BECAUSE YOU WILL NEVER KNOW WHAT CLASS YOU WILL FIGHT NEXT...
eater of secrets? to bad...you are matched vs a priests...priests has NO secrets...
Steamcleaner? too bad...no quest priest.....
well you know what im going from all these....all this cards are dumb...you know where they will shine?
2/3 matches. SO YOU CAN SIDE DECK. like IN YUGIOH...MAGIC ETC....
lose/win the first? SIDE DECK...from your collection,....NOW THAT WOULD BE FUN AS HELL...BUT NO...blizzard hates fun......
so thats why they dont implemebt this feature.
cuz his /"(·/")="//·/#@#@ are just focused on our money........our fun doenst matter to them.......what a pity of a company. cant wait for bill to get the strings of this. THINGS WILL CHANGE...
Yeah completely useless, that’s why they nerfed theotar 2 times and owl/smothering starfish and BGH once, things like ooze/rustrot viper, golakka crawler, albatross, mctech, skulking Geist, cult neophyte, dirty rat, Lotheb, and mutanus to name a few never ever seen any play. You’re right completely useless, much like this smooth brain post…
Also wtf is this post, it’s not only a terrible opinion piece but it’s completely nonsensical and formatted terribly. You either write the acronym or the phrase, not both, especially in the title. Also why tf did this turn to a reason blizzard is a terrible company?? Like they’re plenty of valid arguments, but them making tech cards without making a sideboard feature (which would not only complicate the UI but also the entirety of the game for little casual reason) due to them “hating fun”?? That’s by far the most empty argument without any real good format I’ve seen on here. You make r/hearthstone look better to post than here, just stop.
Yeah completely useless, that’s why they nerfed theotar 2 times and owl/smothering starfish and BGH once, things like ooze/rustrot viper, golakka crawler, albatross, mctech, skulking Geist, cult neophyte, dirty rat, Lotheb, and mutanus to name a few never ever seen any play. You’re right completely useless, much like this smooth brain post…
You are misrepresenting his post a bit. Theotar is not as much of a tech, as it is a staple in any deck with a game plan past turn 5. It works against any slower deck because almost every deck relies on a power card sooner or later. It also works really well against aggro once you stabilised. Remove their board buffs, denathrius and so on. Silence is the same, it does not just target three classes, it works against almost any deck, because vanilla minions will never see play. Weapons are also available to many classes, and whenever a few problematic weapons see play it can be wise to include weapon removal, but other than that not really. Cult neophyte is not really a tech card, because it has a proactive effect of buying you one extra turn if you are the aggressor, same as Loatheb essentially. Geist is also terrible against non jade idol decks. Unless jade druid is seeing more than 30 percent play, it is a really bad inclusion.
Tech cards are not useless, they are better in tournaments for sure, but they tend to generally make your deck worse against all matchups, just to give you a chance against a specific one. If your tech card is bad in more than half of your games, you are letting the spite for one particular deck cloud your judgement.
Wow it’s like you didn’t even read the gargantuan list of insane tech cards that were both narrow and wide that saw insane amounts of play, even warranting nerfs. You really don’t understand game mechanics either as dispite something being wide/narrow, it’s still a tech card and the reason they are played is due to its necessity to counter a specific mechanic that needs and should be interacted with. I could respond to every single card you responded to but it’s clear you don’t have any idea what you were talking as they were all a weak. They came down to the same thing. Either ‘it wasn't good outside the matchup’ (which often it was or didn’t really matter) or that it’s not a tech card bc it’s too wide of range. Even if it’s wide/narrow, THEYRE ALL DEFINED AS TECH CARDS, and all of them found insane levels of play. You know what is narrow is your argument. Just stop.
The point of tech cards is that you play them when they are statistically probable to increase your overall winrate.
That can mean countering what's popular, which isn't always possible in a diverse meta. But it can also be to improve a particularly bad matchup, at the cost of making other matchups worse.
