Blood DK tools are too focus on Aggro decks that usually will out-run you with burn spells (because normal tempo zoo dont exist anymore outside toke druid). So i dont belive its as good as people expected to be. To be fair in all the honest this community has shown that they DONT LIke when anti-aggro decks are good dealing with everything (and i still dont get why people when the deck is on priest or warrior but Mage is "fine" at being overpower in mid and late game).
To fair removal (removal that is focus too much on low-size minions) that really dont put you in a safe position against medium size or big minions without set-up is not making the cut in competitive late game board. Spells and minions too heavy costed will sufer against secret decks, the lack of heavy card generation will make them lose to a LOT of pure "infinite" value decks. In fact if your games with this kind of decks are decided by Denathrius...why dont play just Mage? that has exactly the same concept (without the sustain) but will hold itself better against most decks.
Pure Unholy DK can get a board with three or four 1X/1X minions with 1 card to finish the game or force a heavy play. The frost DK can take your HP down and playing the value game way better.
I'd much rather play against aggro, than an overpowered Death Knight...
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Standard, Wild, and Classic player.
Losing to Sire Denathrius makes me not want to play this game anymore. The Sire Denathrius nerf makes me want to play this game again. Losing to Deathrattle Rogue makes me not want to play this game anymore. The Prince Renathal nerf makes me not want to play this game anymore.
According to my experience aggro will always find a way. And thats good.
Most people prefer to play fast, short games. Especially on ladder. Me, too. There’s nothing to say against one or two longer games. But I don‘t have the time to spent 20 minutes per game. So there will always be some good aggro decks. And if there fast enough even control doesn’t have a chance, though they normaly have.
Too bad it can’t end the game and will be fodder to any deck with a wincon.
Brann, Frostwhisper and Denathrius are neutral cards, mate. Any class can currently end the game.
Can’t really understand why they’d nerf Kael’thas if they were just going to reprint it next expansion.
Ok, so you’re going to play brann/denathrius as a control player for your finisher against aggro? What minions are you playing to power him up? You are playing this turn 10 at the soonest. What do you think implock will play on turn 10 after they have drawn their deck and you’ve cleared the board every turn? I’ll give you a hint, they’re neutral cards, mate.
I want pure blood control to work, but it won’t because it has no lethality. BBU or UUB look much better though.
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So much aoe removals, healing, taunts, increasing health pool etc.
I can't wait to farm all these upcoming token druids, aggro rogues, and aggro demon hunters.
Too bad it can’t end the game and will be fodder to any deck with a wincon.
Denatrius?
Brann, Frostwhisper and Denathrius are neutral cards, mate. Any class can currently end the game.
Can’t really understand why they’d nerf Kael’thas if they were just going to reprint it next expansion.
look at me, I play antiaggro, I am a great player! XD
Hearthpwn users before any new expansion launch: Control decks will prevail!
Hearthpwn users after any new expansion launch: *getting rekt by aggro and combo decks*
Blood DK tools are too focus on Aggro decks that usually will out-run you with burn spells (because normal tempo zoo dont exist anymore outside toke druid). So i dont belive its as good as people expected to be. To be fair in all the honest this community has shown that they DONT LIke when anti-aggro decks are good dealing with everything (and i still dont get why people when the deck is on priest or warrior but Mage is "fine" at being overpower in mid and late game).
To fair removal (removal that is focus too much on low-size minions) that really dont put you in a safe position against medium size or big minions without set-up is not making the cut in competitive late game board. Spells and minions too heavy costed will sufer against secret decks, the lack of heavy card generation will make them lose to a LOT of pure "infinite" value decks. In fact if your games with this kind of decks are decided by Denathrius...why dont play just Mage? that has exactly the same concept (without the sustain) but will hold itself better against most decks.
Pure Unholy DK can get a board with three or four 1X/1X minions with 1 card to finish the game or force a heavy play. The frost DK can take your HP down and playing the value game way better.
I'd much rather play against aggro, than an overpowered Death Knight...
Standard, Wild, and Classic player.Losing to Sire Denathrius makes me not want to play this game anymore.The Sire Denathrius nerf makes me want to play this game again.
Losing to Deathrattle Rogue makes me not want to play this game anymore.
The Prince Renathal nerf makes me not want to play this game anymore.
According to my experience aggro will always find a way. And thats good.
Most people prefer to play fast, short games. Especially on ladder. Me, too. There’s nothing to say against one or two longer games. But I don‘t have the time to spent 20 minutes per game. So there will always be some good aggro decks. And if there fast enough even control doesn’t have a chance, though they normaly have.
Aggro is like cancer. Its always finds a way and Blizzard always gives the tools for people to play aggro, since they hate their own game.
Ok, so you’re going to play brann/denathrius as a control player for your finisher against aggro? What minions are you playing to power him up? You are playing this turn 10 at the soonest. What do you think implock will play on turn 10 after they have drawn their deck and you’ve cleared the board every turn? I’ll give you a hint, they’re neutral cards, mate.
I want pure blood control to work, but it won’t because it has no lethality. BBU or UUB look much better though.