We don't know if this number is reasonable or not (anyway, for sure, it is a big number in order to have the full equip). There is for example a streamer who spend 10.000 in stream, and he has not received any 5 stars full legendary gem (https://www.youtube.com/watch?v=b5ZStBfuWQQ).
In my opinion, there are also 2 things very bad that are for sure true:
Blizzard's lies. With Cheng that said: "There is no way to acquire or rank up gear using money"
@Banur your approach is totally wrong for me. Diablo Immortal is like an experiment. Blizzard wants to see how much can push monetization in its games. The approach, "you don't need to spend" is very dangerous because we are risking to see contaminated all the industry with this shit.
And yes. I will boycott Blizzard after this. This is very far from acceptance level.
@Banur your approach is totally wrong for me. Diablo Immortal is like an experiment. Blizzard wants to see how much can push monetization in its games. The approach, "you don't need to spend" is very dangerous because we are risking to see contaminated all the industry with this shit.
And yes. I will boycott Blizzard after this. This is very far from acceptance level.
There are already many of these experiments across the gaming scene: WoW and FF as the main sub model MMOs, EVE, Star Citizen that is still in development, Genshin Impact, dozens of gacha mobile games, pay to refill your energy mobile games, ...
My overall point is that while Diablo Immortal has this potentially extreme spending cap, that says nothing about the rest of the game. I don't play it because I found it boring after 30 minutes so take this with a grain of salt, but apparently you can easily level up and play most of it without paying anything. I don't know if or when you reach a wall that you better pay around that grind away, but that would be important information for me and not what some maximum is, that might have zero impact on 99% of players.
@Banur. You are outside topic. How can you compare these games with a game that main cost you 100.000 if not more, made like a random casino? It is obvious that if Blizz will somehow realize that this new business model heavily concentrated with monetization and scam to weaker people will work, well, it will spread in the whole industry. As we know Blizz by now, it's not a company that has too much trouble pissing on people's heads.
And then you will start to also see your beloved HS far more monetized. And then you will start to see other companies adopting the same crappy business model. Blizz has exceeded a threshold of moral acceptability in a poorly regulated market of loot boxes and gambling.
All this is also diabolical. Because it's hidden in a game that would also be great if it weren't for this monetization. And it is also hidden because until you don't reach level 60+ you cannot fully understand this mess.
Diablo Immortal is a great game, an astonishing game for mobile, and probably a braking point in quality. But it is also a hole of shit of shady things and scams outside any threshold of moral acceptability in which wallet is the king. This is the issue.
It explains the business reason why a company is hunting the whales. Diablo Immortal is being criticized because according to someone, it's trying to hunting whales with this prices outside any world.
How can you compare these games with a game that main cost you 100.000 if not more, made like a random casino?
I can code you a game that is 99% free but to reach 100% you have to pay a million dollars to unlock a button and then click that button for 100 years.
These values mean absolutely nothing without context.
The whole discussion revolves around 'maxing out your character' without explaining the consequences of not doing so. How much content of Diablo Immortal is locked behind 'maxing out your character'? Is it 50%? Then 50% of the game costs $100.000 and you have to ask yourself if how much you want to play those 50%.
I mean, just translate 'maxing out your character' to hearthstone: How much does it cost to have a full golden collection every expansion? How long does it take to grind out level 400 every time? Complete all achievements?
Hearthstone isn't comparable, its a TCG... just without the T... Either way, HS is still much cheaper than MTG or MTGA. Pokemon TCG is also very expensive, but they have better quality cards and have a free pack for the online client inside every physical pack. I'm still going to play hearthstone, going to buy Diablo 4 hopefully and stay far from Diablo Immortal. Whale hunting, microtransactions, season updates, multiple currencies, planned obsolescence... these aren't new concepts to mobile games and they have been in countless previous games. The issue this time is that it is in a game that is a big name. Every company does this to a degree, you can really always find a way to spend more money and there is never a spending cap on mobile games.
@Banur, please stop. Your arguments are so out of any correlation with reality. And I will not answer again because I am loosing my time. You clearly have no idea about what we are talking. Therefore, I can only suggest you a great video that explains well the all the issue: https://www.youtube.com/watch?v=o17lBUZgjTs
How can you compare HS that is a collective cards game with this. In HS, you don't need the full collection of cards to play it and to be competitive. And anyway, we can yes argue how expensive HS is. In Diablo Immortal you need the full equip in order to compete in PVE and PVP with other people, it is an MMORPG.
How much content of Diablo Immortal is locked behind 'maxing out your character'? It is all locked. You can complete only the story without spending. Then, as all MMORPG, the game will start after the main storyline and if you don't spend you cannot compete with nobody.
Clearly an overexageration of reality like always my dear Shipmen. It has alrdy been confirmed by none bias reviews that u dont need to spend money to Play the endgame for average people.
U Might Want monetary help for the Higher levels of endgame but not after beating the story Line.
Also MMORPG are only competitive if There is PVP in it. Not PVE. PVE compétition only exist in speedruns and World's first which only the highest of the 1% Play. Not the average Joe Who Will only Play the story and Play around for a bit of endgame.
