Can you explain your opinion on Cariel being the worst out of the 10? Just curious about that placement
I think she's going to be too slow, but i understand everyone else's placement.
how can you understand while claiming the complete opposite?
Because it's my personal opinion that she'll be slow. It's possible to see someone else's point of view on something even if you have a completely different opinion.
S-Class: Cariel and Tamsin are stupid powerful. Cariel is a control tool that can buff your Mr. Smite for a kill, while slotting directly into the current Libram shell; Tamsin costs 6 to give you 5 armor, draw 3, and upgrade your hero power to not self-damage, which would be great on its own, even without considering her upside of generating a ton of 3/3 tokens.
Xyrella and Guff are both situationally terrifying based on the meta, and whether there are combo OTKs for Druid or decent deathrattle synergy for Priest. I think that Xyrella will be immediately better of the two, as she can run Shadowed Spirit, Lightshower Elemental, and Korrak, the Bloodrager, along with Amulet of Undying, Rally! and Raise Dead. Every time Korrak dies, he adds a copy to the Xyrella pool, so her ability can actually summon a significant number of them.
Xyrella has overall long term biggest potential. Scabbs and Dawngrasp has good tempo/gamewinning chances by themself, Rokara is ok. Cariel too situational, Kurtrus and Bru'kan are meta dependent. Tavish is fine but you lose direct damage, Guff is meme, Tamsin I dont like flooding your deck with 3/3s. Except for Tamsin I like them all however.
Guff is really not a meme, maybe the 20-mana aspect of him is, but the ramp + draw + continue ramping every turn is a powerful effect. If Celestial Alignment was not a card I'd say he is Tier A at least, but as it is I think Alignment is a somewhat more efficient 'ramp' than Guff
Cariel - This card is outright broken. Even if you manage to destroy the weapon, you need to deal with a +4/+4 minion every turn, many of which for Paladin have taunt. If the Paladin is ahead when he plays this, he will win. And if he is behind, he may very easily catch up unless you can remove the weapon at a minimum.
Scabbs - A guaranteed board clear and an almost guaranteed 8 damage the next turn, which can potentially be buffed. However, I would argue the most powerful aspect is the mana cheating hero power. Mana cheating has always been extremely strong, and with this hero power the Rogue has complete control over how to apply it.
A-Tier:
Xyrella - An extremely strong battlecry. Big Priest is currently gaining a lot of traction, usually getting high value from cards like Mo'arg Forgefiend, Lightshower Elemental, Amulet of Undying, so I see this battle cry more along the lines of Heal to Full & Gain 24 Armor. The only question I have is, does Priest need this? They are already favored against most control decks, and this card probably won't help against aggro decks or many combo decks.
Bru'kan - An very strong battery, and the only thing that prevents this from being S-Tier is that you have no control over which of the 4 elements you call upon each turn.
B-Tier:
Guff - A significant boost for control games, however, the class will still be susceptible to aggro/combo.
Kutris - There are already many combo potentials available with combinations like Felfire Deadeye and Expendable Performers, but I think overall it will be an inconsistent hero power.
C-Tier:
Tavish - An extremely disruptive battlecry, but an expensive hero power. I don't think that Hunter wants to spend 3 mana for only a 1 in 3 chance of Huffer, in fact I would argue that their current hero power is more consistant. Usually as Hunter, you know by turn 6 if you have won or lost the game, and I don't think this hero will fit well into the current Hunter meta.
Dawngrasp - I am unsure about this one, I actually think it will be really inconsistent. It would be much stronger if Rune of the Archmage had a spell school, but it doesn't. The hero power seems very situational as well.
Rokara - This would be an OK card in a vacuum. But it feels underwhelming compared to the power level of the other hero cards. The weapon only has 2 swings, and even more problematic, given that you probably want to hit the biggest minions, however, you also take the face damage, and the minion will likely survive. The hero power seems like it will be too inconsistent as well
Trash Tier:
Tamsin - I just don't see this as being a meta where situationally drawing a 3/3 is very strong. The imps don't even have rush. Furthermore, by far the strongest Warlock build at the moment is via the The Demon Seed, yet by removing the health cost of the hero power, you are making that build weaker.
