-If not a tech card, no tier 1 or tier 2 deck will care about that card
-if a tech card, no meta will be so polarized that this card becomes worth making your deck worse to include it
-I speak for both standard and wild.
-If rated 2 stars, I might be wrong and some decks will find a use for the card, but still very niche.
Now the list.
The Jailer : fancy card, loses instantly to untargeted/board mass removal, there are more than you think. You won't have more than a couple threats in your hand when you play this. Assuming you get to play this and live another turn to begin with. 1 Star.
Sylvanas, the Accused : when not infused, it's a very bad card. Might have been ok 6 years ago. When infused, only good against big minions. Big minions are often game winning like Denathrius so no point in stealing them. Very meta dependant and I don't remember the last standard meta that favored a card like this. 2 Stars.
Soul Seeker : Does this one need an explanation ? Sure there's some high rolls to be made in low silver ranks or against big priest, but it also makes your deck more garbage against aggro decks aka most decks. 1 Star.
Prosecutor Mel'tranix : In the hand of an extremely skilled player, against a favorable matchup, this card is mediocre on average, and relies on your opponent's draw order which you cannot see. And when it works, it pressures your opponent with a 2 attack minion for one turn. Also will be a dead card sitting in your hand for a while if you plan to use it to stop some OTK or shudderwock or whatever. 2 Stars.
Sightless Magistrate : I really don't see the point of this card DH has so many draw engines that are better than this and don't give free cards to the aggro opponent. 1 Star.
Incarceration : Bad for the same reason Maiev Shadowsong was bad. Removal that does not remove be bad. But Druid might find some clever way to protect their own minion with this who knows. 2 Stars.
Dew Process : Good against control, bad against aggro and combo = bad. 1 Star.
Motion Denied : Yes there will be occasion where you lose to this card and can do nothing about it, especially the upgraded version. But most of the time, it's an easy to play around secret that does not affect the board in any way. Think about all the good hunter secrets since Beta and tell me how many don't affect the board. Yes, exactly, Ice Trap, that's it. 1 Star base, 2 stars upgraded.
Life Sentence : fancy removal. One might argue removing a card from the graveyard is worse than adding a 1/1 sheep in it. And polymorph hasn't seen the light of day in ages. 4 mana single target removal is just too slow in most matchups. 1 Star.
Perjury : I don't see the point of this. 1 Star Standard, 0 Star Wild.
Torghast Custodian : I guess this can replace Siamat in my Shudderwock deck. Can't see a use case in Standard, control shaman has better tools in the late game. 1 Star Standard, 2 Stars Wild.
Framester : No, this can't replace anything in my Shudderwock deck. RNG, double delayed effect that will have little to no impact in the late game when the tokens are drawn. What this can do however, if you play this against me, is sometimes make me complete Command the Elements faster, thanks. 0 Star.
Imp-oster : Win more card. You don't need this. Slightly better in wild with Jumbo Imp but still totally unnecessary and hard to find room for it. 1 Star.
Mawsworn Bailiff : No, it is not easy to have 4 armor when you need to, especially if your opponent plays around it. Mor'shan Elite is better in every way and doesn't see play. 0 Star Standard, 2 Stars Wild (Odd warrior).
Call to the Stand : makes your bad matchups better and your good matchups worse. Why ? 2 Stars.
22 Cards out of 35 are below average and won't see much play if at all. People will call out this thread in the coming weeks while we experiment and see all those cards, then ignore it in the coming months/years. Of course, I will get some of these wrong, that you will make sure to remember, but most of them I'll be correct. Good things the Regis army can't downvote me to oblivion like in the card reveal threads.
your analysis is bonkers. you talk about wild in some card descriptions but you don't take it into consideration when it comes to others.
when you play The Jailer it means you have Mecha'thun in your hand and you are about to finish the game, or something similar. When you play this it means you already have your winning combo in hand.
why do people keep comparing Theft Accusation with The Light! It Burns!? there is simply ANOTHER removal that has DIFFERENT triggers. good luck eliminating 4/12s with your removal. good luck playing shadow priest with your removal. good luck if you keep only 1 removal in your deck.
you talk about wild in some card descriptions but you don't take it into consideration when it comes to others.
