My point is - this card was fine before all mana cheat cards and cards that generate coins etc were introduced. Now this card is essential in most OTK dekcs. And it would have been fine except now OTK decks kill you way faster then before. Approximately on turn 6-8. Talking about mainly Quest Mage, Garrote Rogue and Celestial Druid (a bit different story but falls into general problem pattern).
My main concern is not these OTK decks by themselves, but that OTK combo now is way easier and faster to complete. IMO one thing OTK decks are for is to beat control decks, now they can beat everything except maybe hyper aggresive aggro decks.
I think similar as xskarma said, he will probably rotate out with the next core set change, but I've definitely seen enough of him.
Being one of the oldest surviving cards that still sees play should probably attest to his power level overall and there are way too many ways to make the effect too strong. I think that a neutral card draw engine is okay, if it's done correctly.
Example, in UiS they printed a neutral card draw legendary, Cornelius Roame. Excellent effect, fair stats, not abuseable (I think).
Now I know that our boy Gadgetzan Auctioneer requires other cards to draw, but the fact that there is no limit to his draw and the plethora of ways we can generate 0 cost spells in the current game raises the flags and I think it should be looked at. Remove from the game or change the effect to a battlecry or something that can't be used infinitely.
6-mana 5/5: Battlecry: After you cast your next spell, draw 2 cards.
This is not the first time Gadgetzan Auctioneer has been under this kind of scrutiny. He's caused problems in the past and will continue to do so. Whenever he has a slot in the meta it's always to increase the pace of decks that aren't fun to play against or to facilitate some obscure combo.
I love obscure combos, but maybe it's time he should be retooled.
My point is - this card was fine before all mana cheat cards and cards that generate coins etc were introduced. Now this card is essential in most OTK dekcs.
2014 just called and asked if you had seen Auctioneer + Coin + Prep + Shiv + Conceal?
Auctioneer just came back into fashion due to the draw mechanics and interactions with the decks you listed. He will be good in those circumstances and not used otherwise.
Similar threads and discussions pop up every now and then. If you search, you will find some longer threads from mid 2016 and late 2017.
You are right. But what's your opinion on the topic? Didn't quite get it
Well, the question is, is Auctioneer limiting design space by allowing cheap spells to chain and draw half the deck with no way to stop it? Or would cheap spells be used regardless? How necessary is Auctioneer? Would these decks work just the same with him removed?
I mean, yes he is limiting the design space somewhat by allowing too much card draw, but then cheap spells are being printed despite Auctioneer and those spells are also included in decks without Auctioneer. Some include him to cycle faster once they are on the finish line, but he is not necessary in those decks.
Of of the decks you mentioned, only Celestial druid is really running Auctioneer but they also have Fungal Fortunes. Mage has AI, Spring Water, Cram Session, rogue is using Field Contact.
I also feel that Auctioneer turns are burst turns part of the deck strategy. They get one turn maybe two to combo with Auctioneer, after that he gets cleared. The turns are often a tempo loss to assemble combo pieces, so they need to be timed right and you can punish decks on those turns or pressure them into delaying the turn. Sure, if you get combo'd next turn, you lose, but that would be also the case with other cards like Field Contact or discounted Spring Water turns.
So no, I don't think Auctioneer is too problematic.
I think it was a bad idea to get him back anyawys, makes any sort of cheap spell a concern in combo decks, specially since now there are coin generators, and so many mana cheats (not that warlock or mage need him atm, but still gets there every once in a hwile and I'm tired of his stupid goblin face).
I don't think he is a problem in a hearthstone which resembled the time when he was created. However, given the ease with which so many classes can reduce spells to 0 mana he certainly creates some problematic scenarios.
Maybe in wild he's a problem at the moment, but outside of druid I don't think any deck really uses him in standard