these are my predicitions for the balance changes or what needs to happen with standard cards
Druid:
wild heart Guff up to 8mana now i know your all gonna be like 8 mana is to much druid can ramp to 8 before you get to 5 its fine itll still be busted maybe drop the mana cap to 15 instead of 20
Dew process up to 3 or 4 mana from 2 this is my unbiased opinion you all can hate me for it but dew process is pretty annoying espically when you love control games like me
Herald of nature to 4 mana purely becuz blizzard said and i qoute a slower meta is coming so it only makes sense to slow this card down
Hunter:
Bloodseeker is a prime enabler of shockspitter being able to ramp so much so i would offset its weapon attack and durability to be 2/1 that way you HAVE to get the honorable kill to keep the weapon
Harpoon gun to 4 cost even after its nerfed this card is still S tier hunter weapon and auto include in every deck
Shockspitter now the elephant in the room this card needs to be gutted hard no offense but i would either raise the mana cost to 5 or 6 or much like sire denathrius make this card take 2 swings of your weapon to upgrade
mage
vexallus i would change to make your first 2 or 3 arcane spells cast twice as arcane bolt is stupid cheap and easy to generate a lot of also looking at wild for this one with some of their spells too
contract conjurer cost 2 less per secret you control makes dealing with a 6/6 more manageable
grey sage parrot repeat the last spell that cost 6 or more kills off infinite time warp mage aside from rommath whos 9 mana and vargoth who i never see in timewarp mage
paladin
sanguine solider up to 2 mana but give 2 health to compensate this card is almost as solid of a 1 drop as righteous defender
Rogue
swordfish reduce durability to 2 or attack given to 1 or just raise the durability to 4
Shaman
brilliant macaw i would change to replay the last battlecry youve played this turn
warlock
flustered librarian up to 2 mana from 1
vile library up to 3 mana
fiendish circle up to 4 mana
warrior
BUFF THEM HARD xD sorry not sorry but warrior sucks right now
Neutral
irondeep trogg up to 2 mana
astalor bloodsworn invert its battlecry and manathirst so battlecry deal 2 damage manathirst add astalor the protector to your hand and so on for its other forms
what do you guys think i only addressed standard cuz wild would take to long lol
No, seriously. What rank are you? Why would you nerf currently unplayable swordfish while leaving all broken rogue stuff untouched. Guff to 8 mana is ridiculous Vexxalus nerf XD Sanguine 2 mana 2/2 divine shield with downside? is this 2014?? Have you ever heard of Shielded Minibot? idk, u must be high on something
This is one of the more bizarre posts I have seen on this forum. You specifically target multiple cards with a near-zero playrate, yet fail to mention Gnoll, or the DH quest line. The nerf to Guff you outline would be way too heavy-handed.
I'm not saying that the proposed nerfs in this post are anywhere near the mark, but a card like Vexxalus is just set up to become the next nerf target.
Right not the deck sucumbs to high-rolly rogues and massive "from hand" demon hunters because it's just not quick enough, but if those decks end up being taken down a peg or two who know if this will open up a space for a Vexxalus deck to shine.
It's one of those cards that Blizz likes to print that, on paper seem broken, but that I secretely think they hope wont work in a deck (because it will be really unfun for anyone else). In practice the deck just doesn't work in the current meta, but how many people crafted him hoping that an OTK deck would be viable?
I'm not saying that the proposed nerfs in this post are anywhere near the mark, but a card like Vexxalus is just set up to become the next nerf target.
Right not the deck sucumbs to high-rolly rogues and massive "from hand" demon hunters because it's just not quick enough, but if those decks end up being taken down a peg or two who know if this will open up a space for a Vexxalus deck to shine.
It's one of those cards that Blizz likes to print that, on paper seem broken, but that I secretely think they hope wont work in a deck (because it will be really unfun for anyone else). In practice the deck just doesn't work in the current meta, but how many people crafted him hoping that an OTK deck would be viable?
And then they print the support and the card ends up like mozaki killing in 5 turn as standard. Pulling Mozaki from his hand did not result in his loss, because he had infinite damage from a 2-mana card that was shuffle. xD
But adressing the stuff because I'm a masochist...
-Guff pretty much is unfixable, and at this point is barely even worth it considering next expansion that dumb cow rotates anyways. If anything should have been 7-8 mana considering how easily could druid draw that thing and how quickly it spirals out of control. That said, it's too late for such change.
-Dew Process would be absolutely fine without Guff.
-If anything, Herald of Nature should be lowered to +1/+1, and I still have doubts on that one. Even druid has right to have superstrong cards.
-Bloodseeker is a terrible weapon whose only saving grace is Shockspitter. Shockspitter should be lowered to 2 mana but make the ability only target minions, boom, problem solved. Alternative is getting it to 4-5 mana because it's going to get Branned anyways. Things might change if Brann is rotated,
-No Vargoth in Time Warp mage lol. Nerf Grey Parrot and will happen again, I guarantee it. Too soon to nerf Vexallus as well, even if I hate the guy. Contract Conjurer might be talked about, although at that time you are just giving +1/+1 to a Kabal Crystal Runner.
