Some spicy replies here. Very detailed analysis we have going on.
If you're going to bother posting, why not explain why you think "no" instead of just trying to look like some cool person who is walking away from an explosion without looking at it.
I'd much rather have the option to ban a single class that can be matched as your opponent. You can lift the ban at any time, but you can't ban another class for say, three days.
I really do not think this idea is good in any way. This punishes people that like a particular class more than others. I'm assuming you made this idea in spite of the current 'meta' but you can't force people to play stuff they don't want to. If they want to play the 'meta' decks, you can't do anything about that. This idea is ridiculous.
Bad idea from a player and dev stand point. People will literally just walk away. In pretty large numbers as well I'd imagine. It would comfortably see me put the game away. I'm absolutely not going to waste my time laboriously playing decks I don't want to, just so you don't have to get upset at seeing decks that you personally don't like seeing. If you really dislike the game or the meta, you can step away for a period or forever. I've done it several times with HS and plenty of other games.
It's incredibly easy to come up with things and ideas that benefit me personally. I could go for hours. It's much harder to come up with ideas that benefit the wider publication or player base though.
I can't think of a benefit this would bring the wider game. I can see how some people would individually prefer it but that's not how the world works and nor should it.
Some spicy replies here. Very detailed analysis we have going on.
If you're going to bother posting, why not explain why you think "no" instead of just trying to look like some cool person who is walking away from an explosion without looking at it.
Because, much like that burning building in the background, it's such a terrible idea that it does not warrant discussion.
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"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
Some spicy replies here. Very detailed analysis we have going on.
If you're going to bother posting, why not explain why you think "no" instead of just trying to look like some cool person who is walking away from an explosion without looking at it.
Because, much like that burning building in the background, it's such a terrible idea that it does not warrant discussion.
I agree that forced diversity is pretty bad, but I don't necessarily think it does not warrant discussion. If you're surfing forums for stuff to post, you're probably not that busy anyway, why not have some fun entertaining random ideas?
That said, someone posted on page one that the idea of maybe giving people incentives to play other classes would be reasonable. Then you are not being strong armed into buying packs so you can keep playing (other classes), but if you choose to shake things up and play something else, you can be rewarded.
That's forward thinking. Just one more thing you can have for free if you choose to.
Thank you to the people who actually gave constructive feedback whether you disagreed/understood my idea or not. At a quick glance it looks like people didn't read past the first few lines because I listed off some reasons of my own why the idea would probably not work.
I've played this game off and on since release and I don't intend to put down the game forever because the Warcraft Universe is one that i really enjoy. The last two expansions have been some of my favorites adding in characters and cards that I've wanted to see for such a long time. In the end I just prefer creativity and diversity within decks rather than exploitation of OP mechanics for a few classes.
What I think would be best is if they improved Casual Mode. Before Achievements, I played a lot of Casual and Tavern Brawl. I made weird meme decks and messed around. Now it feels like an even bigger "Waste of Time" to play casual, since I am losing out on EXP Achievements.
My son plays Fornite and almost never goes into Ranked Play. He enjoys just messing around. Obviously, Fornite is not hurting because he does not interact with Ranked play. He still buys cosmetics since he does have pressure to perform. Many other games have gone by the wayside because high level of play is required to make any progress.
Some spicy replies here. Very detailed analysis we have going on.
If you're going to bother posting, why not explain why you think "no" instead of just trying to look like some cool person who is walking away from an explosion without looking at it.
Sorry. It's such a monumentally bad idea that is the only response it deserved. If other people want to try and find something worth discussing in it, they can and will have at it.
That said, someone posted on page one that the idea of maybe giving people incentives to play other classes would be reasonable. Then you are not being strong armed into buying packs so you can keep playing (other classes), but if you choose to shake things up and play something else, you can be rewarded.
They already do that with daily quests. They did it even more in the past, and people complained. A lot.
Think about it: The people who most need the reward (free and budget players) are the ones who are least able to switch classes. Meanwhile, the rich get richer because they can build any deck they want and claim easy rewards, then go right back to playing the meta decks everyone hates to play against.
This has to be the single stupidest thing I've read on this board this week at the very least, and that includes people saying quest mage is unstoppable and that the stealer of souls questlinelock is better than the zoo version. This is also peak hearthpwn, where whales whine about not being able to play their cute homebrew decks and waaaah why are people playing actual good decks waaaah.
