition, in the entire class
Maybe when they're done revamping priest identity for the 4th time they'll deal with the warrior problem
Warrior needs similar removal spells from Blood DK, but they can be based on Armor instead of Lifesteal or Corspes Warrior needs to get all the Armor gain mechanic spells from Druid Warrior needs to have high Discover value cards like Priest, DK, Warlock Warrior needs mana cheating cards on their weapons, spells, minions like Rogue, DH, Mage Warrior needs more tempo-oriented like Hunter/Shaman/Paladin that attach to their given current identities: Fire spells, tribes-based, Taunt-related, Armor-based, Enraged cards and stop getting cards that wont get further support to expand their archetypes. Lastly, Warrior needs to have good cards for win conditions.
Remornia, Living Blade should give Armor, not Lifesteal. Lifesteal identity is becoming overused across many classes already: DK, Warlock, Priest, DH Armor identity should be distributed among Druid, Warrior, Paladin
They have been playing too conservatively with armor generation for the class, they are going to have to go off with it for warrior to have any chance of viability in the future.
Warrior is in a dire state and really could use some love, here are the changes which I as a many times over warrior legend player would show some love to warrior
Lady Ashvane is a card which has seen little to no play at all, however the effect of the card is very warrior-ish in my opinion, but to pull off the synergy is a very unreliable event. weapons as a card type, you normally don't run many of because you can only have one in play at a given time. I believe the rule is max 5 weapons should be run in the deck before it gets problematic and the effect of the 1 extra durability only worsen the problem, with having too many weapons in the deck.
I believe Lady Ashane should be changed to a Start of game effect, like Darkbishop Benedictus but also change the text slightly to "Give All weapons +1/+1" so that it would work with cards such as Sword Eater and Remornia, Living Blade
Speaking of Remornia, Living Blade I believe this card should be given the effect lifesteal, warrior is struggeling to stay alive and this is the blade of Sire Denathrius so it is only fitting
Trenchstalker is a very fun card and I believe warriors primary win condition with cards such as Blackrock 'n' Roll buffing its stats for the finisher, however this strategy is not only hard because you need to have setup a situation where you can play Blackrock 'n' Roll without getting out tempo'd too much, but you also need to have the Trenchstalker in your deck for the card to be worth running, for this reason I suggest that Trenchstalker gets the keyword tradeable added, so it more reliablely can recive the buff and not sit in the warriors hand at early game and dooming him to a game without a win condition because he drew it too early.
I believe Roaring Applause is not working as the text implies in regards to dual tribe minions such as Hookfist-3000 which only counts as controlling 1 tribe card(if it is only one, which one is it???) and I believe should count as controlling two types of tribes, not to be confused with the tribe "all" which i still only believe should draw 1
lastly i believe that From the Depths should have its nerf reverted and go back to being a 3 cost card, it would smooth out the curve of the warrior and make it less awkward to play.
together I believe these changes could bring some solid strength into warrior without making it too power and keeping the complexity of the class which is so much fun
any suggestion or critique is welcome :)
I don't believe Remornia and Trenchstalker need a buff I think they are severely underestimated at the moment (from a wild perspective at least), they need the right deck but they are extremely strong in said deck, however they are some of my favorite cards in the game so yes please, lifesteal and tradeable, let's go !
Roaring applause I don't think is necessary just because warrior has so many different ways to draw cards already, why bother with this one, even in multi tribe deck it's not worth it. Then again it's exactly your point.
From the depth yes definitely, I still don't know why it got nerfed in the first place, especially since they are not continuing the dredge keyword.
I used to be a warrior main for a long time. Mostly played control or controlish decks.
The State of warrior is that bad, that I believe, not even a 1 mana reduction on all cards that arent aggro, would help the class at all.
Ofc I am talking about Standard.
The last good set for warrior rotated out, all remaining sets, inculding the new one, were plain insults.
Weapon singergy dosnt work, fire dosnt work, taunt dosnt work, armor dosnt work anymore, Riffs were never suposed to work, enrage is a joke.
Warrior has a truckload of different ineffectice concepts packed into one class and whenever they brought some more Support for any of those, they toke something else out.
Btw dunno if I am the only one who noticed this... since Rotation pretty much all removals are from classic times. If all they give a class is 10 years old or in par on power (look at riffs) you got nothing to do.
There is zero tempo, almost no card generation, no 2023 removals, not even a serious win condition, in the entire class
Maybe when they're done revamping priest identity for the 4th time they'll deal with the warrior problem
Warrior needs similar removal spells from Blood DK, but they can be based on Armor instead of Lifesteal or Corspes
Warrior needs to get all the Armor gain mechanic spells from Druid
Warrior needs to have high Discover value cards like Priest, DK, Warlock
Warrior needs mana cheating cards on their weapons, spells, minions like Rogue, DH, Mage
Warrior needs more tempo-oriented like Hunter/Shaman/Paladin that attach to their given current identities: Fire spells, tribes-based, Taunt-related, Armor-based, Enraged cards and stop getting cards that wont get further support to expand their archetypes.
Lastly, Warrior needs to have good cards for win conditions.
Remornia, Living Blade should give Armor, not Lifesteal.
Lifesteal identity is becoming overused across many classes already: DK, Warlock, Priest, DH
Armor identity should be distributed among Druid, Warrior, Paladin
Ez just add Dr. Boom, Mad Genius to standard
They have been playing too conservatively with armor generation for the class, they are going to have to go off with it for warrior to have any chance of viability in the future.
Also unnerfing From the Depths is probably called for.