Y'all ungrateful swines. This is nothing compared to the Naxx-Hunter fest, or the Grim Patron meta (Pre-TGT), or the Crystal Core Rogue (Un'goro meta).
Yeah things aren't shining bright, but we've been through unspeakable horrors in the past.
It is the worst it has ever been for people that enjoy playing control decks or slower midrange decks or people that like value cards, it is a fantastic meta for people that enjoy combo decks or aggro players that dont mind playing against combo decks.
Last time i recall the meta being ths bad for control palyers was during Ungoro, before quest rogue got nerfed, but that was just one deck and it was pretty unpopular. Now depending on how you count 25% of the ladder is entirely unebatable for control players, excluding fringe cases were your opponent mills their own quest reward or keeps it in hand for you to snipe with mutanus.
Even though i do enjoy playing the occasional aggro deck i think its a horrible design decision to exclude an entire part of your palyerbase from enjoying the game you made, you can also observe this with many streamers like kibler, zetalot or theo, which either regularly end their streams early or are just vocal about how the are not enjoying the game right now.
main problem is the animation time when opponent plays "miracle/apm" turns its queuing into very long turn time as opponent overrides your turn or you need to watch few minute of animation until realize you already dead.
I dont feel it as thw worst at all. Jade Druid, Lunacy Mage, Pirate Warriors, Old Quest Rogue all felt way worst. What is bad in this meta is that the good decks are WAY overtuned so its hard if you love to play warrior or rogue. Shaman and Pally are ridiculous yet they cant be too nerfed because this will be quest lockstone. I get way tilted playing against shaman but it had worst metas thats for sure.
It's an unpopular opinion, but I'm having fun. Maybe it's because the game feels new to me after skipping most of the last expansion (and a full-year before that). I've been play testing as many meta decks as my dust would allow, and out of Handbuff/Secret Paladin, Elemental Shaman, Deathrattle DH, Quest Mage, Aggro Priest, and Quest Lock (Hand, Face, and Zoo/Combo) -- I hated Warlock the most. The Handlock version was fine, but the other two are just pure doodoo. I understand how to play them and can pull off the win condition just fine, but I don't understand why people are forcing them into play.
Ironically, the two decks I ended up liking the most aren't even the popular meta decks. They are Quest Hunter and Quest Paladin. The former deck reminds me of how I wish Lock and Load would have worked back when it was released. I always wanted to "rapid fire" my hero power, similar to how Highlander Raza Priest used to play. And then Quest Paladin plays a lot like the GvG aggro Paladin mixed with Odd-Baku Paladin. Flood and buff, just like the Muster for Battle + Quartermaster combo.
It is the worst it has ever been for people that enjoy playing control decks or slower midrange decks or people that like value cards, it is a fantastic meta for people that enjoy combo decks or aggro players that dont mind playing against combo decks.
Shango hit it right on the head with this comment. Control decks can't stand on their feet without their opponent having extremely horrible draw and RNG. I think part of the problem is a lack of board clears. I know they exist, but I feel like they are either too week or cost too much to be effective. Gone are the days of the stupidly OP Dragonfire Potion.
Anyway, I'm having fun farming with my two preferred decks. I was able to streak from Bronze to Gold with relative ease while also learning about the other deck archetypes. If anything, I think it's great that there are so many viable decks at the moment; but there should be at least 3-5 midrange/control lists to balance the aggro, even if it's only at the higher ranks of Plat/Diamond. I personally think there won't be any more impactful balance changes, and that the meta is pretty settled until the next mini-set or expansion. Sucks but it's the truth.
Completely shutting down one of the games basic archetypes (control) threw the deckbuilding experience in the dumpster then set fire on it. Thats probably why this expansion has been so polarizing:
People who enjoy deckbuilding got the fattest middle finger (sorry Kibler), while the ones who dont care about it and just netdeck everything are having a blast with super fun, powerful decks who win fast and with style.
So in MtG terms: pure Johnnies got kicked in the balls, while pure Timmies got multiple orgasm jerkoffs. Spikes never care, they just play whats good anyways.
