Wild as a whole is broken, nerfing 2 strong cards won't do anything for how the format plays out, there are literally hundreds of OP cards and more importantly combinations of cards.
I say 2 cards because Blood of Ghuun and Celestial alignement are nowhere near broken. Big priest rant is typical noob behavior.
And your arguments are pretty weak for someone who pretends to be an experienced wild player. Arbor up being a 5 mana 8/6 in your mind is fascinating when most of its power comes from buffing existing minions and not droping two 4/3s on the board. Blood of ghuun being broken because "free 5/5" really ? How is 8 mana free anyway ?
And yeah, ice block is strong and frustrating, but an experienced wild player would know all the many ways you can play around ice block, with tech cards, counter decks and legit skill.
Well atleast tell me one deck that counters quest ignite mage if you are that experienced.
I would think Odd Defend the Dwarven District Hunter would do well. Outputs a lot of damage and often runs 2 Flares
Only one class? What about others?
So, you're upset about a deck that is, per Tempostorm, a Tier 3 deck? That totally makes sense.
BTW, Pirate Warrior absolutely crushes that deck. So, in other words, two of the most powerful decks in the current meta pretty much destroy the deck you're complaining about.
Yes, only the 5-20 most popular decks matter. /s
A deck that loses to every meta deck and wins against every off-meta deck is a problem. The majority of players are on lower ranks and their enjoyment of the game matters.
Are you even reading the posts? OP asked for a deck that counters ignite mage and was claiming that it is too strong, a claim that only makes sense if you're talking about it having a high win rate across multiple tiers of the meta. The simple fact is that ignite mage is a mediocre deck on the current ladder and is, by no stretch of the imagination, a dominant deck at any portion of the ladder.
Similarly, your comment that "the majority of players are on lower ranks and their enjoyment of the game matters" is true, but also irrelevant. Are you seriously demanding that Blizzard now "balance" meta and off-meta decks? That's utterly impossible (since many off-meta decks are designed to counter the meta). If those on lower ranks want to climb the ladder, they really have three choices: play a meta deck, play a good counter deck, or get much, much better at the game. But whining and asking for nerfs that are unnecessary is insane.
Wild as a whole is broken, nerfing 2 strong cards won't do anything for how the format plays out, there are literally hundreds of OP cards and more importantly combinations of cards.
I say 2 cards because Blood of Ghuun and Celestial alignement are nowhere near broken. Big priest rant is typical noob behavior.
And your arguments are pretty weak for someone who pretends to be an experienced wild player. Arbor up being a 5 mana 8/6 in your mind is fascinating when most of its power comes from buffing existing minions and not droping two 4/3s on the board. Blood of ghuun being broken because "free 5/5" really ? How is 8 mana free anyway ?
And yeah, ice block is strong and frustrating, but an experienced wild player would know all the many ways you can play around ice block, with tech cards, counter decks and legit skill.
Well atleast tell me one deck that counters quest ignite mage if you are that experienced.
Don't you think Sorcerer Apprentice is a much bigger problem since it enables the combo and many other mage combos as well? And those combos are fast, you'd be ok with something like Open the Waygate + Vargoth I think
I dont know if i can call myself an experienced wild player. As i read the title, i felt like, yeah...wild needs some balancig. But i didnt think of the cards you mentioned.
The only 2 ******** cards atm are the hunter and warrior quests. To fast, to simple, to strong. Remeber how HL Priest used to be "to strong" with the 0 mana hero power? Haha yeah, at least you needed like 15 turns to make the combo even possible. Hunter quest can do this in 6 turns. The warrior quest deck is just to powerful. The thing that makes it so strong imo, is the ability to draw and add stuff to your hand all the time. Its almost impossible to run out of steam.
Pirate warrior is more manageable because it plays for board but hunter feels invincible except for their bad draw or weakness against decks with armor/lots of heal and even if you had all the armor/heal needed the games are still boring because nothing interesting happens on the board. I'd suggest to make the hero power not able to target minions.
I havent bothered to read the whole topic but something needs to be done about Wild right now.
All it is right now is Quest Pirate Warrior and Quest Hunter with the odd bit of CA Druid sprinkled in here and there.
