This card is obscenely broken. I don't even know how it made it to live servers. Getting a 3/3 rush every time you cast a nature spell FOR. THE. REST. OF. THE. GAME is pure bullshit. The other cards that provide game-long buffs are usually quest rewards. Why is this any different?
Yeah that was a bit of a shocker for me, I, like many others thought that the card looked really strong and was in the same boat as you but in reality it ain't too ridiculous. Sometimes it can be but that's like a 1 in 10 games. I think Druid has other problems to be addressed before topior.
Definitely feels like the Tickatus of the expansion, technically OP as hell but will probably not see much play after 4 months because it'll just be a little too slow for the meta
Oh so it was topior that made you lose the game, not the fact that your opponent had 10 more mana crystals? Ah, right. Guff continues to define druid in a toxic way, and printing seedsman while guff is still in standard was just mindblowing.
druid has nothing to do basically until turn 4 thats the price to pay for ramp and this is why its winrate is >30% vs most fast meta decks, and with control decks we just steal or eat denathrius
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This card is obscenely broken. I don't even know how it made it to live servers. Getting a 3/3 rush every time you cast a nature spell FOR. THE. REST. OF. THE. GAME is pure bullshit. The other cards that provide game-long buffs are usually quest rewards. Why is this any different?
deck winrate under 50%, less broken then everything else
what janky shit are you playing to complain about topior bro
Yeah that was a bit of a shocker for me, I, like many others thought that the card looked really strong and was in the same boat as you but in reality it ain't too ridiculous. Sometimes it can be but that's like a 1 in 10 games. I think Druid has other problems to be addressed before topior.
Definitely feels like the Tickatus of the expansion, technically OP as hell but will probably not see much play after 4 months because it'll just be a little too slow for the meta
Oh so it was topior that made you lose the game, not the fact that your opponent had 10 more mana crystals? Ah, right. Guff continues to define druid in a toxic way, and printing seedsman while guff is still in standard was just mindblowing.
druid has nothing to do basically until turn 4 thats the price to pay for ramp and this is why its winrate is >30% vs most fast meta decks, and with control decks we just steal or eat denathrius