What do you guys think about putting a limit on the number of cards/actions per turn? This could be around 5 or 6, etc. cards per turn or can be based on the number of mana crystal you have. This would kind of fix all these miracle drawings that we see so often now. It will also add a different strategy to the game.
No, it's the game that needs to be limited (animations), not the player (actions).
Edit : And if there ever was a limit, it couldn't be less than 10, or even 12 cards because of Valdris Felgorge.
If you have the cards, you have the board space and you have the mana, you should be able to play these cards no matter what.
Now, I understand your issue isn't really about animation time but about decks that can cycle through their entire deck consistently. My answer to that is simpler than yours : just stop printing insane card draw for every class. Card draw is supposed to cost mana and be inefficient for tempo, they've completely broken that rule in the past 2 or 3 years and it's getting worse.
Yeah but they already did this. It’s called mana. What they need to do is stop printing so many zero-cost cards or cards that result in infinite draw or generation.
in a simpler time this was controlled by the only mana cheat card freely available was a 6 mana 5/5 that reduced your hand by 1 each turn at end of turn
in a simpler time this was controlled by the only mana cheat card freely available was a 6 mana 5/5 that reduced your hand by 1 each turn at end of turn
I mean it was also a time of 2 mana Innervate and Wild Growth and other degenerate stuff, but I get your point and you're correct, i'm just being a dick for the fun of it
or......just address the root cause of everyone's issue with 'non-interactive' miracle decks and STOP allowing mana reduction to 0. I really think it's that simple.
This thread is full of terrible ideas that boil down to kill archetypes or classes. Limiting the number of actions per turn flat out kills all rogue decks. Not letting cards get reduced to zero ignores that there are plenty of cards that already cost zero and are a core mechanic to rogue. It would also do nothing to warlock this expansion since they generate mana with darkglare and pay in life with stealer. I really feel bad for players with limited decks right now, but there are counters to every deck and the meta is still nascent. Warlock has trouble with early pressure, mage has trouble with damage from hand. There are solutions to the most popular decks right now.
What do you guys think about putting a limit on the number of cards/actions per turn? This could be around 5 or 6, etc. cards per turn or can be based on the number of mana crystal you have. This would kind of fix all these miracle drawings that we see so often now. It will also add a different strategy to the game.
No
such salt much BM.
Cut rope time in half instead.
Cut turn time in half instead.
What I meant. 👍🏻
No, it's the game that needs to be limited (animations), not the player (actions).
Edit : And if there ever was a limit, it couldn't be less than 10, or even 12 cards because of Valdris Felgorge.
If you have the cards, you have the board space and you have the mana, you should be able to play these cards no matter what.
Now, I understand your issue isn't really about animation time but about decks that can cycle through their entire deck consistently. My answer to that is simpler than yours : just stop printing insane card draw for every class. Card draw is supposed to cost mana and be inefficient for tempo, they've completely broken that rule in the past 2 or 3 years and it's getting worse.
Yeah but they already did this. It’s called mana. What they need to do is stop printing so many zero-cost cards or cards that result in infinite draw or generation.
That's what the mana crystals are for...
Lol the suggestions to “fix” the game that come about in a combo meta truly show the vast ocean that is human creativity and delusion.
in a simpler time this was controlled by the only mana cheat card freely available was a 6 mana 5/5 that reduced your hand by 1 each turn at end of turn
I mean it was also a time of 2 mana Innervate and Wild Growth and other degenerate stuff, but I get your point and you're correct, i'm just being a dick for the fun of it
Tell that to rogue, mage, DH
1 card per turn should be fine.
"A bargain forged in blood and shadow"
Blizzard: "We've heard your complaints, and trust me, we're already working on a fix. Don't worry!"
PATCH NOTES 1.1.1.1.1.2
- Fixed a bug where players had fun playing HS
- Permanently added the effect of Robes of Gaudiness to all game modes.
or......just address the root cause of everyone's issue with 'non-interactive' miracle decks and STOP allowing mana reduction to 0. I really think it's that simple.
As has been said, they just need to rein in the card generation/mana cheating.
This thread is full of terrible ideas that boil down to kill archetypes or classes. Limiting the number of actions per turn flat out kills all rogue decks. Not letting cards get reduced to zero ignores that there are plenty of cards that already cost zero and are a core mechanic to rogue. It would also do nothing to warlock this expansion since they generate mana with darkglare and pay in life with stealer. I really feel bad for players with limited decks right now, but there are counters to every deck and the meta is still nascent. Warlock has trouble with early pressure, mage has trouble with damage from hand. There are solutions to the most popular decks right now.
No