Blizzard releases a lot of tech effects that won't ever see play, some that will see play briefly (like Viper), and some that stay popular all the time (like Mutanus).
Just because a tech card "sees play", it doesn't mean it makes the deck better overall. On ladder tech cards are very often performing poorly. Hand disruption cards aren't really tech, they are kinda essential in control archetypes: they go hand in hand with controlling the game state, board, and hand. They surely help a lot against combo, but you don't put them in there just for combo. Dirty Rat, Mutanus, Theotar were/are staple in control decks.
Yeah completely useless, that’s why they nerfed theotar 2 times and owl/smothering starfish and BGH once, things like ooze/rustrot viper, golakka crawler, albatross, mctech, skulking Geist, cult neophyte, dirty rat, Lotheb, and mutanus to name a few never ever seen any play. You’re right completely useless, much like this smooth brain post…
theotar isnt a tech card, its a disruptioncard... tech cards target specific cards, disruption cards are there to prevent some things from happening... same goes in your post for skulking geist, dirty rat, loatheb, mutanus... those cards always have targets, thus disruption... but cards like ooze (how often do you see a weapon), steamcleaner (how often does someone put somehing in his deck?), gollaka crawler (not all decks play pirates), platebreaker (how often is armor a problem?) are tech cards, cards that help you in a specific situation...
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To live is to suffer, to survive is to find meaning in the suffer!
Yeah completely useless, that’s why they nerfed theotar 2 times and owl/smothering starfish and BGH once, things like ooze/rustrot viper, golakka crawler, albatross, mctech, skulking Geist, cult neophyte, dirty rat, Lotheb, and mutanus to name a few never ever seen any play. You’re right completely useless, much like this smooth brain post…
theotar isnt a tech card, its a disruptioncard... tech cards target specific cards, disruption cards are there to prevent some things from happening... same goes in your post for skulking geist, dirty rat, loatheb, mutanus... those cards always have targets, thus disruption... but cards like ooze (how often do you see a weapon), steamcleaner (how often does someone put somehing in his deck?), gollaka crawler (not all decks play pirates), platebreaker (how often is armor a problem?) are tech cards, cards that help you in a specific situation...
Yeah completely useless, that’s why they nerfed theotar 2 times and owl/smothering starfish and BGH once, things like ooze/rustrot viper, golakka crawler, albatross, mctech, skulking Geist, cult neophyte, dirty rat, Lotheb, and mutanus to name a few never ever seen any play. You’re right completely useless, much like this smooth brain post…
You are misrepresenting his post a bit. Theotar is not as much of a tech, as it is a staple in any deck with a game plan past turn 5.
No, wrong. You don't seem to understand what a tech card is. Theotar, no matter the playability or his play rate, is still a TECH CARD. You use theotar to tech against other people's win cons. When you add a card for the purpose of shutting down your opponents gameplay or stalling it, that's considered Tech. As well as cult neophyte. He is used as a tech against board based decks. Same with MC Tech. If this game didn't print Tech cards, it would die. Pure and simple. Tech/counter play is the one of the few things keeping this machine running.
It's unfortunate when posts or threads like this get made. Although it makes it a little easier to see who the no-skill players are, bitching about tech cards and counter play all the time. Sad.
Yeah completely useless, that’s why they nerfed theotar 2 times and owl/smothering starfish and BGH once, things like ooze/rustrot viper, golakka crawler, albatross, mctech, skulking Geist, cult neophyte, dirty rat, Lotheb, and mutanus to name a few never ever seen any play. You’re right completely useless, much like this smooth brain post…
You are misrepresenting his post a bit. Theotar is not as much of a tech, as it is a staple in any deck with a game plan past turn 5.
No, wrong. You don't seem to understand what a tech card is. Theotar, no matter the playability or his play rate, is still a TECH CARD. You use theotar to tech against other people's win cons. When you add a card for the purpose of shutting down your opponents gameplay or stalling it, that's considered Tech. As well as cult neophyte. He is used as a tech against board based decks. Same with MC Tech. If this game didn't print Tech cards, it would die. Pure and simple. Tech/counter play is the one of the few things keeping this machine running.
