Brann to 4 mana up from 3 (I wish he just got HoF'd); I would also like the nerf of turning brann into a battlecry minion but druid will still be able to pull off it's ridiculous combo.
Wildpaw Knoll to 6 mana up from 5
Note: i would've added Astalor(nerf would been 3 mand, 6 mana, 9, mana) and Shockspitter (nerf would have been can only target minions) but they're abused through Brann so if he just get removed it solves a lot of issues. Rogue then becomes the best class for being able to get multiple Astalors because of shadowstep everyone else would need to run Zola or another return to hand or random copy card. I think rogue will be looked at pretty closely by the devs if nerfs like this take place. My worry is that the last round of nerfs were a little premature and that we wont get enough necessary ones for a while
I think they just need to remove this ridiculous interaction between the rogue legendary and Wildpaw gnoll discounting. You shouldn't be able to add as many stats as is currently happening with multiple gnolls and the 4/4 that gets discounted on turn 2/3. It doesn't matter if it's a high roll, you shouldn't just win the game because you hit it.
Mana discounting in general needs to be looked at. The gnoll evolve shaman plays should also be increased in mana or unable to be reduced below "x"
The legendary in Big Mage needs an increase in mana cost and an increase in stats to 6/6 to stop the 10 mana cost spells being discounted to 5.
Frost DK needs a nerf to some extent but personally I'd like to see health pools increased to 35 (renethal increases to 40) though I appreciate this won't happen and possibly not popular either. Would make face starts harder to pull off, 30 just seems too low now with this crazy power creep. The Frostwyrm needs nerfing to either be a higher mana cost or doing less damage/summoning less stats. This card is busted as hell.
Guff needs an increase in mana cost I agree.
Shockspitter I 100% agree needs a nerf if Brann isnt rotated early (he should be), this combo is stupid AF and I'm tired of half my games in even casual mode being against this deck.
I don't think you should be able to mix the same concoctions together, the word "mix" itself implies it should be a mixture of different variants.
I think aggro mage could use a tweak too but I'm not sure exactly how you'd do it yet. The 2/3 that summons 2 x 1/1's could maybe use a stat nerf to 2/2.
Nerfing Brann doesn't stop Astalor abuse ... not while Gorgon Zola is around.
I can't believe people are still hoping for Ramp Druid nerfs. It's a tier 3 deck. If you can't beat it, the problem is YOU.
Zola doesn't double the Battlecry. You have to play the card again to get the Battlecry to happen a second time, which when we're talking about 8 mana cards like Astalor-Fire, that is a really big deal.
That aside, Druid is literally the only deck in the format actively aiming to Brann Astalor, all other Astalor decks either run Astalor but not Brann (like Frost DK, Thief Rogue, or Aggro Mage), or run both, but because they're generically good cards and not for their synergy, like Shocksplitter Hunter.
Im so sick of playing the same decks over and over. It’s either frost DK, shockspitter hunter or quest DH
rogue (miracle conc and thief decks) and druid (aggro, ramp) also very popular, evolve Shaman seems fine and warlock also have some viable decks (curse, bomb combo)
I just hope single spell damage gets a good nerf. There is nothing fun about mages or demon hunters pulling a minion with +2 spell damage and then eating 20+ face damage in a single turn by the time we get to turn 8 or so.
Besides that the most unfun games to play are freeze mage or freeze death knight. freeze, freeze, freeze, freeze otk bye. Who the f thinks those games are actually fun?
Aside that I think the bottom tier classes need a solid buff for once. It's the same classes for years on end which run the top tiers.
Glacial Advance discounts next spell by 1 instead of 2 to prevent OMEGALUL burst from hand;
Astalor goes to 3/6/9 mana, with stats and battlecry buffed accordingly (manathirst stays the same);
The Astalor change is great cuz it kills the Anub'rekhan combo in druid and slows down Shadowstep abuse in Rogue, while still making it a great tool for slower decks.
My personal take is that Frostwyrm's Fury should cost corpses up to 5 to summon the 5/5 dragon. I mean, you're literally raising an undead dragon for fucks sake, this card not costing corpses doesnt make sense. This prevents the card from winning the game alone against board based decks when played back to back, as Frost doesnt have the corpse generation to create 5/5s over and over, usually.
