Sorry if this Sounds like a Salt Thread but i really want to know why these cards still exist unnerfed.
they once banned gen and baku long befor there time because they did not want a card that is in every single deck (like they are both now, well guff is only in every druide deck but i think you get the point).
Did they change the way they look at hearthstone? Are they only Interrestet in the fast Money and do not care about the game anymore?
I just wanted to get some second thoughts on this and sorry for the bad english or typing.
Guff isnt in every druid deck. But yes, he is problematic. But thing is... Unless you are playing beast druid, class is absolute garbage without Guff. And its not something that they can fix easly. Every playable build is based on big things that Guff enables. Remove Guff, remove Druid. (except for beast druid)
Genn and Baku completely warped the format. It didn't matter what expansions came when they were still around, Even and Odd decks were still the most powerful decks in the format until they were inevitably rotated. Guff hasn't been the cause of that at all, and Denathrius hasn't been around long enough yet to consider that either. Genn and Baku simply had no room for *any* changes to their effect besides nerfing other cards in their strongest decks, something we only saw recently in The Demon Seed before they just banned the card from Wild altogether.
I don't like the gameplay Denathrius creates, and especially not his prominence in so many decks. However that's also in large part due to Brann + Kael'thas, and I have similar issues with any other card that essentially just wins you the game, either on the spot or in a few turns.
Guff is not that bad, I actually really like his design, he makes Ramp Druid feel a lot better since you're not stuck with dead ramp cards once you reach 10 mana. It's what you can do with that much mana that's problematic. If Denathrius and Kazakusan wouldn't exist then I think people would have less of a problem with Guff.
Sorry if this Sounds like a Salt Thread but i really want to know why these cards still exist unnerfed.
they once banned gen and baku long befor there time because they did not want a card that is in every single deck (like they are both now, well guff is only in every druide deck but i think you get the point).
Did they change the way they look at hearthstone? Are they only Interrestet in the fast Money and do not care about the game anymore?
I just wanted to get some second thoughts on this and sorry for the bad english or typing.
If you already think it is a salt thread, then it probably is one. The cards aren't addressed yet because Blizzard thinks it's not the time yet. We just had a round of nerfs and the player base needs some time to adjust and find new ways. There is also the last round of GM coming up.
Genn and Baku were removed because they heavily limited the design space: they removed half of all cards from your collection and all future expansions.
Guff pushes you in the direction of ramping and makes card cost irrelevant - which is also a problem, but not on the Genn and Baku level. If they print a 9 or 10 mana card you can stick it into a Guff deck. With Genn and Baku, one of the two is a waste of space. On top of that you have the issue with nerfs and buffs: if a card is performing too well in a deck, you can't nerf it by bumping the mana cost by one because then the card can't be played. Bump it by two and the card effect is probably too bad and won't see play.
Guff and the other ramp creates the issue of automatically losing the end game versus druid. So your only way out is aggro.
I forgot about this part of the game, the constant calls for nerfs.
It's an RNG-heavy game where you can loose 5-10 times in a row because you drew bad and what you needed was on the bottom of the deck... doesn't mean things need nerfed.
Deny is a pretty good finisher/board clear/heal tool (very versatile) but I've seen more oppressive.
Guff is fine, without Guff then ramp wouldn't exist in the meta. They'd be killing off an archetype which is great for the meta.
Fewer nerfs, more buffs. I'm glad to see that they might be implementing this more... but in the past I've quit the game due to the crying for nerfs and Blizz caving.
What you have to understand is that those nerfs hurt players, and you might be killing the only viable deck someone has (and a deck they just poured loads of resources into) if Guff is nerfed, you kill Ramp and then all those cards are worthless.
Honestly the meta looks pretty healthy to me right now... and yet still the nerf-talk?
Everyone is entitled to their opinions, but the one thing that I think is terrible about this internet age, and games being digital is the nerfing of things due to devs caving because of people crying online... all it takes is for someone to weaponize a community to make it look like people hate a card, and then poof, it's gone.
