The new gamemode was described as a "slay the spire" -esque rogue like, but what they now presented is raid shadow legends, but just with the cards slapped on a background and then some ugly abilities.
They litterely said multiple times that it's supposed to be a rpg/pve/rogue-lite mode that is NOT comparable to Slay the Spire.
Everything in life can turn into a hater if you don't managed it in a good way. That's why becoming an admin, moderator, or community manager is actually a high social skill job. If they failed to listen, people will sad. If this happen repetitively, for sure they sooner or later will turn into a hater and they will find a way to always attack you.
Like me, now I'm a hater of hearthpwn community.
Why? Because the admin and moderator here kind of d*ck. I once talked my opinion about the meta and they delete my post because of Trolling. I asked what is Trolling and then they ban me. What a noble move. Very brave and intelligent. You all lose my respect.
If this message and me disappear then I got banned again by this MurlocHolmes guy.
The new gamemode was described as a "slay the spire" -esque rogue like, but what they now presented is raid shadow legends, but just with the cards slapped on a background and then some ugly abilities.
They litterely said multiple times that it's supposed to be a rpg/pve/rogue-lite mode that is NOT comparable to Slay the Spire.
The new gamemode was described as a "slay the spire" -esque rogue like, but what they now presented is raid shadow legends, but just with the cards slapped on a background and then some ugly abilities.
They litterely said multiple times that it's supposed to be a rpg/pve/rogue-lite mode that is NOT comparable to Slay the Spire.
Your memory is faulty. Here's an exact quote:
"It's more in the Slay the Spire vein, just for simplicity’s sake. It's our own take on it - I think that's our MO, we do our own takes on these things, like Battlegrounds was our take on the auto battler genre. And this is our take on a mixture of strategic RPG and combat elements, and also some wrapping of roguelike levels and progression.
Like Slay the Spire, each run – or level - will have a randomly generated series of events – usually regular fights, sometime elite encounters and sometimes not combat at all – for players to work through, with a handful of branching paths to choose between along the way. Each run will culminate in a boss – perhaps King Mukla or King Krush.
If you have Thrall, let's say, Thrall has his abilities, and you unlock them through various different means, you actually unlock abilities through levelling up. Then those abilities themselves can be levelled up to be more powerful, equipment can be obtained through drops in levels, and also some other means as well."
Rollback Post to RevisionRollBack
Dependable loan sharks since 1960. We sink our teeth into every deal we make.
Why even bring up Slay the Spire if it wasn't at least comparable? Anyway, there's no way I'm spending money on another game. If they had devoted even a fraction of the effort and manpower working on Mercenaries and redirected it to enhance and improve Hearthstone....
And speaking of money, if they don't nerf the living tar out of questlines, especially the Warlock one, I'm going to be playing Hearthstone a lot less and I won't be spending another dime on it. I have already been reduced to completing the quests and that's it.
Heck, Hearthstone is now a button in the program's main menu. It's an afterthought now.
The new gamemode was described as a "slay the spire" -esque rogue like, but what they now presented is raid shadow legends, but just with the cards slapped on a background and then some ugly abilities.
They litterely said multiple times that it's supposed to be a rpg/pve/rogue-lite mode that is NOT comparable to Slay the Spire.
The new gamemode was described as a "slay the spire" -esque rogue like, but what they now presented is raid shadow legends, but just with the cards slapped on a background and then some ugly abilities.
They litterely said multiple times that it's supposed to be a rpg/pve/rogue-lite mode that is NOT comparable to Slay the Spire.
Your memory is faulty. Here's an exact quote:
"It's more in the Slay the Spire vein, just for simplicity’s sake. It's our own take on it - I think that's our MO, we do our own takes on these things, like Battlegrounds was our take on the auto battler genre. And this is our take on a mixture of strategic RPG and combat elements, and also some wrapping of roguelike levels and progression.
