Thanks me later my friend, 100 % winrate from diamond 2 to Legend
### OTK Dragon Renathal Druid # Class: Druid # Format: Standard # Year of the Hydra # # 2x (0) Aquatic Form # 2x (0) Innervate # 1x (1) Ivus, the Forest Lord # 2x (2) Doomsayer # 1x (2) Jerry Rig Carpenter # 2x (2) Living Seed (Rank 1) # 2x (2) Moonlit Guidance # 1x (3) Prince Renathal # 2x (3) Wild Growth # 1x (4) Kazakus, Golem Shaper # 2x (5) Boomkin # 1x (5) Faceless Manipulator # 2x (5) Nourish # 2x (5) Onyxian Warder # 1x (5) Wildheart Guff # 1x (6) Battleground Battlemaster # 2x (6) Best in Shell # 1x (7) Colaque # 2x (7) Druid of the Plains # 1x (7) Mr. Smite # 2x (7) Scale of Onyxia # 1x (8) Kazakusan # 1x (8) Ozumat # 1x (9) Alexstrasza the Life-Binder # 1x (9) Malygos the Spellweaver # 1x (9) Ysera the Dreamer # 1x (10) Neptulon the Tidehunter # 1x (10) Raid Boss Onyxia # AAECAZICEPzoA8f5A7CABL+ABLCKBLSKBLWKBImLBKygBPGkBKWtBISwBKCwBLzOBL/OBJfvBAy27AO+7AOk9gOvgASJnwSunwTanwS6rATJrATPrASuwASd1AQA #
Last 2 months (about 500 games), I stuck in Diamon 3 because Druid was a weakest class. But today I won 10 games in a row and BOOOM !!! (Can't create 40 cards deck in Hearthpwn right now so I post here to share with you all, HS is the best, thanks new game director Dyan)
i play Dragon Priest with a more spell-heavy package thanks to the extra slots. 2x of both tradable spells and 2x of the 5/5 Taunt that draws shadow and sacred spells. They idea is simple: its just Dragon Priest but with space for more Removal and Queen Azshara. The idea is to compensate the deck space with a more draw-aggresive gameplay. Not really competitive but if the kind of stuff i like to play.
Great to see people having success with decks starting 40 cards and 40 health, I'm just worried that the cause of this is that Dev team want to open design space / increase power level of future cheap-mana cost cards (basically helping Aggro/Combo decks to punish slower games, so we can have 1-2 mana cost cards dealing 5-6 dmg to the face...)
Great to see people having success with decks starting 40 cards and 40 health, I'm just worried that the cause of this is that Dev team want to open design space / increase power level of future cheap-mana cost cards (basically helping Aggro/Combo decks to punish slower games, so we can have 1-2 mana cost cards dealing 5-6 dmg to the face...)
Great to see people having success with decks starting 40 cards and 40 health, I'm just worried that the cause of this is that Dev team want to open design space / increase power level of future cheap-mana cost cards (basically helping Aggro/Combo decks to punish slower games, so we can have 1-2 mana cost cards dealing 5-6 dmg to the face...)
What happens when he rotates out though? If they powercreep cards by 33% in line with the health gain so we're looking at stuff like 10 DMG fireballs and he rotates out, Blizz must realise the game would be unplayable without a couple hundred nerfs afterwards
For the most players it is nearly impossible to create a deck which is somehow able to win.
For example: i got 2 friends who realy like playing Hearthstone but they know nothing about deckbuilding or how to create a deck. They dont even know how to netdeck. They always ask me to "put some decks in their account". And i'd say that is okay. Not everybody is willing to put much effort into building and testing a deck (me neither).
This is something i've heard a lot but I don't quite get it.
Playing hearthstone games literally teaches you how to build hearthstone decks, what cards work well together, what packages, what is good against what... You claim you don't care about it, fine by me. You claim you don't know how to do it, while you're an active player ? I cannot believe you, it's impossible.
Also the beautiful thing about building hearthstone decks, is you kinda know how it will perform, you generally don't need to test it extensively, just 1 or 2 games and you should see what cards need to be replaced and what decks are good matchups.
So yeah, I believe you, people aren't willing to put effort into it even though it's by far the most enjoyable part of the game, but believe me, they know how to build decks, they just rather use you instead of their own time and brain resources.
