I think, that decreasing overall damage output would be a good start. Hunter, Shaman, Rogue, Mage, DH and now even Druid can deal 30+ damage from hand, completely omitting the board, and that's just wrong. Then all combo decks should be slowed down to at least turn 9-10 (fast enough to kill control, but not enough to beat aggro) and we eventually would have healthy meta again, where balance is restored and every archetype is viable.
Definitely up there with you - I love control, and I miss it. I only play once every 3 days for the quests in the hope that the game will change in the future...
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I'm a humble and friendly european indie living in Asia. During the day I build computer games. During the night, I am batma I build computer games. Together with a wonderful artist, I help run this very unique comic site : Comic Devs
The control tools are all still there - no problem creating a deck with only removal and survivability in mind. Anyone can put Spice Bread Baker and either controlling through spells or fighting for the board. In this meta, though, you can't rely on fatigue to win games and that is arguably a good thing. To some degree, I see Mage and Warlock as control decks with a strong win condition. They all run removal and some form of survivability (Warlock heals and Mage's Ice Barrier), Hand/Zoolock version is more aggressive in fighting for the board but apart from that they are built like control decks.
The things that make me think less happy thoughts is the fact player is able to interact with their own board to progress their objective, ignoring the opponent, and how quickly you can complete them (which is related). Death comes a few rounds too fast and limits the kind of deck building creativity we'd like to see. Anyone playing 8 Mana legendaries? Why print them in the first place? I think atm only DH can pull it off with Jace with some consistency. Give me the ability to get to 10 mana and I'll be a touch happier. Still enjoying this meta, though, but that's my niggle with it.
Also, LOL to people crying about no control. I’m sitting here just trying to play some games to complete my daily with some quick aggro decks and I literally got six control players in a row in casual.
Control might not be the rage in Ladder, but trust me. These power gamer freaks love farming Casual. It’s sad I just dropped six games with aggro I would normally be farming them with combo OTK.
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Grammar is the difference between knowing your crap, and knowing you’re crap.
The meta is so bad it actually makes me yearn for a rock-paper-scissors format. Cant rly have that when quest zoolock has an agresssive playstyle + control tools + inevitability all in one deck LMFAO. Worst nerf patch ever.
With both mage and warlock being able to completely bypass and even exploit fatigue, a core mechanic integral to the game until so far, there is no future for control unless serious nerfs occur. Resource management, careful planning, comeback turns that make face hunters seeth with rage… this is the control I love, and that is currently unplayable. So yes, I am currently playing arena mostly, and turning to other games. It is heart-breaking to try and play control decks in today’s standard meta.
Control just can't exist with warlock quest and ignite in the game (yeah, Blizzard really fucked up this time). To be fair, last meta control priest was all the rage at high ranks, but IMO that barely qualified as control - it was just constant RNG card generation and discovers. You can't really call a deck that expects to play soul mirror 3+ times anything other than control - and it had no specific win condition..so that for sure makes it control. It was a good deck in the hands of a skilled player. But...
What I think most of us want to see is a viable control deck that has to actually work with it's deck and manage resources. It's been so goddam long since we had a deck like that in the game that is actually viable I can barely remember what it's like to play one.
This isn’t the time for control. It will return when it has more tools, and when there is a strong deck for it to counter, but right now a control archetype isn’t necessary. Walls are in the game already, and mana destruction sounds terrible.
The problem is that the existence of these quests makes control impossible. Mage and Warlock quests both auto win after a certain point and there is no way to outlast them, which is the entire point of Control. You can't taunt against them, you can't heal out of range, you just die.
They're both beatable, if you're using aggro they're easy to farm. But that doesn't change the fact that they shut control decks out completely. It's fine to go an xpac or so without any major control decks, but if the quests aren't touched we'll be going a year and a half without them, which is not ok.
I mean, I don't particularly miss control but I definitely don't like the fact that it's completely impossible to play control right now. I don't like r dislike control decks, they're whatever to me, I like some and I dislike some but I think overall it's unhealthy to not be able to play a control deck cause mage and warlock will just eventually kill you no matter what. The only one good thing is that Control Priest is gone, cause fuck all that random bs.
This isn’t the time for control. It will return when it has more tools, and when there is a strong deck for it to counter, but right now a control archetype isn’t necessary. Walls are in the game already, and mana destruction sounds terrible.
The problem is that the existence of these quests makes control impossible. Mage and Warlock quests both auto win after a certain point and there is no way to outlast them, which is the entire point of Control. You can't taunt against them, you can't heal out of range, you just die.
They're both beatable, if you're using aggro they're easy to farm. But that doesn't change the fact that they shut control decks out completely. It's fine to go an xpac or so without any major control decks, but if the quests aren't touched we'll be going a year and a half without them, which is not ok.
