Love how the tinfoil hat-wearers selectively refute the arguments they think they have answers to, but they consistently fail to address the ironclad ones, such as:
Computing power and programming time required to do this would be so expensive that Blizzard would never recoup the investment.
Blizzard has tried and true psychological gimmicks at their disposal that can do the same task far more efficiently.
Blizzard has far more to lose than to gain if they cheat like this and get caught (and they WOULD get caught).
All the conspiracy theorists really have is anecdotal evidence that amounts to "I have trouble ranking up because I'm bad at the game and don't know it."
Lol, computing power and programming to do this would be almost nonexistent. It's literally comparing a hash of your deck against hashes of a win rate list and picking the one that favors or does not favor your win rate.
This would be 200 lines of code at worst, and that's really stretching it already. For draw optimization you can run sims, hearthstone deck tracker literally does the same, it runs thousands of sims for your entire board state and the opponent's, on people's potato pc's, in less than a second...
Lol at the programming bro talk. I actually do it for a living instead of telling people about it on the internet.
Your making a huge mistake by assuming everything is known and in a vacuum with no outside forces acting on it. Deck lists change all the time with subtle meta shifts. Not everyone has every card for every optimal deck. Not all metas are the same for every rank. Not all people can pilot a deck the same. Human behavior and ingenuity is a huge variable. To account for all of these things is near impossible without someone noticing at some point given how popular the game is.
As for the deck tracker I assume you are talking about the Battlegrounds one. Keep in mind there is far less going on there. You don't choose what minions are offered. They are all always offered. You don't choose how many exist. They all have a set amount. You don't choose who attacks who. It is governed by a strict set of rules. Far easier computationally.
Of course if you want to write that 200 lines of code that proves me wrong. Be my guest and make that app. I hope you get rich off it. I'm just going to err on the safe side and bet against you on that one.
I've mentioned it before, but at some point I'd like an answer as to why 3 people on Hearthpwn seem to have this all figured out but no one actually tracking and writing code for these things has. It's mind boggling.
Lol, computing power and programming to do this would be almost nonexistent. It's literally comparing a hash of your deck against hashes of a win rate list and picking the one that favors or does not favor your win rate.
This would be 200 lines of code at worst, and that's really stretching it already.
Well, which is it? Are we matching to decks in our favor or against? And what about the person we're matched with; why are they getting matched against ours? Why is matching based on a neutral MMR not sufficient? (Really, explain this. But first, really think about it.)
200 lines for an utterly pointless... no, strike that... utterly incoherent "feature" would be 200 lines too many.
Love how the tinfoil hat-wearers selectively refute the arguments they think they have answers to, but they consistently fail to address the ironclad ones, such as:
Computing power and programming time required to do this would be so expensive that Blizzard would never recoup the investment.
Blizzard has tried and true psychological gimmicks at their disposal that can do the same task far more efficiently.
Blizzard has far more to lose than to gain if they cheat like this and get caught (and they WOULD get caught).
All the conspiracy theorists really have is anecdotal evidence that amounts to "I have trouble ranking up because I'm bad at the game and don't know it."
Lol, computing power and programming to do this would be almost nonexistent. It's literally comparing a hash of your deck against hashes of a win rate list and picking the one that favors or does not favor your win rate.
This would be 200 lines of code at worst, and that's really stretching it already. For draw optimization you can run sims, hearthstone deck tracker literally does the same, it runs thousands of sims for your entire board state and the opponent's, on people's potato pc's, in less than a second...
Did you know how many different combinations of cards you can put into the deck editor? How many different hashes are possible? A seven with 86 zeroes after it. If you're talking about a winrate table, you'd have to square that number.
Or, I imagine you could take only the most popular hashes. Except if you were one card off for whatever reason — like you were missing a chase legendary? — totally different hash.
You might need some extra lines of code after all.
All the conspiracy theorists really have is anecdotal evidence that amounts to "I have trouble ranking up because I'm bad at the game and don't know it."
It's impossible to be bad at Hearthstone because the game pretty much plays itself. The fanboys keep this delusion that there is some skill required outside of basic math and reading.
Ah, this. Again.
I know that Mark Rosewater (of Magic the Gathering) described his the psychographics slightly differently, but the way I see it, the three core types of game players are:
Timmy, who just wants a cool story out of the game. Basically, his purpose of playing is to be in a Trolden video.
Spike, who takes piloting seriously, and would very much disagree with your claim here.
