Death knight needs nerfs? I would argue it needs a heavy rework for buffs. It was designed to be able to play multiple styles and only two of them are played, with only one being played successfully. Frost DK is the only positive winrate deck and it functions as a slightly worse more stall focused frost mage. If you’re trying to force triple blood DK, good luck, it loses hard to so many decks because astalor is the only wincon and it is played fairly. Unholy DK is the hottest garbage, complete trash tier 5, it might as well be a priest deck it’s so bad. I would argue that to make DK playable, shift every rune card down one rune. Make the highest requirement 2 runes. That way you can actually make viable blood/unholy handbuff decks, or blood/frost control and burn, or even a rainbow DK. The class was DOA and it just can’t keep up. After rotation it may get stronger, but I don’t think it will be competitive with rogue even after nerfs and rotation.
What I think is curious about the current format is how much hunter and rogue aren’t allowed to be changed. Shadowstep hasn’t been changed and has been suspect for the life of hearthstone. We lost fiery war axe because “classic cards shouldn’t be stronger than set cards” but yet there’s always shadowstep, ready to double a battlecry for free or give a charge minion windfury. Edwin has been nerfed once already, and he is from the same year as the meta breaking unbeatable tyrant that was kazakusan. Kazakusan got nerfed into unplayable, Edwin has been in every deck since release. Hunter just gets hilariously high tier cards. Harpoon gun didn’t need a buff, hydraladon is arguably the best colossal, tavish is a fantastic hero, and now we have shockspitter; they made a card that gets buffed from doing damage with weapons in the class with the best weapons and it all has strong incentive to go face and can be doubled with brann (who was a problem when he was in standard and every player said was a mistake to put in core). Meanwhile warrior, the “weapon class” is left playing poor weapons just to break them so they can draw cards.
As for OP: This list is really funny, good troll list. No wildpaw gnolls, that’s really funny.
Death knight needs nerfs? I would argue it needs a heavy rework for buffs. It was designed to be able to play multiple styles and only two of them are played, with only one being played successfully. Frost DK is the only positive winrate deck and it functions as a slightly worse more stall focused frost mage. If you’re trying to force triple blood DK, good luck, it loses hard to so many decks because astalor is the only wincon and it is played fairly. Unholy DK is the hottest garbage, complete trash tier 5, it might as well be a priest deck it’s so bad. I would argue that to make DK playable, shift every rune card down one rune. Make the highest requirement 2 runes. That way you can actually make viable blood/unholy handbuff decks, or blood/frost control and burn, or even a rainbow DK. The class was DOA and it just can’t keep up. After rotation it may get stronger, but I don’t think it will be competitive with rogue even after nerfs and rotation.
What I think is curious about the current format is how much hunter and rogue aren’t allowed to be changed. Shadowstep hasn’t been changed and has been suspect for the life of hearthstone. We lost fiery war axe because “classic cards shouldn’t be stronger than set cards” but yet there’s always shadowstep, ready to double a battlecry for free or give a charge minion windfury. Edwin has been nerfed once already, and he is from the same year as the meta breaking unbeatable tyrant that was kazakusan. Kazakusan got nerfed into unplayable, Edwin has been in every deck since release. Hunter just gets hilariously high tier cards. Harpoon gun didn’t need a buff, hydraladon is arguably the best colossal, tavish is a fantastic hero, and now we have shockspitter; they made a card that gets buffed from doing damage with weapons in the class with the best weapons and it all has strong incentive to go face and can be doubled with brann (who was a problem when he was in standard and every player said was a mistake to put in core). Meanwhile warrior, the “weapon class” is left playing poor weapons just to break them so they can draw cards.
As for OP: This list is really funny, good troll list. No wildpaw gnolls, that’s really funny.
It's bad because it sucks at the current meta game, aka "cheat a million mana". Death Knight only mana cheats is the frost package, which means by the time the others get their plays they've been long dead. However, that's not gonna always be the meta. As soon as the game comes back to normal, DK is likely to be better than everyone else, simply because they dont have tempo, they just have bonkers value. And yeah, now you say... rogue will most likely still be around since so much of their cheats come from recent expansions, and the devs will never ever not print cheat cards for rogue. That said, if there is some sort of "buff rework" for DK, reducing runes would be the best scenario imo, since that at least will open up for more diverse gameplay (or more likely "put Patchwerk into everything that doesn't kill you before turn 7").