Nerfs aren't about tuning down cards that are too good, are about making the game more fun. If a single strategy is too powerful, then the game is not fun, but I feel there are several viable characters and strategies right now. So there is no need to nerf some card because it is too powerful.
But man, some cards are really not fun. I really hate playing against Brann Bronzebeard. There should not be so many decks killing from the hand. It is like playing solitaire to see who gets lethal before. Also I hate playing against decks that make copies of cards, or discover the same card again and again. It is one thing to face one Frostwyrm's Fury, than face 4 in a row.
Just stop cards from hitting face. Nerf astalor and shockspitter and other cards to hit enemy minions .
But then you will have the problem that the only ways of winning feasibly are board damage from minions or possibly fatigue, which then makes the whole game become stale and less fun for everyone. Having unexpected and surprising ways to win a game is what makes the game fun and more interactive and immersive.
I returned to hs last month and maybe that is why I do not hate this meta. Countering the tier 1 decks atm is really easy, you either beat them faster or outheal them, that is it.
I prefer this meta over a control meta where you have to spend 1 hr game against a deck that does nothing but clear, heal and take you to fatigue.
Glacial Advance discounts next spell by 1 instead of 2 to prevent OMEGALUL burst from hand;
Astalor goes to 3/6/9 mana, with stats and battlecry buffed accordingly (manathirst stays the same);
The Astalor change is great cuz it kills the Anub'rekhan combo in druid and slows down Shadowstep abuse in Rogue, while still making it a great tool for slower decks.
My personal take is that Frostwyrm's Fury should cost corpses up to 5 to summon the 5/5 dragon. I mean, you're literally raising an undead dragon for fucks sake, this card not costing corpses doesnt make sense. This prevents the card from winning the game alone against board based decks when played back to back, as Frost doesnt have the corpse generation to create 5/5s over and over, usually.
Also, these nerfs sound reasonable fine, it powers down the most abusable decks right now
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Guff to 7 mana up from 5
Brann to 4 mana up from 3 (I wish he just got HoF'd); I would also like the nerf of turning brann into a battlecry minion but druid will still be able to pull off it's ridiculous combo.
Wildpaw Knoll to 6 mana up from 5
Note: i would've added Astalor(nerf would been 3 mand, 6 mana, 9, mana) and Shockspitter (nerf would have been can only target minions) but they're abused through Brann so if he just get removed it solves a lot of issues. Rogue then becomes the best class for being able to get multiple Astalors because of shadowstep everyone else would need to run Zola or another return to hand or random copy card. I think rogue will be looked at pretty closely by the devs if nerfs like this take place. My worry is that the last round of nerfs were a little premature and that we wont get enough necessary ones for a while
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HoF doesn't exist any more.
Nerfing Brann doesn't stop Astalor abuse ... not while Gorgon Zola is around.
I can't believe people are still hoping for Ramp Druid nerfs. It's a tier 3 deck. If you can't beat it, the problem is YOU.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
I think they just need to remove this ridiculous interaction between the rogue legendary and Wildpaw gnoll discounting. You shouldn't be able to add as many stats as is currently happening with multiple gnolls and the 4/4 that gets discounted on turn 2/3. It doesn't matter if it's a high roll, you shouldn't just win the game because you hit it.
Mana discounting in general needs to be looked at. The gnoll evolve shaman plays should also be increased in mana or unable to be reduced below "x"
The legendary in Big Mage needs an increase in mana cost and an increase in stats to 6/6 to stop the 10 mana cost spells being discounted to 5.
Frost DK needs a nerf to some extent but personally I'd like to see health pools increased to 35 (renethal increases to 40) though I appreciate this won't happen and possibly not popular either. Would make face starts harder to pull off, 30 just seems too low now with this crazy power creep. The Frostwyrm needs nerfing to either be a higher mana cost or doing less damage/summoning less stats. This card is busted as hell.
Guff needs an increase in mana cost I agree.
Shockspitter I 100% agree needs a nerf if Brann isnt rotated early (he should be), this combo is stupid AF and I'm tired of half my games in even casual mode being against this deck.
I don't think you should be able to mix the same concoctions together, the word "mix" itself implies it should be a mixture of different variants.
