I feel like people in this thread are overrating the presence and power of aggro a little bit. This is not nearly as bad as playing 80% Demon Seeds decks or when Darkest Hour was running everything. I'm still enjoying wild now tbh
I feel like people in this thread are overrating the presence and power of aggro a little bit. This is not nearly as bad as playing 80% Demon Seeds decks or when Darkest Hour was running everything. I'm still enjoying wild now tbh
You tell me, I'm on Diamond 1-5 ranks and 80% of the matches are Odd Quest Hunter and Pirate Warrior....
Even if I could counter/beat them, it is just boring and disgusting to face these decks over and over again.
If you are interested in Big paladin, I recommend running Vanndar Stormpike with two copies of Call to Adventure as well as Guild Recruiter since it can pull out minions that were previously 7-drops.
I will also be experimenting with Handbuff paladin. Namely, using Righteous Defense on your own mega-buffed Saidan the Scarlet to transfer his stats to a stonetusk boar for a big finisher.
But seriously, we're looking forward to hopefully getting a little more variety outside of questline hunter, pirate warrior, evenlock, and whatever else people like to run to hate tech those (like Celestial Alignment druid... ugh). I don't think we're super hopeful, but we're gonna try to get something fresh going out here in the wilds
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Rage quitting: the best way to ensure your opponent knows they beat a giant baby.
Basically just curious to see whether guff will work in alignment druid. Seems to me like a decent enough card (play it at 5 straight into alignment the next turn) but heh, no idea.
Other than that...not much else. Meta will still be odd questline hunter, questline warrior and even/painlocks. I hope I won't see more galakrond shaman because god that's such a boring archetype to face. But yeah, that's it, questlines are too powerful for many other strategies to be particularly viable.
Basically just curious to see whether guff will work in alignment druid. Seems to me like a decent enough card (play it at 5 straight into alignment the next turn) but heh, no idea.
Other than that...not much else. Meta will still be odd questline hunter, questline warrior and even/painlocks. I hope I won't see more galakrond shaman because god that's such a boring archetype to face. But yeah, that's it, questlines are too powerful for many other strategies to be particularly viable.
I'd rather face Galakrond Shaman or any Shaman archetype than Odd Questline Hunter & Pirate Warrior on any day...
Odd Questline Hunter is the most boring disgusting unskilled one-dimensional uninteractive archetype I ever saw in Hearthstone...
Face Hunter in the past: uses minions to deal dmg to the face
Face Hunter in 2021: uses spells & hero power to deal dmg to the face
Wishing for the days of Wild Rock, Paper, Scissors. Where there were multiple viable decks in Aggro, Combo, and Control, and there was a good spread amongst the players between these decks.
Rollback Post to RevisionRollBack
Grammar is the difference between knowing your crap, and knowing you’re crap.
I feel like people in this thread are overrating the presence and power of aggro a little bit. This is not nearly as bad as playing 80% Demon Seeds decks or when Darkest Hour was running everything. I'm still enjoying wild now tbh
You tell me, I'm on Diamond 1-5 ranks and 80% of the matches are Odd Quest Hunter and Pirate Warrior....
Even if I could counter/beat them, it is just boring and disgusting to face these decks over and over again.
more questlines
If you are interested in Big paladin, I recommend running Vanndar Stormpike with two copies of Call to Adventure as well as Guild Recruiter since it can pull out minions that were previously 7-drops.
I will also be experimenting with Handbuff paladin. Namely, using Righteous Defense on your own mega-buffed Saidan the Scarlet to transfer his stats to a stonetusk boar for a big finisher.
Sleetbreaker and Snowfall Guardian are going to make my Corrupt the Waters elemental shaman absolutely bonkers.
Priest has some mean OTK potential with a negative healing Xyrella, the Devout combo:
https://www.hearthpwn.com/decks/1398515-xyrella-healing-otk
Warrior has a powerful combo with To the Front! -> Brann Bronzebeard -> Captain Galvangar -> Inner Rage -> Bloodsworn Mercenary
As for more fun decks to use in friendlies, I got:
https://www.hearthpwn.com/decks/1398928-384-dmg-gahzrilla-otk
Hope this gives you guys some ideas :)
https://www.hearthpwn.com/decks/1398508-seven-malygos-warlock
Don't let your memes be dreams.
Complaining.
But seriously, we're looking forward to hopefully getting a little more variety outside of questline hunter, pirate warrior, evenlock, and whatever else people like to run to hate tech those (like Celestial Alignment druid... ugh). I don't think we're super hopeful, but we're gonna try to get something fresh going out here in the wilds
Rage quitting: the best way to ensure your opponent knows they beat a giant baby.
Basically just curious to see whether guff will work in alignment druid. Seems to me like a decent enough card (play it at 5 straight into alignment the next turn) but heh, no idea.
Other than that...not much else. Meta will still be odd questline hunter, questline warrior and even/painlocks. I hope I won't see more galakrond shaman because god that's such a boring archetype to face. But yeah, that's it, questlines are too powerful for many other strategies to be particularly viable.
I'd rather face Galakrond Shaman or any Shaman archetype than Odd Questline Hunter & Pirate Warrior on any day...
Odd Questline Hunter is the most boring disgusting unskilled one-dimensional uninteractive archetype I ever saw in Hearthstone...
Face Hunter in the past: uses minions to deal dmg to the face
Face Hunter in 2021: uses spells & hero power to deal dmg to the face
Big Paladin is the one I'm excited most about too! Also day one I'm going to try galakrond freeze Shaman, token Demon Hunter and token beast Druid.
Wishing for the days of Wild Rock, Paper, Scissors. Where there were multiple viable decks in Aggro, Combo, and Control, and there was a good spread amongst the players between these decks.
Grammar is the difference between knowing your crap, and knowing you’re crap.
A .gif is worth a thousand words.
NERFS AND BALANCE.