Like Slay the Spire, each run – or level - will have a randomly generated series of events – usually regular fights, sometime elite encounters and sometimes not combat at all – for players to work through, with a handful of branching paths to choose between along the way. Each run will culminate in a boss – perhaps King Mukla or King Krush.
If you have Thrall, let's say, Thrall has his abilities, and you unlock them through various different means, you actually unlock abilities through levelling up. Then those abilities themselves can be levelled up to be more powerful, equipment can be obtained through drops in levels, and also some other means as well."
So, how are your quotes false? In the first one, he qualifies it with "for simplicity's sake," and it's entirely possible he was referring only to the map system, not the combat system. The map system is exactly like STS.
I agree that it was probably a mistake to mention STS at all, but acting all betrayed at this point is a bit childish. This is the first time they've revealed anything about combat, and the game isn't even out yet, so no one has invested or lost anything. This is still the communication phase, and now is precisely when it's appropriate to clear up the misconceptions that arose from a rabid fan base running amok with too little information.
The amout of hate and rage on this platform is astonishing. I understand that people are forever complaining the meta as there are always hate for certain cards/decks/playstyle. However, with the announcement of mercenaries mode, things get crazy. People hate the mode that they haven't played yet! They are not forced to play and even can play it for free if they want to. Ofcourse Blizz wants to earn money, but who do not? Cross-sale is a very popular technique to sale more products to an existing set of customer. It is well-known that getting new customers is much harder to retain the same one. And as a customer, if you don't like the product, you can just ignore it. A game is not like food or other necessities. Not play this game does not cause any degradation in our life whatsoever (well, except if you are a pro).
For people who love the game and complaining that the game has degraded in term of quality due to not focus on the core mode (well, the card game), I would say it is more complicated than that. Yes, the current meta kills any control decks, but in term of diversity it is definitely not too bad. Sometimes you have to be in the shoes of the people who create the game. You have to deliver 3 patches of release every year, and each of them must have special flavour. How can any teams achieve that without breaking things? Also, their internal testers can't be compare with the massive amount of players while many of them are either pros or very innovative in term of exploiting combos. With the range of few thousand cards in Standard and tens of thousand cards in Wild, it is impossible for any teams to play test everything before releasing. I can see that they release changes much more frequently in comparison to years before, which is a very good move to cope with the complicated meta. Yes, not everything they changed is good, but who is perfect? Also, since Mercenaries has its own monetary system, thus it is very likely to be manage by a different team. Then the losing of focus on the main card game seems to be just a speculation.
And we also have complains regarding gold to be used in Mercenaries, which in turn forcing us to spend on Mercenary and having less for buying packs. Though the logic is correct, but the critics seem quite weird to me. If you don't like the mode then don't spend gold. If you like the mode, is it natural to pay something to the developers? In opinion, expecting something free with good quality is the definition of "cash grab" that everyone keeps using. I find that the shared resource between mode helps you to play the game more casual. Also, since Mercenaries uses gold, may be there will be plans to help players to get more gold (just speculating)? Hs nowadays gives you much more gold than when it was first release (yes, I understand the problem of "double" legendaries). But the cost of building a deck does not increase as much. Building an aggro deck is just marginally more expensive than before. If you want more decks or more diversified playstyles, you can play arena which has been the main mode for farming for ages, or just pay! Use amazon coin and buy the pre-purchase bundles (not the mega one) or bundles with legendaries (usually appear a bit after each expansion release). In overall, they have good values if you have cash to spare. But I must stress that Hs can be played for free, albeit quite challenging for new F2P players.
My last note is that creating a good product is hard no matter what it is. I still find Hs fun and very casual even though I played from the second released many years ago. I did stop playing it occasionally when I found the meta is bored or got busy with works. I play rank just to complete quest (climbing ladders are too stressful for enjoying the game, especially for rng involved), or play duels as a mean to use old cards and use crazy combos. I do not play battleground as one game is a bit too long for my own flexibility. But I know many people like it. Now we have a new mode coming, which looks actually okay in the teaser despite all the hate. Hs has evolved from just a card game to kind of a game hub. I see nothing wrong with it. In the old time, people played customed modes in Warcraft all the time. I know that it is always very easy to criticize and it sometimes even feel good as it kind of expressing our power over some matter. But it is toxic without trying to think about the positivity or the difficulty the people in charged has to overcome. Just try the mode, if it is not for you, skip it. If you just hate Blizz, then stop using Blizz products. Then you don't have to hold all the rage for just a trivial game. There are things much more important than this game or Blizz.