I mainly play wild, I take it in consideration for every analysis. If I don't talk about it is because there is nothing to say (that I could think of when I wrote this analysis, I will of course miss a ton of possible interactions).
when you play The Jailer it means you have Mecha'thun in your hand and you are about to finish the game, or something similar. When you play this it means you already have your winning combo in hand.
Mecha'thun decks are good the way they are they don't need an extra step of playing a 10 mana minion that does nothing, and also they can't afford it without losing the game. There are far easier/faster ways to empty your deck. Maybe you're right about other combos but definitely not Mechathun.
why do people keep comparing Theft Accusation with The Light! It Burns? there is simply ANOTHER removal that has DIFFERENT triggers. good luck eliminating 4/12s with your removal. good luck playing shadow priest with your removal. good luck if you keep only 1 removal in your deck.*
You don't need ANOTHER removal with EXTRA different steps when priest has so many better ones. I don't need to remove a 4/12 minion with single target removal I have board clears and win conditions at that stage of the game where my opponent plays garbage 4/12 minions and is somehow still alive. Shadow priest doesn't play cards from steal priest archetype they play tempo and burn.
nobody plays eater of secrets seriously, also this is literally worse than eater of secret which is an unstoppable battlecry, when this dies the effect dies with it. It's one of the worst cards ever printed in Hearthstone.
and I can go on and on on your analysis...
Please do, that's the whole point of this thread.
Everyone says that they miss Dirty Rat from Standard and you say this is bad.
It's not a bad card, it's just a bad idea to include it in your deck, same as 99% of tech cards. It's unlikely to significantly improve your overall winrate, and if you aim to improve your winrate against a single deck, at the expense of your winrate against other decks, then you don't understand card games or you don't play enough to care about win rates. And I don't miss Dirty rat. I've grown to hate all disruption cards, they are cheap tools for people who play 3 games a week and don't wanna feel bad when they encounter a bad matchup. Theotar, the Mad Duke being an another level completely, what a stupid, stupid card.
I will definitely add The Jailer in Warlock Mecha'thun. Seems like a perfect fit. Maybe I am wrong but I doubt it. I see it simply as a minion Myra's Unstable Element
I have played sooooo many shadow priests with thief archetype. and I only play wild.
Incarceration is a direct counter to Mecha'thun decks
Life Sentence 4 mana removal of almost all types of enemy minions is strong and not at all slow.
Polymorph is slower. because it still leaves a token alive. and it is a good spell to discover. Life Sentence is better. so that's why. nobody is forcing you to play it or to search for decks that favour it. Blastcrystal Potion is still helpful in many situations.
what to do with a 1/1 Wolpertinger? the same thing i would have done with a 3/3 Soul Seeker if it would have stayed on the board and I didn't lose tempo just by playing it. it is not a losing situation. there are plenty of ways to reduce the mana cost. if it was a big minion situation, i would gladly use this and Plague of Flames rather than any other 1mana cost minion
actually a 1mana one, that just gets rid of all the unnecessary cards left in my deck. with this minion you have the slight possibility to end the Mecha'thun game in T4.
Dew Process can spawn several mill decks, maybe even a high tier one.
Motion Denied : Yes there will be occasion where you lose to this card and can do nothing about it, especially the upgraded version. But most of the time, it's an easy to play around secret that does not affect the board in any way. Think about all the good hunter secrets since Beta and tell me how many don't affect the board. Yes, exactly, Ice Trap, that's it. 1 Star base, 2 stars upgraded.
Incriminating Psychic : too slow, not discover, weak to silence, will give you a useless card on average. 1 Star.
Torghast Custodian : I guess this can replace Siamat in my Shudderwock deck. Can't see a use case in Standard, control shaman has better tools in the late game. 1 Star Standard, 2 Stars Wild.
1. i see this a little better than you see it.
