rotation is coming soon, thank God! I just took some time to put down what I think will still be the unfair feel-bad cards staying after rotation. Please share your thoughts and let me know what you think about it.
Wicked stab: way too much unconditional face reach imo. 12 face damage for 4 mana on turn 10 is pretty nonsense to me.
Mr Smite: no need to explain why, right? the stupid thing is that it would only take five more little letters in its wording to make it balanced: "Your (OTHER) pirates have charge"
Furious Howl: that one is the huge mistake made with the last mini-set. Hugely addressing the deck's main weakness in this nonsense way. and now it looks like they're pushing this "2-min deck" b******t deck even more... Jeez
Amulet of undying: xyrella AND this make any control matchup a piece of cake. Even without the lightshower elemental, priest has access to way too much deathrattle value. And Spirit Guide made this card even more insane.
Oracle of Elune: It would be fine if it weren't palyable alongside the razormane battleguard and other extremely sticky stuff as the annoy-o-bot. I guess bringing it down to 3 health would at least make it significantly weaker to early/aoe removal.
Kazakusan: as simple as that: it shouldn't be usable as another tool by spell-only or fast-chewing decks... It shoud only fit in proper dragon decks. It should read something like: "If you played 3 dragons or more (similar to the requirement of some of the most powerful nagas for the upcoming expansion)..."
WIldpaw cavern: this is a minor one... but it's just that the power level of this objective is so off the charts, compared to the others... it simply blows my mind.
Furious howl is hardly a problem, most of the time it's a draw 1 or 2. It's such a conditional card that specifying it as bad really states you don't want to admit the problem is the hunter quest.
Wildpaw Cavern, is your problem this card? Or is your problem lightning bloom and shamans being able to play it on turn 1?
Your list just seems like you're listing off the cards that you think are the staple of all the meta decks right now, when they're mostly cards that could be changed out for something else.
Never seen anyone complain about Amulet of undying before. There was a train of people saying that control priest would be unbeatable after about every nerf patch. Just curious, what ranks do you play at? What decks do you play?
Good list of potentially problematic cards, but I don't really agree with some of them but could see the arguments for them. I do agree with Mr. Smite, Kazakuzan, and wildpaw caverns though.
But you missed the biggest offenders: Snowfall Guardian combined with the parrot battlecry. It will get even worse next year with Zola the Gorgon coming back to standard. Having your board frozen for 4 turns while getting super huge bodies is already stupid and not fun to play against but soon it will be 5 turns with the overall power level much lower. Shaman is going to be S-tier after rotation and going to need a nerf to parrot or snowfall guardian mark my words
Wicked Stab: I disagree. Just because a card is powerful doesn't make it problematic, and dealing high burst damage at high mana has always been something Rogue does.
Mr. Smite: He's fine. Not even that strong imho outside of Pirate Warrior where he should be strong.
Furious Howl: Yes and no. I don't think it's overpowered, but I agree that strong draw shouldn't be a strength in decks like Face Hunter.
Amulet of Undying. Again yes and no. The card is class-warping in that it's pretty much the only way to play a control Priest (aside from Kazakusan). But slow Priest decks have an awful winrate across the board anyway so it's really not appropriate to nerf one of its few strong cards. Also as someone who only plays Deathrattle Priest I can say that it's only good against control because of Mi'da. Every other minion just dies to AoE.
Oracle of Elune: Hmm, yeah. I don't like this style of must-kill minions at such a low cost, especially on non-legendaries. The effect should be a one-time battlecry.
Kazakusan: We'll see after the rotation. I think it's much better after the nerf, you can actually outlast it now in many cases, and it's only really annoying in Druid. Yet I don't like how there are now a bunch of decks that are basically 29 filler cards and Kazakusan. It should either be a build-around-me card where the deck needs to support the card, like N'Zoth, or have a weaker but less restrictive effect, like the new card that puts colossus minions on the bottom of your deck.
Wildpaw Caverns: Again, it's strong but that's okay. If there is a Shaman card to complain about that should be Snowfall Guardian because of how it can single-handedly obliterate board-centric decks.
For my part, I'm hesitating about whether to include Wildpaw Cavern in my decks anymore without being able to Bloom it out... Sincerely looking for advice!
i think kazakusan will find a way. May be with switcheroo Priest. Snowfall guardian is a problem. furious howl is nasty in wild. amulet is too slow i feel. never liked mr.smite. Shaman is gonna be OP coming expansion i feel.
3 mana: Oracle + 0 cost minions (Frostsaber , Owl, others in wild) drop in one turn really looks like a win condition / OTK on its own. combined with a strong buff next turn (such as ... lets say... Arbor Up, you guessed it) provides insane damage.
not a lot of cards or deck can correctly answer to that (Brawl, some Frost , eventually shatter, Devolve missiles if RNGesus likes you) and when they do, it costs an arm (7+).
you can actually confirm that there is no answer to that: try memedeck Grandfinale Mage and go for 5 * 8/8 at T5 or even 4 * 8/8 at T4. there simply is no good answer, gg you win. but its so boring i wonder why people still playing it
Kazakusan is really only a problem in druid, and even then the main issue is their ramp into early Kazakusan. Now that druid has lost alot of its ramp and core cards for the kazakusan druid build. It won't be much of a problem anynore
Hi guys,
rotation is coming soon, thank God! I just took some time to put down what I think will still be the unfair feel-bad cards staying after rotation. Please share your thoughts and let me know what you think about it.
Wicked stab: way too much unconditional face reach imo. 12 face damage for 4 mana on turn 10 is pretty nonsense to me.