1. The meta is problematic, many people don't like it and the powerlevel overall is really high. They could be using all those resources into constructed. Also people are mad cause all the negligence from the devs. They'd much rather push their giga whale game mode instead of making any nerfs that make sense.
2. It's probably going to be impossible to keep up with both constructed and mercenaries unless you're a giga whale. You have to buy packs for mercernaries and spend gold in your village/town/whatever is called. People are mad cause you are probably going to have to choose between mercenaries or constructed formats cause they required high amounts of the same resources. And no, don't tell me that 'we don't know how much it'll cost', that's bullshit, does releasing 3 different pre-purchease bundles doesn't tell you that you'll realistically need a lot packs and heroes?
3. No one is questioning if Mercernaries will be good or not, at least no one with half a brain cell. The issue is all in the economy. Is the game gonna be fun? Yeah probably. Is it gonna be good and entertaining? For sure, Hearthstone in general is pretty addictive, but that's not the issue, so it makes no sense that you're mentioning it tbh.
1. The meta is problematic, many people don't like it and the powerlevel overall is really high. They could be using all those resources into constructed. Also people are mad cause all the negligence from the devs. They'd much rather push their giga whale game mode instead of making any nerfs that make sense.
Putting more people on the live team wouldn't automatically make the meta more balanced, and regardless, they don't split their resources the way you are describing. That's just not how the team is structured. However, I would agree that the design team has not done a great job of building good expansion sets, and the live team has not done a great job of fixing the design team's mistakes. At this point, I'd say it's time for a change of personnel on both teams. (An industry-wide problem is that hiring good game designers is often a crap shoot.)
As for "giga whale mode," maybe you don't realize that the people designing and balancing the cards have nothing to do with marketing or pricing. I hope you don't think they should put artists and marketing people on the design team.
2. It's probably going to be impossible to keep up with both constructed and mercenaries unless you're a giga whale. You have to buy packs for mercernaries and spend gold in your village/town/whatever is called. People are mad cause you are probably going to have to choose between mercenaries or constructed formats cause they required high amounts of the same resources. And no, don't tell me that 'we don't know how much it'll cost', that's bullshit, does releasing 3 different pre-purchease bundles doesn't tell you that you'll realistically need a lot packs and heroes?
Were you really expecting them NOT to monetize this? You can play for free, just like you can play Hearthstone for free. No one ever promised you a full collection of Mercenaries from day 1 without having to pay. If you want them for free, you CAN earn every single one of them through gameplay, just like in Hearthstone.
Why on earth would you think you can play two collectible games without investing twice as much time or money? That doesn't make any sense at all.
Why on earth would you think you can play two collectible games without investing twice as much time or money? That doesn't make any sense at all.
It is simple. Players expected (myself included) duels 2.0, a game mode that will allow us to use our collections in a different way.
But we got not a game mode but another game that shares launcher and main currency\reward track. Some people keep treating Mercenaries as a game mode when it really isn't. (BTW battlegrounds isn't a game mode either)
Because it's an obvious casino/gambling style cash grab on top of a garbage expansion that broke wild
Exactly this. When the patch notes hit for 21.2, with two laughably pointless nerfs for constructed format, and BG (a format I've tried 3 times and found boring, random and vapid) got a boatload of updates and balance changes, it's hard to not think that they have allocated their resources in ways that I as an individual consumer feel a bit slighted on. And it's been happening for awhile! So this whole Mercenaries thing feels like that to the n'th degree.
Mercenaries packs Mercenaries packs Mercenaries packs Mercenaries packs is the only they said....
