if you really want to test unique strategies, find some friends. casual consists of about 70% ladder decks, 20% older ladder decks, and 10% wacky creations. if you do find someone playing homebrews, friend em immidiatly. playtesting with them will probably be the best chance to get some creative fun unique games with room to test strategies. in my experience, the potential of games going longer than turn 5 raises exponentially with this method.
i remember watching youtube videos a few years back with a guy that had created cards in the client, the name escapes me, but that points to there indeed being a program out there that might do what you are looking for, even if it is a solo player exercise, you can play both sides of the field. good luck in your search!
Why test cards and synergies and unique strategies against terrible decks? It's the same as playing a bot who plays nothing and passes each turn. Any combo and any synergy will work if you give it unlimited time to get there; in my opinion, you don't improve your own play and decision making by playing in sandbox mode.
May as well learn to test your strategies against decent decks. Just play ranked and if you lose you lose. Understand the frequency of combo cards coming together, the balance between control, tempo, value, combo, card draw, etc. cards in your deck, what outs you have at different stages, what to mulligan for, key cards in different matchups, etc.
That said, can appreciate people play the game for different reasons and that's fine.
Why test cards and synergies and unique strategies against terrible decks? It's the same as playing a bot who plays nothing and passes each turn. Any combo and any synergy will work if you give it unlimited time to get there; in my opinion, you don't improve your own play and decision making by playing in sandbox mode.
May as well learn to test your strategies against decent decks. Just play ranked and if you lose you lose. Understand the frequency of combo cards coming together, the balance between control, tempo, value, combo, card draw, etc. cards in your deck, what outs you have at different stages, what to mulligan for, key cards in different matchups, etc.
That said, can appreciate people play the game for different reasons and that's fine.
If any of you havent heard of "Timmy, Johnny and Spike" from magic the gathering you should give it a read.
Would be nice to test cards and synergies.
Maybe there is a program out there, that emulates a sandbox?
Casual mode pretty much sand box mode
^spoken like someone who doesnt play casual lol
if you really want to test unique strategies, find some friends. casual consists of about 70% ladder decks, 20% older ladder decks, and 10% wacky creations. if you do find someone playing homebrews, friend em immidiatly. playtesting with them will probably be the best chance to get some creative fun unique games with room to test strategies. in my experience, the potential of games going longer than turn 5 raises exponentially with this method.
i remember watching youtube videos a few years back with a guy that had created cards in the client, the name escapes me, but that points to there indeed being a program out there that might do what you are looking for, even if it is a solo player exercise, you can play both sides of the field. good luck in your search!
MMMmmmmmm...Acceptable.
Why test cards and synergies and unique strategies against terrible decks? It's the same as playing a bot who plays nothing and passes each turn. Any combo and any synergy will work if you give it unlimited time to get there; in my opinion, you don't improve your own play and decision making by playing in sandbox mode.
May as well learn to test your strategies against decent decks. Just play ranked and if you lose you lose. Understand the frequency of combo cards coming together, the balance between control, tempo, value, combo, card draw, etc. cards in your deck, what outs you have at different stages, what to mulligan for, key cards in different matchups, etc.
That said, can appreciate people play the game for different reasons and that's fine.
No they don't, only the ones that work, work.
Because that's not what sandbox modes are for.
If any of you havent heard of "Timmy, Johnny and Spike" from magic the gathering you should give it a read.
MMMmmmmmm...Acceptable.