There's a lot of nasty synergy in Wild questlock. Feels hard to single out any one part with darkglares as well. Just glad that we don't have stealer, too! Crystallizer is very, very strong for them, though, certainly.
There is a huge load of self-damage cards in Wild.... so it is unrealistic for them to count and nerf all of them.... even if the cards are the problem.
They need to fix the Questline, which is a more efficient approach.
There are counters to the deck. Aggro farms them all day. I like to play Even Hunter. Yeah they can finish the quest by Turn 5, but I kill them before they can even play the reward. Wild has many other Aggro options as well. It is just new card excitement.
Only in wild. And nobody plays wild. Problem fixed.
Boy it gets old seeing this response. I play Wild and that's enough reason for me. Considering I constantly have opponents, that implies to me that other people are playing Wild too?! So it appears that you don't, yet you reply to a thread that is just talking about Wild. Nice.
When I first read this card during the reveal I thought "That's not too bad", and then when I got to play with it I immediately though, in both Standard and Wild, "This is broken." And the reason was that I had misread the card initially. It SHOULD have been worded like this:
"QUESTLINE: Lose 6 Health during your turn. REWARD: Lifesteal. Deal 3 damage to the enemy hero."
Flesh Giant already has such a limitation, where it specifies your HEALTH changing. That wouldn't directly work for the quest, however, but the different way of presenting the wording is similar. But I really don't think taking damage to ARMOR should count for this quest.
There are counters to the deck. Aggro farms them all day. I like to play Even Hunter. Yeah they can finish the quest by Turn 5, but I kill them before they can even play the reward. Wild has many other Aggro options as well. It is just new card excitement.
The problem is is that you have all these worthless no skilled newbies out there playing quest warlock because they don’t have the brain power to play anything else like a control deck.
The problem is is that you have all these worthless no skilled newbies out there playing quest warlock because they don’t have the brain power to play anything else like a control deck.
I don't quite agree with you, duder: People want to play what WINS. This meta-warping deck just happens to do that.
Trying to cast aspersions on people and assume they are braindead isn't very accurate when in recent memory people were saying the same thing about people who played Raza Priest in Wild and that deck was as control-orientated as it gets!
There are counters to the deck. Aggro farms them all day. I like to play Even Hunter. Yeah they can finish the quest by Turn 5, but I kill them before they can even play the reward. Wild has many other Aggro options as well. It is just new card excitement.
Do you have a good decklist bro?
This is what I have been using. Got it from TempoStorm
Crystallizer, it finishes 75% of the quest and Raise Dead just brings more copies of it back.
You lose health but you gain 5 armor + 3 health back from lifesteal.
Only in wild. And nobody plays wild. Problem fixed.
How did you figure that out?, shows the stats or shut up.
There's a lot of nasty synergy in Wild questlock. Feels hard to single out any one part with darkglares as well. Just glad that we don't have stealer, too! Crystallizer is very, very strong for them, though, certainly.
There is a huge load of self-damage cards in Wild.... so it is unrealistic for them to count and nerf all of them.... even if the cards are the problem.
They need to fix the Questline, which is a more efficient approach.
Imagine asking for a nerf to a card like Crystallizer, IN THE WILD FORMAT, lol.
That's what this post is about, Wild.
By your statement you haven't played Wild yet otherwise you would see how broke Crystallizer is in Quest Warlock.
The nerf would be to quest, not crystallizer. It's broken in wild
Hearthstone team doesn't care about wild, rip.
Yeah, same reason why Wretched Tiller was OP in Hysteria Warlock...
It's the Questline that is a problem, not Crystallizer. The second very problematic card is Darkglare.
There are counters to the deck. Aggro farms them all day. I like to play Even Hunter. Yeah they can finish the quest by Turn 5, but I kill them before they can even play the reward. Wild has many other Aggro options as well. It is just new card excitement.
Boy it gets old seeing this response. I play Wild and that's enough reason for me. Considering I constantly have opponents, that implies to me that other people are playing Wild too?! So it appears that you don't, yet you reply to a thread that is just talking about Wild. Nice.
When I first read this card during the reveal I thought "That's not too bad", and then when I got to play with it I immediately though, in both Standard and Wild, "This is broken." And the reason was that I had misread the card initially. It SHOULD have been worded like this:
"QUESTLINE: Lose 6 Health during your turn. REWARD: Lifesteal. Deal 3 damage to the enemy hero."
Flesh Giant already has such a limitation, where it specifies your HEALTH changing. That wouldn't directly work for the quest, however, but the different way of presenting the wording is similar. But I really don't think taking damage to ARMOR should count for this quest.
Do you have a good decklist bro?
85% winrate, turn 4 2x8/8 minions, destroys everything and fatigue in opponents face. It's impossible to ladder in wild with any other class.
They need to fix the Questline or change quest / cost of it or final reward , cards that damage you just heals you or something else.....
also Darkglare should be nerfed
The problem is is that you have all these worthless no skilled newbies out there playing quest warlock because they don’t have the brain power to play anything else like a control deck.
I don't quite agree with you, duder: People want to play what WINS. This meta-warping deck just happens to do that.
Trying to cast aspersions on people and assume they are braindead isn't very accurate when in recent memory people were saying the same thing about people who played Raza Priest in Wild and that deck was as control-orientated as it gets!
This is what I have been using. Got it from TempoStorm
https://tempostorm.com/hearthstone/decks/even-hunter-wild-meta-snapshot-aug-8-2021
Even Hunter
# 2x (2) Cat Trick
# 2x (2) Explosive Trap
# 2x (2) Felfire Deadeye
# 2x (2) Garrison Commander
# 2x (2) Glaivezooka
# 2x (2) Mad Scientist
# 2x (2) Nerub'ar Weblord
# 1x (2) Pack Tactics
# 2x (2) Phase Stalker
# 2x (2) Quick Shot
# 1x (2) Snipe
# 2x (2) Steamwheedle Sniper
# 1x (2) Wandering Monster
# 1x (4) Dragonbane
# 2x (4) Frenzied Felwing
# 2x (4) Piercing Shot
# 1x (4) Rinling's Rifle
# 1x (6) Genn Greymane
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Piercing Shot is one of the best cards against Warlock. It can clear Darkglare and push that last bit of damage just before the quest completes.
Ok, people calling for nerfs to Crystallizer. I think it's a matter of time before people find Happy Ghoul oppressive and ask for a nerf...
They aint gonna nerf the Quest so i can see Crystallizer taking a big hit.
They might make it that it converts 5 health to 5 armor to stop Warlock completing the Quest so easily.