Yeah, I guess this hits it quite well. The reveal stream was very bad. Too much information in short time and to much focus on the things you can buy. This lead the viewers to the conclusion: "Ok, I know nothing but I have to spend money on it." If they would have showcased more gameplay and only mentioned the preorder at the very last, then the community would have shown another reaction.
I haven't spread hate towards new mercenaries, but I do dislike it. I would rather have Blizzard developing more content, that I can use my card collection in, like perhaps a 2vs2 format etc.
Why on earth would you think you can play two collectible games without investing twice as much time or money? That doesn't make any sense at all.
It is simple. Players expected (myself included) duels 2.0, a game mode that will allow us to use our collections in a different way.
But we got not a game mode but another game that shares launcher and main currency\reward track. Some people keep treating Mercenaries as a game mode when it really isn't. (BTW battlegrounds isn't a game mode either)
I don't know why you expected that. It was clear from the original announcement long, long ago that Mercenaries would not use your normal collection.
Rollback Post to RevisionRollBack
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
My feeling is that people are hating on it because they pushed the "buy me now" rhetoric more than showing the game, and what we saw seem like a cash grab. While I fully agree that no one forces you to buy anything, it doesn't mean that you cant be angry about the strategy a company uses.
I will never play it but i do see why people are miffed.
Bro stop defending Blizzard, we all know, they gotta make money, release new cards and stuff. We dont expect them to predict 100% of the meta but COME ON, they either dont do any playtesting at all or they dont care. Remember DH release? How many cards got nerfed after days and within the following weeks and months? They always fail to predict the impact of cards and the meta. Remember when they suggested freeze shaman? Literally unplayable. Many players are probably frustrated that they just get milked by Blizzard. Hearthstone has many flaws. The client is shit. Animations suck (Quest-WL, Shudder in Wild, BGs), no bot reporting feature, etc etc. Battlegrounds now had a huge update, it seems a bit unbalanced but we have to wait. Still, same old bugs. Animations take way too much time. Matching your opponents in the game is shit (facing same opponents over n over), etc. They are doing the same mistakes the WoW team did. WoW team thouhgt they knew what players want, they literally said: No guys you dont want WoW Classic. Now look at that, we got WoW Classic because an ukranian team started a huge private realm which caught Blizzards attention!
The new gamemode was described as a "slay the spire" -esque rogue like, but what they now presented is raid shadow legends, but just with the cards slapped on a background and then some ugly abilities.
They litterely said multiple times that it's supposed to be a rpg/pve/rogue-lite mode that is NOT comparable to Slay the Spire.
Your memory is faulty. Here's an exact quote:
"It's more in the Slay the Spire vein, just for simplicity’s sake. It's our own take on it - I think that's our MO, we do our own takes on these things, like Battlegrounds was our take on the auto battler genre. And this is our take on a mixture of strategic RPG and combat elements, and also some wrapping of roguelike levels and progression.
Like Slay the Spire, each run – or level - will have a randomly generated series of events – usually regular fights, sometime elite encounters and sometimes not combat at all – for players to work through, with a handful of branching paths to choose between along the way. Each run will culminate in a boss – perhaps King Mukla or King Krush.
If you have Thrall, let's say, Thrall has his abilities, and you unlock them through various different means, you actually unlock abilities through levelling up. Then those abilities themselves can be levelled up to be more powerful, equipment can be obtained through drops in levels, and also some other means as well."
So, how are your quotes false? In the first one, he qualifies it with "for simplicity's sake," and it's entirely possible he was referring only to the map system, not the combat system. The map system is exactly like STS.
I agree that it was probably a mistake to mention STS at all, but acting all betrayed at this point is a bit childish. This is the first time they've revealed anything about combat, and the game isn't even out yet, so no one has invested or lost anything. This is still the communication phase, and now is precisely when it's appropriate to clear up the misconceptions that arose from a rabid fan base running amok with too little information.