2. this indeed would've been better as a 3mana 2/4 or 2mana 1/3 or 1/4
3. I see this as an absolute 0 everywhere. replace Siamat with this? are you crazy? would've been decent only if it had taunt by default. way too expensive and almost useless against an empty board (except for the body, you know what i mean)
Order in the Court 1 star? Tell me your high without telling me your high.
2 mana draw a card and reorder your deck in a shit way, can't play this on curve or in early game. Yep 1 Star. Don't drug shame me.
3. I see this as an absolute 0 everywhere. replace Siamat with this? are you crazy? would've been decent only if it had taunt by default. way too expensive and almost useless against an empty board (except for the body, you know what i mean)
Doesn't matter if the board is empty because that means that I'm winning tempo and it still gives the battlecry to shudderwock for later when the board isn't empty anymore. It will give Shudder rush and windfury more consistently than Siamat on average.
Are you kidding me! So you're saying that for a 2 mana spell, which was on a Legendary body for 5 mana, plus drawing a card to guarantee top decking is actually bad? What in the actual F$%@ is going on here. You play this in late game control decks, Cariel same turn or any big minion, colossal, denathrius. This has to be a troll, no way in heaven this is real.
Are you kidding me! So you're saying that for a 2 mana spell, which was on a Legendary body for 5 mana, plus drawing a card to guarantee top decking is actually bad? What in the actual F$%@ is going on here. You play this in late game control decks, Cariel same turn or any big minion, colossal, denathrius. This has to be a troll, no way in heaven this is real.
yeah, that card automatically gives you Denathrius in hand at the start of the game. this + Radar Detector afterwards provides a solid hand
The Jailer's existence in the game is simply a recipe for disaster. As much as people are like "Bolf or Mal'Ganis is broken," not really. Mecha'thun is less disruptable (bc of Phylactery) and it's still not that good. And it ends the game immediately rather than praying your opponent can't clear it.
However, his effect will probably break Wild one day. It's just that the Bolf/Mal'Ganis interaction isn't it. Maybe it could be ran as a second win condition in Mecha'thun Warlock, but probably not.
Are you kidding me! So you're saying that for a 2 mana spell, which was on a Legendary body for 5 mana, plus drawing a card to guarantee top decking is actually bad? What in the actual F$%@ is going on here. You play this in late game control decks, Cariel same turn or any big minion, colossal, denathrius. This has to be a troll, no way in heaven this is real.
Ehh, it's for Paladin. And unless you play Cariel or whatever the turn you reorder, you're basically telling your opponent you have something important in your hand to get Theotar'd. I only really play Wild nowadays so I can't speak for Standard, but the card isn't really shocking. It just helps my Gnomeferatu, Tickatus, and Altar of Fire to be honest. Same reason why I love Shudderwock Shamans playing Polkelt.
Maybe if Drek'Thar didn't die, it probably would've made a cool aggro deck or something.
The Jailer's existence in the game is simply a recipe for disaster. As much as people are like "Bolf or Mal'Ganis is broken," not really. Mecha'thun is less disruptable (bc of Phylactery) and it's still not that good. And it ends the game immediately rather than praying your opponent can't clear it.
However, his effect will probably break Wild one day. It's just that the Bolf/Mal'Ganis interaction isn't it. Maybe it could be ran as a second win condition in Mecha'thun Warlock, but probably not.
Cruel Dinomancer comes to mind when thinking about crazy comboes
>>Doesn't matter if the board is empty because that means that I'm winning tempo and it still gives the battlecry to shudderwock for later when the board isn't empty anymore. It will give Shudder rush and windfury more consistently than Siamat on average.
If the game doesn't become mostly if not completely single player by the time that Shudderwock drops, you're pretty much cooked. Him and Siamat are complete fillers.
The Jailer's existence in the game is simply a recipe for disaster. As much as people are like "Bolf or Mal'Ganis is broken," not really. Mecha'thun is less disruptable (bc of Phylactery) and it's still not that good. And it ends the game immediately rather than praying your opponent can't clear it.
