Something like if you’re opponent has a quest then… some beneficial effect for you or a negative effect for them.
This is especially a problem for wild where the more cards are created the easier it is for quests to be finished in no time and the easier also it is to profit from the reward with sick combos. This means that quests are bound to become more and more powerful in time each time new sets come out. At the moment quest warrior, hunter and rogue (old quest) are unstoppable and very frustrating to play against and there is practically no counter.
The only alternative I see is to ban quests from wild.
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Something like if you’re opponent has a quest then… some beneficial effect for you or a negative effect for them.
This is especially a problem for wild where the more cards are created the easier it is for quests to be finished in no time and the easier also it is to profit from the reward with sick combos. This means that quests are bound to become more and more powerful in time each time new sets come out. At the moment quest warrior, hunter and rogue (old quest) are unstoppable and very frustrating to play against and there is practically no counter.
The only alternative I see is to ban quests from wild.