For me the main take-away from the STS comparison was that I imagined it would use a deck of cards as the abilities that you would upgrade and expand, which I thought makes sense in a card game.
But yeah, maybe they were only referring to using a similar style map.
They litterely said multiple times that it's supposed to be a rpg/pve/rogue-lite mode that is NOT comparable to Slay the Spire.
Everything in life can turn into a hater if you don't managed it in a good way. That's why becoming an admin, moderator, or community manager is actually a high social skill job. If they failed to listen, people will sad. If this happen repetitively, for sure they sooner or later will turn into a hater and they will find a way to always attack you.
Like me, now I'm a hater of hearthpwn community.
Why? Because the admin and moderator here kind of d*ck. I once talked my opinion about the meta and they delete my post because of Trolling. I asked what is Trolling and then they ban me. What a noble move. Very brave and intelligent. You all lose my respect.
If this message and me disappear then I got banned again by this MurlocHolmes guy.
Your memory is faulty. Here's an exact quote:
"It's more in the Slay the Spire vein, just for simplicity’s sake. It's our own take on it - I think that's our MO, we do our own takes on these things, like Battlegrounds was our take on the auto battler genre. And this is our take on a mixture of strategic RPG and combat elements, and also some wrapping of roguelike levels and progression.
Like Slay the Spire, each run – or level - will have a randomly generated series of events – usually regular fights, sometime elite encounters and sometimes not combat at all – for players to work through, with a handful of branching paths to choose between along the way. Each run will culminate in a boss – perhaps King Mukla or King Krush.
If you have Thrall, let's say, Thrall has his abilities, and you unlock them through various different means, you actually unlock abilities through levelling up. Then those abilities themselves can be levelled up to be more powerful, equipment can be obtained through drops in levels, and also some other means as well."
Dependable loan sharks since 1960. We sink our teeth into every deal we make.
Why even bring up Slay the Spire if it wasn't at least comparable? Anyway, there's no way I'm spending money on another game. If they had devoted even a fraction of the effort and manpower working on Mercenaries and redirected it to enhance and improve Hearthstone....
And speaking of money, if they don't nerf the living tar out of questlines, especially the Warlock one, I'm going to be playing Hearthstone a lot less and I won't be spending another dime on it. I have already been reduced to completing the quests and that's it.
Heck, Hearthstone is now a button in the program's main menu. It's an afterthought now.
Dependable loan sharks since 1960. We sink our teeth into every deal we make.
So, how are your quotes false? In the first one, he qualifies it with "for simplicity's sake," and it's entirely possible he was referring only to the map system, not the combat system. The map system is exactly like STS.
I agree that it was probably a mistake to mention STS at all, but acting all betrayed at this point is a bit childish. This is the first time they've revealed anything about combat, and the game isn't even out yet, so no one has invested or lost anything. This is still the communication phase, and now is precisely when it's appropriate to clear up the misconceptions that arose from a rabid fan base running amok with too little information.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
1. The meta is problematic, many people don't like it and the powerlevel overall is really high. They could be using all those resources into constructed. Also people are mad cause all the negligence from the devs. They'd much rather push their giga whale game mode instead of making any nerfs that make sense.
2. It's probably going to be impossible to keep up with both constructed and mercenaries unless you're a giga whale. You have to buy packs for mercernaries and spend gold in your village/town/whatever is called. People are mad cause you are probably going to have to choose between mercenaries or constructed formats cause they required high amounts of the same resources. And no, don't tell me that 'we don't know how much it'll cost', that's bullshit, does releasing 3 different pre-purchease bundles doesn't tell you that you'll realistically need a lot packs and heroes?
3. No one is questioning if Mercernaries will be good or not, at least no one with half a brain cell. The issue is all in the economy. Is the game gonna be fun? Yeah probably. Is it gonna be good and entertaining? For sure, Hearthstone in general is pretty addictive, but that's not the issue, so it makes no sense that you're mentioning it tbh.
I think the game mode looks really cool. Could bring new players to the game. People simply like ranting about anything nowadays.
