As of now not even 25 cards have been announced and 3 of them have already been nerfed. Deathborne went from 5mana to 6. Elitist Snob lost 1 attack and Rogue's new location can now be silenced.
Is this normal? I swear I've seen cards that were announced with a keyword or extra stats than what they're released with but I never knew if that was me misreading them to begin with or not.
Either way, I don't think I've seen this amount of nerfs so early on and I don't know if I'm the only one worried with how powerful the other 110 cards are and how untested this expansion clearly is?
This expansion was announced a bit earlier than normal, so balance was probably not finalized before the promotional material was made.
But yeah I'm also worried about the power level. Right now I feel the game is in a pretty good spot, but knowing Blizzard they're going to power creep the hell out of the next two expansions to make people buy the new packs.
There is a whole team designated for final balance for a reason. Adjustments to cards just before release is not abnormal. A version that is not being released being shown to us is abnormal. This is not a balance/testing issue. This is a communication issue.
Also, the rogue location change was not a nerf but a buff. They've confirmed that it can't be silenced. The stats are added before hitting the board like the Warlock card that gets buffs based on handsize. The only difference between the announced version and the final version is changing from 0/0 starting stats to 1/1.
Finally, it's really weird to take them changing cards before release as an indication that they don't do testing before release. How would they know to change it if they didn't test? Wtf?
Cards are nerfed and changed all the time during development, it's just that they usually don't share their previous iterations, unless the card got changed after they finalized their reveal (which can take weeks of time, because of localization).
I just feel it's weird that they are announcing the cards and then nerfing them after they showed them in action. It's almost as if the mage and paladin card was literally never touched during play tests and initial balancing.
I thought the rogue one can now be silenced down to a 1/1, the wording is similar to Edwin, whereas before it acted like jades. But I tend to get cards wrong when they're first announced like Drekthar
Powercreep is always gonna be a problem but too much too quickly can be a major problem
How do you know they didn't nerf 20 cards before release of previous expansions ?
For all we know TGT could have been the most broken expansion before release. I remember a dev saying they nerfed all the inspire cards during development because they were worried repeatable effects were going to break the game, so they made all inspire cards really bad.
Also you say this expansion is clearly untested... Then why did they nerf 3 cards before release ? You're not making any sense.
How do you know they didn't nerf 20 cards before release of previous expansions ?
They probably did, but they didn't announce the cards and then nerf them before its release like they have this expansion. Releasing cards and not knowing where the meta is gonna go and then have to make changes make sense but to have made a card and then reveal it and then go "oh actually that's too strong" after a single video/game clearly suggests they didn't test cards at a very fundamental level. It's not like a specific card turns out to shape a meta because there is no meta to shape yet.
And you clearly didn't read my comment that they probably hadn't tested the card up until the announcement video with the card in play (for probably the first time ever) otherwise that card would've been nerfed before it's announcement/release. My comment is the fact that it seems like the announcement of said cards were the first time they were played and if that's the case then this expansion could have some serious issues with balancing
if I had a nickel for every change to an app after I've screenshotted and made videos for, id have a 2nd income.
Its the annoying thing about being at the end-of-dev role. Things change all the time and you often will need to change end-user-facing content over and over and over.
No. Release was never this early, and therefore the cards we saw was after the final balance, but for this round final balance happened after the reveal started so they were probably behind on sending everyone the updated version of the cards to reveal, since streamers usually get the cards a bit earlier than their reveal date to prep.
How do you know they didn't nerf 20 cards before release of previous expansions ?
They probably did, but they didn't announce the cards and then nerf them before its release like they have this expansion. Releasing cards and not knowing where the meta is gonna go and then have to make changes make sense but to have made a card and then reveal it and then go "oh actually that's too strong" after a single video/game clearly suggests they didn't test cards at a very fundamental level. It's not like a specific card turns out to shape a meta because there is no meta to shape yet.
And you clearly didn't read my comment that they probably hadn't tested the card up until the announcement video with the card in play (for probably the first time ever) otherwise that card would've been nerfed before it's announcement/release. My comment is the fact that it seems like the announcement of said cards were the first time they were played and if that's the case then this expansion could have some serious issues with balancing
No. That's not the case final balance didn't happen until after the livestream. So they did their final balancing round after it ended, I'm assuming the reason is because it came out early this time. Reveal season doesn't usually start till later, so in exchange for a early start to reveals we get to see changes happen live
As of now not even 25 cards have been announced and 3 of them have already been nerfed. Deathborne went from 5mana to 6. Elitist Snob lost 1 attack and Rogue's new location can now be silenced.
