I really like playing relic DH. It is not exactly competitve deck on ladder, but games are fun. Looking forward for a few buffs to make DH playable even on ladder. Shame that even casual mode is just filled with T1 copy-pasted decks .:(
Evolve shaman, buff priest, miracle rogue, control pally, beast hunter are all good decks and have a decent power level. Skelly mage and implock are higher power than the rest. Druid is laughably overtuned, it’s really amazing just how much good stuff they gave a class swimming in good stuff. Demon hunter and warrior have no chance of being relevant and there’s no amount of nerfs or buffs to save them. They got bad cards and bad packages in a high power level expansion. I’m not even sure a good mini set can save them.
Control Warrior should get its tools nerf reverted at this point, power level of other classes has increased a lot, esp Imp Warlock. The unnerfed Control Warrior might have a chance to keep their power in check.
As for shaman, macaw is the real culprit here. Dealing with 2 snowfall and a Denathrius is actually doable. It's dealing with 4 snowfall or 3 fully powered Denathrius that's impossible to overcome.
I've tried 5 different decks, all druid since it's the only class I have the required cards, and progressing past diamond 5, with any of the decks, it's just impossible.Over 200 games and haven't even reached Diamond 3 on a lucky streak.
Being totally fair, the only reason I managed to get to D 5 is a streak of 7 based on aggro druid being able to beat imp lock with decent frequency (and plenty of people using the imp deck without a clue).
Now, I would love a state of game where games weren't mostly decided beforehand, just because of the classes chosen. That, somehow, incentivated creativity and building your own deck instead of copying meta templates.
Brilliant Macaw is currently the most broken card in the game. 3 mana with a battlecry that either eats giant minions (multiple giant minions with the 2 mana card as well) to destroy win conditions, or freezes the board and becomes massive, or deals an absurd amount of lifesteal damage (this one in particular doesn't make sense since the macaw itself should not be infused at all and should only deal 1 damage).
Make it 5 or 6 mana and it's still an auto-include, but at least can't do things quite as aggressively.
I had the easiest time getting to D5 this month, EVER. And I've been playing since beta. Got there on day 3 of the patch when it normally takes me to mid month or a week before the month ends.
I did it with imp warlock. pretty basic deck. Even had a 14 game win streak. Lost one game because my starting hand was unlucky bad. Then won five more in a row to get to D5.
I figure something in the imp deck will be nerfed. Not sure on anything else as my imp deck was just destroying everything. Even freeze skele mage deck that seemed like the guy built it to counter imps.. I destroyed him as well. He only delayed my win honestly by constantly freezing everything and pinging all my guys. The imps were too strong though.
I don't understand how they manage to make warlock broken every single start of expansion. They don't test him, or someone from team is biased?
It's the cycle that they want to help the class with every expansion but they always end up overtuning the decks with many strong cards at once... Warlock will get nerfed, then fall to the worst 3 classes until the mini-set or next expansion...
Having a fairly smooth sail to Diamond so far with my all golden Quest Hunter with Wild Seeds package and my buddies Queen Azshara + Theotar, the Mad Duke.
It still feels like "only" the 2nd best deck in the Meta though, obviously Implock is too obnoxious on so many levels, but I'am rather confident that the deck will go away like Pirate Warrior eventually... given that Impending Catastrophe and Vile Library are safe nerf candidates next week (so pile up on your golden copies ya'll) .... and once that happens Quest Hunter is back S Tier.
I'd imagine Freeze Shaman is a clutch deck right now as well, surprised not more people managed to combine basic 1+1 = 2 Hearthstone Maths (Minion Meta + more minion heavy Meta = Freeze Shaman Meta)
Druids can be annoying, but a clutch Theotar or Mutanus on their big Daddy D and they're pretty much reGG'ed. (and it's satisfying)
Yea, nothing outstanding or exceptionally gross right now, well except Implock, a deck that will be gone in 2 weeks, because it's primarily the deck that is gonna get nerfed to Oblivion.
My only surprise would be Secret Rogue being such a Failure, but the class will bounce back in a likely annoying way like Rogues always do.
I dont think I've ever seen a meta where there are so many decks that can just spew out endless minions over and over again.
Hunter - endless dormant minions
Druid - endless 3/3 rushers
Mage - endless skeletons
Warlock - endless Imps
What in the actual hell is occurring???
