As of today, I have completed the Heroic Dalaran Heist with:
- Every Hero
- Every Hero's hero power
- Every Hero's deck recipes (including 'random')
- For every wing of the adventure!
- Also completed at least one run with each anomaly!
With 9 heroes, 5 wings, and 4 deck recipes, that amounts to 180 successful Heist runs (and maaany unsuccessful ones too 😅).
I wonder how many other players in the world have done this? I can't imagine more than a few dozen. The time investment - while done very slowly over the course of a few years (I'd casually pick up 'a new Heist run' whenever I felt bored of standard/BGs) - is nonetheless quite large.
Easiest classes for me were routinely: Mage, Warlock, Hunter [easy to cheese big things early].
Hardest classes for me were: Priest, Shaman, Warrior (not a ton of proactivity)
Best treasures (aside from the Robes of Gaudiness/cheese): Rocket Boots (rush is so valuable), The 3/3 that replicates itself each turn (this often won games alone), and duplitransmogrifier (played strategically, this also wins games). Also the +1/+1 to all minions treasure can be insanely great with token decks.
Hardest bosses: Kalec (punishes decks that get too control-y), Vas'no, pre-nerf Haro Setting-Sun, Khadgar, and the boss with the 5-mana beast companion hero power. Also Awilo and Vargoth are two bosses that would sometimes just hit the nuts and destroy me.
I had some fun interactions over the course of the game! Some notable ones:
- An insane taunt quest warrior run with the "each minion played gets a deathrattle: summon a 1/1 copy" anomaly + double deathrattle passive + the +1/+1 minions passive. Got a bunch of Sludge Belchers and the 6-mana mech taunt that summons a 0/5 taunt (which becomes a 1/6 with passive). Each sludge Belcher became an insane package: 4/6 taunt that summons two 2/3 slime taunts + two 1/1 sludge Belcher copies that *themselves* summon two 2/3 slime taunts each. That's 5 mana 18/26 in stats spread across 9 taunted bodies 😅. Absolutely insane.
- Went Infinite with a Druid on the Khadgar fight while I had the "your spells cost health instead of mana" passive. Nearing the end of my deck, I dropped a Chromaggus, banana-d it (so now 3 Chromaggus's), then used the 10-mana (now health) treasure that mind-controlled his board of two 2/3 elementals that make your spells cast an additional time + the 2/4 minion that adds casted spells to your deck. I then played "branching paths" which would cast 3 times (because of elementals): generating armor, adding attack to the minions on the board (including one from the previous turn that could attack this turn), and drawing additional cards... which themselves would then get tripled due to the Chromaggus and then shuffled back into the deck via the boss' minion. Had over 100+ armor, a full deck of branching paths, and +100 attack on all minions. So silly.
- Really enjoyed the "minions gain +1/+1 at the end of each turn" anomaly when played with hunter or paladin that add cheap minions to hand. Becomes a rather intense early game board race. Pair it with the 3 boom bots passive and... you often just win outright if the boss can't clear those boom bots.
- And I'll probably always remember an epic win playing Rakanishu against Khadgar. Game started slipping away from me and Khadgar had multiple elementals on his board. I decided to play ice block even though I had like 40+ health. Sure enough, Khadgar sent a bunch of pyroblasts to my face the next turn and I only lived because of the block. The following turn I managed to get a board clear + a cheap Frost Lich Jaina from previous hero power discounts. Just barely clung to life and started gaining HP with those lifestyle elementals. Such a satisfying comeback.
Loved the Dalaran Heist. I think it has been my favorite solo playing Hearthstone experience! Sad it has finally come to an end!
What are YOUR favorite Heist treasures/combinations/bosses/memories? 😍
Congrats, I'm actualy also making this, excluding anomalies, but I'm not even halfway!
And gotta admit, the last four bosses on last wing are no joke, they sometimes end some of my seemingly unstoppable decks.
Nice, man! Good luck on your quest!
I found that the anomalies actually help you slightly more often than they hurt you because you can draft accordingly and take advantage of them more than the bosses can. (With the exception of 'Ogreish' which almost universally hurts you more since so much of the game is dependent on you taking out key minions ASAP.)
I also learned to draft all my decks with the end bosses in mind. All four of the final Citadel bosses have explosive, snowbally, early minions that you must take care of ASAP. So drafting a deck with early game presence + early game removal often is of paramount value.