Been playing HS since it started, and this is the first time i've ever complained about a deck. Very often decks are overpowered at the bronze to gold ranks, and you see pretty skewed data on HSreplay. But you know for certain a deck is broken when it has 60% wr over 5000 games at legend ranks. Irondeep means it has better aggro than face hunter, due to unbalanced synergy with paladin buffs. It has endless draw and value due to librams, and the hero card is utterly broken, as it makes it immune to not only aggro decks, but all the control decks that rely on an OTK/combo finish (which is most of them at the moment). The Irondeep troggs definitely feel the most oppressive, however that can be dealt with in most instances. What is truly broken is the hero card, as it's pretty much a 1 card win the game, whether vs aggro, midrange, or control.
I'm sick of facing only paladin on Ladder, please fix this trash. Adjusting troggs would make it so people experiment with different early games strats and cards, instead of of 99% of players using only 1% of the deck collection. And nerfing the hero card would balance out the deck in higher ranks, where it's power is used more effectively.
LOL You are out of your mind. I just played 5 games and 4 of them I got roflthopter by freeze shaman (High rolling discover cards with Devolving missiles, Hex, etc - and repeating it with the parrot). Then Casino Rogue high rolling like crap lol.
No deck needs to be nerfed, they have effectively taken the skill out of deck building with the discover and add random card mechanics, where you can suck at making a deck and still win due to the luck factor.
Just play the game knowing this is a clown fiesta and you will be fine
Rollback Post to RevisionRollBack
Great art can never be created without great suffering.
Although paladin is my main deck ATM and even though a lot of things can feel broken at the start of an expansion I must admit that the hero card feels dirty.
The Paladin hero card helps a lot against Aggro and Combo OTK decks that have been thriving all year long.... It even helps fight against Pirate Warrior and Odd Quest Hunter in Wild.
The Meta is so messed up. I am playing a druid deck with Trogg that is so broken opponents concede within turn 5. I also played the Pal deck with trogg: broken as hell as well. So yeah, Trogg is the problem BUT, if they nerf Trogg the OTK deck (Mage, Warlock, Rogue will take over. And then there will be more complaining for something else and so on. Nothing will change. Conclusion: I'm done. It was fun, no regrest, but its time to let HS go. Have fun!
The way professional players/streamers/content-creators dismissed the trogg upon reveal as "yeah, might kinda see some play..." still baffles me. Just about the same reaction they had back in stormwind with the battleground battlemaster. So naive...
They never learn. Anything related to mana-cheating, deck-thinning, countering the current best game-trends (aka: countering spells) has always proven to be broken. Their lack of foresight is simply astonishing...
I would say that the meta hasn't adapted to these new trends yet.
Trogg is good if buffed and then just spammed spells to duplicate it. You need to kill it or layer aoe as it is an "after" trigger and therefore copies any damage.
Cariel is good, but decks need to run Vipers and the weapon shouldn't be an issue.
The "problem" is that decks are still exploring their own options as it's normal five days after launch.
We have no idea what kind of deck you are playing. There are several powerful decks right now, I am playing one of them (not paladin) and not having any particular trouble with them.
I welcome the trogg as I like minion based games. Yes I've won games and also lost to this card and that is completly fine. I do play paladin (got 10k wins over the years) however I don't play either Cariel or the libram stuff atm. Quest seems quite fun currently with the new tools.
Paladin is in a good spot but by no way unbeatable.
My go to rule is either you ignore the meta and play whatever you like and take the wins and loses that follows. Never construct your decks without having one or two flex spots for tech against opressive classes/cards.
Yeaaah let's nerf the 2 cards that slow down the game a little bit, let's nerf a card that counters spell based decks that have been running rampant for many years and let's nerf one of the only hero cards that is worth playing against aggro.
Irondeep trogg is the most healthy tech card they have ever created. Don't like it ? Play minions.
And Cariel doesn't not counter combo and control decks at all. Not by herself anyway.
This is such a weird discussion to read as someone that has no clue what's bee happening in the last 3 days. Are we talking about Irondeep Trogg? The card that afaik doesn't trigger its effect when killed with a spell? Like how does that counter literally anything? Spell heavy decks just kill it with removal, minion heavy decks just kill it with minions, otk decks don't mostly care about the opponent's board, oh and also just kill it with removal.
Yes the trogg is easy to kill if you have the right tools. Like literally every other card. However it can be buffed, protected behind taunts and what not. And if you don't have "the right" answer it just snowballs out of control.
This card can single handed kill mage, It also make paladin mirrors quite akward and so on. Cool card, cool effect and a really strong card that can turn the tides in your favor. As someone else mentioned. It keeps spell heavy and non interactive decks in check. And thats a good thing for the health of the game and the playerbase as a whole.
Been playing HS since it started, and this is the first time i've ever complained about a deck. Very often decks are overpowered at the bronze to gold ranks, and you see pretty skewed data on HSreplay. But you know for certain a deck is broken when it has 60% wr over 5000 games at legend ranks. Irondeep means it has better aggro than face hunter, due to unbalanced synergy with paladin buffs. It has endless draw and value due to librams, and the hero card is utterly broken, as it makes it immune to not only aggro decks, but all the control decks that rely on an OTK/combo finish (which is most of them at the moment). The Irondeep troggs definitely feel the most oppressive, however that can be dealt with in most instances. What is truly broken is the hero card, as it's pretty much a 1 card win the game, whether vs aggro, midrange, or control.
