And yes, since this is a competitive game, I couldn't give a thimbful of jizz about my opponent's fun, mine is what matters and I'm having metric tons of it. Best expansion in the past few years, hands down.
You can have whatever opinion you want on the expansion, but not caring if your opponent is enjoying the game is fairly short sighted if you want to be playing HS in the long term with queues. As blizz dont release figures the game might be in rude health, no one knows, but if they don't sort out their public image and keep releasing expansions as devisive as Stormwind personally I worry for the long term future of the game.
I was expecting satire, but good for you! Personally I agree with Flamewreathed Faceless above, though. Don't mind playing aggro, but what I enjoy most are midranged decks. If the upcoming nerfs don't make them more viable, or at least tone down the combo decks, I'll just have to stop playing for my own mental well being. Pretty sure I won't be alone in that regard.
I love it too ! it's great when new cards have an impact on the wild format imo.
And standard meta well I understand many people don't like it but I do, no particular reason, I always enjoyed legendary quest cards, always loved handbuff paladin and no-minion decks even when it wasn't cool and poorly supported, love beast hunter more and more every expansion, never cared that priest was bad even though it is my most played class for some obscure reason, shaman getting overload support is very nice, and I've been dreaming about a suicide warlock build around card since 2013, neutral cards get better and better, it's just great all around
I love it too ! it's great when new cards have an impact on the wild format imo.
Kind of. Spawning new decks that can compete? Excellent. Turning Wild into 50% Qlock (very reliably OTKing T6/7, through reno et al), most of the rest a mismash of aggro to counter? Not so good. And yes, those numbers are pulled from my last few days' stats.
Similar to MTG's major mistake of Mental Misstep, printed for legacy and just oppressed the whole format, rather than, say, JTMS who is strong and common, but not utterly ubiquitous.
I love it too ! it's great when new cards have an impact on the wild format imo.
Kind of. Spawning new decks that can compete? Excellent. Turning Wild into 50% Qlock (very reliably OTKing T6/7, through reno et al), most of the rest a mismash of aggro to counter? Not so good. And yes, those numbers are pulled from my last few days' stats.
Similar to MTG's major mistake of Mental Misstep, printed for legacy and just oppressed the whole format, rather than, say, JTMS who is strong and common, but not utterly ubiquitous.
All they have to do is remove the lifesteal from the quest rewards and questline warlock will be fine
Quests suck, win condition in a box, way too much consistency and speed for combo decks. I don't really care too much about no win condition attrition control (the writing was on the wall for awhile) but this meta is pretty brutal. Also, aside from quests, once again paladin is a problem that people aren't really talking about.
Yeah exactly… the non interactive bs is what’s sickening. Playing solitaire and then beating you lol. At least paladins and shamans interact with the board. Warlocks are the worst, they remove your board while building theirs plus drawing and healing and all with no mana 🤣 i mean lol!!!
I agree specially when 2 are uttery broken, 1 is amazing and the rest are just “good” or at least require a real “questline”. They should have put all of them completly broken. Warrior questline just sucks and also druids lol and hunter quest is like tier 4 lmao.
I agree specially when 2 are uttery broken, 1 is amazing and the rest are just “good” or at least require a real “questline”. They should have put all of them completly broken. Warrior questline just sucks and also druids lol and hunter quest is like tier 4 lmao.
Hunter Q is somewhere between good and great in Wild - it's a godsend for janky control builds (even without the final step), and adding a fair chunk of power to facehunter, though part of that is that the meta favours facehunter right now. Warr Q feels like it's very hard to balance, and may well be topend in a grindy control deck if not for the speed of the meta.
Yeah exactly… the non interactive bs is what’s sickening. Playing solitaire and then beating you lol. At least paladins and shamans interact with the board. Warlocks are the worst, they remove your board while building theirs plus drawing and healing and all with no mana 🤣 i mean lol!!!
That's the definition of interacting with the board.
I like how "solitaire deck" just means "strong deck" in hearthstone.