It's unfortunate when posts or threads like this get made. Although it makes it a little easier to see who the no-skill players are, bitching about tech cards and counter play all the time. Sad.
The irony is that players who don't know what they talk about call others no-skill. Theotar is one of the win conditions of control decks, it's not tech just because it disrupts. It's as dumb as saying brawl or defile are tech cards just because they counter aggro.
Also you say cult neophyte is used against board decks??? When it affects spells. Dude are you okay?
Tech-cards are not meant to be all-powerful, otherwise they would become simple auto-includes in every deck. They are designed for a sole purpose and are specifically useful for that very purpose. I would actually like to see a tech card that can destroy Dormant minions (mostly because I am becoming sick of Pirate Warrior and Wild Seed Hunters at the moment. But that's just personal preference.
The whole point of Tech Cards is that they shouldn't be more powerful than they are. They serve a purpose, and you weigh the cost of that purpose's value against the space to include it in your deck and the chance it has less value against decks that they have no purpose for.
As for Theotar, well - again, in my opinion - the "nerf" to 5 mana was just pointless. It didn't really affect the card's power in the slightest and is still just as toxic and oppressive as it was previously. If ever one card can single-handedly win a game and therefore is broken as -expletive-, then it's that one. /opinion - yours may vary
You might argue that there aren't currently any tech cards worth playing, but tech cards certainly aren't useless. There have been times where you basically need to include weapon tech, silence tech, or secret tech cards in your deck. Tech cards are the most helpful when a single deck is so dominant that you expect to go against it 40% of the time or when a mechanic is widely used across classes.
“If ever one card can single-handedly win a game and therefore is broken as -expletive-, then it's that one.” Denathtrius?
I never said there had to be one. :-P
Although personally, I find Denathrius to be much less of a problem for me, since I can usually play around him fairly easily for the most part (unless he's buffed up to 40+, in which case that's my fault for allowing it to happen). Of course, combining him with Brann is a big problem, but I maintain that Brann is the problem with that, rather than Denathrius
I believe every tech card should be retroactively buffed to become tradeable.
And regarding this Theotar discussion, whether you want to refer to the effect as “disruption”, “tech” or both, it’s important to differentiate between that card and something like Ooze, which becomes a vanilla minion depending on your match-up. If you can drop Theotar and steal a card that synergizes with your opponent’s deck, then you are successfully disrupting their game plan. It does not have to be the opponent’s win condition to retain its utility, as presumably every deck would want access to the cards in their hand as opposed to a card from your hand with no synergy/anti-synergy with their archetype. On the other hand, Ooze has no utility against an opponent that does not run weapons, which is what i think of when i hear the word “tech card”. There will always be a distinction between cards that can be dropped in almost any context in comparison to cards that are useless outside of a specific situation.
You are all getting trolled , someone makes a post gets everything rolling and never responds again. His photo says enough really
I don't think getting to have an interesting and fun conversation about something is "getting trolled". Especially if the discussion is enjoyable, which is has been so far. If trolling was the intention of the OP, then essentially, they played themselves. Heh!
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BECAUSE YOU WILL NEVER KNOW WHAT CLASS YOU WILL FIGHT NEXT...
eater of secrets? to bad...you are matched vs a priests...priests has NO secrets...
Steamcleaner? too bad...no quest priest.....
well you know what im going from all these....all this cards are dumb...you know where they will shine?
2/3 matches. SO YOU CAN SIDE DECK. like IN YUGIOH...MAGIC ETC....
lose/win the first? SIDE DECK...from your collection,....NOW THAT WOULD BE FUN AS HELL...BUT NO...blizzard hates fun......
so thats why they dont implemebt this feature.
cuz his /"(·/")="//·/#@#@ are just focused on our money........our fun doenst matter to them.......what a pity of a company. cant wait for bill to get the strings of this. THINGS WILL CHANGE...