Let's just say you put yourself in someone else's shoes. Someone who is perhaps more representative of the whole playerbase than a whale who has the entire collection, for instance...which is basically everyone else. Let's say a dev finally decides to match the stupidity of the regular forum goer and applies this "max 50 games per class" thing. Here's what will happen:
1) F2P players, new-ish players and generally players who can only really use a deck or a class are shit out of luck. The same is true of F2P players who dust cards for all classes other than the one or two they like. They reach the 50 threshold and then drop the game for the rest of the week because they literally don't have the means to build anything competitive in other classes since there wouldn't be any more resources to use, which would result in...
2) Extremely cute and entirely well-deserved 10+ minutes queues for whales who will be nonetheless extremely proud of further gatekeeping (which is their sole purpose in life, realistically speaking) of people who decide not to spend thousands on a card game, even if it means they literally play a fraction of the games they could.
3) The whole thing causes such a massive and hitherto unseen bleeding out of the playerbase, along with a veritable flood of players complaining/threatening/whining/raging on reddit, here and the official fora that the dev who decided it was a good idea is fired on the spot within say, a day or two of this move being pulled, and isn't hired by anyone else for the next couple hundred years.
Honestly, this wasn't even deserving of an answer but if it needs to be spelled out, then sure, I guess a lesson in perspective won't hurt.
This is something that I've wanted for a very long time in this game to push diversity of decks and classes played. I know it's usually unfeasible to push an idea that forces people to do something they might not want to do or completely don't want to do. But for the health of the game I wish the was a weekly cap of 50 games with each class and the only way to play those couple dominant meta decks again is to play 50 games with all classes within the week.
I'm also heavily biased with this idea because I have every card in standard at all times so I wouldn't be punished by something like this as compared to a f2p player or someone who doesn't pump money into every expansion who may only be able to craft 1 or 2 decks so they might as well craft the competitive decks.
I'm sure in a few weeks when the meta settles down i won't be playing against 2 classes, so this might be a pretty invalid idea.
I like how, in one post, you’ve managed to propose some of the worst ideas I’ve ever read in all my years on here.
You essentially want to kill F2P, which for me doesn’t matter, but for the majority of their player base, matters greatly.
You want to actually gatekeep people from playing their favorite class, for no reason other than you’re just tired of facing it.
You say “for the health of the game” even though this is the most unhealthy suggestion almost ever made about the game.
You admit, right there smack dab in the center of the post, that you’re heavily biased.
AND, to frost the cake, you end with “this could just be an invalid idea.”
If there was a trash post awards for Hearthpwn, I’d be amazed to find one that’d take your gold medal. This is just the most hot garbage idea I have ever seen on here, and that isn’t an embellishment.
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Restricting a player's choice as a means of balancing game play may be effective but it's a really, really bad idea.
No
Some spicy replies here. Very detailed analysis we have going on.
If you're going to bother posting, why not explain why you think "no" instead of just trying to look like some cool person who is walking away from an explosion without looking at it.
Even worse idea.
I really do not think this idea is good in any way. This punishes people that like a particular class more than others. I'm assuming you made this idea in spite of the current 'meta' but you can't force people to play stuff they don't want to. If they want to play the 'meta' decks, you can't do anything about that. This idea is ridiculous.
Bad idea from a player and dev stand point. People will literally just walk away. In pretty large numbers as well I'd imagine. It would comfortably see me put the game away. I'm absolutely not going to waste my time laboriously playing decks I don't want to, just so you don't have to get upset at seeing decks that you personally don't like seeing. If you really dislike the game or the meta, you can step away for a period or forever. I've done it several times with HS and plenty of other games.
It's incredibly easy to come up with things and ideas that benefit me personally. I could go for hours. It's much harder to come up with ideas that benefit the wider publication or player base though.
I can't think of a benefit this would bring the wider game. I can see how some people would individually prefer it but that's not how the world works and nor should it.
I am trying to remember when was the last time I heard something more stupid than this one really hard, but it seems I can't.
This is the first place.
Because, much like that burning building in the background, it's such a terrible idea that it does not warrant discussion.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
I agree that forced diversity is pretty bad, but I don't necessarily think it does not warrant discussion. If you're surfing forums for stuff to post, you're probably not that busy anyway, why not have some fun entertaining random ideas?