And lastly, Johnny, who doesn't play the game so much as play the meta. For example, trying to make his own viable deck without copying the netdecks. Of course, because this is very difficult and some Johnnies have some realism, not all Johnnies try this this, but their unifying feature is that they want to beat the game in the deck builder before the match even begins.
Because Johnnies don't believe that piloting is important — at least not compared to deck selection — they have a lot of delusions about what they're doing while piloting, and about the game in general. From a perspective of a Spike, Johnnie might spend almost no time actually playing a game, despite spending hours on it — to apply the concept of Johnnies to ARPGs like Diablo, if you've meticulously planned out more builds than you've actually beaten the game with, your Johnny is showing. (Incidentally, Spikes can sometimes look at Timmies similarly, as some of them spend a lot of time watching Hearthstone games on YouTube or Twitch for the pogginess instead of playing themselves.) This kind of play without playing is where these delusions come from, and is why Rosewater described Johnnies so poorly (being one himself). Very few Johnnies are honest with themselves about how they see the game, yet simultaneously they make up most of the community.
And the most militant of this last group want to tell themselves that there is no such thing as piloting skill, because their bias towards the importance of deck selection is so great that they don't want to admit there is any further experience they're missing out on.
Well, here's the truth about piloting: sometimes, hidden opportunities arise to show your 200 IQ skill, and sometimes the plays are obvious and there's nothing you can do. The gameplay experience isn't consistently one nor the other. Sometimes Johnny is right, but sometimes Spike is right, too.
The people who are consistently on top are constantly on top because they turn around some single digit percentage of games that "normal" players would lose. I happen to know this better than most because I've played LOTS of games of Magic the Gathering with a former US national champion, and at some point playing in person I could finally see he was on another level, something I couldn't fully understand until he (somewhat begrudgingly) broke it down for me — and even then, he thought out in seconds what would take me minutes. That said, for all this mental superiority over me, it basically meant matchups I had a 55% chance to win, he had 60%.
Ultimately, when you're talking about a lot of mental effort to crank out a relatively small reward, what happens is that players only go through the effort if they enjoy the effort in and of itself. If you're the sort of person who would pause a YouTube video with a "find the lethal" puzzle rather than just reveal the solution, for the fun of working it out yourself. And not everyone is that (that's why the delay in those videos is so brief) and that's okay actually.
It's okay to like playing the meta and hate piloting. I'm not trying to say being a Johnny is invalid; I'm just saying it can be tough being honest with yourself about what you're actually doing. If you are honest with yourself, that's cool.
But it's hilariously sour grapes delusional of you to pretend piloting skill doesn't exist.
You like to hear yourself talk, I see.
Me play Paladin quest. Me play 1 cost cards. Me achieve quest. Piloting skill supreme right there.
A dead monkey could play this game and you typing a long-winded post doesn't change that fact.
The game algorithm matches you with a hard opponent depending on your deck and other things.
I just confirmed today that this algorithm is super rigged, unfair and unfunny.
If I use slow warlock quest I got matched with quest mage 99% of the time. Then I make a paladin deck that counters that deck AND ALMOST ZERO mages.....and if its a mage, its NEVER quest.
I change to warlock..same thing again..quest mage.
Theres no reason to play a game where all this is manipulated like gambling in a casino.
I play since beta...and at those times opponents were RANDOM.
Not now....everything is MANIPULATED somehow...packs...adventures...matches....I have lost the interest to play.
Ah yes one day of play is a large enough sample size and provides unequivocal proof that the system is rigged. Thanks for providing the evidence.
Love how the tinfoil hat-wearers selectively refute the arguments they think they have answers to, but they consistently fail to address the ironclad ones, such as:
Computing power and programming time required to do this would be so expensive that Blizzard would never recoup the investment.
Blizzard has tried and true psychological gimmicks at their disposal that can do the same task far more efficiently.
Blizzard has far more to lose than to gain if they cheat like this and get caught (and they WOULD get caught).
All the conspiracy theorists really have is anecdotal evidence that amounts to "I have trouble ranking up because I'm bad at the game and don't know it."
Lol, computing power and programming to do this would be almost nonexistent. It's literally comparing a hash of your deck against hashes of a win rate list and picking the one that favors or does not favor your win rate.
This would be 200 lines of code at worst, and that's really stretching it already. For draw optimization you can run sims, hearthstone deck tracker literally does the same, it runs thousands of sims for your entire board state and the opponent's, on people's potato pc's, in less than a second...
