Well, I just watched Trump's Merc gameplay video. As every reasonable person expected - first levels of buildings cost... 0 gold. Who knew that Blizzard won't force you to spend anything to try.
Oh, noes! What are the haters going to complain about now?! You've ruined so many lives with this information.
It is hilarious how defensive you are. How does this even make your argument? Of course the opening sample taste is free. Drug dealers do the same thing.
I am not paying for the packs, but I am not complaining about it either. It is there as an option for competitive players who want to gain an advantage against casual players. boi hrms
I am not paying for the packs, but I am not complaining about it either. It is there as an option for competitive players who want to gain an advantage against casual players.
Just like Hearthstone, you are playing for variety not for strength. Sure, we need more info but it seems that getting a top tier party for PVP won't be harder than getting a top tier deck for Hearthstone.
There will be no more edge over F2P players than in Hearthstone
I am not paying for the packs, but I am not complaining about it either. It is there as an option for competitive players who want to gain an advantage against casual players.
Just like Hearthstone, you are playing for variety not for strength. Sure, we need more info but it seems that getting a top tier party for PVP won't be harder than getting a top tier deck for Hearthstone.
There will be no more edge over F2P players than in Hearthstone
I am not paying for the packs, but I am not complaining about it either. It is there as an option for competitive players who want to gain an advantage against casual players.
Just like Hearthstone, you are playing for variety not for strength. Sure, we need more info but it seems that getting a top tier party for PVP won't be harder than getting a top tier deck for Hearthstone.
There will be no more edge over F2P players than in Hearthstone
How do you know so much about it?
There are quite a few sources of information about Mercenaries, ranging from devs twit to gameplay videos to Hearthstone blog posts.
The largest mystery is the gold cost of town upgrades and how much time is needed to grind coins for crafting heroes and leveling up their abilities to the max level without buying packs.
I am not paying for the packs, but I am not complaining about it either. It is there as an option for competitive players who want to gain an advantage against casual players.
Just like Hearthstone, you are playing for variety not for strength. Sure, we need more info but it seems that getting a top tier party for PVP won't be harder than getting a top tier deck for Hearthstone.
There will be no more edge over F2P players than in Hearthstone
How do you know so much about it?
There are quite a few sources of information about Mercenaries, ranging from devs twit to gameplay videos to Hearthstone blog posts.
The largest mystery is the gold cost of town upgrades and how much time is needed to grind coins for crafting heroes and leveling up their abilities to the max level without buying packs.
So the costs are still a mystery but you can assure us that there will be no more edge than f2p hearthstone....got it. seems legit
Also, by using the same resource in both, the overall effect will be to tighten the gold resources on players who attempt to play both competitively as a f2p. But lets keep pretending that is not a thing.
I am not paying for the packs, but I am not complaining about it either. It is there as an option for competitive players who want to gain an advantage against casual players.
Just like Hearthstone, you are playing for variety not for strength. Sure, we need more info but it seems that getting a top tier party for PVP won't be harder than getting a top tier deck for Hearthstone.
There will be no more edge over F2P players than in Hearthstone
How do you know so much about it?
There are quite a few sources of information about Mercenaries, ranging from devs twit to gameplay videos to Hearthstone blog posts.
The largest mystery is the gold cost of town upgrades and how much time is needed to grind coins for crafting heroes and leveling up their abilities to the max level without buying packs.
So the costs are still a mystery but you can assure us that there will be no more edge than f2p hearthstone....got it. seems legit
Also, by using the same resource in both, the overall effect will be to tighten the gold resources on players who attempt to play both competitively as a f2p. But lets keep pretending that is not a thing.
You see, it is because I have a brain that allows to make reasonable assumptions based on available information. We already know that they'll give 8 free heroes + some from free packs. We already know that maxing XP for a hero (or party of 6 heroes) takes no more than 10 hours of gameplay. We can see that getting coins for heroes in your party by doing bounties is quite easy and there are bounties that give coins for specific heroes that you may not even have. The main possible trick there is that some heroes may need a very upgraded travel point to get a bounty that gives coins for this hero, meaning that obtaining it without lucking out\buying tons of packs may be way to grindy (assuming that you grind gold for upgrading town in Mercs in Mercs) and this is why I leave the room to be disappointed if a fully upgraded travel point will cost some ridiculous amount of gold and\or if some legendary\epic heroes will get very few coins from those high-level bounties.
As for the second part... If it was in a separate game in a separate client using totally separate currency, playing both competitively would still require more resources ($ or time). Having an option to spend resources earned in one game in another game is GOOD. And, if you wish, you can emulate them being in separate clients by carefully noting which mode gives you how much gold and spend it only in that mode.