Mr Smite: no need to explain why, right? the stupid thing is that it would only take five more little letters in its wording to make it balanced: "Your (OTHER) pirates have charge"
Furious Howl: that one is the huge mistake made with the last mini-set. Hugely addressing the deck's main weakness in this nonsense way. and now it looks like they're pushing this "2-min deck" b******t deck even more... Jeez
Amulet of undying: xyrella AND this make any control matchup a piece of cake. Even without the lightshower elemental, priest has access to way too much deathrattle value. And Spirit Guide made this card even more insane.
Oracle of Elune: It would be fine if it weren't palyable alongside the razormane battleguard and other extremely sticky stuff as the annoy-o-bot. I guess bringing it down to 3 health would at least make it significantly weaker to early/aoe removal.
Kazakusan: as simple as that: it shouldn't be usable as another tool by spell-only or fast-chewing decks... It shoud only fit in proper dragon decks. It should read something like: "If you played 3 dragons or more (similar to the requirement of some of the most powerful nagas for the upcoming expansion)..."
WIldpaw cavern: this is a minor one... but it's just that the power level of this objective is so off the charts, compared to the others... it simply blows my mind.
Furious howl is hardly a problem, most of the time it's a draw 1 or 2. It's such a conditional card that specifying it as bad really states you don't want to admit the problem is the hunter quest.
Wildpaw Cavern, is your problem this card? Or is your problem lightning bloom and shamans being able to play it on turn 1?
Your list just seems like you're listing off the cards that you think are the staple of all the meta decks right now, when they're mostly cards that could be changed out for something else.
Never seen anyone complain about Amulet of undying before. There was a train of people saying that control priest would be unbeatable after about every nerf patch. Just curious, what ranks do you play at? What decks do you play?
This honestly sounds like it could have just went in the salt thread...
𝔅𝔶 𝔱𝔥𝔢 𝔢𝔩𝔢𝔪𝔢𝔫𝔱𝔰 𝔠𝔬𝔪𝔟𝔦𝔫𝔢𝔡!
Good list of potentially problematic cards, but I don't really agree with some of them but could see the arguments for them. I do agree with Mr. Smite, Kazakuzan, and wildpaw caverns though.
But you missed the biggest offenders: Snowfall Guardian combined with the parrot battlecry. It will get even worse next year with Zola the Gorgon coming back to standard. Having your board frozen for 4 turns while getting super huge bodies is already stupid and not fun to play against but soon it will be 5 turns with the overall power level much lower. Shaman is going to be S-tier after rotation and going to need a nerf to parrot or snowfall guardian mark my words
Wicked Stab: I disagree. Just because a card is powerful doesn't make it problematic, and dealing high burst damage at high mana has always been something Rogue does.
Mr. Smite: He's fine. Not even that strong imho outside of Pirate Warrior where he should be strong.
Furious Howl: Yes and no. I don't think it's overpowered, but I agree that strong draw shouldn't be a strength in decks like Face Hunter.
Amulet of Undying. Again yes and no. The card is class-warping in that it's pretty much the only way to play a control Priest (aside from Kazakusan). But slow Priest decks have an awful winrate across the board anyway so it's really not appropriate to nerf one of its few strong cards. Also as someone who only plays Deathrattle Priest I can say that it's only good against control because of Mi'da. Every other minion just dies to AoE.
Oracle of Elune: Hmm, yeah. I don't like this style of must-kill minions at such a low cost, especially on non-legendaries. The effect should be a one-time battlecry.
Kazakusan: We'll see after the rotation. I think it's much better after the nerf, you can actually outlast it now in many cases, and it's only really annoying in Druid. Yet I don't like how there are now a bunch of decks that are basically 29 filler cards and Kazakusan. It should either be a build-around-me card where the deck needs to support the card, like N'Zoth, or have a weaker but less restrictive effect, like the new card that puts colossus minions on the bottom of your deck.
Wildpaw Caverns: Again, it's strong but that's okay. If there is a Shaman card to complain about that should be Snowfall Guardian because of how it can single-handedly obliterate board-centric decks.
Wildpaw Caverns is fine, the offender here is Lightning Bloom. Once it rotates then Caverns on t3 or t4 will never feel too oppressive
I think the same will soon be true for Kazakusan too, once Overgrowth kisses us goodbye together with Bloom
The rest of the cards listed even now aren't even remotely oppressive
For my part, I'm hesitating about whether to include Wildpaw Cavern in my decks anymore without being able to Bloom it out... Sincerely looking for advice!
i think kazakusan will find a way. May be with switcheroo Priest. Snowfall guardian is a problem. furious howl is nasty in wild. amulet is too slow i feel. never liked mr.smite. Shaman is gonna be OP coming expansion i feel.
3 mana: Oracle + 0 cost minions (Frostsaber , Owl, others in wild) drop in one turn really looks like a win condition / OTK on its own. combined with a strong buff next turn (such as ... lets say... Arbor Up, you guessed it) provides insane damage.
not a lot of cards or deck can correctly answer to that (Brawl, some Frost , eventually shatter, Devolve missiles if RNGesus likes you) and when they do, it costs an arm (7+).
you can actually confirm that there is no answer to that: try memedeck Grandfinale Mage and go for 5 * 8/8 at T5 or even 4 * 8/8 at T4. there simply is no good answer, gg you win. but its so boring i wonder why people still playing it
fine with the rest
"Woow..."
What an original take.
Kazakusan is really only a problem in druid, and even then the main issue is their ramp into early Kazakusan. Now that druid has lost alot of its ramp and core cards for the kazakusan druid build. It won't be much of a problem anynore
It's still likely to be in most stall decks, but I guess a card that makes game end after 8-10 turns isn't a bad thing.
Okay, having amulet and wild paw on this list discredits it so much it’s insane.