That said, someone posted on page one that the idea of maybe giving people incentives to play other classes would be reasonable. Then you are not being strong armed into buying packs so you can keep playing (other classes), but if you choose to shake things up and play something else, you can be rewarded.
That's forward thinking. Just one more thing you can have for free if you choose to.
There it is! It's here!
The single dumbest suggestion I have ever read.
Thank you to the people who actually gave constructive feedback whether you disagreed/understood my idea or not. At a quick glance it looks like people didn't read past the first few lines because I listed off some reasons of my own why the idea would probably not work.
I've played this game off and on since release and I don't intend to put down the game forever because the Warcraft Universe is one that i really enjoy. The last two expansions have been some of my favorites adding in characters and cards that I've wanted to see for such a long time. In the end I just prefer creativity and diversity within decks rather than exploitation of OP mechanics for a few classes.
Google search: Is Hearthstone free to play?
What I think would be best is if they improved Casual Mode. Before Achievements, I played a lot of Casual and Tavern Brawl. I made weird meme decks and messed around. Now it feels like an even bigger "Waste of Time" to play casual, since I am losing out on EXP Achievements.
My son plays Fornite and almost never goes into Ranked Play. He enjoys just messing around. Obviously, Fornite is not hurting because he does not interact with Ranked play. He still buys cosmetics since he does have pressure to perform. Many other games have gone by the wayside because high level of play is required to make any progress.
Sorry. It's such a monumentally bad idea that is the only response it deserved.
If other people want to try and find something worth discussing in it, they can and will have at it.
They already do that with daily quests. They did it even more in the past, and people complained. A lot.
Think about it: The people who most need the reward (free and budget players) are the ones who are least able to switch classes. Meanwhile, the rich get richer because they can build any deck they want and claim easy rewards, then go right back to playing the meta decks everyone hates to play against.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
This has to be the single stupidest thing I've read on this board this week at the very least, and that includes people saying quest mage is unstoppable and that the stealer of souls questlinelock is better than the zoo version. This is also peak hearthpwn, where whales whine about not being able to play their cute homebrew decks and waaaah why are people playing actual good decks waaaah.
Let's just say you put yourself in someone else's shoes. Someone who is perhaps more representative of the whole playerbase than a whale who has the entire collection, for instance...which is basically everyone else. Let's say a dev finally decides to match the stupidity of the regular forum goer and applies this "max 50 games per class" thing. Here's what will happen:
1) F2P players, new-ish players and generally players who can only really use a deck or a class are shit out of luck. The same is true of F2P players who dust cards for all classes other than the one or two they like. They reach the 50 threshold and then drop the game for the rest of the week because they literally don't have the means to build anything competitive in other classes since there wouldn't be any more resources to use, which would result in...
2) Extremely cute and entirely well-deserved 10+ minutes queues for whales who will be nonetheless extremely proud of further gatekeeping (which is their sole purpose in life, realistically speaking) of people who decide not to spend thousands on a card game, even if it means they literally play a fraction of the games they could.
3) The whole thing causes such a massive and hitherto unseen bleeding out of the playerbase, along with a veritable flood of players complaining/threatening/whining/raging on reddit, here and the official fora that the dev who decided it was a good idea is fired on the spot within say, a day or two of this move being pulled, and isn't hired by anyone else for the next couple hundred years.
Honestly, this wasn't even deserving of an answer but if it needs to be spelled out, then sure, I guess a lesson in perspective won't hurt.
I like how, in one post, you’ve managed to propose some of the worst ideas I’ve ever read in all my years on here.
You essentially want to kill F2P, which for me doesn’t matter, but for the majority of their player base, matters greatly.
You want to actually gatekeep people from playing their favorite class, for no reason other than you’re just tired of facing it.
You say “for the health of the game” even though this is the most unhealthy suggestion almost ever made about the game.
You admit, right there smack dab in the center of the post, that you’re heavily biased.
AND, to frost the cake, you end with “this could just be an invalid idea.”
If there was a trash post awards for Hearthpwn, I’d be amazed to find one that’d take your gold medal. This is just the most hot garbage idea I have ever seen on here, and that isn’t an embellishment.