The best one will be Tamsin. Maybe not now because of quest build, but even there it might be good enough. The Imps don’t matter, they are only a nice bonus. Tamsin has by far the best battlecry for the cheapest cost: 5 armor, 3 aoe, draw 3 for 6. that’s a spell you would play in any slower deck.
cariel is overhyped. If it’s ever meta, the weapon will not last for more than one turn(the one you play it), the battlecry is horrible (noone is happy to play a 4 mana consecration, a 7 mana one has nearly no impact. Even if it clears the board (highly unlikely on 7 mana) you are better of with a cheaper clear and some tempo. The hero power is slow, rng based and has no instant impact. It’s worse then jarraxus hp (as he at least creates threats), and his hp isn’t great either.
tavish: underrated, very cheap with a powerful battlecry, the hp is way better then cariels, but also not that great.
xyrella: completely dependent on deathrattle pool and on ways to cheat out those deathrattles. Potential in wild. Very good. HP also better then cariels at least half of the time (the dmg is Instant impact)
kurtrus: maybe the best one together with Tamsin, as it has instant impact on battlecry, is good on an empty board, and the hp can be abused. Will be staple
dawngrasp: better with medium cost spells to drop him on curve (big spells are difficult to cheat in a way that they get recast by this) but great potential in the future
guff: difficult to evaluate. 20 mana is irrelevant, but you get the best hero power in the game aka life tap. Will see play for sure
Scabbs: Great battlecry, Instant impact, overrated hp. One of the strongest ones.
warrior: will see play in most warrior decks. Not fancy, but anyone remembering DK malfurion? Can give you lethal
brukan: worst one by far. None of the evocations is worth 8 mana, random aspect of the hp sucks and it’s not dr boom(no aura). Might be run in control shaman but only as the 30st card.
The only one I think is potentially bad is Bru'kan. And only because they nerfed the Lightning Invocation for what to me, seems like no reason. Everything else about him's great, love the change to the earth invocation. But a 2 damage AoE on turn 8? Yikes.
I know Cariel has the same battlecry, but I feel like the weapon makes up for that. And the weapon just seems great to me.
People are sleeping on Wildheart Guff. Stop fixating on the flashy 20-mana cap - the real benefit is that it is the cheapest Hero card.
For 5-mana you immediately get 5 armor, draw a card and one NON-EMPTY mana crystal, which basically means the hero card costs 4 mana. On top of that, you get a Hero Power that is an upgraded Life Tap or an upgraded Wild Growth (again, you gain a filled mana crystal, which means you are effectively paying only one mana to ramp).
With Wildheart Guff, you will be ahead of other classes before they can even play their more expensive hero cards.
People are sleeping on Wildheart Guff. Stop fixating on the flashy 20-mana cap - the real benefit is that it is the cheapest Hero card.
For 5-mana you immediately get 5 armor, draw a card and one NON-EMPTY mana crystal, which basically means the hero card costs 4 mana. On top of that, you get a Hero Power that is an upgraded Life Tap or an upgraded Wild Growth (again, you gain a filled mana crystal, which means you are effectively paying only one mana to ramp).
With Wildheart Guff, you will be ahead of other classes before they can even play their more expensive hero cards.
Remains to be seen, since by spending 5 mana on guff, you lose a lot of tempo.
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Xyrella and Cariel are top notch. I refer to standard means only.
Because it's my personal opinion that she'll be slow. It's possible to see someone else's point of view on something even if you have a completely different opinion.
S-Class: Cariel and Tamsin are stupid powerful. Cariel is a control tool that can buff your Mr. Smite for a kill, while slotting directly into the current Libram shell; Tamsin costs 6 to give you 5 armor, draw 3, and upgrade your hero power to not self-damage, which would be great on its own, even without considering her upside of generating a ton of 3/3 tokens.
