It's probably the infuse as people said, technically it is the same card after its first infuse (same art and name) but the text is different. I was wanting to craft that priest card but this has made me think twice. I reckon this should be fixed bc even tho you can argue it's how it works, but it just feels very off to release that legendary with all the infuse cards that counter the effect..
It's because of the Endless Infuse on Denathrius. I believe Harvester looks at the card ID directly rather than the name and when Denathrius infuses that ID changes. For example, copying a Denathrius with 13 Infuse won't steal the one with 21 damage a couple turns later from your opponent's hand. This has been a bug since theorycrafting, hopefully they get to fixing it. However, I'm not entirely sure if playing a Denathrius with the same damage as your opponent works if you infuse it yourself.
I think its to do with infuse. Every time it infuses it's technically a new card, so you don't steal it. Someone else posted about it a couple of days ago. Similar to corrupt I suppose.
that would be weird though. Even when it infuses, it's still the same card. So the 1 hard counter that Priest has against Deniathrus won't work due to infuse...
Hmm, the cards transform when they reach an infuse break point. Do you have a replay and could check the levels?
It might be possible that the steal mechanic is spaghetti coded to reference the specific instance of the card.
I play on phone, so no replay. I do have a screenshot of the minions I played though. But you cannot post screenshot by phone, so I will do it from a pc later.
Yeah, would be interesting to see the levels. The first version was from your opponents deck, so should have started from zero and then gained from your minions. The stolen version was from your opponents hand? deck? (then they shouldn't have drawn it?) and should have had the levels from their infuses or zero if from their deck. The played version should have had the normal levels from hand.