Match everyone with their counter decks because when everyone has a high loss rate, that motivates to buy more packs. Even those with full collections.
PS: I wonder how long this will be a conversation before the patent is mentioned and it gets locked like the rest of these threads.
Make two dozen different in-game currencies so that people couldn't keep track of what they actually spent and work out the statistics of how much it actually costs to get the stuff you want in the game, *coughimmortal*.
Oh! Also I'd start a different company that would specialise in selling anti-RNG tinfoil hats.
Good call, Bengalaas. It's like American politics . . . the only advantageous side to be on is both.
I must confess I don't really understand the question. You mean what could they do in the game relating to RNG to make more money? Because my original reaction was to just say "play the lottery".
Rollback Post to RevisionRollBack
Helpful Clarification on Forbidden Topics for Hearthstone Forums:
Enjoying Americans winning in the Olympics is forbidden because it is political. A 14 plus page discussion of state-sponsored lawsuits against a multi-national corporation based on harassment, discrimination, and wrongful death allegations is apparently not political enough to raise an issue.
I'd implement a mechanic that allowed me to choose from 3 random cards. If people find some they don't have, and like them for whatever reason, they are gonna spend money on packs.
Also, i'd create a battle arena game that is 90% rng, in order to make people take breaks from the card game. When they lose too much in that one, they come back to play cards, in a shitty enough mood to make any loss very bitter, thus encouraging a behavior towards getting an advantage. This usually means getting the cards they lack by using packs, getting a skin they "feel" lucky about, buying meta decks, etc.
Thirdly, i'd make sure to create a way to play the card game such that it allows building decks out of random cards. Some people are lucky so there must be a gold sink for them, and this is it. No one can be lucky forever and gamblers lose more than they win. Also, by comparison, this mode always needs to look shittier to the base game (to most players), such that they are mentally incentivised to play the latter, and hopefully just spend their gold in the former (thus needing money to buy packs).
Fourthly, i'd make sure the chance to get the good cards is very low, out of packs, and that the opening animations are really impactful. Teenagers are a viable market when they cry to their parents to buy them digital stuff.
Lastly, i'd make sure every expansion/etc contains only about 10% useful cards while the rest are dogshit. People need to feel a sense of progression, i.e. getting many useless cards, then getting happy for a few good ones, then having to spend again for that "chance at happiness" while opening the bad cards. Rinse and repeat. Constant income.
An additional idea would be to release some small and unfinished game modes, either to distract the attention from the base game when it has some heavy issues, or to just take a huge quick lump of money, because every company knows that customers are morons that can't see beyond some colorful marketing.
Damn, i'm so rich by now, while the game plays itself and the company basically runs itself. If i ever want to get a 10mil$ yacht instead of the 5mil$ one i already have, i'd just push for more aggressive monetization, since they are all my subordinates basically. And they are afraid to lose their jobs. That's awesome - feared and full of money in the Cayman islands. Guess i could donate that smaller yacht to charity so everything is not that obvious for the people giving me all this money indirectly...could even try some attempt at marketing while i'm at it, to attract more spending.
The problem is this doesn't apply to blizzard. It has no real competition. And some people are too indoctrinated to try other games. Also, when they see a blizzard game, they spend. It's like a reflex.
In the food business it's true. Because it's food. You need it to survive. A card game is different, especially being digital and all.
Match everyone with their counter decks because when everyone has a high loss rate, that motivates to buy more packs. Even those with full collections.
PS: I wonder how long this will be a conversation before the patent is mentioned and it gets locked like the rest of these threads.
i never understood how some people can unironically think this is true haha. makes zero sense. it's always two players. one looses, one wins. so the median winrate is always 50%. for every game you get hard countered and lose, your opponent has a game where they hard counter you and get an easy win. it is impossible to match everyone with a counterdeck since every match has to have a winner
i never understood how some people can unironically think this is true haha.
Yeah, the whole ‘rigged’ theory has been debunked countless times as it quickly falls apart under a modicum of scrutiny but somehow it keeps popping up. It’s just so dumb.
The game is "rigged" in the sense that it pushes everyone towards a 50% win-rate. It does not match anyone with their counter for obvious reasons already stated, but the more you win the better opponents/decks you face and vice versa. The fact this happen because you rank up or down is obviously ok, but the MMR part is nothing but a scheme to make more money.
Packs work like a casino, so I guess I would pay some people to show their insane "luck" and hope that people will spend excessively on packs that will only give a golden legendary after 1000 or so. I wouldn't even need to rig the content creators packs, if I make sure that it's the positive highlights that people watch on youtube.
The game is "rigged" in the sense that it pushes everyone towards a 50% win-rate. It does not match anyone with their counter for obvious reasons already stated, but the more you win the better opponents/decks you face and vice versa. The fact this happen because you rank up or down is obviously ok, but the MMR part is nothing but a scheme to make more money.
I think MMR is also meant to ensure the excitement of the game. Just like you wouldn't enjoy watching a match between Manchester United and your local senior team (or whatever sport you like). Of course you should be cued against an opponent who's considered somewhat worthy, otherwise you'd quit the game asap. Just matching people with similar ranks will not work half of the time. Plus, the new MMR system actually appear to make it easier for f2p players to reach legend.
lets start with a simple question:
if you were Blizzard and you wanted to make money through RNG what would you do?