Did you know how many different combinations of cards you can put into the deck editor? How many different hashes are possible? A seven with 86 zeroes after it. If you're talking about a winrate table, you'd have to square that number.
Or, I imagine you could take only the most popular hashes. Except if you were one card off for whatever reason — like you were missing a chase legendary? — totally different hash.
You might need some extra lines of code after all.
No, that extra data is not on codelevel. I can pretty much guarantee you that blizzard already has a dataset with every deck ever played and it's statistics against other decks, it's a pretty simple thing to have the client do an api call with a hash or base64 string of your deck and the result against the opponent's hash/string, and save that data somewhere. They even talked openly about this in the past; they are using said data for balancing purposes.
This is even a pretty simple use case as far as big data goes, really.
Love how the tinfoil hat-wearers selectively refute the arguments they think they have answers to, but they consistently fail to address the ironclad ones, such as:
Computing power and programming time required to do this would be so expensive that Blizzard would never recoup the investment.
Blizzard has tried and true psychological gimmicks at their disposal that can do the same task far more efficiently.
Blizzard has far more to lose than to gain if they cheat like this and get caught (and they WOULD get caught).
All the conspiracy theorists really have is anecdotal evidence that amounts to "I have trouble ranking up because I'm bad at the game and don't know it."
Lol, computing power and programming to do this would be almost nonexistent. It's literally comparing a hash of your deck against hashes of a win rate list and picking the one that favors or does not favor your win rate.
This would be 200 lines of code at worst, and that's really stretching it already. For draw optimization you can run sims, hearthstone deck tracker literally does the same, it runs thousands of sims for your entire board state and the opponent's, on people's potato pc's, in less than a second...
Lol at the programming bro talk. I actually do it for a living instead of telling people about it on the internet.
Your making a huge mistake by assuming everything is known and in a vacuum with no outside forces acting on it. Deck lists change all the time with subtle meta shifts. Not everyone has every card for every optimal deck. Not all metas are the same for every rank. Not all people can pilot a deck the same. Human behavior and ingenuity is a huge variable. To account for all of these things is near impossible without someone noticing at some point given how popular the game is.
As for the deck tracker I assume you are talking about the Battlegrounds one. Keep in mind there is far less going on there. You don't choose what minions are offered. They are all always offered. You don't choose how many exist. They all have a set amount. You don't choose who attacks who. It is governed by a strict set of rules. Far easier computationally.
Of course if you want to write that 200 lines of code that proves me wrong. Be my guest and make that app. I hope you get rich off it. I'm just going to err on the safe side and bet against you on that one.
I've mentioned it before, but at some point I'd like an answer as to why 3 people on Hearthpwn seem to have this all figured out but no one actually tracking and writing code for these things has. It's mind boggling.
The first error you are making is assuming you're the only one doing this sort of thing for a living ;) From your previous reply about this sort of thing (a simple deck hash comparison) needing 'massive computer power', i can already tell you that you either do not or are not very good at it though.
The hs deck tracker battlegrounds simulation actually does a LOT more than a simple boardstate check for calculating it's outcome positions, it actually simulates every possible outcome, and averages those out to give you a result.
When you're talking about computing power - which variant of rigging are we talking here? A lot of the high computer power claims are related to in-game rigging, which is why Zeph comes up despite his logic being utterly abysmal.
Secondly, what bonus does matchmaking based on decks (sometimes - sometimes it matchmakes easier decks or harder decks for you depending on <factor that claimant feels like>, but presumably not always) do that simple tweaks to MMR - stuff like increase your k- value when on a streak, or even just decaying MMR over time - doesn't produce with significantly less effort and less bad PR if it comes out? And at what point does this even count as rigging rather than a robust matchmaking system?
Love how the tinfoil hat-wearers selectively refute the arguments they think they have answers to, but they consistently fail to address the ironclad ones, such as:
Computing power and programming time required to do this would be so expensive that Blizzard would never recoup the investment.
Blizzard has tried and true psychological gimmicks at their disposal that can do the same task far more efficiently.
Blizzard has far more to lose than to gain if they cheat like this and get caught (and they WOULD get caught).
All the conspiracy theorists really have is anecdotal evidence that amounts to "I have trouble ranking up because I'm bad at the game and don't know it."
Lol, computing power and programming to do this would be almost nonexistent. It's literally comparing a hash of your deck against hashes of a win rate list and picking the one that favors or does not favor your win rate.