-That's the point of Sanguine Soldier. Being an amazing 1-drop. In fact, I think I'd rather have her a 1 mana 2/1 than a 2 mana 2/3, since being such a good 2 drop will make a perfect curve into the +3/+3 divine shield buff.
-What?
-Ok, this is reasonable, even if it pretty much kills the card.
-Fiendish Circle and/or Library are good picks. Flustered Librarian is overkill imo.
-Understandable.
-Irondeep Trogg would suck balls at 2 mana. Hard pass. Astalor would still be massively broken anyways because only rogue would feel any different. I get it, it is a bit more elegant now, it illustrates better how the Manathirst flavor should go... still not a good card. And unless you can do something about its ultimate form, there is little that can be done about it because by design it does everything.
On an additional post, because this needs to be adressed... nothing about DH? Really? Or Gnoll? Or Sinstone? Or Necrolord Draka? Or the 1 million cards that will cost 0 mana anyways? Or Shadowstep? Lemme help.
-Shadowstep: 0 mana, return a minion to your hand.
-Wildpaw Gnoll: 6 mana 3/5 again.
-Sinstone: 3 mana.
-Demon Hunter Quest: Wont talk because I can't really say a better way to balance this card.
And I'm gonna say it: Death Knight is going to be oppressive when they take care of the massive mana cheats that shape the current meta. You just wait. It has the best control tools at this side of druid, has burn comparable to current cheatstone, and boards that might even rival token druid and implock. And more important... 95% of his cards won't rotate next year, while the other classes will be completely changed.
As personal hot takes:
-Patchwerk is 8 mana.
-Glacial Advance only discounts 1 mana (come on, you have Horn of Winter, Frost Strike and Lady Deathwhisper, it's not a tragedy anyways).
-(Aarguably): Mograine deals 2 damage instead of 3. You're getting more of these from discovers anyways if you really want to base your strategy around this.
these are my predicitions for the balance changes or what needs to happen with standard cards
Druid:
wild heart Guff up to 8mana now i know your all gonna be like 8 mana is to much druid can ramp to 8 before you get to 5 its fine itll still be busted maybe drop the mana cap to 15 instead of 20
Dew process up to 3 or 4 mana from 2 this is my unbiased opinion you all can hate me for it but dew process is pretty annoying espically when you love control games like me
Herald of nature to 4 mana purely becuz blizzard said and i qoute a slower meta is coming so it only makes sense to slow this card down
Hunter:
Bloodseeker is a prime enabler of shockspitter being able to ramp so much so i would offset its weapon attack and durability to be 2/1 that way you HAVE to get the honorable kill to keep the weapon
Harpoon gun to 4 cost even after its nerfed this card is still S tier hunter weapon and auto include in every deck
Shockspitter now the elephant in the room this card needs to be gutted hard no offense but i would either raise the mana cost to 5 or 6 or much like sire denathrius make this card take 2 swings of your weapon to upgrade
mage
vexallus i would change to make your first 2 or 3 arcane spells cast twice as arcane bolt is stupid cheap and easy to generate a lot of also looking at wild for this one with some of their spells too
contract conjurer cost 2 less per secret you control makes dealing with a 6/6 more manageable
grey sage parrot repeat the last spell that cost 6 or more kills off infinite time warp mage aside from rommath whos 9 mana and vargoth who i never see in timewarp mage
paladin
sanguine solider up to 2 mana but give 2 health to compensate this card is almost as solid of a 1 drop as righteous defender
Rogue
swordfish reduce durability to 2 or attack given to 1 or just raise the durability to 4
Shaman
brilliant macaw i would change to replay the last battlecry youve played this turn
warlock
flustered librarian up to 2 mana from 1
vile library up to 3 mana
fiendish circle up to 4 mana
warrior
BUFF THEM HARD xD sorry not sorry but warrior sucks right now
Neutral
irondeep trogg up to 2 mana
astalor bloodsworn invert its battlecry and manathirst so battlecry deal 2 damage manathirst add astalor the protector to your hand and so on for its other forms
what do you guys think i only addressed standard cuz wild would take to long lol
No offense but a lot of these are kind of wack. You barley touched Rogue and didn't even mention DH? Those are the two that need hard nerfs.
Dude you high?
So... I'm a little bit confused. Do you wanna actually nerf or buff Swordfish? Also, since when is Vexallus a problem?
No, seriously. What rank are you? Why would you nerf currently unplayable swordfish while leaving all broken rogue stuff untouched.