I feel like ever is a strong word. It's absolutely been worse than this. Trust me lol.
I plat since Nax release, I see a lot of bad metas like MC paladin, prenerf druid in KFT, midrange and Galakrond shaman but nothing is worse than now, the meta kill any card costing 7 or more mana, if the final reward of priest quest was a normal spell you can simple put in your deck when build will be a terrible card, you lose way sooner to have a chance to play or if you are able to play will be in games you already won anyway, that is how terrible this meta is, the worse of HS history.
Anyways, seems like playing a game that you really don't enjoy isn't really the best use of your time. Sure, things could be better, but if you're not enjoying it, just stop playing. At the very least, post in one of the other threads already created instead of making a new one.
Actually some people is loving this meta because they like playing combo/OTK decks. Personally, I hate it because there is no place for control decks (what I like to play). Such a pity.
If you think this is the worst, you haven't been playing very long.
Odd/Even made me quit the game, as did Evolve Shamanstone 2.0 when they actually brought back one of the most broken combos ever printed. I haven't quit this meta because there are fun decks to play that allow me to punish whichever archetype I find distasteful on a given day.
The meta seems to be everyone rushing to complete whatever simple or elaborate kill plan they have, to even the discouragement of using any minions that are not part of said scheme.
Quest shamans rushing to get double cast so they can burn with attack spells or summon multiple 10-cost minions each turn. Elemental shamans going for otk with doomhammer or just barrage of face damage battlecries/spells.
Quest mages rushing to complete and get spell damage to burn down in a turn or two with remaining spells.
Quest warlocks mashing their hero power and self-harming quick as they can so they can kill with fatigue or dropping free 8/8s on turn 4 (which still happens even after the nerf).
Rogues rushing to shuffle their cards around ND discount them to then try and burst burn in a turn or two by drawing through their deck and hitting garrotes and other face damage spells (ideally with spell damage).
Demon hunters drawing as fast as they can, either to plop down (auto-summoning) big minions, or lots of fel spells.
Paladins piling all the minions they can into the field with every turn to either megabuff the ones they haven't put down yet, or otk with battlemaster and attack boost for anything that isn't immediately wiped.
Hunters going face with even more spells now and less reliance on minions.
Priests rushing in shadow form to kill with nicks and cuts. Or quest priests as possibly the only class that tries to stall for as long as possible to complete the quest and then draw out the insta-kill card. (I think giving an insta-kill to a class that has specialized in dragging out matches is bad too though, and still gives the sense of rushing to complete an ultimate weapon).
Warriors rushing out pirates to get that ship.
Druids sitting until they can double-summon 8-cost minions and armor (optionally resetting your mana before/after so you can't do anything), or spam the field with summoned minions and hope you don't have an aoe spell to respond with so they can otk.
Druids were nerfed before the latest expansion explicitly to reduce the frequency of 'non-games' where it doesn't matter what their opponent does/the opponent can't do anything, but now it seems like most classes are essentially hoping for the same thing. Prep your killer combo first, with thanks to lucky rng, and pay only the minimal required attention to what the opponent is doing.
Many games have the sense of it being clear who is going to win by around turn 5 now (sometimes earlier), with the crappy part being that it's clear there was nothing you (or they) could have done to prevent it, based on rng.
This isn’t the worst meta at all. I don’t like the warlock/mage deck “ideas”, they feel like they think we are stupid, it’s too linear. I’m having fun with quest rogue though, I think people are sleeping on this deck. It runs enough stealth cards to deny mage a target and it runs secret hate, which is actually relevant now. Warlock gets pressured, and stealth denies them single targets. It’s fun to see them drop their stealer with 10 health left.
As far as worse metas, remember TGT when everyone got inspire cards that sucked except paladin got mysterious challenger? Remember even paladin before call to arms got nerfed? Ngoro quest rogue? Jade druid? DKRexxar right before KFT rotated?