I think aggro mage could use a tweak too but I'm not sure exactly how you'd do it yet. The 2/3 that summons 2 x 1/1's could maybe use a stat nerf to 2/2.
correct i should just say rotate early
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Shockspitter should just be a 5 mana 5/4 or something
At this point I'm just waiting on rotation.
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Im so sick of playing the same decks over and over. It’s either frost DK, shockspitter hunter or quest DH
Finally, a wise person. Have an upvote.
Zola doesn't double the Battlecry. You have to play the card again to get the Battlecry to happen a second time, which when we're talking about 8 mana cards like Astalor-Fire, that is a really big deal.
That aside, Druid is literally the only deck in the format actively aiming to Brann Astalor, all other Astalor decks either run Astalor but not Brann (like Frost DK, Thief Rogue, or Aggro Mage), or run both, but because they're generically good cards and not for their synergy, like Shocksplitter Hunter.
I think the meta is fine.
Ramp druid is beatable; aggro Druid to.
Shockspitter is just fast enough to compete with the other current turn 7 or bust decks like FDK/Druid/Aggro Mage
Rogue has pretty mid WR's after last nerf.
Overall I don't have any complaints from my games; Brann being gone would be refreshing but it's not nearly as bad as it was.
Zola isnt anywhere near as effective as Brann, so really isnt in the same league in terms of abuse, I would say.
rogue (miracle conc and thief decks) and druid (aggro, ramp) also very popular,
evolve Shaman seems fine and warlock also have some viable decks (curse, bomb combo)
I just hope single spell damage gets a good nerf. There is nothing fun about mages or demon hunters pulling a minion with +2 spell damage and then eating 20+ face damage in a single turn by the time we get to turn 8 or so.
Besides that the most unfun games to play are freeze mage or freeze death knight.
freeze, freeze, freeze, freeze otk bye. Who the f thinks those games are actually fun?
Aside that I think the bottom tier classes need a solid buff for once. It's the same classes for years on end which run the top tiers.
Zach0s suggestions in the VS Podcast seem good mostly.
Wildpaw Knoll to 6 mana;
Unleash Fel and Sinful Brand to 2 mana (UF should be manathirst 7 too imo);
Glacial Advance discounts next spell by 1 instead of 2 to prevent OMEGALUL burst from hand;
Astalor goes to 3/6/9 mana, with stats and battlecry buffed accordingly (manathirst stays the same);
The Astalor change is great cuz it kills the Anub'rekhan combo in druid and slows down Shadowstep abuse in Rogue, while still making it a great tool for slower decks.
My personal take is that Frostwyrm's Fury should cost corpses up to 5 to summon the 5/5 dragon. I mean, you're literally raising an undead dragon for fucks sake, this card not costing corpses doesnt make sense. This prevents the card from winning the game alone against board based decks when played back to back, as Frost doesnt have the corpse generation to create 5/5s over and over, usually.
Nerfs aren't about tuning down cards that are too good, are about making the game more fun. If a single strategy is too powerful, then the game is not fun, but I feel there are several viable characters and strategies right now. So there is no need to nerf some card because it is too powerful.
But man, some cards are really not fun. I really hate playing against Brann Bronzebeard. There should not be so many decks killing from the hand. It is like playing solitaire to see who gets lethal before. Also I hate playing against decks that make copies of cards, or discover the same card again and again. It is one thing to face one Frostwyrm's Fury, than face 4 in a row.
Just stop cards from hitting face. Nerf astalor and shockspitter and other cards to hit enemy minions .
But then you will have the problem that the only ways of winning feasibly are board damage from minions or possibly fatigue, which then makes the whole game become stale and less fun for everyone.
Having unexpected and surprising ways to win a game is what makes the game fun and more interactive and immersive.
Tier 3... Yeah sure thing lol
I returned to hs last month and maybe that is why I do not hate this meta. Countering the tier 1 decks atm is really easy, you either beat them faster or outheal them, that is it.
I prefer this meta over a control meta where you have to spend 1 hr game against a deck that does nothing but clear, heal and take you to fatigue.
Also, these nerfs sound reasonable fine, it powers down the most abusable decks right now
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