The latter 3 cards in the title need to be unnerfed. Mozaki Mage is the best deck of all time and it is a travesty that low IQ garbage like crab rider and gnoll gets unnerfed and sorcerer's apprentice and Incanter's Flow are still nerfed. Travesty.
Bring back mage. Even secret mage is power crept out at this point
I agree on apprentice unnerf. It did killed mage. But you need to nerf flamewaker to one dmg per spel or fire spells only.
Incanters flow should remain at 4 mana however discount all cards by 1 rather just spells.
And mozaki should lose 2 health.
But the most broken mage card we had and was killed is tortollan pilgrim.
Another thing is change open the waygate to require spend mana on spells that did not start in deck rather number of spells. And buff timewarp to 4 mana. It will kill those parrots
It's like really bold of you to assume the devs even look at Wild lol
Even with this Lightning Bloom nerf, they said the only Wild deck they took a look at was Big Shaman, and that's because big figures in the community were whining about it. If they cared even a little about Wild, they would do something about the hyper-aggro trash that is Pirate Rogue.
Apprentice will probably never get rolled back, and I'd assume neither will global mana discounts like flow, or rod for that matter.
If you recall, the deck that nuked apprentice was drekthar double apprentice evocation Chandler into infinite ignites. Even with drek nuked, the combo would still be there.
If you want Spring Water and Mozaki unnerfed have Cram Session nerfed first.
If they cared even a little about Wild, they would do something about the hyper-aggro trash that is Pirate Rogue.
Hah, Pirate Rogue isn't hyper aggro. Most definitely mid-range. And they do care about wild, specifically nerfing cards due to their impact. Wild may not be the top of their list, but by no means have they thrown it to the wind.
If they cared even a little about Wild, they would do something about the hyper-aggro trash that is Pirate Rogue.
Hah, Pirate Rogue isn't hyper aggro. Most definitely mid-range. And they do care about wild, specifically nerfing cards due to their impact. Wild may not be the top of their list, but by no means have they thrown it to the wind.
Does midrange mean ending games turn 5-7 to you? ðŸ˜ðŸ˜ðŸ˜ Yeah sure man, playing Filetfighter turn 1 and out comes 1-2 Brigands and a Patches from their deck sure isn't hyperaggro. Oh, better yet, they skip their first turn so they play Ship's Cannon and coin out a 1 mana pirate summoning 3 others for a total of 8 damage. Did I mention Swordfish on 3 for 12 damage and magically dredging a Southsea Deckhand?
The latter 3 cards in the title need to be unnerfed. Mozaki Mage is the best deck of all time and it is a travesty that low IQ garbage like crab rider and gnoll gets unnerfed and sorcerer's apprentice and Incanter's Flow are still nerfed. Travesty.
Bring back mage. Even secret mage is power crept out at this point
Completely disagree if those cards we’re unnerfed wild would be magestone
That wants to make me vomit
apprentice was nerfed for wild cause its op. Blizz don't revert.
ok un-nerf apprentice, make time warp 10 mana kthx
I'm ok with this. Time warp got broken with that gray sage parrot
I agree on apprentice unnerf. It did killed mage. But you need to nerf flamewaker to one dmg per spel or fire spells only.
Incanters flow should remain at 4 mana however discount all cards by 1 rather just spells.
And mozaki should lose 2 health.
But the most broken mage card we had and was killed is tortollan pilgrim.
Another thing is change open the waygate to require spend mana on spells that did not start in deck rather number of spells. And buff timewarp to 4 mana. It will kill those parrots
It's like really bold of you to assume the devs even look at Wild lol
Even with this Lightning Bloom nerf, they said the only Wild deck they took a look at was Big Shaman, and that's because big figures in the community were whining about it. If they cared even a little about Wild, they would do something about the hyper-aggro trash that is Pirate Rogue.
Apprentice will probably never get rolled back, and I'd assume neither will global mana discounts like flow, or rod for that matter.
If you recall, the deck that nuked apprentice was drekthar double apprentice evocation Chandler into infinite ignites. Even with drek nuked, the combo would still be there.
If you want Spring Water and Mozaki unnerfed have Cram Session nerfed first.
Hah, Pirate Rogue isn't hyper aggro. Most definitely mid-range. And they do care about wild, specifically nerfing cards due to their impact. Wild may not be the top of their list, but by no means have they thrown it to the wind.
Not sure how wild pirate rogue is midrange, the most expensive thing they run besides Smite never costs more than 3 because of swordfish.
lol just no.
they should actually ban bird from wild as they did that card for warlock.
Because the warlock card had bad interaction and having no turn vs mage is interaction?
Does midrange mean ending games turn 5-7 to you? ðŸ˜ðŸ˜ðŸ˜ Yeah sure man, playing Filetfighter turn 1 and out comes 1-2 Brigands and a Patches from their deck sure isn't hyperaggro. Oh, better yet, they skip their first turn so they play Ship's Cannon and coin out a 1 mana pirate summoning 3 others for a total of 8 damage. Did I mention Swordfish on 3 for 12 damage and magically dredging a Southsea Deckhand?
No Magestone in Wild pls, thank you.
All non interactive decks are low IQ. Any deck that wins by direct damage is low IQ. Any deck that doesn't play minions is low IQ