Quest is still broken AF. It is a ridiculous flesh giant fest with no end despite the laughable nerf. The more you kill, the more come up and they all cost freaking 0 mana.
When you basically delete Demon Hunter OTK, Druids and Paladins will be less popular on ladder. People cheered and laughed at DH nerf because one time they got killed on turn 5 and now the same people complain about the meta being solely Warlock, mage and shaman.
The community gets what it deserves sometimes, but they think it's always Blizzard's fault 100 %.
When you basically delete Demon Hunter OTK, Druids and Paladins will be less popular on ladder. People cheered and laughed at DH nerf because one time they got killed on turn 5 and now the same people complain about the meta being solely Warlock, mage and shaman.
The community gets what it deserves sometimes, but they think it's always Blizzard's fault 100 %.
Let's not beat around the bush, OTK DH may have been holding some undesirable parts of the meta back, but the deck itself was also 100% pure cancer to the game.
Yeah it’s bad, the nerf did nothing to giants, had a lock double drop them in turn 4 against me. I love playing priest and warrior right now but of course they have lowest win rates.
You cant even reliable drop a single giant turn 4 now, he would need 7 health changes total which means he probably rezzed something like a flame imp which leads to him not having raise dead for giants.
I am having a hard time believing the scenario you desribed is still possible or only with a hand of something like 2x raise dead 2x tour guide/flame imp 2x touch of the nathrezim (+targets for those) and 2x flesh giant, also those 8 cards drawn by turn 4.
So either way it seems very unlikely to happen and if it does he most certainly deprived himself of the possibility to raise more giants.
And after all that being said, Zoo/Giant versions of quest warlock (or whatever else you might call it) really is not the biggest offender D6 Warlock is, and that deck runs an unchanged Stealer of Souls in combination with an unchanged quest.
When you basically delete Demon Hunter OTK, Druids and Paladins will be less popular on ladder. People cheered and laughed at DH nerf because one time they got killed on turn 5 and now the same people complain about the meta being solely Warlock, mage and shaman.
The community gets what it deserves sometimes, but they think it's always Blizzard's fault 100 %.
This is where your wrong, it is 150% Blizzard's fault and lack of internal testing to acknowledge the fact that some of these Quests are worse than Solitaire. Yes the community doesn't have a dedicated vision towards what they want Hearthstone to be, but Blizzard isn't helping by putting out crap like this. Look at Paladin's Questline first reward, a class that doesn't have any weapon interaction gets a 1/4 weapon as a first reward. Look at their Epic card, HOW IS THIS A F_KING EPIC?
It thought I'd seen everything. Now they even use the "nerfed" Battleground Battlemaster to finish the game earlier with either giants or Barrens Scavenger. Disgusting and ridiculous
Quest is still broken AF. It is a ridiculous flesh giant fest with no end despite the laughable nerf. The more you kill, the more come up and they all cost freaking 0 mana.
Fuck this broken retarded game
seems like they just nerfed all counters more. The irony of those nerfs :p
When you basically delete Demon Hunter OTK, Druids and Paladins will be less popular on ladder. People cheered and laughed at DH nerf because one time they got killed on turn 5 and now the same people complain about the meta being solely Warlock, mage and shaman.
The community gets what it deserves sometimes, but they think it's always Blizzard's fault 100 %.
Is there any chance to play quest rogue, control warrior or tikatus warlock in the meta. Also I am so interested in quest priest..
Let's not beat around the bush, OTK DH may have been holding some undesirable parts of the meta back, but the deck itself was also 100% pure cancer to the game.
https://www.youtube.com/watch?v=D1DyMKDaIoo
This sums up my latests experience when facing quest warlock =)
Yeah it’s bad, the nerf did nothing to giants, had a lock double drop them in turn 4 against me. I love playing priest and warrior right now but of course they have lowest win rates.
You cant even reliable drop a single giant turn 4 now, he would need 7 health changes total which means he probably rezzed something like a flame imp which leads to him not having raise dead for giants.
I am having a hard time believing the scenario you desribed is still possible or only with a hand of something like 2x raise dead 2x tour guide/flame imp 2x touch of the nathrezim (+targets for those) and 2x flesh giant, also those 8 cards drawn by turn 4.
So either way it seems very unlikely to happen and if it does he most certainly deprived himself of the possibility to raise more giants.
And after all that being said, Zoo/Giant versions of quest warlock (or whatever else you might call it) really is not the biggest offender D6 Warlock is, and that deck runs an unchanged Stealer of Souls in combination with an unchanged quest.
This is where your wrong, it is 150% Blizzard's fault and lack of internal testing to acknowledge the fact that some of these Quests are worse than Solitaire. Yes the community doesn't have a dedicated vision towards what they want Hearthstone to be, but Blizzard isn't helping by putting out crap like this. Look at Paladin's Questline first reward, a class that doesn't have any weapon interaction gets a 1/4 weapon as a first reward. Look at their Epic card, HOW IS THIS A F_KING EPIC?
Lightbringer's Hammer
It thought I'd seen everything. Now they even use the "nerfed" Battleground Battlemaster to finish the game earlier with either giants or Barrens Scavenger. Disgusting and ridiculous
This is not even remotely a constructive thread. Closing this here.
CLOSED.
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