We are in a rock/paper/scissors meta right now with mage/warlock getting beaten by face hunter and shadow priest; which both lose to paladin but pally loses to warlock/mage. My advice is to find a deck that is the hammer to rock/paper/scissors. Smash rocks and scissors, still lose to paper. This is probably going to be a taunt druid or quest druid, or quest rogue. Right now quest rogue does well against pally and solitaire, but gets stomped by SMORC.
Wirst Ever i don't know, Refering to Quest decks it is Like c'thun Decks for example. You allways Play the same over and over again.
And i think this Meta is totally spelldriven. Spells have No personality, No Aura, Minions have. That makes the Game very unimpassioned/valid.
Definitely spell-heavy, but I might broaden that to include unblockables in general. Beginning maybe with Alexstraza before doing unblockable 8-damage, but now with things like unblockable handbuffing for Paladins. There's little (if anything) your opponent can do to interfere. I attribute it to the direction of the game being towards faster games with big flash damage/otk.
Wirst Ever i don't know, Refering to Quest decks it is Like c'thun Decks for example. You allways Play the same over and over again.
And i think this Meta is totally spelldriven. Spells have No personality, No Aura, Minions have. That makes the Game very unimpassioned/valid.
Minions have a personality? I don’t think there is much personality to battlegrounds battlemaster. Or is it more of the 20x everybody get in here or hey loser, that gives a personality you enjoy? The issue isn’t spells v boardstate, it is directly tied to intentional game design. They want faster games, everyone complained there were no wincons in warlock and priest in barrens… this is what we asked for. Is this worse than rez priest or boomsday warrior? That’s what we traded.
It needs more balancing to bring some kind of control into the meta, other than Warlock which I consider more combo than control. But I can find fun decks. Needs more variety is the weakness of this meta. This meta is mostly which combo or aggro is faster than the other. Limited variety in the meta has happened many times over the years.
There have been worse first months in Hearthstone's history than this month. Should be another balance change by the end of the month, and than we can compare this expansion to others. It seems it's best to compare this expansion to others based on what it is in months 2-3.
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Y'all ungrateful swines. This is nothing compared to the Naxx-Hunter fest, or the Grim Patron meta (Pre-TGT), or the Crystal Core Rogue (Un'goro meta).
Yeah things aren't shining bright, but we've been through unspeakable horrors in the past.
It is the worst it has ever been for people that enjoy playing control decks or slower midrange decks or people that like value cards, it is a fantastic meta for people that enjoy combo decks or aggro players that dont mind playing against combo decks.
Last time i recall the meta being ths bad for control palyers was during Ungoro, before quest rogue got nerfed, but that was just one deck and it was pretty unpopular. Now depending on how you count 25% of the ladder is entirely unebatable for control players, excluding fringe cases were your opponent mills their own quest reward or keeps it in hand for you to snipe with mutanus.
Even though i do enjoy playing the occasional aggro deck i think its a horrible design decision to exclude an entire part of your palyerbase from enjoying the game you made, you can also observe this with many streamers like kibler, zetalot or theo, which either regularly end their streams early or are just vocal about how the are not enjoying the game right now.
main problem is the animation time when opponent plays "miracle/apm" turns
its queuing into very long turn time as opponent overrides your turn or you need to watch few minute of animation until realize you already dead.
to play legend this season was annoying as f*ck.
Bad Mulligan : GG
Prayed to RNG-God: Legend
probably should've called this expansion 'disconnected from gameplay', because that's what it is
you try winning by turn 6 and i do too & if either draws are bad you just lose because you don't have time to compensate
and if you can draw/play 5-10 more cards than me in that time, guess who's gonna win? big shocker, i know
I dont feel it as thw worst at all. Jade Druid, Lunacy Mage, Pirate Warriors, Old Quest Rogue all felt way worst. What is bad in this meta is that the good decks are WAY overtuned so its hard if you love to play warrior or rogue. Shaman and Pally are ridiculous yet they cant be too nerfed because this will be quest lockstone. I get way tilted playing against shaman but it had worst metas thats for sure.