And yeah... what the hell is up with giving good weapons to warrior anyways? The best weapon related thing they got this entire year are Remornia and Weapon's Expert, but they are left unplayable because the rest of their sets is just awful, I can't even imagine what they were thinking.
I don't like to hurl insults or demean anyone but I am genuinely surprised that not only did you pick just one Rogue card to nerf but also that it was Swordfish.
I don't like to hurl insults or demean anyone but I am genuinely surprised that not only did you pick just one Rogue card to nerf but also that it was Swordfish.
Swordfish just seems mild in comparison to how high-roll these other cards can be.
You’re right for standard, in wild swordfish might be the consistently most powerful Rouge card since it’s release. I wouldn’t nerf it because it checks on some decks, but I understand why someone would com up with that idea. Miracle needs a nerf for sure, the parrot too(6 mana + recast). The people claiming vargoth or the new mage legendaries could replace it don’t understand quest mage: it only works because you can cast the reward and recast it the next turn with parrot, both vargoth and the new elemental don’t allow you to do that and also don’t allow you to go close to infinite since they dont repeat time warp after a bounce (you didn’t cast it the turn you can bounce them). That’s why neither of those two cards are run. The 9 mana guy is too expensive for starting the combo (you can start only at turn 8) and is a 1 off.
I don't like to hurl insults or demean anyone but I am genuinely surprised that not only did you pick just one Rogue card to nerf but also that it was Swordfish.
Swordfish just seems mild in comparison to how high-roll these other cards can be.
You’re right for standard, in wild swordfish might be the consistently most powerful Rouge card since it’s release. I wouldn’t nerf it because it checks on some decks, but I understand why someone would com up with that idea. Miracle needs a nerf for sure, the parrot too(6 mana + recast). The people claiming vargoth or the new mage legendaries could replace it don’t understand quest mage: it only works because you can cast the reward and recast it the next turn with parrot, both vargoth and the new elemental don’t allow you to do that and also don’t allow you to go close to infinite since they dont repeat time warp after a bounce (you didn’t cast it the turn you can bounce them). That’s why neither of those two cards are run. The 9 mana guy is too expensive for starting the combo (you can start only at turn 8) and is a 1 off.
Why would it need to be infinite turns anyways? They just need those two extra turns to kill you, something not only feasible, but stupid easy to do. I bet the 4 Giants composition is still perfectly viable nowadays.
I don't like to hurl insults or demean anyone but I am genuinely surprised that not only did you pick just one Rogue card to nerf but also that it was Swordfish.
Swordfish just seems mild in comparison to how high-roll these other cards can be.
You’re right for standard, in wild swordfish might be the consistently most powerful Rouge card since it’s release. I wouldn’t nerf it because it checks on some decks, but I understand why someone would com up with that idea. Miracle needs a nerf for sure, the parrot too(6 mana + recast). The people claiming vargoth or the new mage legendaries could replace it don’t understand quest mage: it only works because you can cast the reward and recast it the next turn with parrot, both vargoth and the new elemental don’t allow you to do that and also don’t allow you to go close to infinite since they dont repeat time warp after a bounce (you didn’t cast it the turn you can bounce them). That’s why neither of those two cards are run. The 9 mana guy is too expensive for starting the combo (you can start only at turn 8) and is a 1 off.
Why would it need to be infinite turns anyways? They just need those two extra turns to kill you, something not only feasible, but stupid easy to do. I bet the 4 Giants composition is still perfectly viable nowadays.
The giants vargoth version is way too slow nowadays sorry. You don’t need the infinite turns, you need an early combo, which is not feasible without parrot because you don’t have to play it the same turn as the reward which makes a big difference to vargoth. Otk on 9 in wild that is more susceptible to tech is not viable nowadays when you play a deck that’s bad against aggro
Death knight needs nerfs? I would argue it needs a heavy rework for buffs. It was designed to be able to play multiple styles and only two of them are played, with only one being played successfully. Frost DK is the only positive winrate deck and it functions as a slightly worse more stall focused frost mage. If you’re trying to force triple blood DK, good luck, it loses hard to so many decks because astalor is the only wincon and it is played fairly. Unholy DK is the hottest garbage, complete trash tier 5, it might as well be a priest deck it’s so bad. I would argue that to make DK playable, shift every rune card down one rune. Make the highest requirement 2 runes. That way you can actually make viable blood/unholy handbuff decks, or blood/frost control and burn, or even a rainbow DK. The class was DOA and it just can’t keep up. After rotation it may get stronger, but I don’t think it will be competitive with rogue even after nerfs and rotation.