Xyrella and Guff are both situationally terrifying based on the meta, and whether there are combo OTKs for Druid or decent deathrattle synergy for Priest. I think that Xyrella will be immediately better of the two, as she can run Shadowed Spirit, Lightshower Elemental, and Korrak, the Bloodrager, along with Amulet of Undying, Rally! and Raise Dead. Every time Korrak dies, he adds a copy to the Xyrella pool, so her ability can actually summon a significant number of them.
Scabbs first to nerf imo. turn to 8 mana easy.
xyrella is a deckbuilding strong but less than scabbs imo
Awesome tier - Scabbs, Kurtrus
Solid tier - Dawngrasp, Guff, Brukan
OK tier - Xyrella
Below average tier - Rokara, Tamsin
Garbo tier - Cariel, Tavish
Rokara is probably the weakest one
Pay no attention to Guff’a 20 mana nonesense. The draw a card battlecry and hero power is good enough. Not much that stronger than Rokara though.
Tavish power honestly only comes from the fact that you can get Huffer everytime you hero power.
Tamsin maybe you are better off just playing Questline Warlock? Maybe just include her in that deck?
Not sure about Dawngrasp. Honestly it could be either the weakest or just good
If I would choose the “strongest” then maybe Scabbs.
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My tier is, in order:
Tier s: Kurtrus, Xyrella
Tier A: Guff, Cariel, Dawngrasp
Tier B: Tavish, Scabbs, Brukan
Tier C: Tamsin, Rokara
A: Scabbs, Tamsin, Cariel, Xyrella
B: Bru'kan, Tavish, Rokara, Guff, Dawngrasp
C: none
I really want to hope for Bru'kan to be awesome, but I'm skeptical.
My prediction:
Tier S: none (I don't think any of them will be broken given the existing of the questlines...)
Tier A: Kurtrus, Cariel, Scabbs
Tier B: Xyrella, Rokara, Tavish, Guff
Tier C: Dawngrasp, Tamsin, Brukan
Tier F: none (hopefully)
S Rank : Cariel
Not S rank : others
S - Xyrella
A - Scabbs Dawngrasp Rokara
B - Cariel Kurtrus Bru'kan
C - Tavish Guff Tamsin
Xyrella has overall long term biggest potential. Scabbs and Dawngrasp has good tempo/gamewinning chances by themself, Rokara is ok. Cariel too situational, Kurtrus and Bru'kan are meta dependent. Tavish is fine but you lose direct damage, Guff is meme, Tamsin I dont like flooding your deck with 3/3s. Except for Tamsin I like them all however.
Guff is really not a meme, maybe the 20-mana aspect of him is, but the ramp + draw + continue ramping every turn is a powerful effect. If Celestial Alignment was not a card I'd say he is Tier A at least, but as it is I think Alignment is a somewhat more efficient 'ramp' than Guff
I would think something like this:
S-Tier:
Cariel - This card is outright broken. Even if you manage to destroy the weapon, you need to deal with a +4/+4 minion every turn, many of which for Paladin have taunt. If the Paladin is ahead when he plays this, he will win. And if he is behind, he may very easily catch up unless you can remove the weapon at a minimum.
Scabbs - A guaranteed board clear and an almost guaranteed 8 damage the next turn, which can potentially be buffed. However, I would argue the most powerful aspect is the mana cheating hero power. Mana cheating has always been extremely strong, and with this hero power the Rogue has complete control over how to apply it.
A-Tier:
Xyrella - An extremely strong battlecry. Big Priest is currently gaining a lot of traction, usually getting high value from cards like Mo'arg Forgefiend, Lightshower Elemental, Amulet of Undying, so I see this battle cry more along the lines of Heal to Full & Gain 24 Armor. The only question I have is, does Priest need this? They are already favored against most control decks, and this card probably won't help against aggro decks or many combo decks.
Bru'kan - An very strong battery, and the only thing that prevents this from being S-Tier is that you have no control over which of the 4 elements you call upon each turn.
B-Tier:
Guff - A significant boost for control games, however, the class will still be susceptible to aggro/combo.