It's an unpopular opinion, but I'm having fun. Maybe it's because the game feels new to me after skipping most of the last expansion (and a full-year before that). I've been play testing as many meta decks as my dust would allow, and out of Handbuff/Secret Paladin, Elemental Shaman, Deathrattle DH, Quest Mage, Aggro Priest, and Quest Lock (Hand, Face, and Zoo/Combo) -- I hated Warlock the most. The Handlock version was fine, but the other two are just pure doodoo. I understand how to play them and can pull off the win condition just fine, but I don't understand why people are forcing them into play.
Ironically, the two decks I ended up liking the most aren't even the popular meta decks. They are Quest Hunter and Quest Paladin. The former deck reminds me of how I wish Lock and Load would have worked back when it was released. I always wanted to "rapid fire" my hero power, similar to how Highlander Raza Priest used to play. And then Quest Paladin plays a lot like the GvG aggro Paladin mixed with Odd-Baku Paladin. Flood and buff, just like the Muster for Battle + Quartermaster combo.
Shango hit it right on the head with this comment. Control decks can't stand on their feet without their opponent having extremely horrible draw and RNG. I think part of the problem is a lack of board clears. I know they exist, but I feel like they are either too week or cost too much to be effective. Gone are the days of the stupidly OP Dragonfire Potion.
Anyway, I'm having fun farming with my two preferred decks. I was able to streak from Bronze to Gold with relative ease while also learning about the other deck archetypes. If anything, I think it's great that there are so many viable decks at the moment; but there should be at least 3-5 midrange/control lists to balance the aggro, even if it's only at the higher ranks of Plat/Diamond. I personally think there won't be any more impactful balance changes, and that the meta is pretty settled until the next mini-set or expansion. Sucks but it's the truth.
edit: typo
I wasn't enjoying the game when the expansion first came out. It was too volatile and felt very different... too different, from last season.
However, after adjusting to it, I've come to find some decks that I enjoy playing in this meta that are somewhat competitive.
I'm going to try and hit legend and then go back to playing random off-meta decks.
Then we'll repeat the cycle next month.
And then we just do that until the next expansion or mini set drops and then we start again and figure out what's good.
Completely shutting down one of the games basic archetypes (control) threw the deckbuilding experience in the dumpster then set fire on it. Thats probably why this expansion has been so polarizing:
People who enjoy deckbuilding got the fattest middle finger (sorry Kibler), while the ones who dont care about it and just netdeck everything are having a blast with super fun, powerful decks who win fast and with style.
So in MtG terms: pure Johnnies got kicked in the balls, while pure Timmies got multiple orgasm jerkoffs. Spikes never care, they just play whats good anyways.
I plat since Nax release, I see a lot of bad metas like MC paladin, prenerf druid in KFT, midrange and Galakrond shaman but nothing is worse than now, the meta kill any card costing 7 or more mana, if the final reward of priest quest was a normal spell you can simple put in your deck when build will be a terrible card, you lose way sooner to have a chance to play or if you are able to play will be in games you already won anyway, that is how terrible this meta is, the worse of HS history.
*This worst meta so far. /homer
Anyways, seems like playing a game that you really don't enjoy isn't really the best use of your time. Sure, things could be better, but if you're not enjoying it, just stop playing. At the very least, post in one of the other threads already created instead of making a new one.
Actually some people is loving this meta because they like playing combo/OTK decks. Personally, I hate it because there is no place for control decks (what I like to play). Such a pity.
If you think this is the worst, you haven't been playing very long.
Odd/Even made me quit the game, as did Evolve Shamanstone 2.0 when they actually brought back one of the most broken combos ever printed. I haven't quit this meta because there are fun decks to play that allow me to punish whichever archetype I find distasteful on a given day.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
The meta seems to be everyone rushing to complete whatever simple or elaborate kill plan they have, to even the discouragement of using any minions that are not part of said scheme.
Quest shamans rushing to get double cast so they can burn with attack spells or summon multiple 10-cost minions each turn. Elemental shamans going for otk with doomhammer or just barrage of face damage battlecries/spells.
Quest mages rushing to complete and get spell damage to burn down in a turn or two with remaining spells.
Quest warlocks mashing their hero power and self-harming quick as they can so they can kill with fatigue or dropping free 8/8s on turn 4 (which still happens even after the nerf).
