So. Pretty much since stormwind meta i''ve become duels-only player. I just can't stand standard meta, it's just unfun for me. Im just rushing wild legend with pirate warrior or celestial druid. Playing this mode, gave me idea how we could ,,save" both standard and wild meta (IMO). What if ALL mana-cost reducing cards got ,,duels passives treatment"? What i mean is: Almost every passive in duels that reduce cost of cards have ,,but not less than (1)." Just imagine the game without 0 mana flesh giants, 0 mana mage decks, 0 mana druid taunts, etc etc What do you think?
I'm betting that right now Blizzard is thinking the meta is healthy because no one deck has taken over too much if you zoom out and take a big picture view. But that outlook is misguided because in the lower ranks Quest Mage does great (because it's cheap-ish and easy to pilot) while at the highest ranks Quest Mage is almost a non-issue because it's suppressed by Garrote Rogue and Lifesteal DH. These decks in turn aren't much of an issue at lower ranks because you can basically just hope they misplay in a way that throws the game and that'll probably happen. While I like that there are high skill ceiling decks in the format, for anyone who doesn't want to play combo decks it isn't a satisfactory answer to say "oh, you want to beat Quest Mage? Just git gud with Garrote Rogue." A balance between various OTK archetypes isn't really the type of balance most players are looking for, and it also makes it challenging to counter OTK decks consistently because you never know exactly which combo you're going to be up against.
I don't think the problem is playing cards for zero mana, but that there's so many different decks that play cards for zero mana right now, that a control deck couldn't reasonably run tools to slow or counter all of them, even if those tools were made available in the next expansion.
I say this because, athough I happen to be a combo player myself, I kinda miss playing against control decks. The buffs to Hero Power Mage and Pirate Warrior didn't really do anything to bring control back, and sadly even if we did, I don't know, give Warrior some combo to generate a ton of Armor against Quest Mage and Garrote Rogue, I just imagine Lifesteal DH not caring and doing like 100 damage. Do I have no idea how to fix this meta, other than continuing to hit United in Stormwind with a nerf bat until it isn't even United in Stormwind anymore.
It'd help. The card design for the last year or two has made draw/discover and reduce affects so cheap its pretty much ruined constructed for me. Duels have been fun, less consistency has kept the games from becoming the competitive masturbation of standard. Duels decks can ^(%# you in a few turns, but at least it's participatory.
So. Pretty much since stormwind meta i''ve become duels-only player.
I just can't stand standard meta, it's just unfun for me. Im just rushing wild legend with pirate warrior or celestial druid.
Playing this mode, gave me idea how we could ,,save" both standard and wild meta (IMO). What if ALL mana-cost reducing cards got ,,duels passives treatment"? What i mean is: Almost every passive in duels that reduce cost of cards have ,,but not less than (1)."
Just imagine the game without 0 mana flesh giants, 0 mana mage decks, 0 mana druid taunts, etc etc
What do you think?
Who hurt you ......
"The world outside is so big, but it's safe in my domain
Because to you I'm just a number and a clever screen name..."
I THINK FOR MYSELF, THEREFORE.... I'M AN ATHEIST !!!
your dead father
LOL,
The joke is on you; I don't believe in an "afterlife", so I know it couldn't have been my dead father.
/Shrug
"The world outside is so big, but it's safe in my domain
Because to you I'm just a number and a clever screen name..."
I THINK FOR MYSELF, THEREFORE.... I'M AN ATHEIST !!!
I'm betting that right now Blizzard is thinking the meta is healthy because no one deck has taken over too much if you zoom out and take a big picture view. But that outlook is misguided because in the lower ranks Quest Mage does great (because it's cheap-ish and easy to pilot) while at the highest ranks Quest Mage is almost a non-issue because it's suppressed by Garrote Rogue and Lifesteal DH. These decks in turn aren't much of an issue at lower ranks because you can basically just hope they misplay in a way that throws the game and that'll probably happen. While I like that there are high skill ceiling decks in the format, for anyone who doesn't want to play combo decks it isn't a satisfactory answer to say "oh, you want to beat Quest Mage? Just git gud with Garrote Rogue." A balance between various OTK archetypes isn't really the type of balance most players are looking for, and it also makes it challenging to counter OTK decks consistently because you never know exactly which combo you're going to be up against.
I don't think the problem is playing cards for zero mana, but that there's so many different decks that play cards for zero mana right now, that a control deck couldn't reasonably run tools to slow or counter all of them, even if those tools were made available in the next expansion.
I say this because, athough I happen to be a combo player myself, I kinda miss playing against control decks. The buffs to Hero Power Mage and Pirate Warrior didn't really do anything to bring control back, and sadly even if we did, I don't know, give Warrior some combo to generate a ton of Armor against Quest Mage and Garrote Rogue, I just imagine Lifesteal DH not caring and doing like 100 damage. Do I have no idea how to fix this meta, other than continuing to hit United in Stormwind with a nerf bat until it isn't even United in Stormwind anymore.
Yeah, that'd be such a great solution for questline pwar, questline hunter and even renolock. Wow, truly solved the meta, thank you.
It'd help. The card design for the last year or two has made draw/discover and reduce affects so cheap its pretty much ruined constructed for me. Duels have been fun, less consistency has kept the games from becoming the competitive masturbation of standard. Duels decks can ^(%# you in a few turns, but at least it's participatory.