I know, I play this game too. It’s a combo meta, like I said, it’s not control’s time. Just wait until all the classes get hero cards for the mercenaries next expansion. Control will return when they keep hero cards at the same cost/power level as this expansion. 5 cost DK Jaina and shadowreaper Anduin…
Just move on from this game if you're a control player I'd say. This meta is a good wake-up call.
I think, that decreasing overall damage output would be a good start. Hunter, Shaman, Rogue, Mage, DH and now even Druid can deal 30+ damage from hand, completely omitting the board, and that's just wrong. Then all combo decks should be slowed down to at least turn 9-10 (fast enough to kill control, but not enough to beat aggro) and we eventually would have healthy meta again, where balance is restored and every archetype is viable.
Definitely up there with you - I love control, and I miss it.
I only play once every 3 days for the quests in the hope that the game will change in the future...
I'm a humble and friendly european indie living in Asia. During the day I build computer games. During the night,
I am batmaI build computer games.Together with a wonderful artist, I help run this very unique comic site : Comic Devs
NO !!!
I don't miss control decks.
This is the best meta ever.
The control tools are all still there - no problem creating a deck with only removal and survivability in mind. Anyone can put Spice Bread Baker and either controlling through spells or fighting for the board. In this meta, though, you can't rely on fatigue to win games and that is arguably a good thing. To some degree, I see Mage and Warlock as control decks with a strong win condition. They all run removal and some form of survivability (Warlock heals and Mage's Ice Barrier), Hand/Zoolock version is more aggressive in fighting for the board but apart from that they are built like control decks.
The things that make me think less happy thoughts is the fact player is able to interact with their own board to progress their objective, ignoring the opponent, and how quickly you can complete them (which is related). Death comes a few rounds too fast and limits the kind of deck building creativity we'd like to see. Anyone playing 8 Mana legendaries? Why print them in the first place? I think atm only DH can pull it off with Jace with some consistency. Give me the ability to get to 10 mana and I'll be a touch happier. Still enjoying this meta, though, but that's my niggle with it.
Yep :(
Fuck control
Also, LOL to people crying about no control. I’m sitting here just trying to play some games to complete my daily with some quick aggro decks and I literally got six control players in a row in casual.
Control might not be the rage in Ladder, but trust me. These power gamer freaks love farming Casual. It’s sad I just dropped six games with aggro I would normally be farming them with combo OTK.
Grammar is the difference between knowing your crap, and knowing you’re crap.
A .gif is worth a thousand words.
The meta is so bad it actually makes me yearn for a rock-paper-scissors format. Cant rly have that when quest zoolock has an agresssive playstyle + control tools + inevitability all in one deck LMFAO. Worst nerf patch ever.
What is this control deck you speak of? Never heard of it, please elaborate.
With both mage and warlock being able to completely bypass and even exploit fatigue, a core mechanic integral to the game until so far, there is no future for control unless serious nerfs occur. Resource management, careful planning, comeback turns that make face hunters seeth with rage… this is the control I love, and that is currently unplayable. So yes, I am currently playing arena mostly, and turning to other games. It is heart-breaking to try and play control decks in today’s standard meta.
Nope.
You realize a better game=more money? And as a company, I would wager that, their entire priority is to make money.
This statement is always so stupid.
Control just can't exist with warlock quest and ignite in the game (yeah, Blizzard really fucked up this time). To be fair, last meta control priest was all the rage at high ranks, but IMO that barely qualified as control - it was just constant RNG card generation and discovers. You can't really call a deck that expects to play soul mirror 3+ times anything other than control - and it had no specific win condition..so that for sure makes it control. It was a good deck in the hands of a skilled player. But...
What I think most of us want to see is a viable control deck that has to actually work with it's deck and manage resources. It's been so goddam long since we had a deck like that in the game that is actually viable I can barely remember what it's like to play one.
The problem is that the existence of these quests makes control impossible. Mage and Warlock quests both auto win after a certain point and there is no way to outlast them, which is the entire point of Control. You can't taunt against them, you can't heal out of range, you just die.
They're both beatable, if you're using aggro they're easy to farm. But that doesn't change the fact that they shut control decks out completely. It's fine to go an xpac or so without any major control decks, but if the quests aren't touched we'll be going a year and a half without them, which is not ok.
I mean, I don't particularly miss control but I definitely don't like the fact that it's completely impossible to play control right now. I don't like r dislike control decks, they're whatever to me, I like some and I dislike some but I think overall it's unhealthy to not be able to play a control deck cause mage and warlock will just eventually kill you no matter what. The only one good thing is that Control Priest is gone, cause fuck all that random bs.
There can't be control, if fatigue isn't punished.
I know, I play this game too. It’s a combo meta, like I said, it’s not control’s time. Just wait until all the classes get hero cards for the mercenaries next expansion. Control will return when they keep hero cards at the same cost/power level as this expansion. 5 cost DK Jaina and shadowreaper Anduin…
No