Rogues rushing to shuffle their cards around ND discount them to then try and burst burn in a turn or two by drawing through their deck and hitting garrotes and other face damage spells (ideally with spell damage).
Demon hunters drawing as fast as they can, either to plop down (auto-summoning) big minions, or lots of fel spells.
Paladins piling all the minions they can into the field with every turn to either megabuff the ones they haven't put down yet, or otk with battlemaster and attack boost for anything that isn't immediately wiped.
Hunters going face with even more spells now and less reliance on minions.
Priests rushing in shadow form to kill with nicks and cuts. Or quest priests as possibly the only class that tries to stall for as long as possible to complete the quest and then draw out the insta-kill card. (I think giving an insta-kill to a class that has specialized in dragging out matches is bad too though, and still gives the sense of rushing to complete an ultimate weapon).
Warriors rushing out pirates to get that ship.
Druids sitting until they can double-summon 8-cost minions and armor (optionally resetting your mana before/after so you can't do anything), or spam the field with summoned minions and hope you don't have an aoe spell to respond with so they can otk.
Druids were nerfed before the latest expansion explicitly to reduce the frequency of 'non-games' where it doesn't matter what their opponent does/the opponent can't do anything, but now it seems like most classes are essentially hoping for the same thing. Prep your killer combo first, with thanks to lucky rng, and pay only the minimal required attention to what the opponent is doing.
Many games have the sense of it being clear who is going to win by around turn 5 now (sometimes earlier), with the crappy part being that it's clear there was nothing you (or they) could have done to prevent it, based on rng.
This isn’t the worst meta at all. I don’t like the warlock/mage deck “ideas”, they feel like they think we are stupid, it’s too linear. I’m having fun with quest rogue though, I think people are sleeping on this deck. It runs enough stealth cards to deny mage a target and it runs secret hate, which is actually relevant now. Warlock gets pressured, and stealth denies them single targets. It’s fun to see them drop their stealer with 10 health left.
As far as worse metas, remember TGT when everyone got inspire cards that sucked except paladin got mysterious challenger? Remember even paladin before call to arms got nerfed? Ngoro quest rogue? Jade druid? DKRexxar right before KFT rotated?
We are in a rock/paper/scissors meta right now with mage/warlock getting beaten by face hunter and shadow priest; which both lose to paladin but pally loses to warlock/mage. My advice is to find a deck that is the hammer to rock/paper/scissors. Smash rocks and scissors, still lose to paper. This is probably going to be a taunt druid or quest druid, or quest rogue. Right now quest rogue does well against pally and solitaire, but gets stomped by SMORC.
Wirst Ever i don't know, Refering to Quest decks it is Like c'thun Decks for example. You allways Play the same over and over again.
And i think this Meta is totally spelldriven. Spells have No personality, No Aura, Minions have. That makes the Game very unimpassioned/valid.
Definitely spell-heavy, but I might broaden that to include unblockables in general. Beginning maybe with Alexstraza before doing unblockable 8-damage, but now with things like unblockable handbuffing for Paladins. There's little (if anything) your opponent can do to interfere. I attribute it to the direction of the game being towards faster games with big flash damage/otk.
Minions have a personality? I don’t think there is much personality to battlegrounds battlemaster. Or is it more of the 20x everybody get in here or hey loser, that gives a personality you enjoy? The issue isn’t spells v boardstate, it is directly tied to intentional game design. They want faster games, everyone complained there were no wincons in warlock and priest in barrens… this is what we asked for. Is this worse than rez priest or boomsday warrior? That’s what we traded.
It needs more balancing to bring some kind of control into the meta, other than Warlock which I consider more combo than control. But I can find fun decks. Needs more variety is the weakness of this meta. This meta is mostly which combo or aggro is faster than the other. Limited variety in the meta has happened many times over the years.
There have been worse first months in Hearthstone's history than this month. Should be another balance change by the end of the month, and than we can compare this expansion to others. It seems it's best to compare this expansion to others based on what it is in months 2-3.