People complained about quest mage for a long time, even though there were plenty of easy counters to the quest itself and you could burn them down it’s aggro pretty quickly before they ever finished the quest or even kill them after it was finished.
but death rattle rogue is on another level of stupid. There is zero interaction or way to defend against it. They play 4 cards by turn 4 and game is over. It’s worse that big priest. They play a weapons card, a trigger card and then 2 minions. One of which makes the bomb card that deals 4 dmg. To the enemy hero cost 0 and can summon 2 additional copies. The deathrattle triggers their effect twice. By turn 4 they have a TKO with no possibility to stop it or defend. And even if you managed to survive it. They have 4-5 bombs that have 4-4 attack and will trigger upon death. So it’s GG.
Yes this deck has become more popular in wild after the recent mini exp. Was released and again no defense against it.
U know, wild is just for casual fun. If u want to play HS competitively, play standard.
there is a ladder for wild too... and personally i cant stand it to have created a decent collection over the years and you cant play 70% of your cards... I dont care about standard, i love wild... and I'm sure there are others that share the same feeling like i do... so if you want to play competatively i wish you the best luck at hearthstone masters (although i have never heared about tikku82 at masters)...
sorry, i just cant stand people telling people what to play...
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To live is to suffer, to survive is to find meaning in the suffer!
U know, wild is just for casual fun. If u want to play HS competitively, play standard.
Yes, because we all know just how perfectly balanced Standard is. There's never, in the history of Standard, been idiotic, broken, unfun decks to play against. It's a frickin paradise.
Once again, the anti-Wild crowd spews out its petty nonsense.
I literally don't know what deck you are describing. This site and HSReplay don't have any lists for them, and I've not encountered recently. What's the decklist or winrate?
I literally don't know what deck you are describing. This site and HSReplay don't have any lists for them, and I've not encountered recently. What's the decklist or winrate?
I literally don't know what deck you are describing. This site and HSReplay don't have any lists for them, and I've not encountered recently. What's the decklist or winrate?
I literally don't know what deck you are describing. This site and HSReplay don't have any lists for them, and I've not encountered recently. What's the decklist or winrate?
Ha! If that's the case, he's apparently concerned about a meme deck that he got high-rolled once with. I mean, this is a couple cards different from a MarkMkcz deck! Don't get me wrong, they can be fun to play, but are rarely consistent. I imagine Secret Mage and Even Shaman undo it pretty quickly.
Highrolling with your highroll deck is really fun. I understand it's frustrating to be the receiver. But don't let negativity dig into you. Just because you lose to highroll it doesn't mean you are a bad player or that the opponent is mocking you. Understand therlse highrolls don't happen that often.
I would agree if it was just a meme deck that I lost to once or twice no big deal. But I’ve been seeing this deck pop up more and more recently. And watching a player on turn 4-5 be able to dig through their whole deck easily to draw what that need to win with zero interaction to defend is frustrating.
it’s like playing a curse lock. Curse has no real defense as the cards do dmg at the start of your turn and easily stack. My point is decks that allow no actual counter to defend against or cause the opponents combo to be disrupted is dumb.
any deck should no matter what should have an actual true counter to it, not well let’s just roll the dice and hope you don’t get matched up against it.
a decent card game has this, while yes bad matches up do happen, not to the point that it’s an instant loss or there is no card you could tech. In to stop a TKO. There should always be a weakness and if there isn’t, then they need to re-evaluate what’s going on. But this isn’t even to just wild, same can be said about standard and the problems it has. The fact this is a digital card game means they should be able to fix issues like this much quicker than a traditional card game you play IRL, but instead they don’t fix the issue or wait months before actually doing anything.
But that's what I'm saying: That deck has a weakness, and it's Secret Mage. 2x Objection!, 2x Counterspell, 2x Iceblock (in some decks). Just because a specific deck you are playing doesn't counter it doesn't mean that a counter doesn't exist. It's like when I'm playing my Quest Hunter deck each month, I know that Priest matchups are going to be rough, because there's a good chance it'll be a Neptulon B.S. deck and I have to draw very specific cards to beat that nonsense.