I'm sick of facing only paladin on Ladder, please fix this trash. Adjusting troggs would make it so people experiment with different early games strats and cards, instead of of 99% of players using only 1% of the deck collection. And nerfing the hero card would balance out the deck in higher ranks, where it's power is used more effectively.
LOL You are out of your mind. I just played 5 games and 4 of them I got roflthopter by freeze shaman (High rolling discover cards with Devolving missiles, Hex, etc - and repeating it with the parrot). Then Casino Rogue high rolling like crap lol.
No deck needs to be nerfed, they have effectively taken the skill out of deck building with the discover and add random card mechanics, where you can suck at making a deck and still win due to the luck factor.
Just play the game knowing this is a clown fiesta and you will be fine
Great art can never be created without great suffering.
Although paladin is my main deck ATM and even though a lot of things can feel broken at the start of an expansion I must admit that the hero card feels dirty.
The trogg is the problem, not any Paladin card.
The Paladin hero card helps a lot against Aggro and Combo OTK decks that have been thriving all year long.... It even helps fight against Pirate Warrior and Odd Quest Hunter in Wild.
The Meta is so messed up. I am playing a druid deck with Trogg that is so broken opponents concede within turn 5. I also played the Pal deck with trogg: broken as hell as well. So yeah, Trogg is the problem BUT, if they nerf Trogg the OTK deck (Mage, Warlock, Rogue will take over. And then there will be more complaining for something else and so on. Nothing will change. Conclusion: I'm done. It was fun, no regrest, but its time to let HS go. Have fun!
Paladin, Warlock and Warrior need nerfed into the ground. It's enough. It's been 6 months.
I swear, almost every complaint thread starts like this
I'm not Paul George, I'm just a fan.
The way professional players/streamers/content-creators dismissed the trogg upon reveal as "yeah, might kinda see some play..." still baffles me. Just about the same reaction they had back in stormwind with the battleground battlemaster. So naive...
They never learn. Anything related to mana-cheating, deck-thinning, countering the current best game-trends (aka: countering spells) has always proven to be broken. Their lack of foresight is simply astonishing...
I would say that the meta hasn't adapted to these new trends yet.
Trogg is good if buffed and then just spammed spells to duplicate it. You need to kill it or layer aoe as it is an "after" trigger and therefore copies any damage.
Cariel is good, but decks need to run Vipers and the weapon shouldn't be an issue.
The "problem" is that decks are still exploring their own options as it's normal five days after launch.
If you nerf trogg, OTK will run rampant. You need Paladin to keep thise decks in check.
Paladin is easily countered btw: devolving missiles, blackjack stunner, freeze shaman, viper, hex, polymorph, ...
Starting week meta everybody goes crazy, suddenly people realize you can just build tech cards into your deck.
For instance adding one of two rustroot Viper to your deck counter the best decks or at least slow them strongly. Just think a bit.
We have no idea what kind of deck you are playing. There are several powerful decks right now, I am playing one of them (not paladin) and not having any particular trouble with them.
I welcome the trogg as I like minion based games. Yes I've won games and also lost to this card and that is completly fine. I do play paladin (got 10k wins over the years) however I don't play either Cariel or the libram stuff atm. Quest seems quite fun currently with the new tools.
Paladin is in a good spot but by no way unbeatable.
My go to rule is either you ignore the meta and play whatever you like and take the wins and loses that follows. Never construct your decks without having one or two flex spots for tech against opressive classes/cards.
Yeaaah let's nerf the 2 cards that slow down the game a little bit, let's nerf a card that counters spell based decks that have been running rampant for many years and let's nerf one of the only hero cards that is worth playing against aggro.
Irondeep trogg is the most healthy tech card they have ever created. Don't like it ? Play minions.
And Cariel doesn't not counter combo and control decks at all. Not by herself anyway.
In legend, its just paladins and warlocks.
Trogg keeps degenerate otk decks in check tough.
This is such a weird discussion to read as someone that has no clue what's bee happening in the last 3 days. Are we talking about Irondeep Trogg? The card that afaik doesn't trigger its effect when killed with a spell? Like how does that counter literally anything? Spell heavy decks just kill it with removal, minion heavy decks just kill it with minions, otk decks don't mostly care about the opponent's board, oh and also just kill it with removal.
Yes the trogg is easy to kill if you have the right tools. Like literally every other card. However it can be buffed, protected behind taunts and what not. And if you don't have "the right" answer it just snowballs out of control.
This card can single handed kill mage, It also make paladin mirrors quite akward and so on. Cool card, cool effect and a really strong card that can turn the tides in your favor. As someone else mentioned. It keeps spell heavy and non interactive decks in check. And thats a good thing for the health of the game and the playerbase as a whole.
Paladin don't needs a nerf. u can use rush pirate or deathratle dh easily win against paladin
nope