This would be 200 lines of code at worst, and that's really stretching it already. For draw optimization you can run sims, hearthstone deck tracker literally does the same, it runs thousands of sims for your entire board state and the opponent's, on people's potato pc's, in less than a second...
Lol at the programming bro talk. I actually do it for a living instead of telling people about it on the internet.
Your making a huge mistake by assuming everything is known and in a vacuum with no outside forces acting on it. Deck lists change all the time with subtle meta shifts. Not everyone has every card for every optimal deck. Not all metas are the same for every rank. Not all people can pilot a deck the same. Human behavior and ingenuity is a huge variable. To account for all of these things is near impossible without someone noticing at some point given how popular the game is.
As for the deck tracker I assume you are talking about the Battlegrounds one. Keep in mind there is far less going on there. You don't choose what minions are offered. They are all always offered. You don't choose how many exist. They all have a set amount. You don't choose who attacks who. It is governed by a strict set of rules. Far easier computationally.
Of course if you want to write that 200 lines of code that proves me wrong. Be my guest and make that app. I hope you get rich off it. I'm just going to err on the safe side and bet against you on that one.
I've mentioned it before, but at some point I'd like an answer as to why 3 people on Hearthpwn seem to have this all figured out but no one actually tracking and writing code for these things has. It's mind boggling.
The first error you are making is assuming you're the only one doing this sort of thing for a living ;) From your previous reply about this sort of thing (a simple deck hash comparison) needing 'massive computer power', i can already tell you that you either do not or are not very good at it though.
The hs deck tracker battlegrounds simulation actually does a LOT more than a simple boardstate check for calculating it's outcome positions, it actually simulates every possible outcome, and averages those out to give you a result.
Nuff said
Bro, I didn't make the original post you replied to. Check yourself on that.
Second of all you sound like a high school student, not an actual engineer doing real world work. If you did, then you would understand why your simple solution doesn't work in anything but a vacuum where things cannot deviate.
I never said anything about the complexity of the Battlegrounds simulator. Simply that it requires a lot less because there are less variables involved. You are just being a jerk and trying to twist what I said.
Here's an easy way to resolve this though. Put your money where your mouth is. Write the code. I'm waiting.
Hearthstone is indeed rigged AF. Primarily for profit and pack sales, to a lesser degree to maintain their coveted 50% win rate BS...which is just as retarded.
Zero evidence Hearthstone rigged. No motive or reason to rig it. Matchmaking based on neutral MMR more than sufficient to achieve 50% win rate overall. Stated 50% win rate goal has to do with class and card balance, not matchmaking.
Ironically Horrorwolf's comment is actually a perfect summary of the thread, just not for the reasons (I infer) were intended.
Which is to say, it's a conclusion derived from the feeling that you get unlucky sometimes, arrived at with complete confidence, a complete lack of evidence, and supported by incoherent logic.
Because ultimately all that is secondary, the important thing is the premise: I don't win as often as I feel I should, so obviously I'm being cheated somehow.
If you win too many games with a particular deck it starts putting you up against hard counters. Except that guy who played 99 quest mages in a row. In his case it does the opposite and makes sure he plays the same deck every time. And of course the 99 quest mages that he played against must all have purchased packs recently or something because the system was punishing him but rewarding them. Then he switched decks and they changed his opponents' decks too. I wonder how many packs he felt like buying at that point?
And the system is so obvious that anyone with half a brain can see it. But also so subtle that it avoids any kind of detection by statistical analysis.
And if you play a deck missing a key legendary it'll match you up against someone else who has a similar deck but has the legendary that you don't have, and then it'll give the whale Whale RNG so they'll win and you'll want to craft the card. And it's subtle enough that this isn't reflected in the win-rates of the legendaries, but also obvious enough that it results in people crafting the cards.
Because people have figured out mechanics of the system without any evidence that it exists, and then reverse-engineered motives to suit. As long as your sentence starts with "Hearthstone is rigged' then people will agree with whatever follows, evidently.
Anyone got a link to that Blizz/Activision patent?
But if you didn't have the research skills to find it yourself I laugh heartily at the idea of you comprehending it. (The US Patent number was clear in the image in the Kotaku article linked to earlier.)
But if you didn't have the research skills to find it yourself I laugh heartily at the idea of you comprehending it. (The US Patent number was clear in the image in the Kotaku article linked to earlier.)
But if you didn't have the research skills to find it yourself I laugh heartily at the idea of you comprehending it. (The US Patent number was clear in the image in the Kotaku article linked to earlier.)
