Charge - I hate the fact the new devs are shit and doesn't know how to work on a game with charge minions anymore.
You've never played magic, have you? 'Charge' is NOTHING new to any tcg/ocg mechanics wise. In fact it's pretty standard in most. It just so happens in hearthstone they decided to put the keyword on broken minions that tended to be overpowered in the past. Hence why it got changed to rush.
I'd be ok with using charge more if the minions weren't used in this game so much as OTK's for combo decks essentially like boars. With magic at least haste was a bit more of a set up and more difficult to use.
For me my big hate is a toss up between APM style of otk's since I think it's cheating with time limits and ropes, or resurrection and priests. As it is even resurrection is a pretty common mechanic in card games but priest just plain completely obliterates it in toxicity. Even in yugioh the power of res wasn't so absurd (at least it wasnt ten years ago...).
Charge - I hate the fact the new devs are shit and doesn't know how to work on a game with charge minions anymore.
You've never played magic, have you? 'Charge' is NOTHING new to any tcg/ocg mechanics wise. In fact it's pretty standard in most. It just so happens in hearthstone they decided to put the keyword on broken minions that tended to be overpowered in the past. Hence why it got changed to rush.
I'd be ok with using charge more if the minions weren't used in this game so much as OTK's for combo decks essentially like boars. With magic at least haste was a bit more of a set up and more difficult to use.
For me my big hate is a toss up between APM style of otk's since I think it's cheating with time limits and ropes, or resurrection and priests. As it is even resurrection is a pretty common mechanic in card games but priest just plain completely obliterates it in toxicity. Even in yugioh the power of res wasn't so absurd (at least it wasnt ten years ago...).
Timer. Obviously players can't have infinite time, but damn this is implemented horribly.
What I don't get is the animations and the amount of time they take. The game should be able to handle opening a menu in less than a second, so that you have to sit through unskippable animation of one or both heroes exploding and then a popup that tells you who won is unacceptable. Furthermore, the game would work just as well, if not better, if it was completely text based, so it really baffles me Blizzard chose to have a game engine that renders the board in 3D and treats cards as physical objects - a decision that has led to a ton of bugs and performance issues.
Mana cheat of any kind. There is a reason for cards to have a mana cost. The only class that should manipulate it is druid. That is currently also the problem with all those decks. They have tons of chap draw and tons of cost reduction into extreme powerful cards. Yes mage I mean you...
Rollback Post to RevisionRollBack
"... but not less than (1)" is needed now more than ever!
I understand that there are tons of players who like playing card-flinging combos but I would be so much happier if nothing could be discounted beyond 1.
As mentioned previously, OTK. I like cool combos, but just sitting and waiting for the opponent to burn your life in one turn without being able to do anything about it is just, well, boring. Same with mana cheat/card draw.
The most fun aspect of the game, to me, is just playing the board strategically and the relation between aggro - midrange - control. Guess I'm just old, still like the game though.
You've never played magic, have you? 'Charge' is NOTHING new to any tcg/ocg mechanics wise. In fact it's pretty standard in most. It just so happens in hearthstone they decided to put the keyword on broken minions that tended to be overpowered in the past. Hence why it got changed to rush.
I'd be ok with using charge more if the minions weren't used in this game so much as OTK's for combo decks essentially like boars. With magic at least haste was a bit more of a set up and more difficult to use.
For me my big hate is a toss up between APM style of otk's since I think it's cheating with time limits and ropes, or resurrection and priests. As it is even resurrection is a pretty common mechanic in card games but priest just plain completely obliterates it in toxicity. Even in yugioh the power of res wasn't so absurd (at least it wasnt ten years ago...).
The thread wasn't anything to do with this but you still had to bring the tin foil hat out lol
Ball Lightning agrees with you
DISCOVER of course... whole decks based on the discover mechanic were absolutely horrible to play against
Anything OTK.
powercreep
Timer. Obviously players can't have infinite time, but damn this is implemented horribly.
What I don't get is the animations and the amount of time they take. The game should be able to handle opening a menu in less than a second, so that you have to sit through unskippable animation of one or both heroes exploding and then a popup that tells you who won is unacceptable. Furthermore, the game would work just as well, if not better, if it was completely text based, so it really baffles me Blizzard chose to have a game engine that renders the board in 3D and treats cards as physical objects - a decision that has led to a ton of bugs and performance issues.
The graveyard/rez mechanics in this game,. They are woeful, easy to abuse, hard to counter, resulting in extreme 1-dimensional gameplay.
I haven't played wild in a long time seriously. Big Priest is why I stopped.
Apparently Blizzard wants quests to be a thing, but I just find them totally uninteresting.
Mana cheat of any kind. There is a reason for cards to have a mana cost. The only class that should manipulate it is druid. That is currently also the problem with all those decks. They have tons of chap draw and tons of cost reduction into extreme powerful cards. Yes mage I mean you...
"... but not less than (1)" is needed now more than ever!
Ways to make cards\hero powers cost zero.
I understand that there are tons of players who like playing card-flinging combos but I would be so much happier if nothing could be discounted beyond 1.
Burn that goes face. Especially a pyroblast that got discovered.
As mentioned previously, OTK. I like cool combos, but just sitting and waiting for the opponent to burn your life in one turn without being able to do anything about it is just, well, boring. Same with mana cheat/card draw.
The most fun aspect of the game, to me, is just playing the board strategically and the relation between aggro - midrange - control. Guess I'm just old, still like the game though.
Quests. Boring and ruining the game.