Both need to go 3/3/3 when it comes to quest completion and the Hunter HP needs to go to (1) and no (0). Think Southsea Captain hand should go from giving your pirates +1/+1 to just +1 attack aswell
Ya in wild right now there’s simply no counters to pirate warrior or quest hunter. You literally have to play those decks to climb in diamond. Unless you have an insane amount of free time on your hands to grind.
bummer. Blizz doesn’t care about this format guys. I’m sorry.
Wild as a whole is broken, nerfing 2 strong cards won't do anything for how the format plays out, there are literally hundreds of OP cards and more importantly combinations of cards.
I say 2 cards because Blood of Ghuun and Celestial alignement are nowhere near broken. Big priest rant is typical noob behavior.
And your arguments are pretty weak for someone who pretends to be an experienced wild player. Arbor up being a 5 mana 8/6 in your mind is fascinating when most of its power comes from buffing existing minions and not droping two 4/3s on the board. Blood of ghuun being broken because "free 5/5" really ? How is 8 mana free anyway ?
And yeah, ice block is strong and frustrating, but an experienced wild player would know all the many ways you can play around ice block, with tech cards, counter decks and legit skill.
Well atleast tell me one deck that counters quest ignite mage if you are that experienced.
I would think Odd Defend the Dwarven District Hunter would do well. Outputs a lot of damage and often runs 2 Flares
Only one class? What about others?
So, you're upset about a deck that is, per Tempostorm, a Tier 3 deck? That totally makes sense.
BTW, Pirate Warrior absolutely crushes that deck. So, in other words, two of the most powerful decks in the current meta pretty much destroy the deck you're complaining about.
Yes, only the 5-20 most popular decks matter. /s
A deck that loses to every meta deck and wins against every off-meta deck is a problem. The majority of players are on lower ranks and their enjoyment of the game matters.
Are you even reading the posts? OP asked for a deck that counters ignite mage and was claiming that it is too strong, a claim that only makes sense if you're talking about it having a high win rate across multiple tiers of the meta. The simple fact is that ignite mage is a mediocre deck on the current ladder and is, by no stretch of the imagination, a dominant deck at any portion of the ladder.
Similarly, your comment that "the majority of players are on lower ranks and their enjoyment of the game matters" is true, but also irrelevant. Are you seriously demanding that Blizzard now "balance" meta and off-meta decks? That's utterly impossible (since many off-meta decks are designed to counter the meta). If those on lower ranks want to climb the ladder, they really have three choices: play a meta deck, play a good counter deck, or get much, much better at the game. But whining and asking for nerfs that are unnecessary is insane.
I didn't say anything about nerfing ignite mage, you are the one that brought up being upset.
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Are you even reading the posts? OP asked for a deck that counters ignite mage and was claiming that it is too strong, a claim that only makes sense if you're talking about it having a high win rate across multiple tiers of the meta. The simple fact is that ignite mage is a mediocre deck on the current ladder and is, by no stretch of the imagination, a dominant deck at any portion of the ladder.
Similarly, your comment that "the majority of players are on lower ranks and their enjoyment of the game matters" is true, but also irrelevant. Are you seriously demanding that Blizzard now "balance" meta and off-meta decks? That's utterly impossible (since many off-meta decks are designed to counter the meta). If those on lower ranks want to climb the ladder, they really have three choices: play a meta deck, play a good counter deck, or get much, much better at the game. But whining and asking for nerfs that are unnecessary is insane.
Don't you think Sorcerer Apprentice is a much bigger problem since it enables the combo and many other mage combos as well? And those combos are fast, you'd be ok with something like Open the Waygate + Vargoth I think
Pirate warrior is more manageable because it plays for board but hunter feels invincible except for their bad draw or weakness against decks with armor/lots of heal and even if you had all the armor/heal needed the games are still boring because nothing interesting happens on the board. I'd suggest to make the hero power not able to target minions.
I havent bothered to read the whole topic but something needs to be done about Wild right now.
All it is right now is Quest Pirate Warrior and Quest Hunter with the odd bit of CA Druid sprinkled in here and there.
Both need to go 3/3/3 when it comes to quest completion and the Hunter HP needs to go to (1) and no (0). Think Southsea Captain hand should go from giving your pirates +1/+1 to just +1 attack aswell
Ya in wild right now there’s simply no counters to pirate warrior or quest hunter. You literally have to play those decks to climb in diamond. Unless you have an insane amount of free time on your hands to grind.
bummer. Blizz doesn’t care about this format guys. I’m sorry.
I didn't say anything about nerfing ignite mage, you are the one that brought up being upset.