I played a few games of quest rogue, one against priest, and another against warlock. Both of those classes were nerfed, but rogue didn’t receive any buffs and it _still_ feels extremely weak in these match ups. Rogue can complete the quest easily but it does very little to help you win. The poor state of rogue disappoints me the most about this expansion.
Actually i think this is correct, since you still cant use busted combos in wild. I recently saw stealer if souls too which is banned too. So i guessed he plays a standard deck and it was ok, he got annihilated. His deck was not broken enough xD
I only play midrange decks (in standard) so I had a very hard time these last weeks and 'm quite happy about the changes. I had a game against quest warlock and it seems to be still competitive (the guy played the exact same deck as before the nerfs) but now I can beat the quest. It's about the same for quest shaman. The nerfs seem to be very well designed, my thanks to anyone who was involved.
My only complain is that quest mage is still untouched. I know aggro decks can beat it but if you play midrange, you basically need a ton of tech cards (and some drawing skills...) to win. And these tech cards are dead cards against paladin so no one likes to use them.
I understand that nerfing quest mage would probably make it unplayable against aggro (I never played aggro or quest mage so it's a guess) so I don't know what should be done. What I know is that it's the first time in 5 years of hearthstone that I have such a poor game experience. Only 3 cards were responsible for that feeling, 2 of these were fixed today and it's great but the one I hate most is still around.