idk man im 7-2 against ramp druid and 2-0 against aggro druid with blood dk.
the only matchup where i lost more then i won, was the prenerf shockspitter, but after the nerf i dont see a single shockspitter deck anymore. its all beast now.
miracle rogue can only do shit, if they hit the nuts early and i dont get an asphyxiate in my hand and deathrattle rogue, well idc i just remove everything 24/7. but since the drattle rogue lists are out, i dont encounter any miracle rogues anymore. i got a lone thief rogue that lost, but the rest is drattle which isnt a problem.
so at least from a triple blood mains perspective idc about those matchups, at least they got the juice to give you a hard time and give you a long and fun game. y i find it silly that druids can gain 80 armor in a single turn or get 60 attack from the quest reward, so tbh i would nerf armor gain from all druid cards by 2 (the 2 mana spell would be 3 upfront and 3 the next turn instead of 4 each). warrior should have high armor gain not druid. druid is supposed to be a hybrid between armor and attack. maybe increase the cost from guff to 6.
I hate Ramp Druid as much as any decent person, but this time I think the culprit is DH.
Unleash Fel has purged early aggression out of the meta. Unless you can make big minions very early (aka Rogue), theres no point in being aggressive on ladder, as this atrocity of a card can just wipe out your entire board of small minions (with Arcanist or Trader) and heal DH back to full health, no aggro can beat that.
Who loves an aggro-free meta? Yep, Ramp Druid. Defying all canon, the brothers have each others back, demolishing anyone who tries to farm their kin.
Unleash Fel needs to be nuked out of orbit, PERIOD. As long as DH plays that shit, no other aggressive class but Rogue can hope to succeed, and the Druid - DH - Rogue deadlock cant be broken.
One expansion week in and im already in the nerf waiting room, FUCK this meta.
1 damage AoE spells have been around for a long time and certainly not limited to DH. Even with Lifesteal and tradable (which Paladin has) or increasing damage (which Priest has). Or 1-costed (which Warrior has). The list goes on. A 1-damage AoE really should not be able to end your day as an aggro deck unless you are somehow relying on 1-health minions which is not a good game plan against ANY deck really. Especially in a meta where so many classes can ping easily and heal now.
You probably realized by now how wrong you were, as others have pointed out, but yeah, Unleash Fel always deals at least 3 dmg to the opponents board AND face while healing for the same amount, as its used together with Silvermoon Arcanist or Guild Trader (I even mentioned the cards in my first post..).
Imagine if OG Reno Jackson also dealt 3 dmg to all enemies and you can do it more than once, thats basically what this combo does. No aggro deck can even dream of beating DH rn, only Boon Priest and Rogue can stick an early board that can beat DH. Thats why this meta is so degenerate.
Ramp Druid is just a symptom of an aggro-purged meta, as it has always been.
To be fair Ramp druid Also has a lot of tools to outclass most aggro decks. The fact that you just need to survive even with 1 HP until you can combo your armor gain minions means that the only aggro deck that has chancs to beat you is one aggro deck that can refill grow their board into 5/5 or bigger after a buff board swipe and 2X+ armor gain. Thats literally only imp lock
To be fair Ramp druid Also has a lot of tools to outclass most aggro decks. The fact that you just need to survive even with 1 HP until you can combo your armor gain minions means that the only aggro deck that has chancs to beat you is one aggro deck that can refill grow their board into 5/5 or bigger after a buff board swipe and 2X+ armor gain. Thats literally only imp lock
While I dont disagree with your sentiment I've had success aggro-ing down a druid before they can combo with a few decks including two different types of Paladin
It´s not Druid nor Rogue or Death Knight thats Toxic right now.
It´s still (and always has been) Bli$$ard which just cant balance this game for shit, the fucking Dev´s must be either Braindead or having their Faces so far up their Bosses assholes that they just can´t do their Job properly anymore.
I got 30 Signature Cards from Standart Packs which net me way over 10.000 Dust, yet what does "the normal Player" get?
10 Random Packs with likely only Garbage in it, while the Meta keeps being busted for Weeks/Months to come!
Honestly go play other Card Games like Marvel Snap or Gwent, atleast they have not turned full Yu-Gi-Oh like this shitty Game has...
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idk man im 7-2 against ramp druid and 2-0 against aggro druid with blood dk.
the only matchup where i lost more then i won, was the prenerf shockspitter, but after the nerf i dont see a single shockspitter deck anymore. its all beast now.
miracle rogue can only do shit, if they hit the nuts early and i dont get an asphyxiate in my hand and deathrattle rogue, well idc i just remove everything 24/7. but since the drattle rogue lists are out, i dont encounter any miracle rogues anymore. i got a lone thief rogue that lost, but the rest is drattle which isnt a problem.
so at least from a triple blood mains perspective idc about those matchups, at least they got the juice to give you a hard time and give you a long and fun game. y i find it silly that druids can gain 80 armor in a single turn or get 60 attack from the quest reward, so tbh i would nerf armor gain from all druid cards by 2 (the 2 mana spell would be 3 upfront and 3 the next turn instead of 4 each). warrior should have high armor gain not druid. druid is supposed to be a hybrid between armor and attack. maybe increase the cost from guff to 6.
You probably realized by now how wrong you were, as others have pointed out, but yeah, Unleash Fel always deals at least 3 dmg to the opponents board AND face while healing for the same amount, as its used together with Silvermoon Arcanist or Guild Trader (I even mentioned the cards in my first post..).
Imagine if OG Reno Jackson also dealt 3 dmg to all enemies and you can do it more than once, thats basically what this combo does. No aggro deck can even dream of beating DH rn, only Boon Priest and Rogue can stick an early board that can beat DH. Thats why this meta is so degenerate.
Ramp Druid is just a symptom of an aggro-purged meta, as it has always been.
To be fair Ramp druid Also has a lot of tools to outclass most aggro decks. The fact that you just need to survive even with 1 HP until you can combo your armor gain minions means that the only aggro deck that has chancs to beat you is one aggro deck that can refill grow their board into 5/5 or bigger after a buff board swipe and 2X+ armor gain. Thats literally only imp lock
Yes, late deck with turn 8 15-16 mana and full of board.||
And Armord.- 4 mana- 16 armor- 2 minion 4-6 with tank
Fuck druid
While I dont disagree with your sentiment I've had success aggro-ing down a druid before they can combo with a few decks including two different types of Paladin
It´s not Druid nor Rogue or Death Knight thats Toxic right now.
It´s still (and always has been) Bli$$ard which just cant balance this game for shit, the fucking Dev´s must be either Braindead or having their Faces so far up their Bosses assholes that they just can´t do their Job properly anymore.
I got 30 Signature Cards from Standart Packs which net me way over 10.000 Dust, yet what does "the normal Player" get?
10 Random Packs with likely only Garbage in it, while the Meta keeps being busted for Weeks/Months to come!
Honestly go play other Card Games like Marvel Snap or Gwent, atleast they have not turned full Yu-Gi-Oh like this shitty Game has...