I have this strange love/hate relation with this expansion. In one way I think the "solitaire" effect is unhealthy and set an odd tempo bar for deck building, but I'm still having lots of fun and I think that one can still influence the opponents playing with enough pressure. We have a lot of scary decks that never seem to be a guaranteed win/loss
As a combo player? That's how you interact with HS' combo, always has been. Most decks can't get enough pressure for the current meta, though, combo is tuned tighter than I'd like. Also I usually play Wild, which is an utter mess right now.
I also think it's too tight and the amount of pressure you need to push in order to mess with the combos is A LOT now. In the end it becomes a lot about running your own combo with an alternative pressure strategy, in case of certain opponents. In one way it's a fun challenge, but also a bit sad to have a cool deck idea and then think "so how do I deal 30 dmg by turn 6? Maybe not"....
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You can have whatever opinion you want on the expansion, but not caring if your opponent is enjoying the game is fairly short sighted if you want to be playing HS in the long term with queues. As blizz dont release figures the game might be in rude health, no one knows, but if they don't sort out their public image and keep releasing expansions as devisive as Stormwind personally I worry for the long term future of the game.
I'm having fun with this meta.
But the power level of this expansion is crazy high and some decks are warping the meta around them.
I was expecting satire, but good for you! Personally I agree with Flamewreathed Faceless above, though. Don't mind playing aggro, but what I enjoy most are midranged decks. If the upcoming nerfs don't make them more viable, or at least tone down the combo decks, I'll just have to stop playing for my own mental well being. Pretty sure I won't be alone in that regard.
I love it too ! it's great when new cards have an impact on the wild format imo.
And standard meta well I understand many people don't like it but I do, no particular reason, I always enjoyed legendary quest cards, always loved handbuff paladin and no-minion decks even when it wasn't cool and poorly supported, love beast hunter more and more every expansion, never cared that priest was bad even though it is my most played class for some obscure reason, shaman getting overload support is very nice, and I've been dreaming about a suicide warlock build around card since 2013, neutral cards get better and better, it's just great all around
Kind of. Spawning new decks that can compete? Excellent. Turning Wild into 50% Qlock (very reliably OTKing T6/7, through reno et al), most of the rest a mismash of aggro to counter? Not so good. And yes, those numbers are pulled from my last few days' stats.
Similar to MTG's major mistake of Mental Misstep, printed for legacy and just oppressed the whole format, rather than, say, JTMS who is strong and common, but not utterly ubiquitous.
All they have to do is remove the lifesteal from the quest rewards and questline warlock will be fine
Quests suck, win condition in a box, way too much consistency and speed for combo decks. I don't really care too much about no win condition attrition control (the writing was on the wall for awhile) but this meta is pretty brutal. Also, aside from quests, once again paladin is a problem that people aren't really talking about.
Yeah exactly… the non interactive bs is what’s sickening. Playing solitaire and then beating you lol. At least paladins and shamans interact with the board. Warlocks are the worst, they remove your board while building theirs plus drawing and healing and all with no mana 🤣 i mean lol!!!
I agree specially when 2 are uttery broken, 1 is amazing and the rest are just “good” or at least require a real “questline”. They should have put all of them completly broken. Warrior questline just sucks and also druids lol and hunter quest is like tier 4 lmao.
Hunter Q is somewhere between good and great in Wild - it's a godsend for janky control builds (even without the final step), and adding a fair chunk of power to facehunter, though part of that is that the meta favours facehunter right now. Warr Q feels like it's very hard to balance, and may well be topend in a grindy control deck if not for the speed of the meta.
That's the definition of interacting with the board.
I like how "solitaire deck" just means "strong deck" in hearthstone.
I also think it's too tight and the amount of pressure you need to push in order to mess with the combos is A LOT now. In the end it becomes a lot about running your own combo with an alternative pressure strategy, in case of certain opponents. In one way it's a fun challenge, but also a bit sad to have a cool deck idea and then think "so how do I deal 30 dmg by turn 6? Maybe not"....