Nah, believe me: my friends cant do that, realy. They only play casual shit like clash royal or FIFA. They play Hearthstone 1-2 games a day and thats it. If i dont netdeck them some decks they would just play solo adventures or quit the game. They also play without any knowledge of meta-decks or sth. They just play the cards they draw - stupid as it sounds. They are ofc bad players but with meta decks they archive a 40% winrate or sth, at least enough to have fun.
i belive there are many players like that or even one small lvl above. The reddit and hearthpwn active players are not the majority
Great to see people having success with decks starting 40 cards and 40 health, I'm just worried that the cause of this is that Dev team want to open design space / increase power level of future cheap-mana cost cards (basically helping Aggro/Combo decks to punish slower games, so we can have 1-2 mana cost cards dealing 5-6 dmg to the face...)
i dont belive it happens. Aggro already has a great adventage against value decks with 40 cards even if they have 40 HP. Decks like Mech Mage dont run out of stuff in lategame for example. The longer the match go the more big mech can get from rng and all those extra cards are in their hand, not in their deck. Big Deck means you need to run more draw, more cycling, more interaction so you dont brick or run out of cards in hand. if any now is actually more balance the match control vs aggro. Control now can get to mid game with more than 20 HP more consistenly, aggro needs to risk more in early to put pressure because the opponent can take one or two turn more than usual to going down.
But Control cant keep greedy hands or heavy removal hands that easy, mulligan becomes way less consistent and more impactful in short matches.
I did a combo with curse, agony's, and warlock self damage quest, worked pretty well in the few games I played. Can't quite judge it against a quest priest with renethal since the one I played against had a almost perfect game, 11 turns to the game and he sharded me.
Great to see people having success with decks starting 40 cards and 40 health, I'm just worried that the cause of this is that Dev team want to open design space / increase power level of future cheap-mana cost cards (basically helping Aggro/Combo decks to punish slower games, so we can have 1-2 mana cost cards dealing 5-6 dmg to the face...)
What happens when he rotates out though? If they powercreep cards by 33% in line with the health gain so we're looking at stuff like 10 DMG fireballs and he rotates out, Blizz must realise the game would be unplayable without a couple hundred nerfs afterwards
They have the option to not rotate him and keep him in Standard. Reno Jackson back to Standard this year must be one of their intentions.
Control Warlock seems scary strong right now with 40 health. Maybe I'm biased because I play Holy Paladin which already had a tough time against that deck, but now it seems borderline unwinnable. Immolate against control, tons of healing and removal against aggro, mana cheat through the weapon for the midgame, Jaraxxus as a win con and enough draw power through the hero power to mitigate the lower consistency.
Now i am playing DeathRattle Priest, man Prince really save the Priest experience for me, really great card to counter the "lets just force plays out the priest by beatdown" situation that was consuming most priest decks. This is sooo fun. I know that a lot of players dont like long matches and Renathal impact on the game but try to understand...we Priest players were force to play unfun broken decks in wild OR auto lose to beatdown every day on ladder this is doing so much good to us...
If you are getting extra 10hp you know you are sacrificing something in return. Renathal prioritises survivability so decks should be built around him with that in mind. Question is, what are you trying to survive until? Some kind of swing turn that wins you the game. Classes with tutoring cards can make the decreased consistency easier to swallow as long as they can leverage higher HP to give them enough time to find their swing.
Prestor Druid's been most successful so far as they meet the criteria quite well but even then its above 50% winrate is not terribly impressive. I also think there's some potential there for a 'bigger' DH, maybe if and when we get some more good Demons, but my first thought was actually a Quest Hunter paired up with a bigger Naga package, secrets, Bunker, Concha's Call and a Multicaster for the draw. I'll do some testing on that (I sit in 1k Legend).
Control warrior seems to be the biggest benefit since there's so many strong cards that almost made the cut in the list anyway, and the class has amazing draw. Which is weird because CW was always a good deck against aggro and doesn't need the extra 10HP, but the fatigue buffer and extra nail in the coffin vs. aggro is really good.
Netdecking is a completely legitimate way to play the game. No one is obligated to waste their time losing with poorly constructed, custom decks just to provide you with some amusement. If you want to spend your time that way, you're welcome to, but don't expect that anyone else should.
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You can make 40 card decks in Hearthpwn.
i play Dragon Priest with a more spell-heavy package thanks to the extra slots. 2x of both tradable spells and 2x of the 5/5 Taunt that draws shadow and sacred spells. They idea is simple: its just Dragon Priest but with space for more Removal and Queen Azshara. The idea is to compensate the deck space with a more draw-aggresive gameplay. Not really competitive but if the kind of stuff i like to play.
