Thats good thing. if games are long, that means they are interesting and both players had their chance to win.
That doesn't mean games are interesting for both players. It means that deck whose goal in a matchup was to survive long enough succeeded. If a game was short, it was "interesting" for a faster deck's pilot, if it was long, it was "interesting" for a slower deck's pilot.
If aggro players start conceding when running into Renathal decks we might have a problem (actually not, I'm quite sure all control players will be happy) but aggro matchups are short-timed anyway. They just run out of steam and concede or kill you before you are able to stabilize. Those games can be fun.
I don't have a problem with Renathal at all, RenathaI looks not that strong currently and it will continue to bait Timmies, who don't understand that more cards in their deck at the start of the game is a bad thing, to use it way more than he deserves. Right now it looks worthy only in Priest, maybe Druid and Warlock, and it looks like a Priest/Warlock class card in general, because these classes disproportionally benefit from starting health increase. I'm just saying that for the most players winning is fun, so if they tend to win in long games, they like long games, think long games are fun and vice versa. I doubt that all control players will be happy if aggro somehow disappear and combo will be able to consistently survive long enough to kill them.
Rollback Post to RevisionRollBack
English is not my native language, so, with a high probability, mistakes were made.
Thats good thing. if games are long, that means they are interesting and both players had their chance to win.
That doesn't mean games are interesting for both players. It means that deck whose goal in a matchup was to survive long enough succeeded. If a game was short, it was "interesting" for a faster deck's pilot, if it was long, it was "interesting" for a slower deck's pilot.
If aggro players start conceding when running into Renathal decks we might have a problem (actually not, I'm quite sure all control players will be happy) but aggro matchups are short-timed anyway. They just run out of steam and concede or kill you before you are able to stabilize. Those games can be fun.
I don't have a problem with Renathal at all, RenathaI looks not that strong currently and it will continue to bait Timmies, who don't understand that more cards in their deck at the start of the game is a bad thing, to use it way more than he deserves. Right now it looks worthy only in Priest, maybe Druid and Warlock, and it looks like a Priest/Warlock class card in general, because these classes disproportionally benefit from starting health increase. I'm just saying that for the most players winning is fun, so if they tend to win in long games, they like long games, think long games are fun and vice versa. I doubt that all control players will be happy if aggro somehow disappear and combo will be able to consistently survive long enough to kill them.
As a generally more control-type player, i can say that the pleasure i'm getting from playing control decks is in having actual trades and interactions and having to outsmart each other, not just "oh i won therefore it was fun". This is also why i personally hate curselock, as imo it just feels more like bodyblocking your opponent constantly, rather than really trying to outsmart or outpace each other. It's literally "they played a big minion? Double Dragged Below", "they played lots of small minions? Abyssal Wave", "they haven't played anything substancial? Immolate or Mutanus" etc etc, and they just passively win through curses scaling too much, rather than having to constantly ask yourself and gauge "is this a good time to switch gears and move to the offensive?" because they don't have an offensive, they just win through games lasting longer.
Anyway, i understand the value of wanting to have short games to quickly grind, or just have a couple of games inbetween two things or whatever, but reducing the pleasure of long games to "just wanting to have an advantage and win" is a misunderstanding. To me the game is at its best when it's slower and more methodical and relies on good decision making.
Given everyone is experimenting with it at the moment there are a lot of mirror type matches which do feel like they take a while. That said, I would take a 20 minute game over a "dead by turn 4" game every day of the week!
playing quest priest. won most standard games. a few quits once they find out they cant use what aggro they have (curse, facehunter etc) to defeat the new almighty quest priest. i enjoy ripping all the aggro decks to shreds. no more 5 turn wins for them. 20 minutes of joy…..
What's wrong? Cheap meta decks not getting fast enough wins? I personally love it. I always thought it should be like this. I'm having better matches now. I don't have to panic play any aggressive stuff.
As a generally more control-type player, i can say that the pleasure i'm getting from playing control decks is in having actual trades and interactions and having to outsmart each other, not just "oh i won therefore it was fun". This is also why i personally hate curselock, as imo it just feels more like bodyblocking your opponent constantly, rather than really trying to outsmart or outpace each other. It's literally "they played a big minion? Double Dragged Below", "they played lots of small minions? Abyssal Wave", "they haven't played anything substancial? Immolate or Mutanus" etc etc, and they just passively win through curses scaling too much, rather than having to constantly ask yourself and gauge "is this a good time to switch gears and move to the offensive?" because they don't have an offensive, they just win through games lasting longer.
Anyway, i understand the value of wanting to have short games to quickly grind, or just have a couple of games inbetween two things or whatever, but reducing the pleasure of long games to "just wanting to have an advantage and win" is a misunderstanding. To me the game is at its best when it's slower and more methodical and relies on good decision making.
