Ok, people calling for nerfs to Crystallizer. I think it's a matter of time before people find Happy Ghoul oppressive and ask for a nerf...
Crystallizer is the one of the best cards in one of the best decks, how is it comparable to happy ghoul ?
I don't agree with the nerf, but cristallizer is essentially 1 mana deal 5 face damage gain 5 armor in that deck. Update your brain bro, the card is good now.
Haha "uninteractive bs deck shows up" just play aggro bro!! Yea so we are gonna play only two types of decks, combo at 5-6 turn and aggro decks such wonderful game, very fun. Imagine that these quests wouldn't have step rewards, Hunter would be " 5/7/7 your HP refreshes after every spell". Without the other rewards the quest is pretty bad lol, the damage and heals do a lot too in quest warlock, but overall the cards in the deck are busted.
Also wouldn't it be more flavourful if the "Link" between you and your opponent would make you gain your opponents life? As warlock couldn't lose health on their turn nor gain any health, you give everything to your opponent "complete" link.
You guys are having yout perspective completely warped. Crystallizer is a 1/3 1 mana do nothing card. There have been many busted 1 drops in the past, this is not one... If it's part of a broken deck then I suggest you look at the rest of it. if you still conclude that crystallizer is the problem, then wild is in real trouble, and it's becomnig pretty hard to create any new cards that don't break the format somehow. Again, it's a 1/3 1 mana do nothing.
Haha "uninteractive bs deck shows up" just play aggro bro!! Yea so we are gonna play only two types of decks, combo at 5-6 turn and aggro decks such wonderful game, very fun. Imagine that these quests wouldn't have step rewards, Hunter would be " 5/7/7 your HP refreshes after every spell". Without the other rewards the quest is pretty bad lol, the damage and heals do a lot too in quest warlock, but overall the cards in the deck are busted.
Also wouldn't it be more flavourful if the "Link" between you and your opponent would make you gain your opponents life? As warlock couldn't lose health on their turn nor gain any health, you give everything to your opponent "complete" link.
Honestly, I play the hunter Q more for the middle two rewards. More of a control shell without dragonbane, with some topend, and using the HP for some burst but mainly control. The first step is huge, the mana reduction good, the refresh is more nice but not huge.
when do people understand that all do not like to play standard. It is just too incredibly boring to play with so less amount of cards.
Standard is just full of copy decks of each other. There is no creativity. Whole standard should be deleted and all focus should be at wild.
Ofc this can never happen since blizzard likes to milk money from standard idiots. Bunch of brainless cows.
Eh, Wild has a diversity problem at times too. Lots of Qlock/aggressive Qhunters at the mo, always lots of mill rogues by rank floors, big or control priests previously etc.. Most decks in any mode are copies of each other - that's the nature of a CCG. Most stuff isn't very viable due to metagame; it'll get you some wins, but is generally going to be inferior to the netdecks, and that's fine.
Crystallizer is the one of the best cards in one of the best decks, how is it comparable to happy ghoul ?
I don't agree with the nerf, but cristallizer is essentially 1 mana deal 5 face damage gain 5 armor in that deck. Update your brain bro, the card is good now.
To counter cancer deck play cancer decks, what a smart move, yet ppl like you or quest locks making this game very boring, gj
Haha "uninteractive bs deck shows up" just play aggro bro!! Yea so we are gonna play only two types of decks, combo at 5-6 turn and aggro decks such wonderful game, very fun. Imagine that these quests wouldn't have step rewards, Hunter would be " 5/7/7 your HP refreshes after every spell". Without the other rewards the quest is pretty bad lol, the damage and heals do a lot too in quest warlock, but overall the cards in the deck are busted.
Also wouldn't it be more flavourful if the "Link" between you and your opponent would make you gain your opponents life? As warlock couldn't lose health on their turn nor gain any health, you give everything to your opponent "complete" link.
"Minion to minion the basic of all combats, only a fool trusts his win to an OTK"
Wow, the health link sounds so cool
You guys are having yout perspective completely warped. Crystallizer is a 1/3 1 mana do nothing card. There have been many busted 1 drops in the past, this is not one... If it's part of a broken deck then I suggest you look at the rest of it. if you still conclude that crystallizer is the problem, then wild is in real trouble, and it's becomnig pretty hard to create any new cards that don't break the format somehow. Again, it's a 1/3 1 mana do nothing.
when do people understand that all do not like to play standard. It is just too incredibly boring to play with so less amount of cards.
Standard is just full of copy decks of each other. There is no creativity. Whole standard should be deleted and all focus should be at wild.
Ofc this can never happen since blizzard likes to milk money from standard idiots. Bunch of brainless cows.
Honestly, I play the hunter Q more for the middle two rewards. More of a control shell without dragonbane, with some topend, and using the HP for some burst but mainly control. The first step is huge, the mana reduction good, the refresh is more nice but not huge.
Eh, Wild has a diversity problem at times too. Lots of Qlock/aggressive Qhunters at the mo, always lots of mill rogues by rank floors, big or control priests previously etc.. Most decks in any mode are copies of each other - that's the nature of a CCG. Most stuff isn't very viable due to metagame; it'll get you some wins, but is generally going to be inferior to the netdecks, and that's fine.
Just beat them on turn 4 or 5 consistently with Big Nasty Dragon Rogue. Problem solved.
Full deck explanation and strategies/mulligan guideFull deck explanation and strategies/mulligan guide:
https://www.hearthpwn.com/decks/1395483-big-nasty-dragon-rogue-wild-surprisingly-fun-deck