so what’s the resolution of spammy arcanist against wax rager? Just played a game where spammy arcanist did not remove my wax ragers. Did blizzard change the number of procs? It just seems inconsistent
I watched a video of Ecore when he lost and complained about spammy not killing the rangers for good. But I think he's thinking "infinite interaction vs infinite interaction should cancel each other" is bullshit.
Spammy is capped at 30 like defile, wax raver just does what it says: resurrect once it gets killed. Gets killed 30 times? Resurrect for the 31th one
wax raver just does what it says: resurrect once it gets killed.
and why would spammy NOT do what card says ? thats an arbitrary decision to resolve an infinite conflict. you could also cap resurrect at 30 (per turn) if they go that way. then they would cancel each other. def not bullshit
MtG had this problem for a long time. The solution there is that you can never do something infinitely, you need to state a number of times that it happens, and then your opponent gets to respond.
By that logic, the Rager should survive. In this case, i guess it's up to the developers to decide.
Spammy is an ongoing effect once it's played, and rager is a new instance of a minion every time it's resummoned from the deathrattle. (meaning that the newly summoned Rager doesn't even know it's not the first Ranger to be summoned :) ) To me it's normal and intended that Rager should survive the Spammy Arcanist due to Spammy having the cap at 30.
MtG had this problem for a long time. The solution there is that you can never do something infinitely, you need to state a number of times that it happens, and then your opponent gets to respond.
By that logic, the Rager should survive. In this case, i guess it's up to the developers to decide.
^ This is what popped in my head too. Or rather how in mtg, being the player that initiated a truly infinite loop caused you to lose.
For the balance of the game it actually makes sense for Spammy to kill it. This way you can at least tech against Rager by including spammy in your deck. It's more fun the way it was originally, before the change.
playing an infinite deathrattle can also be considered to *cause an infinite loop* (under conditions). so you could argue playing a rager causes an infinite loop to cap it. i still think both neutralizes themselves at cap 30 would be the best. that way both cards truly do what they say, with a safeguard to avoid infinity
Hello,
so what’s the resolution of spammy arcanist against wax rager? Just played a game where spammy arcanist did not remove my wax ragers. Did blizzard change the number of procs? It just seems inconsistent
It procs a bunch of times, then stops because otherwise the game would get softlocked from infinite triggers.
I watched a video of Ecore when he lost and complained about spammy not killing the rangers for good. But I think he's thinking "infinite interaction vs infinite interaction should cancel each other" is bullshit.
Spammy is capped at 30 like defile, wax raver just does what it says: resurrect once it gets killed. Gets killed 30 times? Resurrect for the 31th one
and why would spammy NOT do what card says ? thats an arbitrary decision to resolve an infinite conflict. you could also cap resurrect at 30 (per turn) if they go that way. then they would cancel each other. def not bullshit
"Woow..."
The way I see it, spammy is the one that causes the infinite loop, so it needs to be capped.
It's been designed as a board clear. Rager is designed to be only killed by silence. So it makes sense to me that is the current way
hmm. you have a point there
"Woow..."
I tested it out before and spammy stops after a while, dunno why but it is what it is lol
MtG had this problem for a long time. The solution there is that you can never do something infinitely, you need to state a number of times that it happens, and then your opponent gets to respond.
By that logic, the Rager should survive. In this case, i guess it's up to the developers to decide.
Spammy is an ongoing effect once it's played, and rager is a new instance of a minion every time it's resummoned from the deathrattle. (meaning that the newly summoned Rager doesn't even know it's not the first Ranger to be summoned :) )
To me it's normal and intended that Rager should survive the Spammy Arcanist due to Spammy having the cap at 30.
^ This is what popped in my head too. Or rather how in mtg, being the player that initiated a truly infinite loop caused you to lose.
For the balance of the game it actually makes sense for Spammy to kill it. This way you can at least tech against Rager by including spammy in your deck. It's more fun the way it was originally, before the change.
playing an infinite deathrattle can also be considered to *cause an infinite loop* (under conditions). so you could argue playing a rager causes an infinite loop to cap it. i still think both neutralizes themselves at cap 30 would be the best. that way both cards truly do what they say, with a safeguard to avoid infinity
"Woow..."