Judging by the way you describe it, I think you actually prefer slower midrange rather than control, and, as a midrange player myself, both faster and slower, I totally agree with your logic, trades and interactions, being flexible with my game plan is what I enjoy too. But that's what we enjoy, not everyone, some like solitaire decks, for example. What everyone likes, no matter if they are prefer to just go face, trade on board, remove everything or setting up an OTK, is winning. If people wouldn't care about winning at least half of their games, they would play their fun decks with 30% winrate and not complain, but losing is not fun, so, since most of inefficient decks are slower ones, many players want slower games, because it means the decks they enjoy are more playable. It's not wanting an unfair advantage, more often it's wanting a fair game the way they see it. I'm not against slower games existence, I'm against describing slower games as objectively better thing and especially as "that means it's interesting and both players had their chance to win", as said the guy I initially replied to. It's not true, and you just made an example with you not liking games against Curse Warlock despite of their slower nature.
I think it might be a problem on a long run. I love playing the card and control decks in general.
But the thing is a lot of players play on phones. Makes it kinda easy to play a game while waiting on a bus or having your break at work kinda thing. So I only see a percentage of people not having time or patiance to play longer games quitting, becoming more casual or changing modes.
Before you could aggro your ass straight into legend while on the go, as games would last about 7 minutes.
Every other game requires time if you want to reach a higher rank.
So if someone wants to play short fun games maybe hearthstone is not for you
Didn't this used to be the thread crying about what's the point in playing when you are dead by turn 6 anyway? lol Too short and fast now its too long. At what point does complaining for complaining sake get tiring?
Didn't this used to be the thread crying about what's the point in playing when you are dead by turn 6 anyway? lol Too short and fast now its too long. At what point does complaining for complaining sake get tiring?
Renthal was the only way team 5 could address the ridiculous powercreep they have been engaged in since they brought out DH. It is a way to make old cards useless and make players welcome even more powercreep new cards. This is what happens when your game is run by marketing whores.
Didn't this used to be the thread crying about what's the point in playing when you are dead by turn 6 anyway? lol Too short and fast now its too long. At what point does complaining for complaining sake get tiring?
That's how this goes. Games too long? Aggro complains. Games too short? Control complains. Games have no interaction? That's combo, combo likes combo.
I love prince Renathal. I'm seeing cards being played that I haven't seen before. I don't mind the longer games. I like when both sides battle it out. Now games don't feel so one sided with aggro usually dominating.
I prefer 20-30 minute games. if Gordon Bombay taught me anything its that games aren't about winning, games are supposed to be fun. nothing as fun as running 45 legendary highlander paladin and randomly farming aggro players who decided to play hearthstone on their shit break at work.
I love prince Renathal. I'm seeing cards being played that I haven't seen before. I don't mind the longer games. I like when both sides battle it out. Now games don't feel so one sided with aggro usually dominating.
This guy gets it. I think its time we all remember what having more then 7 mana feels like, unless you play druid then I'm not talking about you lol
I don’t mind the 40 health, 40 cards. It’s the utility cards that make it miserable now. Already seeing it in wild, where you battle your ass off just to get Reno’d, since Wild has much better ways of stalling and drawing him. Which is sometimes winnable at 30, but not at 40. I love Wild, but not enough to deal with constant 40 hp Reno decks. At least in Standard Reno’s time is limited.
I played the summer of Fatigue Warrior and Control Priest. It was literally the worst meta ever despite whatever reason Control players use to justify it. At least with Renethal you have the ability to make any class control. I consider myself a casual player. I’m in it for the quests, and I only ladder until I get the card back. I don’t have that kind of time to grind my way up the ladder. So if Casual becomes clown town, I might just hang it up if the expansion doesn’t give cards that even out the playing field for all player types. I believe you need equal amounts of Aggro, Control, and Combo to keep everyone honest.
I do love how Blizzard maintains the constant state of hate between player types too. Control players are in their glory now after being BTFO’d the past few years. So healthy Blizzard.
Rollback Post to RevisionRollBack
Grammar is the difference between knowing your crap, and knowing you’re crap.
I don't have a problem with Renathal at all, RenathaI looks not that strong currently and it will continue to bait Timmies, who don't understand that more cards in their deck at the start of the game is a bad thing, to use it way more than he deserves. Right now it looks worthy only in Priest, maybe Druid and Warlock, and it looks like a Priest/Warlock class card in general, because these classes disproportionally benefit from starting health increase.
I'm just saying that for the most players winning is fun, so if they tend to win in long games, they like long games, think long games are fun and vice versa.
I doubt that all control players will be happy if aggro somehow disappear and combo will be able to consistently survive long enough to kill them.
English is not my native language, so, with a high probability, mistakes were made.
Alexstrasza
As a generally more control-type player, i can say that the pleasure i'm getting from playing control decks is in having actual trades and interactions and having to outsmart each other, not just "oh i won therefore it was fun".
This is also why i personally hate curselock, as imo it just feels more like bodyblocking your opponent constantly, rather than really trying to outsmart or outpace each other. It's literally "they played a big minion? Double Dragged Below", "they played lots of small minions? Abyssal Wave", "they haven't played anything substancial? Immolate or Mutanus" etc etc, and they just passively win through curses scaling too much, rather than having to constantly ask yourself and gauge "is this a good time to switch gears and move to the offensive?" because they don't have an offensive, they just win through games lasting longer.