However, his effect will probably break Wild one day. It's just that the Bolf/Mal'Ganis interaction isn't it. Maybe it could be ran as a second win condition in Mecha'thun Warlock, but probably not.
Cruel Dinomancer comes to mind when thinking about crazy comboes
To be fair, discarding Dinomancer then summoning him with Spiritsinger Umbra already works, and silence would work just as effectively on Dinomancer even if he was Immune.
First here is my definition of unplayable :
-If not a tech card, no tier 1 or tier 2 deck will care about that card
-if a tech card, no meta will be so polarized that this card becomes worth making your deck worse to include it
-I speak for both standard and wild.
-If rated 2 stars, I might be wrong and some decks will find a use for the card, but still very niche.
Now the list.
The Jailer : fancy card, loses instantly to untargeted/board mass removal, there are more than you think. You won't have more than a couple threats in your hand when you play this. Assuming you get to play this and live another turn to begin with. 1 Star.
Sylvanas, the Accused : when not infused, it's a very bad card. Might have been ok 6 years ago. When infused, only good against big minions. Big minions are often game winning like Denathrius so no point in stealing them. Very meta dependant and I don't remember the last standard meta that favored a card like this. 2 Stars.
Tight-Lipped Witness : useless tech card, even makes some of your opponent's cards better like Contract Conjurer or Petting Zoo 0 Star.
Soul Seeker : Does this one need an explanation ? Sure there's some high rolls to be made in low silver ranks or against big priest, but it also makes your deck more garbage against aggro decks aka most decks. 1 Star.
Prosecutor Mel'tranix : In the hand of an extremely skilled player, against a favorable matchup, this card is mediocre on average, and relies on your opponent's draw order which you cannot see. And when it works, it pressures your opponent with a 2 attack minion for one turn. Also will be a dead card sitting in your hand for a while if you plan to use it to stop some OTK or shudderwock or whatever. 2 Stars.
Sightless Magistrate : I really don't see the point of this card DH has so many draw engines that are better than this and don't give free cards to the aggro opponent. 1 Star.
Incarceration : Bad for the same reason Maiev Shadowsong was bad. Removal that does not remove be bad. But Druid might find some clever way to protect their own minion with this who knows. 2 Stars.
Dew Process : Good against control, bad against aggro and combo = bad. 1 Star.
Motion Denied : Yes there will be occasion where you lose to this card and can do nothing about it, especially the upgraded version. But most of the time, it's an easy to play around secret that does not affect the board in any way. Think about all the good hunter secrets since Beta and tell me how many don't affect the board. Yes, exactly, Ice Trap, that's it. 1 Star base, 2 stars upgraded.
Life Sentence : fancy removal. One might argue removing a card from the graveyard is worse than adding a 1/1 sheep in it. And polymorph hasn't seen the light of day in ages. 4 mana single target removal is just too slow in most matchups. 1 Star.
Contract Conjurer : Kabal Crystal Runner except you can play around it. In most cases will cost 6 or 3 mana. 2 Stars.
Order in the Court : Tell me you're about to play Cariel without telling me you're about to play Cariel. 1 Star.
Theft Accusation : The Light! It Burns! with extra steps. 0 Star.
Incriminating Psychic : too slow, not discover, weak to silence, will give you a useless card on average. 1 Star.
Scribbling Stenographer : might seem good at first but then you remember Sinstone Graveyard and to a lesser extent Necrolord Draka exist. 1 Star.
Perjury : I don't see the point of this. 1 Star Standard, 0 Star Wild.
Torghast Custodian : I guess this can replace Siamat in my Shudderwock deck. Can't see a use case in Standard, control shaman has better tools in the late game. 1 Star Standard, 2 Stars Wild.
Framester : No, this can't replace anything in my Shudderwock deck. RNG, double delayed effect that will have little to no impact in the late game when the tokens are drawn. What this can do however, if you play this against me, is sometimes make me complete Command the Elements faster, thanks. 0 Star.