I HOPE!
go face!
priests got secrets now. dont ask me about the english name, but this one discover minion.
Yeah completely useless, that’s why they nerfed theotar 2 times and owl/smothering starfish and BGH once, things like ooze/rustrot viper, golakka crawler, albatross, mctech, skulking Geist, cult neophyte, dirty rat, Lotheb, and mutanus to name a few never ever seen any play. You’re right completely useless, much like this smooth brain post…
Also wtf is this post, it’s not only a terrible opinion piece but it’s completely nonsensical and formatted terribly. You either write the acronym or the phrase, not both, especially in the title. Also why tf did this turn to a reason blizzard is a terrible company?? Like they’re plenty of valid arguments, but them making tech cards without making a sideboard feature (which would not only complicate the UI but also the entirety of the game for little casual reason) due to them “hating fun”?? That’s by far the most empty argument without any real good format I’ve seen on here. You make r/hearthstone look better to post than here, just stop.
You are misrepresenting his post a bit. Theotar is not as much of a tech, as it is a staple in any deck with a game plan past turn 5. It works against any slower deck because almost every deck relies on a power card sooner or later. It also works really well against aggro once you stabilised. Remove their board buffs, denathrius and so on. Silence is the same, it does not just target three classes, it works against almost any deck, because vanilla minions will never see play. Weapons are also available to many classes, and whenever a few problematic weapons see play it can be wise to include weapon removal, but other than that not really. Cult neophyte is not really a tech card, because it has a proactive effect of buying you one extra turn if you are the aggressor, same as Loatheb essentially. Geist is also terrible against non jade idol decks. Unless jade druid is seeing more than 30 percent play, it is a really bad inclusion.
Tech cards are not useless, they are better in tournaments for sure, but they tend to generally make your deck worse against all matchups, just to give you a chance against a specific one. If your tech card is bad in more than half of your games, you are letting the spite for one particular deck cloud your judgement.
Wow it’s like you didn’t even read the gargantuan list of insane tech cards that were both narrow and wide that saw insane amounts of play, even warranting nerfs. You really don’t understand game mechanics either as dispite something being wide/narrow, it’s still a tech card and the reason they are played is due to its necessity to counter a specific mechanic that needs and should be interacted with. I could respond to every single card you responded to but it’s clear you don’t have any idea what you were talking as they were all a weak. They came down to the same thing. Either ‘it wasn't good outside the matchup’ (which often it was or didn’t really matter) or that it’s not a tech card bc it’s too wide of range. Even if it’s wide/narrow, THEYRE ALL DEFINED AS TECH CARDS, and all of them found insane levels of play. You know what is narrow is your argument. Just stop.
The point of tech cards is that you play them when they are statistically probable to increase your overall winrate.
That can mean countering what's popular, which isn't always possible in a diverse meta. But it can also be to improve a particularly bad matchup, at the cost of making other matchups worse.
Blizzard releases a lot of tech effects that won't ever see play, some that will see play briefly (like Viper), and some that stay popular all the time (like Mutanus).
there is a real good quest priest. https://www.hearthpwn.com/decks/1418262-80-d-hit-q-priest-mulligan-video-proof
Just because a tech card "sees play", it doesn't mean it makes the deck better overall. On ladder tech cards are very often performing poorly. Hand disruption cards aren't really tech, they are kinda essential in control archetypes: they go hand in hand with controlling the game state, board, and hand. They surely help a lot against combo, but you don't put them in there just for combo. Dirty Rat, Mutanus, Theotar were/are staple in control decks.
theotar isnt a tech card, its a disruptioncard... tech cards target specific cards, disruption cards are there to prevent some things from happening... same goes in your post for skulking geist, dirty rat, loatheb, mutanus... those cards always have targets, thus disruption... but cards like ooze (how often do you see a weapon), steamcleaner (how often does someone put somehing in his deck?), gollaka crawler (not all decks play pirates), platebreaker (how often is armor a problem?) are tech cards, cards that help you in a specific situation...