Putting more people on the live team wouldn't automatically make the meta more balanced, and regardless, they don't split their resources the way you are describing. That's just not how the team is structured. However, I would agree that the design team has not done a great job of building good expansion sets, and the live team has not done a great job of fixing the design team's mistakes. At this point, I'd say it's time for a change of personnel on both teams. (An industry-wide problem is that hiring good game designers is often a crap shoot.)
As for "giga whale mode," maybe you don't realize that the people designing and balancing the cards have nothing to do with marketing or pricing. I hope you don't think they should put artists and marketing people on the design team.
Were you really expecting them NOT to monetize this? You can play for free, just like you can play Hearthstone for free. No one ever promised you a full collection of Mercenaries from day 1 without having to pay. If you want them for free, you CAN earn every single one of them through gameplay, just like in Hearthstone.
Why on earth would you think you can play two collectible games without investing twice as much time or money? That doesn't make any sense at all.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
Because it's an obvious casino/gambling style cash grab on top of a garbage expansion that broke wild
Mercenaries packs Mercenaries packs Mercenaries packs Mercenaries packs is the only they said....
It is simple. Players expected (myself included) duels 2.0, a game mode that will allow us to use our collections in a different way.
But we got not a game mode but another game that shares launcher and main currency\reward track. Some people keep treating Mercenaries as a game mode when it really isn't. (BTW battlegrounds isn't a game mode either)
Exactly this. When the patch notes hit for 21.2, with two laughably pointless nerfs for constructed format, and BG (a format I've tried 3 times and found boring, random and vapid) got a boatload of updates and balance changes, it's hard to not think that they have allocated their resources in ways that I as an individual consumer feel a bit slighted on. And it's been happening for awhile! So this whole Mercenaries thing feels like that to the n'th degree.
Yeah, I guess this hits it quite well. The reveal stream was very bad. Too much information in short time and to much focus on the things you can buy. This lead the viewers to the conclusion: "Ok, I know nothing but I have to spend money on it." If they would have showcased more gameplay and only mentioned the preorder at the very last, then the community would have shown another reaction.
Agreed. That live stream was the worst one ever. They totally failed in their attempts at explaining the new game mode..
I haven't spread hate towards new mercenaries, but I do dislike it. I would rather have Blizzard developing more content, that I can use my card collection in, like perhaps a 2vs2 format etc.
I don't know why you expected that. It was clear from the original announcement long, long ago that Mercenaries would not use your normal collection.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
My feeling is that people are hating on it because they pushed the "buy me now" rhetoric more than showing the game, and what we saw seem like a cash grab. While I fully agree that no one forces you to buy anything, it doesn't mean that you cant be angry about the strategy a company uses.
I will never play it but i do see why people are miffed.
Bro stop defending Blizzard, we all know, they gotta make money, release new cards and stuff. We dont expect them to predict 100% of the meta but COME ON, they either dont do any playtesting at all or they dont care. Remember DH release? How many cards got nerfed after days and within the following weeks and months? They always fail to predict the impact of cards and the meta. Remember when they suggested freeze shaman? Literally unplayable.
Many players are probably frustrated that they just get milked by Blizzard.
Hearthstone has many flaws.
The client is shit. Animations suck (Quest-WL, Shudder in Wild, BGs), no bot reporting feature, etc etc.
Battlegrounds now had a huge update, it seems a bit unbalanced but we have to wait. Still, same old bugs. Animations take way too much time. Matching your opponents in the game is shit (facing same opponents over n over), etc. They are doing the same mistakes the WoW team did. WoW team thouhgt they knew what players want, they literally said: No guys you dont want WoW Classic. Now look at that, we got WoW Classic because an ukranian team started a huge private realm which caught Blizzards attention!
For me the main take-away from the STS comparison was that I imagined it would use a deck of cards as the abilities that you would upgrade and expand, which I thought makes sense in a card game.
But yeah, maybe they were only referring to using a similar style map.
Nice try Blizzard