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People complained about quest mage for a long time, even though there were plenty of easy counters to the quest itself and you could burn them down it’s aggro pretty quickly before they ever finished the quest or even kill them after it was finished.
but death rattle rogue is on another level of stupid. There is zero interaction or way to defend against it. They play 4 cards by turn 4 and game is over. It’s worse that big priest. They play a weapons card, a trigger card and then 2 minions. One of which makes the bomb card that deals 4 dmg. To the enemy hero cost 0 and can summon 2 additional copies. The deathrattle triggers their effect twice. By turn 4 they have a TKO with no possibility to stop it or defend. And even if you managed to survive it. They have 4-5 bombs that have 4-4 attack and will trigger upon death. So it’s GG.
Yes this deck has become more popular in wild after the recent mini exp. Was released and again no defense against it.
U know, wild is just for casual fun. If u want to play HS competitively, play standard.
there is a ladder for wild too... and personally i cant stand it to have created a decent collection over the years and you cant play 70% of your cards... I dont care about standard, i love wild... and I'm sure there are others that share the same feeling like i do... so if you want to play competatively i wish you the best luck at hearthstone masters (although i have never heared about tikku82 at masters)...
sorry, i just cant stand people telling people what to play...
To live is to suffer, to survive is to find meaning in the suffer!
Yes, because we all know just how perfectly balanced Standard is. There's never, in the history of Standard, been idiotic, broken, unfun decks to play against. It's a frickin paradise.
Once again, the anti-Wild crowd spews out its petty nonsense.
I literally don't know what deck you are describing. This site and HSReplay don't have any lists for them, and I've not encountered recently. What's the decklist or winrate?
Same.
Probably this one
Ha! If that's the case, he's apparently concerned about a meme deck that he got high-rolled once with. I mean, this is a couple cards different from a MarkMkcz deck! Don't get me wrong, they can be fun to play, but are rarely consistent. I imagine Secret Mage and Even Shaman undo it pretty quickly.
https://www.hearthpwn.com/decks/1421855-scourge-illusionist-bug-otk
Highrolling with your highroll deck is really fun. I understand it's frustrating to be the receiver. But don't let negativity dig into you. Just because you lose to highroll it doesn't mean you are a bad player or that the opponent is mocking you. Understand therlse highrolls don't happen that often.
I would agree if it was just a meme deck that I lost to once or twice no big deal. But I’ve been seeing this deck pop up more and more recently. And watching a player on turn 4-5 be able to dig through their whole deck easily to draw what that need to win with zero interaction to defend is frustrating.
it’s like playing a curse lock. Curse has no real defense as the cards do dmg at the start of your turn and easily stack. My point is decks that allow no actual counter to defend against or cause the opponents combo to be disrupted is dumb.
any deck should no matter what should have an actual true counter to it, not well let’s just roll the dice and hope you don’t get matched up against it.
a decent card game has this, while yes bad matches up do happen, not to the point that it’s an instant loss or there is no card you could tech. In to stop a TKO. There should always be a weakness and if there isn’t, then they need to re-evaluate what’s going on. But this isn’t even to just wild, same can be said about standard and the problems it has. The fact this is a digital card game means they should be able to fix issues like this much quicker than a traditional card game you play IRL, but instead they don’t fix the issue or wait months before actually doing anything.
it is dane's rogue and the deck got nerfed ages ago.
But that's what I'm saying: That deck has a weakness, and it's Secret Mage. 2x Objection!, 2x Counterspell, 2x Iceblock (in some decks). Just because a specific deck you are playing doesn't counter it doesn't mean that a counter doesn't exist. It's like when I'm playing my Quest Hunter deck each month, I know that Priest matchups are going to be rough, because there's a good chance it'll be a Neptulon B.S. deck and I have to draw very specific cards to beat that nonsense.