No, no, no. Don't you understand? You see, if you let people decide for themselves whether they play a game, they might make the wrong choice. I know what you're saying: it's just a tiny choice over a video game. But that's how these things start. One day, some innocent (and obviously misguided) player wrongly decides that he should play Mercs. He starts f2p, but he decides (wrongly, you understand) to spend a modest amount of money on said game. You see, he made the mistake of actually liking it. The next thing you know, he's making bad decision left and right. He drops out of school, develops a meth addiction, loses all his friends, marries another addict, has a daughter who ends up on the pole, and ultimately dies of a tragic overdose. All because of Blizzard's greedy idea of offering another HS-related product to its customers. Hell, the devs might as well have put a gun to this dude's head and pulled the trigger themselves: that's how responsible they are.
[/sarcasm]
Some people are utterly incapable of understanding that reasonable, intelligent people can have different values, priorities, and preferences.
No, no, no. Don't you understand? You see, if you let people decide for themselves whether they play a game, they might make the wrong choice. I know what you're saying: it's just a tiny choice over a video game. But that's how these things start. One day, some innocent (and obviously misguided) player wrongly decides that he should play Mercs. He starts f2p, but he decides (wrongly, you understand) to spend a modest amount of money on said game. You see, he made the mistake of actually liking it. The next thing you know, he's making bad decision left and right. He drops out of school, develops a meth addiction, loses all his friends, marries another addict, has a daughter who ends up on the pole, and ultimately dies of a tragic overdose. All because of Blizzard's greedy idea of offering another HS-related product to its customers. Hell, the devs might as well have put a gun to this dude's head and pulled the trigger themselves: that's how responsible they are.
[/sarcasm]
Some people are utterly incapable of understanding that reasonable, intelligent people can have different values, priorities, and preferences.
some people try to argue through desperate straw man arguments to justify odious behavior on the behalf of money grubbing corporations who support Chinese tyranny and the abuse of women. I never said people should not be allowed to buy mercenaries or meth, i just said they are stupid if they do.
Looks like discussions like this allways derail into trash comments.
You know I wish it was like the old days, were you did not have F2P but just pay 50 euro/dollars for a game and it was yours to play for as much as you liked. And should an expansion come out it would be like 25 or 30 euro/dollars and no extra cost after that unless another expansion. But those expansions only came like once a year. This was a fair system. But like allways some wanted to play it for free, and pirated the games. So to counter these pirates we got online accounts. Wich allowed the products to become digital only no more hard copies required wich is fine but once everyone is required to play through an account it allso opened the door for our current F2P system.
Currently the F2P system is held up by the players who dont want to pay (atleast not at the start). I mean if players would ignore any game that is F2P and instead only chose games with a price tag. The industry would change. Now this is obviously not going to happen. But it is just as silly to blame the industry for having switched to this very effective way of money making system.
And if you think that playing F2P and NEVER PAYING but just grinding your way up instead is not enabling but using/abusing this system? Well what you really are is a 0 cost Blizzard employ that offers a challenge to other players. Playing against a human player is generaly more fun than playing against AI. So your just one of the humans to offer fun for the paying players. Though the paying players are allso offering fun towards other players so it does not matter much. The thing is that the paying players only spend like 1 or 2 hours a day or even less. While the grinding players waste like 6 or 8 hours a day. Wich makes it silly that they get upset because grinding is no fun. Indeed playing just 1 or 2 hours is for fun after that it becomes work lol. (Unless you really love it)
So blame yourself for letting yourself get abused, instead of blaming the company's who abuse you. Because your the one who can stop yourself, but you cant stop those company's from doing their thing just by posting your complaints and being angry lol.
As for me. Well I guess I m a moderate spender. If I m really hyped I buy the pre-orders and generaly I play for a week and 8 to 10 hours a day, after wich I get bored and move on, until the next hype. Playing games like this with the F2P system is like 6 or 9 times more expansive compared to the old days. But still cheaper than going to a themepark. I obviously avoid the really greedy F2P games that suck out a 1000 euro/dollars to get you anywere.
In my opinion Hearthstone as been on the more 'fair' side with it's F2P system and to me it looks like Mercenary's is going to be on the same level as the rest of Hearthstone. Though Hearthstone has become more expansive compared to the first day of it's release. But it's still more 'fair' compared to other F2P games. If your fed up with this, just stop playing F2P and play games with a price-tag without the extra cost, you can find alot of those on steam.
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It is hilarious how defensive you are. How does this even make your argument? Of course the opening sample taste is free. Drug dealers do the same thing.
I am not paying for the packs, but I am not complaining about it either. It is there as an option for competitive players who want to gain an advantage against casual players. boi hrms
teatv apk
Just like Hearthstone, you are playing for variety not for strength. Sure, we need more info but it seems that getting a top tier party for PVP won't be harder than getting a top tier deck for Hearthstone.
There will be no more edge over F2P players than in Hearthstone
How do you know so much about it?
There are quite a few sources of information about Mercenaries, ranging from devs twit to gameplay videos to Hearthstone blog posts.
The largest mystery is the gold cost of town upgrades and how much time is needed to grind coins for crafting heroes and leveling up their abilities to the max level without buying packs.