Preeeetty sure he was trying to be funny, since the patent has been linked about three or four times already in this thread alone, and approximately 6.28 billion times else where on this site.
But if you didn't have the research skills to find it yourself I laugh heartily at the idea of you comprehending it. (The US Patent number was clear in the image in the Kotaku article linked to earlier.)
Preeeetty sure he was trying to be funny, since the patent has been linked about three or four times already in this thread alone, and approximately 6.28 billion times else where on this site.
No, I'm the first to link the actual patent document. The others were linking to "journalism" covering the patent.
Well, that settles it. You're totally turning me around on this one. I mean, who needs logic, reason, rationale or coherent thought? All you need is mindless assertions.
Well, that settles it. You're totally turning me around on this one. I mean, who needs logic, reason, rationale or coherent thought? All you need is mindless assertions.
Since the start of the expansion I played nothing but Questline Paladin. 5-10 games per day. I saw nothing but Questline Hunter with some other classes sprinkled in.
I switch to another Paladin deck that is control based. I play the same amount of games for a week straight and not one Questline Hunter shows up. Not a single one. Instead, I now see a steady stream of this big Warlock deck.
This has been the case for years. (The most common one is see nothing but Secret Mage, tech in some Eater of Secrets and never see Secret Mage again) It's nothing new. There are many users here who will tell you the same thing. If you don't think the matchmaking is rigged, you're just naive and lack any critical thinking.
Lol at the programming bro talk. I actually do it for a living instead of telling people about it on the internet.
Your making a huge mistake by assuming everything is known and in a vacuum with no outside forces acting on it. Deck lists change all the time with subtle meta shifts. Not everyone has every card for every optimal deck. Not all metas are the same for every rank. Not all people can pilot a deck the same. Human behavior and ingenuity is a huge variable. To account for all of these things is near impossible without someone noticing at some point given how popular the game is.
As for the deck tracker I assume you are talking about the Battlegrounds one. Keep in mind there is far less going on there. You don't choose what minions are offered. They are all always offered. You don't choose how many exist. They all have a set amount. You don't choose who attacks who. It is governed by a strict set of rules. Far easier computationally.
Of course if you want to write that 200 lines of code that proves me wrong. Be my guest and make that app. I hope you get rich off it. I'm just going to err on the safe side and bet against you on that one.
I've mentioned it before, but at some point I'd like an answer as to why 3 people on Hearthpwn seem to have this all figured out but no one actually tracking and writing code for these things has. It's mind boggling.
Well, which is it? Are we matching to decks in our favor or against? And what about the person we're matched with; why are they getting matched against ours? Why is matching based on a neutral MMR not sufficient? (Really, explain this. But first, really think about it.)
200 lines for an utterly pointless... no, strike that... utterly incoherent "feature" would be 200 lines too many.
Did you know how many different combinations of cards you can put into the deck editor? How many different hashes are possible? A seven with 86 zeroes after it. If you're talking about a winrate table, you'd have to square that number.
Or, I imagine you could take only the most popular hashes. Except if you were one card off for whatever reason — like you were missing a chase legendary? — totally different hash.
You might need some extra lines of code after all.
You like to hear yourself talk, I see.
Me play Paladin quest. Me play 1 cost cards. Me achieve quest. Piloting skill supreme right there.
A dead monkey could play this game and you typing a long-winded post doesn't change that fact.
Ah yes one day of play is a large enough sample size and provides unequivocal proof that the system is rigged. Thanks for providing the evidence.
No, that extra data is not on codelevel. I can pretty much guarantee you that blizzard already has a dataset with every deck ever played and it's statistics against other decks, it's a pretty simple thing to have the client do an api call with a hash or base64 string of your deck and the result against the opponent's hash/string, and save that data somewhere. They even talked openly about this in the past; they are using said data for balancing purposes.
This is even a pretty simple use case as far as big data goes, really.
The first error you are making is assuming you're the only one doing this sort of thing for a living ;)
From your previous reply about this sort of thing (a simple deck hash comparison) needing 'massive computer power', i can already tell you that you either do not or are not very good at it though.
The hs deck tracker battlegrounds simulation actually does a LOT more than a simple boardstate check for calculating it's outcome positions, it actually simulates every possible outcome, and averages those out to give you a result.
Nuff said
When you're talking about computing power - which variant of rigging are we talking here? A lot of the high computer power claims are related to in-game rigging, which is why Zeph comes up despite his logic being utterly abysmal.