To live is to suffer, to survive is to find meaning in the suffer!
"Cheese isn't dairy; it's a milk product." Smooth brains everywhere. Amazing.
No, wrong. You don't seem to understand what a tech card is. Theotar, no matter the playability or his play rate, is still a TECH CARD. You use theotar to tech against other people's win cons. When you add a card for the purpose of shutting down your opponents gameplay or stalling it, that's considered Tech. As well as cult neophyte. He is used as a tech against board based decks. Same with MC Tech. If this game didn't print Tech cards, it would die. Pure and simple. Tech/counter play is the one of the few things keeping this machine running.
It's unfortunate when posts or threads like this get made. Although it makes it a little easier to see who the no-skill players are, bitching about tech cards and counter play all the time. Sad.
The irony is that players who don't know what they talk about call others no-skill. Theotar is one of the win conditions of control decks, it's not tech just because it disrupts. It's as dumb as saying brawl or defile are tech cards just because they counter aggro.
Also you say cult neophyte is used against board decks??? When it affects spells. Dude are you okay?
Tech-cards are not meant to be all-powerful, otherwise they would become simple auto-includes in every deck.
They are designed for a sole purpose and are specifically useful for that very purpose.
I would actually like to see a tech card that can destroy Dormant minions (mostly because I am becoming sick of Pirate Warrior and Wild Seed Hunters at the moment. But that's just personal preference.
The whole point of Tech Cards is that they shouldn't be more powerful than they are. They serve a purpose, and you weigh the cost of that purpose's value against the space to include it in your deck and the chance it has less value against decks that they have no purpose for.
As for Theotar, well - again, in my opinion - the "nerf" to 5 mana was just pointless. It didn't really affect the card's power in the slightest and is still just as toxic and oppressive as it was previously. If ever one card can single-handedly win a game and therefore is broken as -expletive-, then it's that one.
/opinion - yours may vary
“If ever one card can single-handedly win a game and therefore is broken as -expletive-, then it's that one.”
Denathtrius?
You might argue that there aren't currently any tech cards worth playing, but tech cards certainly aren't useless. There have been times where you basically need to include weapon tech, silence tech, or secret tech cards in your deck. Tech cards are the most helpful when a single deck is so dominant that you expect to go against it 40% of the time or when a mechanic is widely used across classes.
I never said there had to be one. :-P
Although personally, I find Denathrius to be much less of a problem for me, since I can usually play around him fairly easily for the most part (unless he's buffed up to 40+, in which case that's my fault for allowing it to happen).
Of course, combining him with Brann is a big problem, but I maintain that Brann is the problem with that, rather than Denathrius
I believe every tech card should be retroactively buffed to become tradeable.
And regarding this Theotar discussion, whether you want to refer to the effect as “disruption”, “tech” or both, it’s important to differentiate between that card and something like Ooze, which becomes a vanilla minion depending on your match-up. If you can drop Theotar and steal a card that synergizes with your opponent’s deck, then you are successfully disrupting their game plan. It does not have to be the opponent’s win condition to retain its utility, as presumably every deck would want access to the cards in their hand as opposed to a card from your hand with no synergy/anti-synergy with their archetype. On the other hand, Ooze has no utility against an opponent that does not run weapons, which is what i think of when i hear the word “tech card”. There will always be a distinction between cards that can be dropped in almost any context in comparison to cards that are useless outside of a specific situation.
You are all getting trolled , someone makes a post gets everything rolling and never responds again. His photo says enough really
I don't think getting to have an interesting and fun conversation about something is "getting trolled". Especially if the discussion is enjoyable, which is has been so far.
If trolling was the intention of the OP, then essentially, they played themselves. Heh!