Yea the powerlevel bar has obviously increased, but I always said if you're a newbie or F4P who doesn't want to invest real life resources into Bobby Kotick's cash grab (understandably) then you should follow Trump. So, even if you don't know how to pilot something like Freeze Shaman, there are other decks to Deal with a minion heavy Meta. Trump just posted this Beginner friendly Paladin deck, basically you can just Boardclear almost every Turn.
If you play control, you have to run Theotar / Mutanus AND to steal / destroy Denathrius or you can’t win. This is not normal.
at first I thought I liked this expansion a lot but now I only face druids and it’s so boring. I didn’t even realize that shaman could also be a problem.
Denathrius is far too strong. For now, this is my only concern with the expansion.
I've been playing a bit longer and I have to say I hate the direction the game has gone with this expac. The games are over so damn fast - huge boards on turn 3/4. If the games last a bit longer then it's OTK's galore.
I just played a hunter who played Turn 2: Spirit Poacher (gave him 5/4 stag) Turn 3 Wild Spirits (another stag and the 2/5) into Turn 4 Wild Spirits (gave him a 2/5 and a 3/1) and Vicious Slitherspear. It's a stupid amount of stats on the board by turn 4 (5/4, 2/5, 1/3, 3/1 and a 4/2 weapon and a dormant 2/5). In response I was able to muster a Sleetbreaker (traded to the original 2/2) and coined Wildpaw Cavern - wolf died to weapon. Game was done after that. I don't even think hunter is the most oppressive high-roll deck out there either.
You might say - well he drew the nutz - shit happens. But it shouldn't be possible for the mana cost - the power levels are absurdly high.
I think it's a stupid design philosophy which makes games more about who got the better starting hand. By turn 4 you've barely drawn any of your deck, so the odds are you won't have the cards you need (if they even exist - no 4 mana card could have cleared that board). There is virtually no possibility of comeback if the opponent has a better start.
I've been playing a bit longer and I have to say I hate the direction the game has gone with this expac. The games are over so damn fast - huge boards on turn 3/4. If the games last a bit longer then it's OTK's galore.
I just played a hunter who played Turn 2: Spirit Poacher (gave him 5/4 stag) Turn 3 Wild Spirits (another stag and the 2/5) into Turn 4 Wild Spirits (gave him a 2/5 and a 3/1) and Vicious Slitherspear. It's a stupid amount of stats on the board by turn 4 (5/4, 2/5, 1/3, 3/1 and a 4/2 weapon and a dormant 2/5). In response I was able to muster a Sleetbreaker (traded to the original 2/2) and coined Wildpaw Cavern - wolf died to weapon. Game was done after that. I don't even think hunter is the most oppressive high-roll deck out there either.
You might say - well he drew the nutz - shit happens. But it shouldn't be possible for the mana cost - the power levels are absurdly high.
I think it's a stupid design philosophy which makes games more about who got the better starting hand. By turn 4 you've barely drawn any of your deck, so the odds are you won't have the cards you need (if they even exist - no 4 mana card could have cleared that board). There is virtually no possibility of comeback if the opponent has a better start.
Implock and Hunter are just way above the rest, not gonna lie, I already expected Wild Seeds to be that obnoxious, but didn't expect Vile Library and Impending Catastrophe to single handedly carry a deck tho ... then you got Tier 2 Control-Murloc-Freeze Hybrid Shaman, Daddy D Druid and Naga Priest, imho that Skelly Mage deck many are complaining about is kinda overrated, but Mage wins when Casino goes to their favour, so I guess that makes it so attractive for lazy players - hence their wins feel cheap.
Warrior has become basically unplayable, since Pirate is now a laughable Tier 3 asswipe deck that everyone can farm. Deathrattle & Relic Demon Hunter are also in a very unfavorable spot.
Paladin is back to the "fair class" it used to be always during most of the years, minus Mysterious Challenger Secret Paladin, (Old)Mech Paladin & Libram Paladin Era's. Talking about consistency.
Anyone remembers rogue secrets? Kidnap anyone? Why does this card allows to trigger battlecries before snatching? There are only 3 rogue secrets and they are all so easy to guess and trigger, that opponent always knows and uses kidnap to bounce battlecries. This card is a tech tool but for your opponent. I hope Devs won't forget about rogue just because annoying miracle.is somewhat viable....