Great to see people having success with decks starting 40 cards and 40 health, I'm just worried that the cause of this is that Dev team want to open design space / increase power level of future cheap-mana cost cards (basically helping Aggro/Combo decks to punish slower games, so we can have 1-2 mana cost cards dealing 5-6 dmg to the face...)
Don't kill my buzz bro. I'm not ready for this.
What happens when he rotates out though? If they powercreep cards by 33% in line with the health gain so we're looking at stuff like 10 DMG fireballs and he rotates out, Blizz must realise the game would be unplayable without a couple hundred nerfs afterwards
Nah, believe me: my friends cant do that, realy. They only play casual shit like clash royal or FIFA. They play Hearthstone 1-2 games a day and thats it. If i dont netdeck them some decks they would just play solo adventures or quit the game. They also play without any knowledge of meta-decks or sth. They just play the cards they draw - stupid as it sounds. They are ofc bad players but with meta decks they archive a 40% winrate or sth, at least enough to have fun.
i belive there are many players like that or even one small lvl above. The reddit and hearthpwn active players are not the majority
i dont belive it happens. Aggro already has a great adventage against value decks with 40 cards even if they have 40 HP. Decks like Mech Mage dont run out of stuff in lategame for example. The longer the match go the more big mech can get from rng and all those extra cards are in their hand, not in their deck. Big Deck means you need to run more draw, more cycling, more interaction so you dont brick or run out of cards in hand. if any now is actually more balance the match control vs aggro. Control now can get to mid game with more than 20 HP more consistenly, aggro needs to risk more in early to put pressure because the opponent can take one or two turn more than usual to going down.
But Control cant keep greedy hands or heavy removal hands that easy, mulligan becomes way less consistent and more impactful in short matches.
I did a combo with curse, agony's, and warlock self damage quest, worked pretty well in the few games I played. Can't quite judge it against a quest priest with renethal since the one I played against had a almost perfect game, 11 turns to the game and he sharded me.
They have the option to not rotate him and keep him in Standard. Reno Jackson back to Standard this year must be one of their intentions.
Control Warlock seems scary strong right now with 40 health. Maybe I'm biased because I play Holy Paladin which already had a tough time against that deck, but now it seems borderline unwinnable. Immolate against control, tons of healing and removal against aggro, mana cheat through the weapon for the midgame, Jaraxxus as a win con and enough draw power through the hero power to mitigate the lower consistency.
Ceterum censeo classum magi esse delendam.
Now i am playing DeathRattle Priest, man Prince really save the Priest experience for me, really great card to counter the "lets just force plays out the priest by beatdown" situation that was consuming most priest decks. This is sooo fun. I know that a lot of players dont like long matches and Renathal impact on the game but try to understand...we Priest players were force to play unfun broken decks in wild OR auto lose to beatdown every day on ladder this is doing so much good to us...
Agree with quest priest. Can usually get to turn's 6s Reno Jackson, Khartmut defender, or lightbomb or w/e with that extra health.
Not sure if hyped yet.
If you are getting extra 10hp you know you are sacrificing something in return. Renathal prioritises survivability so decks should be built around him with that in mind. Question is, what are you trying to survive until? Some kind of swing turn that wins you the game. Classes with tutoring cards can make the decreased consistency easier to swallow as long as they can leverage higher HP to give them enough time to find their swing.
Prestor Druid's been most successful so far as they meet the criteria quite well but even then its above 50% winrate is not terribly impressive. I also think there's some potential there for a 'bigger' DH, maybe if and when we get some more good Demons, but my first thought was actually a Quest Hunter paired up with a bigger Naga package, secrets, Bunker, Concha's Call and a Multicaster for the draw. I'll do some testing on that (I sit in 1k Legend).
Control warrior seems to be the biggest benefit since there's so many strong cards that almost made the cut in the list anyway, and the class has amazing draw. Which is weird because CW was always a good deck against aggro and doesn't need the extra 10HP, but the fatigue buffer and extra nail in the coffin vs. aggro is really good.
Netdecking is a completely legitimate way to play the game. No one is obligated to waste their time losing with poorly constructed, custom decks just to provide you with some amusement. If you want to spend your time that way, you're welcome to, but don't expect that anyone else should.