What I think is curious about the current format is how much hunter and rogue aren’t allowed to be changed. Shadowstep hasn’t been changed and has been suspect for the life of hearthstone. We lost fiery war axe because “classic cards shouldn’t be stronger than set cards” but yet there’s always shadowstep, ready to double a battlecry for free or give a charge minion windfury. Edwin has been nerfed once already, and he is from the same year as the meta breaking unbeatable tyrant that was kazakusan. Kazakusan got nerfed into unplayable, Edwin has been in every deck since release. Hunter just gets hilariously high tier cards. Harpoon gun didn’t need a buff, hydraladon is arguably the best colossal, tavish is a fantastic hero, and now we have shockspitter; they made a card that gets buffed from doing damage with weapons in the class with the best weapons and it all has strong incentive to go face and can be doubled with brann (who was a problem when he was in standard and every player said was a mistake to put in core). Meanwhile warrior, the “weapon class” is left playing poor weapons just to break them so they can draw cards.
As for OP: This list is really funny, good troll list. No wildpaw gnolls, that’s really funny.
It’s hard to tell if you are right or OP is just really bad.
To be fair, Swordfish is a REALLY annoying card in Wild.
It's bad because it sucks at the current meta game, aka "cheat a million mana". Death Knight only mana cheats is the frost package, which means by the time the others get their plays they've been long dead. However, that's not gonna always be the meta. As soon as the game comes back to normal, DK is likely to be better than everyone else, simply because they dont have tempo, they just have bonkers value. And yeah, now you say... rogue will most likely still be around since so much of their cheats come from recent expansions, and the devs will never ever not print cheat cards for rogue. That said, if there is some sort of "buff rework" for DK, reducing runes would be the best scenario imo, since that at least will open up for more diverse gameplay (or more likely "put Patchwerk into everything that doesn't kill you before turn 7").
And yeah... what the hell is up with giving good weapons to warrior anyways? The best weapon related thing they got this entire year are Remornia and Weapon's Expert, but they are left unplayable because the rest of their sets is just awful, I can't even imagine what they were thinking.
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lmao maybe don't comment if you are stuck at bronze cheers
These are the worst nerf predictions I have ever seen and probably will ever see in my life
I don't like to hurl insults or demean anyone but I am genuinely surprised that not only did you pick just one Rogue card to nerf but also that it was Swordfish.
You could have chosen any other Rogue card: Swiftscale Trickster, Wildpaw Gnoll, Contraband Stash, Sinstone Graveyard, Scourge Illusionist, etc.
Swordfish just seems mild in comparison to how high-roll these other cards can be.
Was friends with Paladin, now Death Knights are my homies.
You’re right for standard, in wild swordfish might be the consistently most powerful Rouge card since it’s release. I wouldn’t nerf it because it checks on some decks, but I understand why someone would com up with that idea. Miracle needs a nerf for sure, the parrot too(6 mana + recast). The people claiming vargoth or the new mage legendaries could replace it don’t understand quest mage: it only works because you can cast the reward and recast it the next turn with parrot, both vargoth and the new elemental don’t allow you to do that and also don’t allow you to go close to infinite since they dont repeat time warp after a bounce (you didn’t cast it the turn you can bounce them). That’s why neither of those two cards are run. The 9 mana guy is too expensive for starting the combo (you can start only at turn 8) and is a 1 off.
My one wish for the patch = Brann removed or moved to 5 mana. That's it. Anything else is frosting on the cake.
Why would it need to be infinite turns anyways? They just need those two extra turns to kill you, something not only feasible, but stupid easy to do. I bet the 4 Giants composition is still perfectly viable nowadays.
Click to see my Hearthstone projects:
I couldn't be more glad you're not on the balance team.
The giants vargoth version is way too slow nowadays sorry. You don’t need the infinite turns, you need an early combo, which is not feasible without parrot because you don’t have to play it the same turn as the reward which makes a big difference to vargoth. Otk on 9 in wild that is more susceptible to tech is not viable nowadays when you play a deck that’s bad against aggro
Might as well delete Druid at that point, not that many players would mind that.