I realize that there probably couldn’t be something lower on blizz’s priority list, but they really need to make the curses not trigger the hunter questline.
Playing the curses to reset the hero power is one thing, but the fact that the damage caused by the curses progress the questline in the first place is a bit too much imo. Especially considering how good quest hunter is in the first place.
I haven’t encountered the situation, myself, so am unsure exactly what the issue is. I understand that spell damage progresses a hunter’s quest, and, though it seems odd a curse should progress the quest, I could see that happening; mind you, if it’s the curse that does damage for staying in-hand, I would think it’s a problem that should be looked in to since I would think the spell damage needs to come from the hunter actually playing the card - to be honest, though, I’d think some sort of exception should be coded in for this interaction either way.
I realize that there probably couldn’t be something lower on blizz’s priority list, but they really need to make the curses not trigger the hunter questline.
Why not , aint they paying to play them ? :s
Whats better would be asking them to buff curses to be decent ... then hunter moving their quest with it would be such an issue right ?
Playing the curses to reset the hero power is one thing, but the fact that the damage caused by the curses progress the questline in the first place is a bit too much imo. Especially considering how good quest hunter is in the first place.
Yea but wouldnt it be better to get the curse buff to be viable over fixing this interaction ? :s
Pointless discussion when curses are terrible standalone cards
:)
https://hsreplay.net/replay/27u2NJTZZJgToJ6k6n5BTM
take it on the chin like a curse then
Playing on my youth is getting old............. need $, see it coming! Hates asparagus. https://harrah.newgrounds.com/
it savs tree https://steamcommunity.com/id/earthplay/
I haven’t encountered the situation, myself, so am unsure exactly what the issue is. I understand that spell damage progresses a hunter’s quest, and, though it seems odd a curse should progress the quest, I could see that happening; mind you, if it’s the curse that does damage for staying in-hand, I would think it’s a problem that should be looked in to since I would think the spell damage needs to come from the hunter actually playing the card - to be honest, though, I’d think some sort of exception should be coded in for this interaction either way.
Even Abyssal curse should have some kind of weakness, which is quest hunter.