4chan have been doing this kind of thing for years. They use their numbers to completely dominate any kind of internet discourse (TBH it's actually quite impressive what they've managed to do in the name of trolling)
Sorry if this Sounds like a Salt Thread but i really want to know why these cards still exist unnerfed.
they once banned gen and baku long befor there time because they did not want a card that is in every single deck (like they are both now, well guff is only in every druide deck but i think you get the point).
Did they change the way they look at hearthstone? Are they only Interrestet in the fast Money and do not care about the game anymore?
I just wanted to get some second thoughts on this and sorry for the bad english or typing.
Denatrius should be changed to infuse(2). That's it.
Guff isnt in every druid deck.
But yes, he is problematic. But thing is...
Unless you are playing beast druid, class is absolute garbage without Guff. And its not something that they can fix easly. Every playable build is based on big things that Guff enables. Remove Guff, remove Druid. (except for beast druid)
Genn and Baku completely warped the format. It didn't matter what expansions came when they were still around, Even and Odd decks were still the most powerful decks in the format until they were inevitably rotated. Guff hasn't been the cause of that at all, and Denathrius hasn't been around long enough yet to consider that either. Genn and Baku simply had no room for *any* changes to their effect besides nerfing other cards in their strongest decks, something we only saw recently in The Demon Seed before they just banned the card from Wild altogether.
I don't like the gameplay Denathrius creates, and especially not his prominence in so many decks. However that's also in large part due to Brann + Kael'thas, and I have similar issues with any other card that essentially just wins you the game, either on the spot or in a few turns.
Guff is not that bad, I actually really like his design, he makes Ramp Druid feel a lot better since you're not stuck with dead ramp cards once you reach 10 mana. It's what you can do with that much mana that's problematic. If Denathrius and Kazakusan wouldn't exist then I think people would have less of a problem with Guff.
If you already think it is a salt thread, then it probably is one.
The cards aren't addressed yet because Blizzard thinks it's not the time yet. We just had a round of nerfs and the player base needs some time to adjust and find new ways. There is also the last round of GM coming up.
Genn and Baku were removed because they heavily limited the design space: they removed half of all cards from your collection and all future expansions.
Guff pushes you in the direction of ramping and makes card cost irrelevant - which is also a problem, but not on the Genn and Baku level.
If they print a 9 or 10 mana card you can stick it into a Guff deck. With Genn and Baku, one of the two is a waste of space.
On top of that you have the issue with nerfs and buffs: if a card is performing too well in a deck, you can't nerf it by bumping the mana cost by one because then the card can't be played. Bump it by two and the card effect is probably too bad and won't see play.
Guff and the other ramp creates the issue of automatically losing the end game versus druid. So your only way out is aggro.
I forgot about this part of the game, the constant calls for nerfs.
It's an RNG-heavy game where you can loose 5-10 times in a row because you drew bad and what you needed was on the bottom of the deck... doesn't mean things need nerfed.
Deny is a pretty good finisher/board clear/heal tool (very versatile) but I've seen more oppressive.
Guff is fine, without Guff then ramp wouldn't exist in the meta. They'd be killing off an archetype which is great for the meta.
Fewer nerfs, more buffs. I'm glad to see that they might be implementing this more... but in the past I've quit the game due to the crying for nerfs and Blizz caving.
What you have to understand is that those nerfs hurt players, and you might be killing the only viable deck someone has (and a deck they just poured loads of resources into) if Guff is nerfed, you kill Ramp and then all those cards are worthless.
Honestly the meta looks pretty healthy to me right now... and yet still the nerf-talk?
Everyone is entitled to their opinions, but the one thing that I think is terrible about this internet age, and games being digital is the nerfing of things due to devs caving because of people crying online... all it takes is for someone to weaponize a community to make it look like people hate a card, and then poof, it's gone.
4chan have been doing this kind of thing for years. They use their numbers to completely dominate any kind of internet discourse (TBH it's actually quite impressive what they've managed to do in the name of trolling)