Anyone else think you should be able to attack immune minions? It seems pretty stupid that the minion is there but you cant target it, and there are plenty of situations were it makes a massive difference (e.g. clearing a board spot).
Clearly the attack should do no damage (immune after all), but it just seems odd to me.
Probably has never really been an issue before Jailor, but it seems relevant now.
Lol no. Immunity is immunity, and that includes targeting. If you could target or attack them, then they aren't immune
Immunity would usually imply not being harmed, not not being able to be attacked, take viruses for example.
That being said @lv426a11 (wtf is this nickname), the keyword in HS does include targeting as part of the immunity, the main reason for that is so you can't use a targeted silence to get rid of it.
Rollback Post to RevisionRollBack
Standard, Wild, and Classic player.
Losing to Sire Denathrius makes me not want to play this game anymore. The Sire Denathrius nerf makes me want to play this game again. Losing to Deathrattle Rogue makes me not want to play this game anymore. The Prince Renathal nerf makes me not want to play this game anymore.
Lol no. Immunity is immunity, and that includes targeting. If you could target or attack them, then they aren't immune
Immunity would usually imply not being harmed, not not being able to be attacked, take viruses for example.
That being said @lv426a11 (wtf is this nickname), the keyword in HS does include targeting as part of the immunity, the main reason for that is so you can't use a targeted silence to get rid of it.
Is that true though? Because AOE silence doesn't impact immune minions either, so why should targeting be disallowed? For example, Superman is immune to bullets, but that doesn't mean villains can't attempt to shoot him. The bullets just bounce off. LOL Logically speaking, you should be able to run your minions into an immune minion without causing damage to the immune one, but the attacking minion can receive damage from the immune minion. I agree that not being able to attack or target an immune minion in some scenarios doesnt really make sense. Unless I am missing something?
Of course you should be able to run into them. It's not illogical to assume you could and it would also give players more creative ways to try and play around or counter a Jailer board, which is good for the game. If attempting to trade into an immune minion is stupid, then being able to clear an immune board through spells should also qualify as stupid. To me giving certain classes with AOEs easy outs to Jailer while other classes have none whatsoever is a bad design philosophy.
Arguably you could make the silence effect fizzle even if targeted. It just feels like immune stops so many cards from working properly. In a related way, I always though it was odd that some spells can be cast with no viable targets while others cant (unless they've changed this).
As for the nickname - there some classic 80's scifi involved (with some extra bits for practical reasons!!). I say we take off and nuke the entire site from orbit. It's the only way to be sure.
p.s. I would aruge this is really only an issue now because of Jailor, because in the past immune effects weren't permanent.
In many ways, immune reminds me of MtG's protection mechanics. Part of protection was the immunity of damage, enchantment or targeting from the specified source, in the case of immune it would be similar to Protection from Enemies. The last part of protection involves blocking, which doesn't really translate to hearthstone, and is where things get inverted. In mtg, a creature attacks a player, who may choose to block the attack with a creature of their own. If the blocking creature had protection, then it would take no damage and deal it normally. If the attacking creature had protection, then it could not be blocked and hit the defended player directly. Since blocking doesn't work this way in hearthstone, I feel it makes sense that immune works differently, otherwise you might be stuck with a system involving immune taunt minions protecting face.
I get the logic (and perhaps slightly agree) with what you are saying, because that is what the natural inclination about the word (and therefore mechanic) would be. However, don't forget that the minion is immune to everything (except apparently destruction, of course), so that means it is also immune to being targeted.
Also, it's worth remembering that this also does you a favour, since it means you can bypass a taunt minion with immune, thanks to this effect.
It's just not a great choice of the name of the mechanic. Should be named "unreachable", "unattainable" or something like that. I think immune was chosen over those because of most common use of it, immune while attacking, where it fits perfectly and describes permanent divine shield part of the mechanic, but permanent stealth part of the mechanic is missing.
Rollback Post to RevisionRollBack
English is not my native language, so, with a high probability, mistakes were made.
Anyone else think you should be able to attack immune minions? It seems pretty stupid that the minion is there but you cant target it, and there are plenty of situations were it makes a massive difference (e.g. clearing a board spot).
Clearly the attack should do no damage (immune after all), but it just seems odd to me.
Probably has never really been an issue before Jailor, but it seems relevant now.
Lol no. Immunity is immunity, and that includes targeting. If you could target or attack them, then they aren't immune
Immunity would usually imply not being harmed, not not being able to be attacked, take viruses for example.
That being said @lv426a11 (wtf is this nickname), the keyword in HS does include targeting as part of the immunity, the main reason for that is so you can't use a targeted silence to get rid of it.
Standard, Wild, and Classic player.Losing to Sire Denathrius makes me not want to play this game anymore.The Sire Denathrius nerf makes me want to play this game again.
Losing to Deathrattle Rogue makes me not want to play this game anymore.
The Prince Renathal nerf makes me not want to play this game anymore.
Is that true though? Because AOE silence doesn't impact immune minions either, so why should targeting be disallowed? For example, Superman is immune to bullets, but that doesn't mean villains can't attempt to shoot him. The bullets just bounce off. LOL Logically speaking, you should be able to run your minions into an immune minion without causing damage to the immune one, but the attacking minion can receive damage from the immune minion. I agree that not being able to attack or target an immune minion in some scenarios doesnt really make sense. Unless I am missing something?
Of course you should be able to run into them. It's not illogical to assume you could and it would also give players more creative ways to try and play around or counter a Jailer board, which is good for the game. If attempting to trade into an immune minion is stupid, then being able to clear an immune board through spells should also qualify as stupid. To me giving certain classes with AOEs easy outs to Jailer while other classes have none whatsoever is a bad design philosophy.
Arguably you could make the silence effect fizzle even if targeted. It just feels like immune stops so many cards from working properly. In a related way, I always though it was odd that some spells can be cast with no viable targets while others cant (unless they've changed this).
As for the nickname - there some classic 80's scifi involved (with some extra bits for practical reasons!!). I say we take off and nuke the entire site from orbit. It's the only way to be sure.
p.s. I would aruge this is really only an issue now because of Jailor, because in the past immune effects weren't permanent.
In many ways, immune reminds me of MtG's protection mechanics. Part of protection was the immunity of damage, enchantment or targeting from the specified source, in the case of immune it would be similar to Protection from Enemies. The last part of protection involves blocking, which doesn't really translate to hearthstone, and is where things get inverted. In mtg, a creature attacks a player, who may choose to block the attack with a creature of their own. If the blocking creature had protection, then it would take no damage and deal it normally. If the attacking creature had protection, then it could not be blocked and hit the defended player directly. Since blocking doesn't work this way in hearthstone, I feel it makes sense that immune works differently, otherwise you might be stuck with a system involving immune taunt minions protecting face.
I get the logic (and perhaps slightly agree) with what you are saying, because that is what the natural inclination about the word (and therefore mechanic) would be.
However, don't forget that the minion is immune to everything (except apparently destruction, of course), so that means it is also immune to being targeted.
Also, it's worth remembering that this also does you a favour, since it means you can bypass a taunt minion with immune, thanks to this effect.
Doomsayer kills immune, imagine others do to. Blizzard + Doom after Jailor = win.
It's just not a great choice of the name of the mechanic. Should be named "unreachable", "unattainable" or something like that. I think immune was chosen over those because of most common use of it, immune while attacking, where it fits perfectly and describes permanent divine shield part of the mechanic, but permanent stealth part of the mechanic is missing.
English is not my native language, so, with a high probability, mistakes were made.
Doomsayer + Treachery is even better :-)