Anyway, i understand the value of wanting to have short games to quickly grind, or just have a couple of games inbetween two things or whatever, but reducing the pleasure of long games to "just wanting to have an advantage and win" is a misunderstanding. To me the game is at its best when it's slower and more methodical and relies on good decision making.
We need a 20 deck 20 health card. Would be cool.
Given everyone is experimenting with it at the moment there are a lot of mirror type matches which do feel like they take a while. That said, I would take a 20 minute game over a "dead by turn 4" game every day of the week!
playing quest priest. won most standard games. a few quits once they find out they cant use what aggro they have (curse, facehunter etc) to defeat the new almighty quest priest. i enjoy ripping all the aggro decks to shreds. no more 5 turn wins for them. 20 minutes of joy…..
What's wrong? Cheap meta decks not getting fast enough wins? I personally love it. I always thought it should be like this. I'm having better matches now. I don't have to panic play any aggressive stuff.
Judging by the way you describe it, I think you actually prefer slower midrange rather than control, and, as a midrange player myself, both faster and slower, I totally agree with your logic, trades and interactions, being flexible with my game plan is what I enjoy too. But that's what we enjoy, not everyone, some like solitaire decks, for example. What everyone likes, no matter if they are prefer to just go face, trade on board, remove everything or setting up an OTK, is winning. If people wouldn't care about winning at least half of their games, they would play their fun decks with 30% winrate and not complain, but losing is not fun, so, since most of inefficient decks are slower ones, many players want slower games, because it means the decks they enjoy are more playable. It's not wanting an unfair advantage, more often it's wanting a fair game the way they see it.
I'm not against slower games existence, I'm against describing slower games as objectively better thing and especially as "that means it's interesting and both players had their chance to win", as said the guy I initially replied to. It's not true, and you just made an example with you not liking games against Curse Warlock despite of their slower nature.
English is not my native language, so, with a high probability, mistakes were made.
I think it might be a problem on a long run. I love playing the card and control decks in general.
But the thing is a lot of players play on phones. Makes it kinda easy to play a game while waiting on a bus or having your break at work kinda thing. So I only see a percentage of people not having time or patiance to play longer games quitting, becoming more casual or changing modes.
Before you could aggro your ass straight into legend while on the go, as games would last about 7 minutes.
Every other game requires time if you want to reach a higher rank.
So if someone wants to play short fun games maybe hearthstone is not for you
ive played 7 games today. every single fucking one is Renthal token druid or warlock. im already thinking about quitting until expansion..
Didn't this used to be the thread crying about what's the point in playing when you are dead by turn 6 anyway? lol Too short and fast now its too long. At what point does complaining for complaining sake get tiring?
35 cards and 35 health?
Renthal was the only way team 5 could address the ridiculous powercreep they have been engaged in since they brought out DH. It is a way to make old cards useless and make players welcome even more powercreep new cards. This is what happens when your game is run by marketing whores.
That would be awesome
That's how this goes. Games too long? Aggro complains. Games too short? Control complains. Games have no interaction? That's combo, combo likes combo.
I love prince Renathal. I'm seeing cards being played that I haven't seen before. I don't mind the longer games. I like when both sides battle it out. Now games don't feel so one sided with aggro usually dominating.
I prefer 20-30 minute games. if Gordon Bombay taught me anything its that games aren't about winning, games are supposed to be fun. nothing as fun as running 45 legendary highlander paladin and randomly farming aggro players who decided to play hearthstone on their shit break at work.
MMMmmmmmm...Acceptable.
This guy gets it. I think its time we all remember what having more then 7 mana feels like, unless you play druid then I'm not talking about you lol
MMMmmmmmm...Acceptable.
I don’t mind the 40 health, 40 cards. It’s the utility cards that make it miserable now. Already seeing it in wild, where you battle your ass off just to get Reno’d, since Wild has much better ways of stalling and drawing him. Which is sometimes winnable at 30, but not at 40. I love Wild, but not enough to deal with constant 40 hp Reno decks. At least in Standard Reno’s time is limited.
I played the summer of Fatigue Warrior and Control Priest. It was literally the worst meta ever despite whatever reason Control players use to justify it. At least with Renethal you have the ability to make any class control. I consider myself a casual player. I’m in it for the quests, and I only ladder until I get the card back. I don’t have that kind of time to grind my way up the ladder. So if Casual becomes clown town, I might just hang it up if the expansion doesn’t give cards that even out the playing field for all player types. I believe you need equal amounts of Aggro, Control, and Combo to keep everyone honest.
I do love how Blizzard maintains the constant state of hate between player types too. Control players are in their glory now after being BTFO’d the past few years. So healthy Blizzard.
Grammar is the difference between knowing your crap, and knowing you’re crap.
A .gif is worth a thousand words.
Priest, warrior, warlock, druid and shaman meta has arrived