Imp-oster : Win more card. You don't need this. Slightly better in wild with Jumbo Imp but still totally unnecessary and hard to find room for it. 1 Star.
Weapons Expert : If Upgrade! and Corsair Cache had an ugly baby. 1 Star.
Mawsworn Bailiff : No, it is not easy to have 4 armor when you need to, especially if your opponent plays around it. Mor'shan Elite is better in every way and doesn't see play. 0 Star Standard, 2 Stars Wild (Odd warrior).
Call to the Stand : makes your bad matchups better and your good matchups worse. Why ? 2 Stars.
22 Cards out of 35 are below average and won't see much play if at all. People will call out this thread in the coming weeks while we experiment and see all those cards, then ignore it in the coming months/years. Of course, I will get some of these wrong, that you will make sure to remember, but most of them I'll be correct. Good things the Regis army can't downvote me to oblivion like in the card reveal threads.
your analysis is bonkers. you talk about wild in some card descriptions but you don't take it into consideration when it comes to others.
when you play The Jailer it means you have Mecha'thun in your hand and you are about to finish the game, or something similar. When you play this it means you already have your winning combo in hand.
why do people keep comparing Theft Accusation with The Light! It Burns!? there is simply ANOTHER removal that has DIFFERENT triggers. good luck eliminating 4/12s with your removal. good luck playing shadow priest with your removal. good luck if you keep only 1 removal in your deck.
Tight-Lipped Witness this is literally a cheaper Eater of Secrets for finishing moves.
Everyone says that they miss Dirty Rat from Standard and you say this is bad.
and I can go on and on on your analysis...
I cannot edit this anymore apparently so I am gonna write here the card i missed to put in the fourth analysis: Call to the Stand
I mainly play wild, I take it in consideration for every analysis. If I don't talk about it is because there is nothing to say (that I could think of when I wrote this analysis, I will of course miss a ton of possible interactions).
Mecha'thun decks are good the way they are they don't need an extra step of playing a 10 mana minion that does nothing, and also they can't afford it without losing the game. There are far easier/faster ways to empty your deck. Maybe you're right about other combos but definitely not Mechathun.
You don't need ANOTHER removal with EXTRA different steps when priest has so many better ones. I don't need to remove a 4/12 minion with single target removal I have board clears and win conditions at that stage of the game where my opponent plays garbage 4/12 minions and is somehow still alive. Shadow priest doesn't play cards from steal priest archetype they play tempo and burn.
nobody plays eater of secrets seriously, also this is literally worse than eater of secret which is an unstoppable battlecry, when this dies the effect dies with it. It's one of the worst cards ever printed in Hearthstone.
Please do, that's the whole point of this thread.
It's not a bad card, it's just a bad idea to include it in your deck, same as 99% of tech cards. It's unlikely to significantly improve your overall winrate, and if you aim to improve your winrate against a single deck, at the expense of your winrate against other decks, then you don't understand card games or you don't play enough to care about win rates. And I don't miss Dirty rat. I've grown to hate all disruption cards, they are cheap tools for people who play 3 games a week and don't wanna feel bad when they encounter a bad matchup. Theotar, the Mad Duke being an another level completely, what a stupid, stupid card.
I will definitely add The Jailer in Warlock Mecha'thun. Seems like a perfect fit. Maybe I am wrong but I doubt it. I see it simply as a minion Myra's Unstable Element
I have played sooooo many shadow priests with thief archetype. and I only play wild.
Incarceration is a direct counter to Mecha'thun decks
Life Sentence 4 mana removal of almost all types of enemy minions is strong and not at all slow.
Soul Seeker is a combo breaker. it is extremely similar to Mutanus the Devourer, Dirty Rat and even Theotar, the Mad Duke
Then it's thief priest not shadow priest, or just a bad shadow priest variation, I don't know what's confusing there.
For 3 turns only. And nobody will play that card as a tech to counter Mechathun.
Most removals in the game can target all types of minions I don't get your point. Yes it's slow. Polymorph is slow. Assassinate is slow.