A few new cards seem over tuned and a few entire archetypes seem to be majorly lacking in tempo, draw, value or whatever the game plan would be (Dh relics, Warrior Enrage, etc.) Hopefully some minor balance changes and the mini set to come balance Standard out a bit more than it currently is
Rollback Post to RevisionRollBack
Been playing since Old Gods. Good times.
To post a comment, please login or register a new account.
So - I've played for a bit more. I really hate the new "OK im dead I suppose" meta. OTK's out of nowhere.
Whats the point?
I really like playing relic DH. It is not exactly competitve deck on ladder, but games are fun. Looking forward for a few buffs to make DH playable even on ladder. Shame that even casual mode is just filled with T1 copy-pasted decks .:(
Evolve shaman, buff priest, miracle rogue, control pally, beast hunter are all good decks and have a decent power level. Skelly mage and implock are higher power than the rest. Druid is laughably overtuned, it’s really amazing just how much good stuff they gave a class swimming in good stuff. Demon hunter and warrior have no chance of being relevant and there’s no amount of nerfs or buffs to save them. They got bad cards and bad packages in a high power level expansion. I’m not even sure a good mini set can save them.
The three decks I'm enjoying the most aren't super strong, namely Enrage Warrior, Frost Mage and Buff Priest, but I have fun with them.
Also implock is clearly overtuned. Impendind catastrophe and the location need a nerf asap
Control Warrior should get its tools nerf reverted at this point, power level of other classes has increased a lot, esp Imp Warlock. The unnerfed Control Warrior might have a chance to keep their power in check.
I dont think I've ever seen a meta where there are so many decks that can just spew out endless minions over and over again.
Hunter - endless dormant minions
Druid - endless 3/3 rushers
Mage - endless skeletons
Warlock - endless Imps
What in the actual hell is occurring???
As for shaman, macaw is the real culprit here. Dealing with 2 snowfall and a Denathrius is actually doable. It's dealing with 4 snowfall or 3 fully powered Denathrius that's impossible to overcome.
How I feel? Incredibly frustrated.
I've tried 5 different decks, all druid since it's the only class I have the required cards, and progressing past diamond 5, with any of the decks, it's just impossible.Over 200 games and haven't even reached Diamond 3 on a lucky streak.
Being totally fair, the only reason I managed to get to D 5 is a streak of 7 based on aggro druid being able to beat imp lock with decent frequency (and plenty of people using the imp deck without a clue).
Now, I would love a state of game where games weren't mostly decided beforehand, just because of the classes chosen. That, somehow, incentivated creativity and building your own deck instead of copying meta templates.
Brilliant Macaw is currently the most broken card in the game. 3 mana with a battlecry that either eats giant minions (multiple giant minions with the 2 mana card as well) to destroy win conditions, or freezes the board and becomes massive, or deals an absurd amount of lifesteal damage (this one in particular doesn't make sense since the macaw itself should not be infused at all and should only deal 1 damage).
Make it 5 or 6 mana and it's still an auto-include, but at least can't do things quite as aggressively.
I don't understand how they manage to make warlock broken every single start of expansion. They don't test him, or someone from team is biased?
I had the easiest time getting to D5 this month, EVER. And I've been playing since beta. Got there on day 3 of the patch when it normally takes me to mid month or a week before the month ends.
I did it with imp warlock. pretty basic deck. Even had a 14 game win streak. Lost one game because my starting hand was unlucky bad. Then won five more in a row to get to D5.
I figure something in the imp deck will be nerfed. Not sure on anything else as my imp deck was just destroying everything. Even freeze skele mage deck that seemed like the guy built it to counter imps.. I destroyed him as well. He only delayed my win honestly by constantly freezing everything and pinging all my guys. The imps were too strong though.
Too much people are still playing Prince Renathal in greedy control deck, like they didn't learn anything from last 2 weeks
Meta is still shifting from days to days, however Murloc Control Shaman seems the better deck currently specially if you add the evolve package
It's the cycle that they want to help the class with every expansion but they always end up overtuning the decks with many strong cards at once... Warlock will get nerfed, then fall to the worst 3 classes until the mini-set or next expansion...
Having a fairly smooth sail to Diamond so far with my all golden Quest Hunter with Wild Seeds package and my buddies Queen Azshara + Theotar, the Mad Duke.