Secondly, what bonus does matchmaking based on decks (sometimes - sometimes it matchmakes easier decks or harder decks for you depending on <factor that claimant feels like>, but presumably not always) do that simple tweaks to MMR - stuff like increase your k- value when on a streak, or even just decaying MMR over time - doesn't produce with significantly less effort and less bad PR if it comes out? And at what point does this even count as rigging rather than a robust matchmaking system?
Bro, I didn't make the original post you replied to. Check yourself on that.
Second of all you sound like a high school student, not an actual engineer doing real world work. If you did, then you would understand why your simple solution doesn't work in anything but a vacuum where things cannot deviate.
I never said anything about the complexity of the Battlegrounds simulator. Simply that it requires a lot less because there are less variables involved. You are just being a jerk and trying to twist what I said.
Here's an easy way to resolve this though. Put your money where your mouth is. Write the code. I'm waiting.
Yep, so thread Summary?
Hearthstone is indeed rigged AF. Primarily for profit and pack sales, to a lesser degree to maintain their coveted 50% win rate BS...which is just as retarded.
Leave players win rates alone you asshats.
Zero evidence Hearthstone rigged. No motive or reason to rig it. Matchmaking based on neutral MMR more than sufficient to achieve 50% win rate overall. Stated 50% win rate goal has to do with class and card balance, not matchmaking.
There, fixed it for you.
Ironically Horrorwolf's comment is actually a perfect summary of the thread, just not for the reasons (I infer) were intended.
Which is to say, it's a conclusion derived from the feeling that you get unlucky sometimes, arrived at with complete confidence, a complete lack of evidence, and supported by incoherent logic.
Because ultimately all that is secondary, the important thing is the premise: I don't win as often as I feel I should, so obviously I'm being cheated somehow.
If you win too many games with a particular deck it starts putting you up against hard counters.
Except that guy who played 99 quest mages in a row. In his case it does the opposite and makes sure he plays the same deck every time.
And of course the 99 quest mages that he played against must all have purchased packs recently or something because the system was punishing him but rewarding them. Then he switched decks and they changed his opponents' decks too. I wonder how many packs he felt like buying at that point?
And the system is so obvious that anyone with half a brain can see it. But also so subtle that it avoids any kind of detection by statistical analysis.
And if you play a deck missing a key legendary it'll match you up against someone else who has a similar deck but has the legendary that you don't have, and then it'll give the whale Whale RNG so they'll win and you'll want to craft the card. And it's subtle enough that this isn't reflected in the win-rates of the legendaries, but also obvious enough that it results in people crafting the cards.
Because people have figured out mechanics of the system without any evidence that it exists, and then reverse-engineered motives to suit. As long as your sentence starts with "Hearthstone is rigged' then people will agree with whatever follows, evidently.
Anyone got a link to that Blizz/Activision patent?
https://patft.uspto.gov/netacgi/nph-Parser?Sect1=PTO2&Sect2=HITOFF&p=1&u=/netahtml/PTO/search-bool.html&r=1&f=G&l=50&co1=AND&d=PTXT&s1=9789406.PN.&OS=PN/9789406&RS=PN/9789406
But if you didn't have the research skills to find it yourself I laugh heartily at the idea of you comprehending it. (The US Patent number was clear in the image in the Kotaku article linked to earlier.)
Never mind....
Preeeetty sure he was trying to be funny, since the patent has been linked about three or four times already in this thread alone, and approximately 6.28 billion times else where on this site.
No, I'm the first to link the actual patent document. The others were linking to "journalism" covering the patent.
I was indeed trying to be funny, for which I can only apologize.
Although I DID get a hearty laugh from at least one person so I suppose that's better than nothing.
Matchmaking is rigged.
Well, that settles it. You're totally turning me around on this one. I mean, who needs logic, reason, rationale or coherent thought? All you need is mindless assertions.
Since the start of the expansion I played nothing but Questline Paladin. 5-10 games per day. I saw nothing but Questline Hunter with some other classes sprinkled in.
I switch to another Paladin deck that is control based. I play the same amount of games for a week straight and not one Questline Hunter shows up. Not a single one. Instead, I now see a steady stream of this big Warlock deck.
This has been the case for years. (The most common one is see nothing but Secret Mage, tech in some Eater of Secrets and never see Secret Mage again) It's nothing new. There are many users here who will tell you the same thing. If you don't think the matchmaking is rigged, you're just naive and lack any critical thinking.