If you have problems against Quest warlock / hunter / mage etc - there is very simple deck for you. Use this or make similar.
### giant # Class: Druid # Format: Wild # # 2x (0) Innervate # 2x (0) Lightning Bloom # 2x (2) Guess the Weight # 2x (3) Ferocious Howl # 1x (4) Branching Paths # 1x (6) Lady Anacondra # 1x (6) Nourish # 1x (6) Spreading Plague # 2x (7) Celestial Alignment # 2x (8) Gift of the Wild # 1x (9) Tree of Life # 1x (10) Deathwing the Destroyer # 2x (10) Sea Giant # 1x (10) Survival of the Fittest # 1x (10) Ultimate Infestation # 2x (12) Arcane Giant # 2x (12) Clockwork Giant # 2x (12) Mountain Giant # 2x (20) Molten Giant # AAEBAaHDAwjRD6DNAofOAp7SArrQA+TuA7iKBNqfBAvTAeEH3Aq5EYK0Ar/yArGsA/DUA9HhA8DsA66fBAA= # # To use this deck, copy it to your clipboard and create a new deck in Hearthstone
This deck is very simple. Try get in opening hand mana boosts and Celestial alignment. Storm the board with giants.
Warlock, Hunter, Shaman and Priest quests are doomed after Celestial alignment play. Even if they manage finish quests they simply cannot play enough cards. Also Priest cannot even finish quest since all cards become 1 cost.
Mage quest can still be hard if Sorcerers apprentice etc. is played. Also Druid can pack some hard 8 damage attacks.
When I'm playing this I actually hope to face quest warlock and hunter. They are easily beaten and its very funny. Few losses come when Celestial Alignment are at deck bottom.
I don't see how on earth that deck would win against quest hunter or quest warlock unless they draw very poorly and you don't. Warlock kills you before you celestial even with lightning bloom, still kills you after you've Celestialed him, and hunter can still do at least 6 face damage per turn when starting over at 1 mana if he completed the quest. Not even an Overgrowth with that kind of curve, really ? And you usually play Celestial on turn 4 how exactly ? Do you get coin celestial and lightning bloom in every starting hand ? I'm nowhere near a druid expert but that's rough man, I'm not playing that deck in its current state, I don't have the mental strength. Like I know Spreading Plague can win by itself against board based decks and not give a single fuck about what are the 28 other cards, but are these decks meta ?
I really appreciate the gift of the wild and the deathwing though, not something I would have thought about while building this kind of deck, they make perfect sense
When celestial is played, warlock and hunter will live one or 2 rounds max (see the screenshot at post 2). Neither of them are doing hard damage at the start because they are completing the quest (hunter doing rapid fire etc, and even warlock attacking own minions), so its not hard to make it to round 4 or 5, or even 6-7.
If the fight will go on there are enough armor cards, tree of life (yes it have saved me couple of times :D ) and more giants.
Guess the weight is very good card on this deck, because its easy to choose if you draw 0 cost card or molten giant. So even you don't get all cards first, its very good change to get innervate + lightning bloom + celestial in round 4 and hopefully few giants.
Edit: I tried Overgrowth but it didn't work well on this, since its so expensive and all you need is play Celestial + giants to win.
Since i happened to own all cards, just had to waste 400 dust for one missing card, i gave it a try...
First match worked like a charm (you know that kind of match people tend to call the wedding match, so you get hooked to the new deck/cards), but it was no big deal since it was a shaman playing random card, dunno what his plan was.
Bu then, guess what.
I got HARDCOUNTERED. BY A MAGE! NOT a quest mage. Who played BIGGER minions than i did and was able to kill ALL my minions, some of them even buffed. Even after alignment. He drew godlike, while i ended sitting there with a hand of innervates and lightningblooms.
Now lets hear fanboi Timmy what he has important to say: "That was pure random, gid gud!"
I think you got unlucky. Not many decks are filled with big minions in HS these days. I have encountered few big mage decks and only lost one.
Only highlander warlock is extremely challenging and big priest is impossible to beat. And haven't seen either since the expansion release.
I only play this deck myself when I'm facing lot of quest warlocks and hunters. At the moment in diamond 10-5 I already encountered 5 quest warlock in a row.. So when quests are nerfed and people stop playing quest decks I also switch to other deck as well.
Ugh, I played Skulking Geist today with other deck against Quest hunter, and it removed 15 cards. 15!!! Even opponent played many one cost cards already.
I was like what the fuck, is this what decks are today?! After that removal that hunter was unable to complete quest and soon run out of cards.
What do you mean "decks" ? it's specifically a deck that is design to chain cards and hero power like Raza priest. So yes of course it runs a lot of 1-cost cards. Just like my original quest hunter from Un'goro, also full of 1 drop, is this what decks are today ?!
You know full well this was a lucky matchup and your next 30 games Skulking geist will not remove a single card