Extremely similar except extremely different in that it targets from the opponent's deck not his hand, it's way more unpredictable.
Theotar is OP, dirty rat is a good play on low cost minions, Mutanus is a big pile of stats.
What you gonna do where your 5 mana soul seeker becomes a 1/1 Wolpertinger ? Hint : lose the game
A 10 mana one, that doesn't draw cards.
Polymorph is slower. because it still leaves a token alive. and it is a good spell to discover. Life Sentence is better. so that's why. nobody is forcing you to play it or to search for decks that favour it. Blastcrystal Potion is still helpful in many situations.
Assassinate is slow because it is a Rogue card.
what to do with a 1/1 Wolpertinger? the same thing i would have done with a 3/3 Soul Seeker if it would have stayed on the board and I didn't lose tempo just by playing it. it is not a losing situation. there are plenty of ways to reduce the mana cost. if it was a big minion situation, i would gladly use this and Plague of Flames rather than any other 1mana cost minion
actually a 1mana one, that just gets rid of all the unnecessary cards left in my deck. with this minion you have the slight possibility to end the Mecha'thun game in T4.
Dew Process can spawn several mill decks, maybe even a high tier one.
Order in the Court 1 star? Tell me your high without telling me your high.
1. i see this a little better than you see it.
2. this indeed would've been better as a 3mana 2/4 or 2mana 1/3 or 1/4
3. I see this as an absolute 0 everywhere. replace Siamat with this? are you crazy? would've been decent only if it had taunt by default. way too expensive and almost useless against an empty board (except for the body, you know what i mean)
2 mana draw a card and reorder your deck in a shit way, can't play this on curve or in early game. Yep 1 Star. Don't drug shame me.
Doesn't matter if the board is empty because that means that I'm winning tempo and it still gives the battlecry to shudderwock for later when the board isn't empty anymore. It will give Shudder rush and windfury more consistently than Siamat on average.
Are you kidding me! So you're saying that for a 2 mana spell, which was on a Legendary body for 5 mana, plus drawing a card to guarantee top decking is actually bad? What in the actual F$%@ is going on here. You play this in late game control decks, Cariel same turn or any big minion, colossal, denathrius. This has to be a troll, no way in heaven this is real.
yeah, that card automatically gives you Denathrius in hand at the start of the game. this + Radar Detector afterwards provides a solid hand
The Jailer's existence in the game is simply a recipe for disaster. As much as people are like "Bolf or Mal'Ganis is broken," not really. Mecha'thun is less disruptable (bc of Phylactery) and it's still not that good. And it ends the game immediately rather than praying your opponent can't clear it.
However, his effect will probably break Wild one day. It's just that the Bolf/Mal'Ganis interaction isn't it. Maybe it could be ran as a second win condition in Mecha'thun Warlock, but probably not.
Ehh, it's for Paladin. And unless you play Cariel or whatever the turn you reorder, you're basically telling your opponent you have something important in your hand to get Theotar'd. I only really play Wild nowadays so I can't speak for Standard, but the card isn't really shocking. It just helps my Gnomeferatu, Tickatus, and Altar of Fire to be honest. Same reason why I love Shudderwock Shamans playing Polkelt.
Maybe if Drek'Thar didn't die, it probably would've made a cool aggro deck or something.
Cruel Dinomancer comes to mind when thinking about crazy comboes
If the game doesn't become mostly if not completely single player by the time that Shudderwock drops, you're pretty much cooked. Him and Siamat are complete fillers.
To be fair, discarding Dinomancer then summoning him with Spiritsinger Umbra already works, and silence would work just as effectively on Dinomancer even if he was Immune.
I wanted to respond to lots in this thread, but I'll just leave it at there is so much misinformation and ignorance starting with the OP.
It's clear many posting don't even know how mechanics work or card interactions or possible how to read card text.
In your opinion, not one card is good or worth playing. The only thing I see in your post is negativity.
I agree most cards are bad and only some might and will see a play like in every miniset that came out before.
Some cards will get played and will shake the meta a little bit.