Remove pity timers / duplicate protection / 1 Rare or better per pack / 1 Legendary first 10 packs
DJ
Match everyone with their counter decks because when everyone has a high loss rate, that motivates to buy more packs. Even those with full collections.
PS: I wonder how long this will be a conversation before the patent is mentioned and it gets locked like the rest of these threads.
ive seen some patterns when i hit D5 on ladder or after the game i win 1st in battlegrounds. its gonna look like salt thread stuff so...
Make two dozen different in-game currencies so that people couldn't keep track of what they actually spent and work out the statistics of how much it actually costs to get the stuff you want in the game, *coughimmortal*.
Oh! Also I'd start a different company that would specialise in selling anti-RNG tinfoil hats.
Good call, Bengalaas. It's like American politics . . . the only advantageous side to be on is both.
I must confess I don't really understand the question. You mean what could they do in the game relating to RNG to make more money? Because my original reaction was to just say "play the lottery".
Helpful Clarification on Forbidden Topics for Hearthstone Forums:
Enjoying Americans winning in the Olympics is forbidden because it is political. A 14 plus page discussion of state-sponsored lawsuits against a multi-national corporation based on harassment, discrimination, and wrongful death allegations is apparently not political enough to raise an issue.
How do you match EVERYONE with their counter decks? This means 50% of players get good matchup have you realized that?
Offer 5 full extra mana crystals at the start of each game for $2
Bli$$ard already makes monry in HS through the use of RNG... is the question rhetorical?
If I had a company like Blizzard...
I'd implement a mechanic that allowed me to choose from 3 random cards. If people find some they don't have, and like them for whatever reason, they are gonna spend money on packs.
Also, i'd create a battle arena game that is 90% rng, in order to make people take breaks from the card game. When they lose too much in that one, they come back to play cards, in a shitty enough mood to make any loss very bitter, thus encouraging a behavior towards getting an advantage. This usually means getting the cards they lack by using packs, getting a skin they "feel" lucky about, buying meta decks, etc.
Thirdly, i'd make sure to create a way to play the card game such that it allows building decks out of random cards. Some people are lucky so there must be a gold sink for them, and this is it. No one can be lucky forever and gamblers lose more than they win. Also, by comparison, this mode always needs to look shittier to the base game (to most players), such that they are mentally incentivised to play the latter, and hopefully just spend their gold in the former (thus needing money to buy packs).
Fourthly, i'd make sure the chance to get the good cards is very low, out of packs, and that the opening animations are really impactful. Teenagers are a viable market when they cry to their parents to buy them digital stuff.
Lastly, i'd make sure every expansion/etc contains only about 10% useful cards while the rest are dogshit. People need to feel a sense of progression, i.e. getting many useless cards, then getting happy for a few good ones, then having to spend again for that "chance at happiness" while opening the bad cards. Rinse and repeat. Constant income.
An additional idea would be to release some small and unfinished game modes, either to distract the attention from the base game when it has some heavy issues, or to just take a huge quick lump of money, because every company knows that customers are morons that can't see beyond some colorful marketing.
Damn, i'm so rich by now, while the game plays itself and the company basically runs itself. If i ever want to get a 10mil$ yacht instead of the 5mil$ one i already have, i'd just push for more aggressive monetization, since they are all my subordinates basically. And they are afraid to lose their jobs. That's awesome - feared and full of money in the Cayman islands. Guess i could donate that smaller yacht to charity so everything is not that obvious for the people giving me all this money indirectly...could even try some attempt at marketing while i'm at it, to attract more spending.
That motivates you to leave the game m8. Marketing level:10000000
The problem is this doesn't apply to blizzard. It has no real competition. And some people are too indoctrinated to try other games. Also, when they see a blizzard game, they spend. It's like a reflex.
In the food business it's true. Because it's food. You need it to survive. A card game is different, especially being digital and all.
Best idea so far, but I would reduce to 2 mana extra instead 5 for the sake of balance.
You know that nobody will read this , right?
i never understood how some people can unironically think this is true haha. makes zero sense. it's always two players. one looses, one wins. so the median winrate is always 50%. for every game you get hard countered and lose, your opponent has a game where they hard counter you and get an easy win. it is impossible to match everyone with a counterdeck since every match has to have a winner
Yeah, the whole ‘rigged’ theory has been debunked countless times as it quickly falls apart under a modicum of scrutiny but somehow it keeps popping up. It’s just so dumb.
The game is "rigged" in the sense that it pushes everyone towards a 50% win-rate. It does not match anyone with their counter for obvious reasons already stated, but the more you win the better opponents/decks you face and vice versa. The fact this happen because you rank up or down is obviously ok, but the MMR part is nothing but a scheme to make more money.
Are we talking actual RNG or rigging?
Packs work like a casino, so I guess I would pay some people to show their insane "luck" and hope that people will spend excessively on packs that will only give a golden legendary after 1000 or so. I wouldn't even need to rig the content creators packs, if I make sure that it's the positive highlights that people watch on youtube.
I think MMR is also meant to ensure the excitement of the game. Just like you wouldn't enjoy watching a match between Manchester United and your local senior team (or whatever sport you like). Of course you should be cued against an opponent who's considered somewhat worthy, otherwise you'd quit the game asap. Just matching people with similar ranks will not work half of the time. Plus, the new MMR system actually appear to make it easier for f2p players to reach legend.
Read it, it's fun :)
It's also surprising no one said anything about the irony ;)