It still feels like "only" the 2nd best deck in the Meta though, obviously Implock is too obnoxious on so many levels, but I'am rather confident that the deck will go away like Pirate Warrior eventually... given that Impending Catastrophe and Vile Library are safe nerf candidates next week (so pile up on your golden copies ya'll) .... and once that happens Quest Hunter is back S Tier.
I'd imagine Freeze Shaman is a clutch deck right now as well, surprised not more people managed to combine basic 1+1 = 2 Hearthstone Maths (Minion Meta + more minion heavy Meta = Freeze Shaman Meta)
Druids can be annoying, but a clutch Theotar or Mutanus on their big Daddy D and they're pretty much reGG'ed. (and it's satisfying)
Yea, nothing outstanding or exceptionally gross right now, well except Implock, a deck that will be gone in 2 weeks, because it's primarily the deck that is gonna get nerfed to Oblivion.
My only surprise would be Secret Rogue being such a Failure, but the class will bounce back in a likely annoying way like Rogues always do.
Yea the powerlevel bar has obviously increased, but I always said if you're a newbie or F4P who doesn't want to invest real life resources into Bobby Kotick's cash grab (understandably) then you should follow Trump. So, even if you don't know how to pilot something like Freeze Shaman, there are other decks to Deal with a minion heavy Meta. Trump just posted this Beginner friendly Paladin deck, basically you can just Boardclear almost every Turn.
If you play control, you have to run Theotar / Mutanus AND to steal / destroy Denathrius or you can’t win. This is not normal.
at first I thought I liked this expansion a lot but now I only face druids and it’s so boring. I didn’t even realize that shaman could also be a problem.
Denathrius is far too strong. For now, this is my only concern with the expansion.
I've been playing a bit longer and I have to say I hate the direction the game has gone with this expac. The games are over so damn fast - huge boards on turn 3/4. If the games last a bit longer then it's OTK's galore.
I just played a hunter who played Turn 2: Spirit Poacher (gave him 5/4 stag) Turn 3 Wild Spirits (another stag and the 2/5) into Turn 4 Wild Spirits (gave him a 2/5 and a 3/1) and Vicious Slitherspear. It's a stupid amount of stats on the board by turn 4 (5/4, 2/5, 1/3, 3/1 and a 4/2 weapon and a dormant 2/5). In response I was able to muster a Sleetbreaker (traded to the original 2/2) and coined Wildpaw Cavern - wolf died to weapon. Game was done after that. I don't even think hunter is the most oppressive high-roll deck out there either.
You might say - well he drew the nutz - shit happens. But it shouldn't be possible for the mana cost - the power levels are absurdly high.
I think it's a stupid design philosophy which makes games more about who got the better starting hand. By turn 4 you've barely drawn any of your deck, so the odds are you won't have the cards you need (if they even exist - no 4 mana card could have cleared that board). There is virtually no possibility of comeback if the opponent has a better start.
Implock and Hunter are just way above the rest, not gonna lie, I already expected Wild Seeds to be that obnoxious, but didn't expect Vile Library and Impending Catastrophe to single handedly carry a deck tho ... then you got Tier 2 Control-Murloc-Freeze Hybrid Shaman, Daddy D Druid and Naga Priest, imho that Skelly Mage deck many are complaining about is kinda overrated, but Mage wins when Casino goes to their favour, so I guess that makes it so attractive for lazy players - hence their wins feel cheap.
Warrior has become basically unplayable, since Pirate is now a laughable Tier 3 asswipe deck that everyone can farm. Deathrattle & Relic Demon Hunter are also in a very unfavorable spot.
Paladin is back to the "fair class" it used to be always during most of the years, minus Mysterious Challenger Secret Paladin, (Old)Mech Paladin & Libram Paladin Era's. Talking about consistency.
Anyone remembers rogue secrets? Kidnap anyone? Why does this card allows to trigger battlecries before snatching? There are only 3 rogue secrets and they are all so easy to guess and trigger, that opponent always knows and uses kidnap to bounce battlecries. This card is a tech tool but for your opponent. I hope Devs won't forget about rogue just because annoying miracle.is somewhat viable....
A few new cards seem over tuned and a few entire archetypes seem to be majorly lacking in tempo, draw, value or whatever the game plan would be (Dh relics, Warrior Enrage, etc.)
Hopefully some minor balance changes and the mini set to come balance Standard out a bit more than it currently is
Been playing since Old Gods. Good times.