So the costs are still a mystery but you can assure us that there will be no more edge than f2p hearthstone....got it. seems legit
Also, by using the same resource in both, the overall effect will be to tighten the gold resources on players who attempt to play both competitively as a f2p. But lets keep pretending that is not a thing.
You know guys, you don't have to buy it?
You know guys, you don't have to read people complaining and complain about it?
You see, it is because I have a brain that allows to make reasonable assumptions based on available information. We already know that they'll give 8 free heroes + some from free packs. We already know that maxing XP for a hero (or party of 6 heroes) takes no more than 10 hours of gameplay. We can see that getting coins for heroes in your party by doing bounties is quite easy and there are bounties that give coins for specific heroes that you may not even have. The main possible trick there is that some heroes may need a very upgraded travel point to get a bounty that gives coins for this hero, meaning that obtaining it without lucking out\buying tons of packs may be way to grindy (assuming that you grind gold for upgrading town in Mercs in Mercs) and this is why I leave the room to be disappointed if a fully upgraded travel point will cost some ridiculous amount of gold and\or if some legendary\epic heroes will get very few coins from those high-level bounties.
As for the second part... If it was in a separate game in a separate client using totally separate currency, playing both competitively would still require more resources ($ or time). Having an option to spend resources earned in one game in another game is GOOD. And, if you wish, you can emulate them being in separate clients by carefully noting which mode gives you how much gold and spend it only in that mode.
No, no, no. Don't you understand? You see, if you let people decide for themselves whether they play a game, they might make the wrong choice. I know what you're saying: it's just a tiny choice over a video game. But that's how these things start. One day, some innocent (and obviously misguided) player wrongly decides that he should play Mercs. He starts f2p, but he decides (wrongly, you understand) to spend a modest amount of money on said game. You see, he made the mistake of actually liking it. The next thing you know, he's making bad decision left and right. He drops out of school, develops a meth addiction, loses all his friends, marries another addict, has a daughter who ends up on the pole, and ultimately dies of a tragic overdose. All because of Blizzard's greedy idea of offering another HS-related product to its customers. Hell, the devs might as well have put a gun to this dude's head and pulled the trigger themselves: that's how responsible they are.
[/sarcasm]
Some people are utterly incapable of understanding that reasonable, intelligent people can have different values, priorities, and preferences.
some people try to argue through desperate straw man arguments to justify odious behavior on the behalf of money grubbing corporations who support Chinese tyranny and the abuse of women. I never said people should not be allowed to buy mercenaries or meth, i just said they are stupid if they do.
Looks like discussions like this allways derail into trash comments.
You know I wish it was like the old days, were you did not have F2P but just pay 50 euro/dollars for a game and it was yours to play for as much as you liked. And should an expansion come out it would be like 25 or 30 euro/dollars and no extra cost after that unless another expansion. But those expansions only came like once a year. This was a fair system. But like allways some wanted to play it for free, and pirated the games. So to counter these pirates we got online accounts. Wich allowed the products to become digital only no more hard copies required wich is fine but once everyone is required to play through an account it allso opened the door for our current F2P system.
Currently the F2P system is held up by the players who dont want to pay (atleast not at the start). I mean if players would ignore any game that is F2P and instead only chose games with a price tag. The industry would change. Now this is obviously not going to happen. But it is just as silly to blame the industry for having switched to this very effective way of money making system.
And if you think that playing F2P and NEVER PAYING but just grinding your way up instead is not enabling but using/abusing this system? Well what you really are is a 0 cost Blizzard employ that offers a challenge to other players. Playing against a human player is generaly more fun than playing against AI. So your just one of the humans to offer fun for the paying players. Though the paying players are allso offering fun towards other players so it does not matter much. The thing is that the paying players only spend like 1 or 2 hours a day or even less. While the grinding players waste like 6 or 8 hours a day. Wich makes it silly that they get upset because grinding is no fun. Indeed playing just 1 or 2 hours is for fun after that it becomes work lol. (Unless you really love it)
So blame yourself for letting yourself get abused, instead of blaming the company's who abuse you. Because your the one who can stop yourself, but you cant stop those company's from doing their thing just by posting your complaints and being angry lol.
As for me. Well I guess I m a moderate spender. If I m really hyped I buy the pre-orders and generaly I play for a week and 8 to 10 hours a day, after wich I get bored and move on, until the next hype. Playing games like this with the F2P system is like 6 or 9 times more expansive compared to the old days. But still cheaper than going to a themepark. I obviously avoid the really greedy F2P games that suck out a 1000 euro/dollars to get you anywere.
In my opinion Hearthstone as been on the more 'fair' side with it's F2P system and to me it looks like Mercenary's is going to be on the same level as the rest of Hearthstone. Though Hearthstone has become more expansive compared to the first day of it's release. But it's still more 'fair' compared to other F2P games. If your fed up with this, just stop playing F2P and play games with a price-tag without the extra cost, you can find alot of those on steam.