Guff to 8 mana is ridiculous
Vexxalus nerf XD
Sanguine 2 mana 2/2 divine shield with downside? is this 2014?? Have you ever heard of Shielded Minibot?
idk, u must be high on something
This is the silliest mess I've ever seen, and I've seen a LOT of silly messes on this site.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
Yes nerf Vexxalus I need more dusts
"Tell me you're hard stuck Bronze 9 without telling me you're hard stuck Bronze 9"
Arcane bolt stupid cheap?
That type of card has been a thing since Vanilla
DJ
This is one of the more bizarre posts I have seen on this forum. You specifically target multiple cards with a near-zero playrate, yet fail to mention Gnoll, or the DH quest line. The nerf to Guff you outline would be way too heavy-handed.
This guy is on drugs
No.
Quasi-stellar radio source
This sounds a lot like you choosing to nerf cards you've recently lost to. Vexxalus? Really?
I'm not saying that the proposed nerfs in this post are anywhere near the mark, but a card like Vexxalus is just set up to become the next nerf target.
Right not the deck sucumbs to high-rolly rogues and massive "from hand" demon hunters because it's just not quick enough, but if those decks end up being taken down a peg or two who know if this will open up a space for a Vexxalus deck to shine.
It's one of those cards that Blizz likes to print that, on paper seem broken, but that I secretely think they hope wont work in a deck (because it will be really unfun for anyone else). In practice the deck just doesn't work in the current meta, but how many people crafted him hoping that an OTK deck would be viable?
And then they print the support and the card ends up like mozaki killing in 5 turn as standard. Pulling Mozaki from his hand did not result in his loss, because he had infinite damage from a 2-mana card that was shuffle. xD
Those druid changes must be the most nonsense thing ive heard in my life
My god I can't read with such poor grammar...
But adressing the stuff because I'm a masochist...
-Guff pretty much is unfixable, and at this point is barely even worth it considering next expansion that dumb cow rotates anyways. If anything should have been 7-8 mana considering how easily could druid draw that thing and how quickly it spirals out of control. That said, it's too late for such change.
-Dew Process would be absolutely fine without Guff.
-If anything, Herald of Nature should be lowered to +1/+1, and I still have doubts on that one. Even druid has right to have superstrong cards.
-Bloodseeker is a terrible weapon whose only saving grace is Shockspitter. Shockspitter should be lowered to 2 mana but make the ability only target minions, boom, problem solved. Alternative is getting it to 4-5 mana because it's going to get Branned anyways. Things might change if Brann is rotated,
-No Vargoth in Time Warp mage lol. Nerf Grey Parrot and will happen again, I guarantee it. Too soon to nerf Vexallus as well, even if I hate the guy. Contract Conjurer might be talked about, although at that time you are just giving +1/+1 to a Kabal Crystal Runner.
-That's the point of Sanguine Soldier. Being an amazing 1-drop. In fact, I think I'd rather have her a 1 mana 2/1 than a 2 mana 2/3, since being such a good 2 drop will make a perfect curve into the +3/+3 divine shield buff.
-What?
-Ok, this is reasonable, even if it pretty much kills the card.
-Fiendish Circle and/or Library are good picks. Flustered Librarian is overkill imo.
-Understandable.
-Irondeep Trogg would suck balls at 2 mana. Hard pass. Astalor would still be massively broken anyways because only rogue would feel any different. I get it, it is a bit more elegant now, it illustrates better how the Manathirst flavor should go... still not a good card. And unless you can do something about its ultimate form, there is little that can be done about it because by design it does everything.
Click to see my Hearthstone projects:
On an additional post, because this needs to be adressed... nothing about DH? Really? Or Gnoll? Or Sinstone? Or Necrolord Draka? Or the 1 million cards that will cost 0 mana anyways? Or Shadowstep? Lemme help.
-Shadowstep: 0 mana, return a minion to your hand.
-Wildpaw Gnoll: 6 mana 3/5 again.
-Sinstone: 3 mana.
-Demon Hunter Quest: Wont talk because I can't really say a better way to balance this card.
And I'm gonna say it: Death Knight is going to be oppressive when they take care of the massive mana cheats that shape the current meta. You just wait. It has the best control tools at this side of druid, has burn comparable to current cheatstone, and boards that might even rival token druid and implock. And more important... 95% of his cards won't rotate next year, while the other classes will be completely changed.
As personal hot takes:
-Patchwerk is 8 mana.
-Glacial Advance only discounts 1 mana (come on, you have Horn of Winter, Frost Strike and Lady Deathwhisper, it's not a tragedy anyways).
-(Aarguably): Mograine deals 2 damage instead of 3. You're getting more of these from discovers anyways if you really want to base your strategy around this.
Click to see my Hearthstone projects:
OP is clearly judging these cards from a wild player's perspective. He even mentioned Time Warp when addressing Grey Sage Parrot.
Other nerf suggestions for cards like Swordfish, Contract Conjurer, Brilliant Macaw, Dew Process etc. further indicate that OP is a wild player.
These nerf ideas are so bad I think the blizz dev team will offer you a job