Ur vendetta against Blizzard because u decided to buy a Product with Little to no information (Merc pré order) is Childish at best. Blizz dont make u Buy the pré order, u did and u still cant take responsability for it and r still blaming blizzard for it.
My dear Chewy. It is not my overexageration, it is your undervaluation. Your opinion is far in the minority, at least you don't think that all the people in the reviews are totally mad, and you don't think that Belgium and Netherlands are mad because banned the game for gambling.
@Banur, please stop. Your arguments are so out of any correlation with reality. And I will not answer again because I am loosing my time. You clearly have no idea about what we are talking. Therefore, I can only suggest you a great video that explains well the all the issue: https://www.youtube.com/watch?v=o17lBUZgjTs
How can you compare HS that is a collective cards game with this. In HS, you don't need the full collection of cards to play it and to be competitive. And anyway, we can yes argue how expensive HS is. In Diablo Immortal you need the full equip in order to compete in PVE and PVP with other people, it is an MMORPG.
In PVE the only way to compete with anyone is through leader boards and even then it requires the player to be interested in competing on that arbitrary level.
In PVP you also have different levels as not everyone will be willing to drop 100k into the game. But if (again) the player wanted the most competitive edge, then that investment might be necessary.
The point wasn't that HS and DI are comparable but on the notion of 'maxing out' which is independent of usefulness.
How much content of Diablo Immortal is locked behind 'maxing out your character'? It is all locked. You can complete only the story without spending. Then, as all MMORPG, the game will start after the main storyline and if you don't spend you cannot compete with nobody.
This is just wrong. This guy is currently the DI streamer with the most viewers on twitch: https://www.twitch.tv/richwcampbell According to his on-screen note he has spent $9125, has not maxed everything and yet is still playing after max level. Also again there is nobody he is competing with.
Your linked video even says that the quoted video by Bellular [1] didn't even say 100k IS the number [2] but could be and that they are were going off a reddit post [3] calculating the max cost of getting all gems to max level.
And none of them said you are required to have them at max. Yes, you can spend a ton of money on the game. No, you don't have to spend 100k. Yes, you could also just play a different game.
It Costs $110,000 to Fully Gear-Up in Diablo Immortal (gamerant.com)
So if you are still giving blizzard money, you get what you fucking deserve.
One would have to spend the money themselves though wouldn't they....I give blizzard money for HS because I enjoy doing so.
We don't know if this number is reasonable or not (anyway, for sure, it is a big number in order to have the full equip). There is for example a streamer who spend 10.000 in stream, and he has not received any 5 stars full legendary gem (https://www.youtube.com/watch?v=b5ZStBfuWQQ).
In my opinion, there are also 2 things very bad that are for sure true:
https://twitter.com/Zizaran/status/1533134376015364099/photo/1
(so :) 2 pity timers for the 2 legendary crests, which is the same item, ahahaha) --- Scammers!
This company needs to burn in hell. They are raping people, workers, women and customers (physically and mentally with scams and abuses).
Yes, if your stated goal is to maximise everything to 100%, then this might be the the total cost.
Nowhere does it say whether 100% is reasonable nor necessary. Maybe if you want to be an ultra competitive PVPer, streamer or world first participant.
Are you otherwise blocked from playing the game? What does your powerlevel look like without those gems?
Nah, we just whine that you can spend loads of money because "evul blizzerd!".
Sorry lads, if you don't like HS or Blizzard anymore, find something else.
https://www.metacritic.com/game/pc/diablo-immortal
0.2 HAHAHAHAHAHAHAHAHAHA, read the comments it's the best thing ever.
@Banur your approach is totally wrong for me. Diablo Immortal is like an experiment. Blizzard wants to see how much can push monetization in its games. The approach, "you don't need to spend" is very dangerous because we are risking to see contaminated all the industry with this shit.
And yes. I will boycott Blizzard after this. This is very far from acceptance level.
There are already many of these experiments across the gaming scene: WoW and FF as the main sub model MMOs, EVE, Star Citizen that is still in development, Genshin Impact, dozens of gacha mobile games, pay to refill your energy mobile games, ...
My overall point is that while Diablo Immortal has this potentially extreme spending cap, that says nothing about the rest of the game.
I don't play it because I found it boring after 30 minutes so take this with a grain of salt, but apparently you can easily level up and play most of it without paying anything. I don't know if or when you reach a wall that you better pay around that grind away, but that would be important information for me and not what some maximum is, that might have zero impact on 99% of players.
@Banur. You are outside topic. How can you compare these games with a game that main cost you 100.000 if not more, made like a random casino? It is obvious that if Blizz will somehow realize that this new business model heavily concentrated with monetization and scam to weaker people will work, well, it will spread in the whole industry. As we know Blizz by now, it's not a company that has too much trouble pissing on people's heads.
And then you will start to also see your beloved HS far more monetized. And then you will start to see other companies adopting the same crappy business model. Blizz has exceeded a threshold of moral acceptability in a poorly regulated market of loot boxes and gambling.