Kutris - There are already many combo potentials available with combinations like Felfire Deadeye and Expendable Performers, but I think overall it will be an inconsistent hero power.
C-Tier:
Tavish - An extremely disruptive battlecry, but an expensive hero power. I don't think that Hunter wants to spend 3 mana for only a 1 in 3 chance of Huffer, in fact I would argue that their current hero power is more consistant. Usually as Hunter, you know by turn 6 if you have won or lost the game, and I don't think this hero will fit well into the current Hunter meta.
Dawngrasp - I am unsure about this one, I actually think it will be really inconsistent. It would be much stronger if Rune of the Archmage had a spell school, but it doesn't. The hero power seems very situational as well.
Rokara - This would be an OK card in a vacuum. But it feels underwhelming compared to the power level of the other hero cards. The weapon only has 2 swings, and even more problematic, given that you probably want to hit the biggest minions, however, you also take the face damage, and the minion will likely survive. The hero power seems like it will be too inconsistent as well
Trash Tier:
Tamsin - I just don't see this as being a meta where situationally drawing a 3/3 is very strong. The imps don't even have rush. Furthermore, by far the strongest Warlock build at the moment is via the The Demon Seed, yet by removing the health cost of the hero power, you are making that build weaker.
The best one will be Tamsin. Maybe not now because of quest build, but even there it might be good enough. The Imps don’t matter, they are only a nice bonus. Tamsin has by far the best battlecry for the cheapest cost: 5 armor, 3 aoe, draw 3 for 6. that’s a spell you would play in any slower deck.
cariel is overhyped. If it’s ever meta, the weapon will not last for more than one turn(the one you play it), the battlecry is horrible (noone is happy to play a 4 mana consecration, a 7 mana one has nearly no impact. Even if it clears the board (highly unlikely on 7 mana) you are better of with a cheaper clear and some tempo. The hero power is slow, rng based and has no instant impact. It’s worse then jarraxus hp (as he at least creates threats), and his hp isn’t great either.
tavish: underrated, very cheap with a powerful battlecry, the hp is way better then cariels, but also not that great.
xyrella: completely dependent on deathrattle pool and on ways to cheat out those deathrattles. Potential in wild. Very good. HP also better then cariels at least half of the time (the dmg is Instant impact)
kurtrus: maybe the best one together with Tamsin, as it has instant impact on battlecry, is good on an empty board, and the hp can be abused. Will be staple
dawngrasp: better with medium cost spells to drop him on curve (big spells are difficult to cheat in a way that they get recast by this) but great potential in the future
guff: difficult to evaluate. 20 mana is irrelevant, but you get the best hero power in the game aka life tap. Will see play for sure
Scabbs: Great battlecry, Instant impact, overrated hp. One of the strongest ones.
warrior: will see play in most warrior decks. Not fancy, but anyone remembering DK malfurion? Can give you lethal
brukan: worst one by far. None of the evocations is worth 8 mana, random aspect of the hp sucks and it’s not dr boom(no aura). Might be run in control shaman but only as the 30st card.
Wild potential: Tamsin, guff, scabs, tavish, xyrella, maybe dawngrasp
The only one I think is potentially bad is Bru'kan. And only because they nerfed the Lightning Invocation for what to me, seems like no reason. Everything else about him's great, love the change to the earth invocation. But a 2 damage AoE on turn 8? Yikes.
I know Cariel has the same battlecry, but I feel like the weapon makes up for that. And the weapon just seems great to me.
People are sleeping on Wildheart Guff. Stop fixating on the flashy 20-mana cap - the real benefit is that it is the cheapest Hero card.
For 5-mana you immediately get 5 armor, draw a card and one NON-EMPTY mana crystal, which basically means the hero card costs 4 mana. On top of that, you get a Hero Power that is an upgraded Life Tap or an upgraded Wild Growth (again, you gain a filled mana crystal, which means you are effectively paying only one mana to ramp).
With Wildheart Guff, you will be ahead of other classes before they can even play their more expensive hero cards.
Remains to be seen, since by spending 5 mana on guff, you lose a lot of tempo.