People are sleeping on Wildheart Guff. Stop fixating on the flashy 20-mana cap - the real benefit is that it is the cheapest Hero card.
For 5-mana you immediately get 5 armor, draw a card and one NON-EMPTY mana crystal, which basically means the hero card costs 4 mana. On top of that, you get a Hero Power that is an upgraded Life Tap or an upgraded Wild Growth (again, you gain a filled mana crystal, which means you are effectively paying only one mana to ramp).
With Wildheart Guff, you will be ahead of other classes before they can even play their more expensive hero cards.
I'd be very interested to see how the game would go if you get 2x Lightning Bloom and Guff on turn 1.
The only one I think is potentially bad is Bru'kan. And only because they nerfed the Lightning Invocation for what to me, seems like no reason. Everything else about him's great, love the change to the earth invocation. But a 2 damage AoE on turn 8? Yikes.
I know Cariel has the same battlecry, but I feel like the weapon makes up for that. And the weapon just seems great to me.
What makes Brukan good is the fact that Shaman can cheat out multiple battlecries.
People are sleeping on Wildheart Guff. Stop fixating on the flashy 20-mana cap - the real benefit is that it is the cheapest Hero card.
For 5-mana you immediately get 5 armor, draw a card and one NON-EMPTY mana crystal, which basically means the hero card costs 4 mana. On top of that, you get a Hero Power that is an upgraded Life Tap or an upgraded Wild Growth (again, you gain a filled mana crystal, which means you are effectively paying only one mana to ramp).
With Wildheart Guff, you will be ahead of other classes before they can even play their more expensive hero cards.
Think about this another way. Why is guff cheaper than other heroes ? Because he has the worst effect.
People are sleeping on Wildheart Guff. Stop fixating on the flashy 20-mana cap - the real benefit is that it is the cheapest Hero card.
For 5-mana you immediately get 5 armor, draw a card and one NON-EMPTY mana crystal, which basically means the hero card costs 4 mana. On top of that, you get a Hero Power that is an upgraded Life Tap or an upgraded Wild Growth (again, you gain a filled mana crystal, which means you are effectively paying only one mana to ramp).
With Wildheart Guff, you will be ahead of other classes before they can even play their more expensive hero cards.
Think about this another way. Why is guff cheaper than other heroes ? Because he has the worst effect.
He has the effect with the least impact on the board right away. If it was more expensive it would have to at least include some kind of AoE.
I can't really rank each Hero in a situation of "are they going to define the next meta... or not". How I can rank them is "Can I build a fun deck with it... even if it fail".
And Wildheart Guff is one of those card. Just because of that Unicorn-land dreamlike play :
While very rare... I believe it's totally possible and potentially game wining turn 1 for Wildheart Guff player. That mean you are 2 crystal ahead on your opponent turn 1 with board presence.
I'd be very interested to see how the game would go if you get 2x Lightning Bloom and Guff on turn 1.
What makes Brukan good is the fact that Shaman can cheat out multiple battlecries.
Think about this another way. Why is guff cheaper than other heroes ? Because he has the worst effect.
He has the effect with the least impact on the board right away. If it was more expensive it would have to at least include some kind of AoE.
I can't really rank each Hero in a situation of "are they going to define the next meta... or not".
How I can rank them is "Can I build a fun deck with it... even if it fail".
And Wildheart Guff is one of those card. Just because of that Unicorn-land dreamlike play :
Turn 1 -
Draw 1 card
Play Lightning Bloom x 2 + Wildheart Guff
1 mana gain (not empty) + Draw 1 card
Play Tour Guide + Hero Power for an additional mana (not empty)
Play Coin(if available) + Manafeeder Panthara (or any 2 mana good card available)
Else... play additional Tour Guide or Irondeep Trogg ?
While very rare... I believe it's totally possible and potentially game wining turn 1 for Wildheart Guff player. That mean you are 2 crystal ahead on your opponent turn 1 with board presence.
S - Tavish, Guff, Kurtus
A - Xyrella, Dawngrasp, Cariel, Scabbs
B - Brukan, Rokara
C - Tamsin