All this is also diabolical. Because it's hidden in a game that would also be great if it weren't for this monetization. And it is also hidden because until you don't reach level 60+ you cannot fully understand this mess.
Diablo Immortal is a great game, an astonishing game for mobile, and probably a braking point in quality. But it is also a hole of shit of shady things and scams outside any threshold of moral acceptability in which wallet is the king. This is the issue.
This video is cool. https://www.youtube.com/watch?v=1EcLbewUexg
and also this: https://www.youtube.com/watch?v=xNjI03CGkb4
It explains the business reason why a company is hunting the whales. Diablo Immortal is being criticized because according to someone, it's trying to hunting whales with this prices outside any world.
I can code you a game that is 99% free but to reach 100% you have to pay a million dollars to unlock a button and then click that button for 100 years.
These values mean absolutely nothing without context.
The whole discussion revolves around 'maxing out your character' without explaining the consequences of not doing so. How much content of Diablo Immortal is locked behind 'maxing out your character'? Is it 50%? Then 50% of the game costs $100.000 and you have to ask yourself if how much you want to play those 50%.
I mean, just translate 'maxing out your character' to hearthstone: How much does it cost to have a full golden collection every expansion? How long does it take to grind out level 400 every time? Complete all achievements?
Hearthstone isn't comparable, its a TCG... just without the T... Either way, HS is still much cheaper than MTG or MTGA. Pokemon TCG is also very expensive, but they have better quality cards and have a free pack for the online client inside every physical pack. I'm still going to play hearthstone, going to buy Diablo 4 hopefully and stay far from Diablo Immortal. Whale hunting, microtransactions, season updates, multiple currencies, planned obsolescence... these aren't new concepts to mobile games and they have been in countless previous games. The issue this time is that it is in a game that is a big name. Every company does this to a degree, you can really always find a way to spend more money and there is never a spending cap on mobile games.
@Banur, please stop. Your arguments are so out of any correlation with reality. And I will not answer again because I am loosing my time. You clearly have no idea about what we are talking. Therefore, I can only suggest you a great video that explains well the all the issue: https://www.youtube.com/watch?v=o17lBUZgjTs
How can you compare HS that is a collective cards game with this. In HS, you don't need the full collection of cards to play it and to be competitive. And anyway, we can yes argue how expensive HS is. In Diablo Immortal you need the full equip in order to compete in PVE and PVP with other people, it is an MMORPG.
How much content of Diablo Immortal is locked behind 'maxing out your character'? It is all locked. You can complete only the story without spending. Then, as all MMORPG, the game will start after the main storyline and if you don't spend you cannot compete with nobody.
Clearly an overexageration of reality like always my dear Shipmen. It has alrdy been confirmed by none bias reviews that u dont need to spend money to Play the endgame for average people.
U Might Want monetary help for the Higher levels of endgame but not after beating the story Line.
Also MMORPG are only competitive if There is PVP in it. Not PVE. PVE compétition only exist in speedruns and World's first which only the highest of the 1% Play. Not the average Joe Who Will only Play the story and Play around for a bit of endgame.
Ur vendetta against Blizzard because u decided to buy a Product with Little to no information (Merc pré order) is Childish at best. Blizz dont make u Buy the pré order, u did and u still cant take responsability for it and r still blaming blizzard for it.
My dear Chewy. It is not my overexageration, it is your undervaluation. Your opinion is far in the minority, at least you don't think that all the people in the reviews are totally mad, and you don't think that Belgium and Netherlands are mad because banned the game for gambling.
i feel sad for you
In PVE the only way to compete with anyone is through leader boards and even then it requires the player to be interested in competing on that arbitrary level.
In PVP you also have different levels as not everyone will be willing to drop 100k into the game. But if (again) the player wanted the most competitive edge, then that investment might be necessary.
The point wasn't that HS and DI are comparable but on the notion of 'maxing out' which is independent of usefulness.
This is just wrong. This guy is currently the DI streamer with the most viewers on twitch: https://www.twitch.tv/richwcampbell
According to his on-screen note he has spent $9125, has not maxed everything and yet is still playing after max level. Also again there is nobody he is competing with.
Your linked video even says that the quoted video by Bellular [1] didn't even say 100k IS the number [2] but could be and that they are were going off a reddit post [3] calculating the max cost of getting all gems to max level.
And none of them said you are required to have them at max. Yes, you can spend a ton of money on the game. No, you don't have to spend 100k. Yes, you could also just play a different game.
[1] https://www.youtube.com/watch?v=0Y3Lb25MKqc
[2] https://twitter.com/BellularGaming/status/1534575519164948482
[3] https://www.reddit.com/r/DiabloImmortal/comments/ulz384/there_is_a_single_stat_in_this_game_that/
It is a very long video, but interesting. https://www.youtube.com/watch?v=IUdMKRT9shY
It analyses the use of the strategy explained in the famous video "let's go whaling" (https://www.youtube.com/watch?v=xNjI03CGkb4&t=21s) in Diablo Immortal.