Is this normal? I swear I've seen cards that were announced with a keyword or extra stats than what they're released with but I never knew if that was me misreading them to begin with or not.
Either way, I don't think I've seen this amount of nerfs so early on and I don't know if I'm the only one worried with how powerful the other 110 cards are and how untested this expansion clearly is?
Good point. Test before release is rare in this game. 😉
Rogue's location can't be silenced. It was already confirmed by a dev
Was he not saying the minion from the Location can be silenced?
This expansion was announced a bit earlier than normal, so balance was probably not finalized before the promotional material was made.
But yeah I'm also worried about the power level. Right now I feel the game is in a pretty good spot, but knowing Blizzard they're going to power creep the hell out of the next two expansions to make people buy the new packs.
There is a whole team designated for final balance for a reason. Adjustments to cards just before release is not abnormal. A version that is not being released being shown to us is abnormal. This is not a balance/testing issue. This is a communication issue.
Also, the rogue location change was not a nerf but a buff. They've confirmed that it can't be silenced. The stats are added before hitting the board like the Warlock card that gets buffs based on handsize. The only difference between the announced version and the final version is changing from 0/0 starting stats to 1/1.
Finally, it's really weird to take them changing cards before release as an indication that they don't do testing before release. How would they know to change it if they didn't test? Wtf?
Any minion can be silenced, but to do so on a stealthed minion you need a non targeted effect like Smothering Starfish.
What I mean is the stats can't be silenced. The stealth still can
Hasn't even been released yet. Relax bud.
Cards are nerfed and changed all the time during development, it's just that they usually don't share their previous iterations, unless the card got changed after they finalized their reveal (which can take weeks of time, because of localization).
Wait for the other cards. Most of the time the cards turn out really bad, because they don't fit in the meta
I just feel it's weird that they are announcing the cards and then nerfing them after they showed them in action. It's almost as if the mage and paladin card was literally never touched during play tests and initial balancing.
I thought the rogue one can now be silenced down to a 1/1, the wording is similar to Edwin, whereas before it acted like jades. But I tend to get cards wrong when they're first announced like Drekthar
Powercreep is always gonna be a problem but too much too quickly can be a major problem
How do you know they didn't nerf 20 cards before release of previous expansions ?
For all we know TGT could have been the most broken expansion before release. I remember a dev saying they nerfed all the inspire cards during development because they were worried repeatable effects were going to break the game, so they made all inspire cards really bad.
Also you say this expansion is clearly untested... Then why did they nerf 3 cards before release ? You're not making any sense.
They probably did, but they didn't announce the cards and then nerf them before its release like they have this expansion. Releasing cards and not knowing where the meta is gonna go and then have to make changes make sense but to have made a card and then reveal it and then go "oh actually that's too strong" after a single video/game clearly suggests they didn't test cards at a very fundamental level. It's not like a specific card turns out to shape a meta because there is no meta to shape yet.
And you clearly didn't read my comment that they probably hadn't tested the card up until the announcement video with the card in play (for probably the first time ever) otherwise that card would've been nerfed before it's announcement/release. My comment is the fact that it seems like the announcement of said cards were the first time they were played and if that's the case then this expansion could have some serious issues with balancing
if I had a nickel for every change to an app after I've screenshotted and made videos for, id have a 2nd income.
Its the annoying thing about being at the end-of-dev role. Things change all the time and you often will need to change end-user-facing content over and over and over.
Wait till OP hears about Alterac Valley..
They’ve never nerfed cards before release wouldnt they indicate more testing than usual
No. Release was never this early, and therefore the cards we saw was after the final balance, but for this round final balance happened after the reveal started so they were probably behind on sending everyone the updated version of the cards to reveal, since streamers usually get the cards a bit earlier than their reveal date to prep.
No. That's not the case final balance didn't happen until after the livestream. So they did their final balancing round after it ended, I'm assuming the reason is because it came out early this time. Reveal season doesn't usually start till later, so in exchange for a early start to reveals we get to see changes happen live
? explain please, did i miss something?
To live is to suffer, to survive is to find meaning in the suffer!