Seems like reasonable nerfs to me- no deck is going to be killed through these nerfs, just slowed down.
What I question is why we see no buffs. Like...it wouldn't be that hard for example to throw a few buffs targetted at control warrior, try and get some visable control back in the meta to punish the aggro wave that is no doubt coming.
I am amazed Raise Dead dodged a nerf. I had a feeling they wouldn't want to touch the warlock quest (or any quest honestly) for dust reasons, but maybe they should have - guess we'll see.
Side note - the battlegrounds patch looks pretty cool.
Look don't tell me that you actually think that lifesteal DH is a hard deck to play lol all you do is draw cards and control the board once the quest is done and you have assembled your combo it's game over it literally takes 0 skill to just draw your entire deck in 6 turns hahahaha
Look don't tell me that you actually think that lifesteal DH is a hard deck to play lol all you do is draw cards and control the board once the quest is done and you have assembled your combo it's game over it literally takes 0 skill to just draw your entire deck in 6 turns hahahaha
Look don't tell me that you actually think that lifesteal DH is a hard deck to play lol all you do is draw cards and control the board once the quest is done and you have assembled your combo it's game over it literally takes 0 skill to just draw your entire deck in 6 turns hahahaha
Every deck tries to hyper draw now, so I teched in Keymaster Alabaster and it has been a blessing. I keep getting things like Solarius Prime and other broken cards for 1 Mana. Plus he’s easy to get out in my Quest DH deck.
Warlock feels pretty much the same to me rn. With all the discounts and stealer of souls shenanigans it’s hard to tell what really costs what since it’s all 0 mana or paid for in health anyway
Ok this is how broken the meta is now for both wild and standard. And it's just few hours from patch. I just CAN'T imagine how bad you playtest things if you ever even do....
If i was a suprerior for team 5, i fired them all immediately. HS has seen a lot of over the top things but situation now is just absurd.
Ok this is how broken the meta is now for both wild and standard. And it's just few hours from patch. I just CAN'T imagine how bad you playtest things if you ever even do....
If i was a suprerior for team 5, i fired them all immediately. HS has seen a lot of over the top things but situation now is just absurd.
Sorry if i’m asking a stupid question but what do those stats mean? Is that most played cards? I don’t use Hsreplay
Yeah, sorry, thought screenshot speek for itself. So yeah, you can notice 1 particular card most used in both formats - warlock quest. That usually says that smth is not right
Warlock is more or less the same. Giants can still easily come down turn 4 in standard & anything short of hyper aggro doesn’t stand a chance. Mage is already a hard counter for slower decks, we really don’t need two. I really just don’t understand why they won’t just nerf the quest itself. They’re eventually gonna have to admit they fucked up, just like they had to come to terms with back during Genn & Baku.
Literally all they had to do was nerf the warlock quest itself alongside incanters & we would’ve been fine. Instead, they neutered all the counters to the deck. Paladin got gutted & wasn’t nearly as problematic as warlock. If you nerf everything, do you really nerf anything at all?
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Seems like reasonable nerfs to me- no deck is going to be killed through these nerfs, just slowed down.
What I question is why we see no buffs. Like...it wouldn't be that hard for example to throw a few buffs targetted at control warrior, try and get some visable control back in the meta to punish the aggro wave that is no doubt coming.
I am amazed Raise Dead dodged a nerf. I had a feeling they wouldn't want to touch the warlock quest (or any quest honestly) for dust reasons, but maybe they should have - guess we'll see.
Side note - the battlegrounds patch looks pretty cool.
Look don't tell me that you actually think that lifesteal DH is a hard deck to play lol all you do is draw cards and control the board once the quest is done and you have assembled your combo it's game over it literally takes 0 skill to just draw your entire deck in 6 turns hahahaha
that nerf to flesh giant sure worked . . . . . . still won this game but what a joke still able to double drop them turn 4.
You really think it's an easy deck?
In contrary I face quest warlock more than ever.
My experience as well
I Agree with you
It is very easy
Easy at what rank? At high legend. Probably not.
Well kolkar at 4 health doges basically all removal from shaman and harder to kill
What a great experience of those nerfs! Got 40 dmg from a Mage in 1 turn.. Yeah i assume those nerfs did the job done..
Dislike it, my way to Legend with Rush Warrior was ruined, had to switch to Shaman
as an Odd Questline Hunter player, I consider Kolkar to be -buffed-
Every deck tries to hyper draw now, so I teched in Keymaster Alabaster and it has been a blessing. I keep getting things like Solarius Prime and other broken cards for 1 Mana. Plus he’s easy to get out in my Quest DH deck.
Warlock feels pretty much the same to me rn. With all the discounts and stealer of souls shenanigans it’s hard to tell what really costs what since it’s all 0 mana or paid for in health anyway
Same. Im taking a long break from hs now. This is realy bad. The team has lost it totally now.
Ok this is how broken the meta is now for both wild and standard. And it's just few hours from patch. I just CAN'T imagine how bad you playtest things if you ever even do....
If i was a suprerior for team 5, i fired them all immediately. HS has seen a lot of over the top things but situation now is just absurd.
Sorry if i’m asking a stupid question but what do those stats mean? Is that most played cards? I don’t use Hsreplay
Yeah, sorry, thought screenshot speek for itself. So yeah, you can notice 1 particular card most used in both formats - warlock quest. That usually says that smth is not right
Warlock is more or less the same. Giants can still easily come down turn 4 in standard & anything short of hyper aggro doesn’t stand a chance. Mage is already a hard counter for slower decks, we really don’t need two. I really just don’t understand why they won’t just nerf the quest itself. They’re eventually gonna have to admit they fucked up, just like they had to come to terms with back during Genn & Baku.
Literally all they had to do was nerf the warlock quest itself alongside incanters & we would’ve been fine. Instead, they neutered all the counters to the deck. Paladin got gutted & wasn’t nearly as problematic as warlock. If you nerf everything, do you really nerf anything at all?